11 votes

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2 comments

  1. [2]
    tesseractcat
    (edited )
    Link
    I really want to like Godot, but it has made some design decisions that I don't like very much. These complaints are pretty opinionated though. I don't like that they made their own scripting...

    I really want to like Godot, but it has made some design decisions that I don't like very much. These complaints are pretty opinionated though.

    I don't like that they made their own scripting language, rather than using a pre-existing one. GDScript has some weird issues like https://github.com/godotengine/godot-proposals/issues/162, or a strange mixture of stringly typed values and regular types. In theory, GDExtension should be an alternative, but it's very limited (https://github.com/godot-rust/gdextension/issues/1). Also the C# docs weren't great the last I checked.

    I'm disappointed they decided to go with a node/inheritance based architecture. I prefer the ECS architecture, personally (and composition over inheritance in general). In general I'm not a fan of this approach mainly because you end up needing to implement composition anyway, but instead of doing it at a language level (ECS) you do it at an engine level (NodePaths). I've also read about performance problems dealing with large numbers of nodes, but I don't know if this is still a problem.

    It seems they are dividing their effort by implementing their own physics engine, which doesn't seem smart for a project like this. On the other hand, I love that they have put a serious effort into adding good GI support, which is a huge bonus, and something not easy in Unity (for example).

    Edit: There's also Bevy, which is just about done with 0.10.

    2 votes
    1. drannex
      Link Parent
      I've been hearing good things about Fyrox as well (0.29, also written in Rust)

      I've been hearing good things about Fyrox as well (0.29, also written in Rust)

      1 vote