tesseractcat's recent activity

  1. Comment on This is what Abraham Lincoln really looked like in ~tech

    tesseractcat
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    It seems the technique works by generating a similar looking person via StyleGAN2 and morphing them to look like the person in the photo. Since StyleGAN2 is trained on a database of modern people,...

    It seems the technique works by generating a similar looking person via StyleGAN2 and morphing them to look like the person in the photo. Since StyleGAN2 is trained on a database of modern people, this technique is kind of like what would Abraham Lincoln look like if they showed up in the FFHQ dataset. I suspect people in the FFHQ dataset would tend to have less blemishes or otherwise unattractive features than people in the past, due to a number of reasons (such as better modern nutrition and skin care, or spending more time inside).

    7 votes
  2. Comment on WandaVision | Episode 7 Discussion Thread in ~tv

    tesseractcat
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    Maybe the more mass and force you use, the harder it is to go through the barrier, kinda like a non newtonian fluid.

    Maybe the more mass and force you use, the harder it is to go through the barrier, kinda like a non newtonian fluid.

    2 votes
  3. Comment on Billionaires see VR as a way to avoid radical social change in ~humanities

    tesseractcat
    (edited )
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    There are some really fun VR games, and I believe there's a huge amount of potential in that space. I think you're underestimating how recently VR has become viable for consumers (even the...

    There are some really fun VR games, and I believe there's a huge amount of potential in that space. I think you're underestimating how recently VR has become viable for consumers (even the relatively 'simple' display in front of eyes tech). And the cheapest entry points in VR, standalone headsets, are running off of mobile hardware which limits what can be developed substantially.

    Developing for VR is a new 'frontier' that hasn't been fully explored, so we shouldn't be judging it's potential on what a few indie devs (and valve) have created for a tiny niche audience.

    I think there's a lot of potential for VR to grow for social applications, especially once we start seeing headsets that have built in face tracking.

    EDIT: Also, consider that any "killer app" for the general public most likely wouldn't be a game, and any killer social app would first need a somewhat large established base of VR users, and headsets with the tech to support high quality social interaction (like face tracking).

    1 vote
  4. Comment on Cyberpunk developers ask players to please stop having sex with Keanu Reeves in ~games

    tesseractcat
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    You don't even need to sign on for modelling in a video game for something like this to happen, with ML becoming usable by the general public.

    You don't even need to sign on for modelling in a video game for something like this to happen, with ML becoming usable by the general public.

    11 votes
  5. Comment on Google Stadia shuts down internal studios, changing business focus in ~games

    tesseractcat
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    Personally, I'm not a fan of Stadia's streaming model. I don't like exclusives, but I especially don't like "streaming" exclusives because they are essentially impossible to preserve, excluding a...

    Personally, I'm not a fan of Stadia's streaming model. I don't like exclusives, but I especially don't like "streaming" exclusives because they are essentially impossible to preserve, excluding a re-release or some leak. At least with console exclusives or DRM, someone can write an emulator or crack the game. In the case of streaming exclusives, if the service goes down, the game goes down.

    14 votes
  6. Comment on What programming/technical projects have you been working on? in ~comp

    tesseractcat
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    I've been working on a markdown editor like Typora, but with vim bindings. It's mostly been a way to practice Rust, but I think it's turning out pretty decent. I started working on it because I...

    I've been working on a markdown editor like Typora, but with vim bindings. It's mostly been a way to practice Rust, but I think it's turning out pretty decent. I started working on it because I wanted an editor with inline latex math/markdown rendering, but I couldn't find anything that did that well and had vim bindings. I've also been working on adding multi-cursor support.

    9 votes
  7. Comment on Limbo and Inside studio’s new game is a 3rd person open-world sci-fi adventure in ~games

    tesseractcat
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    I really enjoyed limbo and inside, but I'm not quite sure if that type of game would work well in an open world. The linear story plays a huge role in the atmosphere of the game. I think that I...

    I really enjoyed limbo and inside, but I'm not quite sure if that type of game would work well in an open world. The linear story plays a huge role in the atmosphere of the game. I think that I can imagine this being executed well, but I can also imagine it losing the 'charm' that many of playdead's games have.

    I assume they've thought this through, however, so I'll remain cautiously optimistic.

    5 votes
  8. Comment on Amazon will start streaming Robert Kirkman's 'Invincible' on March 26th in ~tv

    tesseractcat
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    With this and The Boys, it seems that Amazon is trying to get in on the superhero genre by adapting darker literature, so if this is successful you might get your wish.

    With this and The Boys, it seems that Amazon is trying to get in on the superhero genre by adapting darker literature, so if this is successful you might get your wish.

    2 votes
  9. Comment on Virtual reality has real problems. Here’s how game developers seek to delete them. in ~games

    tesseractcat
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    Somewhat unrelated, but I really would like to see more full-body locomotion games like Boneworks. I really hope one of the major game engines (i.e. Unity or Unreal) creates and ships a complete...

    Somewhat unrelated, but I really would like to see more full-body locomotion games like Boneworks. I really hope one of the major game engines (i.e. Unity or Unreal) creates and ships a complete Boneworks-style character controller for VR. Because it seems like every VR game has to implement it's own movement and character controller system, with wildly varying levels of quality. Since VR games are primarily created by smaller studios, having a good baseline could really help improve the general quality of games.

    4 votes
  10. Comment on The coming software apocalypse in ~tech

    tesseractcat
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    In previous discussions I've read, creating formally verifiable software has been depicted as much more difficult and time-intensive compared to creating regular software. I don't think this...

    In previous discussions I've read, creating formally verifiable software has been depicted as much more difficult and time-intensive compared to creating regular software. I don't think this article really touches much on that, but it seems like a really important part of the discussion.

    Personally, I don't think we're going to see a major shift in the way people write software, or software tooling, because any sort of verification or modelling will take up time that could otherwise be spent making a product (albeit a buggier one). There are instances where this doesn't apply, however: I think NASA, aerospace companies, and other industries that are very bug-averse do use formal verification.

    7 votes
  11. Comment on Rethinking votes in ~tildes

    tesseractcat
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    I think that votes encourage activity. Personally I'd feel less interested in participating if votes didn't exist, or weren't visible. I understand that they have negative effects, but unless we...

    I think that votes encourage activity. Personally I'd feel less interested in participating if votes didn't exist, or weren't visible. I understand that they have negative effects, but unless we can find a suitable replacement, I don't think we should remove them. I think this conversation would be more interesting, and productive, if there was an interesting alternative to discuss.

    Furthermore, I think most communities will arrive at a 'de-facto' truth, no matter how you decide to sort the comments. Voting just makes the social pressures more obvious.

    16 votes
  12. Comment on Hitman 3 - Critical consensus in ~games

    tesseractcat
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    I've always found the console manufacturers decisions regarding VR somewhat strange. For example, Microsoft had a whole VR line with WMR, and it was miles better than PSVR. So why didn't Xbox get...

    I've always found the console manufacturers decisions regarding VR somewhat strange. For example, Microsoft had a whole VR line with WMR, and it was miles better than PSVR. So why didn't Xbox get WMR support?

    I doubt PSVR2 would dethrone oculus, simply because you have to pay for a console, so in the end it would always be more expensive. And if we're talking about product quality, I think the index would trump both in that regard.

    3 votes
  13. Comment on Hitman 3 - Critical consensus in ~games

    tesseractcat
    (edited )
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    It's a shame that the VR is PSVR exclusive, considering PSVR is lacking in many respects, most notably high quality tracked motion controllers (Hitman 3 uses the dualshock controller instead,...

    It's a shame that the VR is PSVR exclusive, considering PSVR is lacking in many respects, most notably high quality tracked motion controllers (Hitman 3 uses the dualshock controller instead, which is tracked), and hardware capability (the base PS4 is pretty underpowered now). The headset itself is also lower quality than many PCVR headsets.

    It's really disappointing because Hitman in VR is extremely cool, but it's severely limited in both hardware and participation by the exclusivity.

    EDIT: Also, the PSVR exclusivity seems sort of petty, considering the fact that it doesn't seem like Sony is all that invested in PSVR as a platform anyway. If Hitman 3 was a PSVR2 launch title, something like this would make more sense.

    8 votes
  14. Comment on Tildes Game Giveaway Thread: Welcoming a New Year in ~games

    tesseractcat
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    I'm interested in Overgrowth, if it's still available.

    I'm interested in Overgrowth, if it's still available.

    1 vote
  15. Comment on You don’t need more than one cursor in vim in ~comp

    tesseractcat
    Link Parent
    Well, vis is just regular vim keybindings with structural regex and multi cursor. Personally I'd rather they'd have implemented it as a plugin, or extended neovim. Vis as an editor by itself is...

    Well, vis is just regular vim keybindings with structural regex and multi cursor. Personally I'd rather they'd have implemented it as a plugin, or extended neovim. Vis as an editor by itself is clunky because I'm missing a lot of features that I have from standard vim and plugins.

  16. Comment on You don’t need more than one cursor in vim in ~comp

    tesseractcat
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    The author of this post suggests macros as a replacement for multiple cursors, but in my experience multiple cursors are just a really nice way to interactively construct macros, and see their...

    The author of this post suggests macros as a replacement for multiple cursors, but in my experience multiple cursors are just a really nice way to interactively construct macros, and see their effects on many selections at the same time. Also, I greatly prefer vim-visual-multi to vim-multiple-cursors (although I wish vim would add native multi cursors support, along with structural regular expressions).

    7 votes
  17. Comment on You don’t need more than one cursor in vim in ~comp

    tesseractcat
    (edited )
    Link Parent
    I think that multiple cursors actually mesh pretty well with vim-the-editor. I'm a huge fan of vis, which does exactly this. EDIT: Also, I've posted this before, but Why Not Kakoune.

    I think that multiple cursors actually mesh pretty well with vim-the-editor. I'm a huge fan of vis, which does exactly this.

    EDIT: Also, I've posted this before, but Why Not Kakoune.

    2 votes
  18. Comment on Gap buffers are not optimized for multiple cursors in ~comp

    tesseractcat
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    Seems like two weird arguments meshed into one. The first argument is that multiple cursors aren't actually useful, and can be replaced with features like visual-block, search and replace, or...

    Seems like two weird arguments meshed into one. The first argument is that multiple cursors aren't actually useful, and can be replaced with features like visual-block, search and replace, or macros. I think this argument is subjective, and I personally disagree.

    The second argument is that multiple cursors aren't performant, which seems somewhat strange to me. Computers nowadays are incredibly fast, and most code/text files aren't that big. Why should we then base our editing paradigm on what is most performant for the computer? I'd rather base my editing on what's most intuitive and fluid, even if it takes up a few more cycles.

    7 votes
  19. Comment on Goodreads is dead. What now? in ~books

    tesseractcat
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    Personally, I don't care about the recommendation algorithm (I've never had very good luck with them). What I want out of a goodreads competitor is a really great search interface, so I can search...

    Personally, I don't care about the recommendation algorithm (I've never had very good luck with them). What I want out of a goodreads competitor is a really great search interface, so I can search genres, tags, authors, etc. and sort by rating, popularity, book length, critic reviews, etc..

    4 votes
  20. Comment on Washington’s secret to the perfect Zoom bookshelf? Buy it wholesale. in ~books

    tesseractcat
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    As a counterpoint, I enjoy the aesthetics of a bookshelf, but I prefer to read all my books on my e-reader, so they're all digital. I could imagine myself using this service, especially since it's...

    As a counterpoint, I enjoy the aesthetics of a bookshelf, but I prefer to read all my books on my e-reader, so they're all digital. I could imagine myself using this service, especially since it's repurposing old books.

    5 votes