15 votes

League of Legends patch 13.12 notes

18 comments

  1. Barney
    Link
    Patch Infographic Highlights of the patch (IMO): Gragas: Passive cooldown 8s ⇒ 12s Orianna: R damage 250/350/450 (+90% AP) ⇒ 250/400/550 (+95% AP) Zeri: shield steal Passive removed, Q no longer...

    Patch Infographic


    Highlights of the patch (IMO):

    • Gragas: Passive cooldown 8s ⇒ 12s
    • Orianna: R damage 250/350/450 (+90% AP) ⇒ 250/400/550 (+95% AP)
    • Zeri: shield steal Passive removed, Q no longer triggers Spellblade
    • Lucian: Passive damage 14 (+20% AD) ⇒ 10(+15% AD), now triggers on immobilise as well
    • Midlane minions are no longer worth 1 gold less
    • Duskblade interaction with Samira and Katarina was moved to patch 13.13

    Interestingly absent from the patch:

    • Ivern
    • Rek'sai
    • Kindred
    • Jax

    Patch should go live on Wednesday morning, June 14. for most regions.


    All in all, I think this is a really good patch that's going to shake up the meta a bit. It is very botlane centred (quite apparent from the item changes), but that lane needed it the most. Aphelios Lulu + Zeri Yuumi have been domanating for a tad too long.
    I wonder whether crit Zeri is viable, now that trinity + titanic Zeri is gone for good.

    Also they should just rename Orianna's ultimate from Shockwave to Nuclear Wave at this point with those damage numbers.


    What do you guys think?

    6 votes
  2. Anomander
    Link
    Been a minute since I played SR games, but the nerf to passive & Q look like a decent-sized hit to Zeri's dominance in the meta.

    Been a minute since I played SR games, but the nerf to passive & Q look like a decent-sized hit to Zeri's dominance in the meta.

    3 votes
  3. [4]
    fraughtGYRE
    (edited )
    Link
    Gragas nerfs are welcomed for sure, the sustain and poke combined was oppressive in lane. Also glad to see Zeri changes, the on-hit build with Triforce/Runaans/Titanic has been running people...

    Gragas nerfs are welcomed for sure, the sustain and poke combined was oppressive in lane. Also glad to see Zeri changes, the on-hit build with Triforce/Runaans/Titanic has been running people over, especially in the streams I watch. Together with the Yuumi nerfs I'm looking forward to not seeing her for a bit - though given what a balance mess she is, I'm sure something else will come up soon lol.

    Edit: also glad to see a bit of League posting here, IMO some of the best parts of this game are outside the game itself with the discussions the community has :D

    1 vote
    1. [2]
      Barney
      Link Parent
      Gragas has been terrorising toplane for too long! 8s cooldown on his passive provided so much sustain it was virtually impossible to bully him out of lane. Combined with his linear short engages...

      Gragas has been terrorising toplane for too long! 8s cooldown on his passive provided so much sustain it was virtually impossible to bully him out of lane. Combined with his linear short engages with EQ, his trading pattern was very oppressive, so it's a well deserved nerf.

      We'll have to wait a bit longer to see the impact of the Zeri nerfs, her 25 min game winrate is currently in the gutters, but trinity is still the most bought item on her, so I guess that's just people building her wrong haha.

      IMO some of the best parts of this game are outside the game itself with the discussions the community has

      I completely agree! It's always very fun too see what the community comes up with, and some of the initial reactions after the larger changes are pure comedy. I am very passionate about league, so you might see a few longer write-ups from me regarding the state of the game in the future ;)

      2 votes
      1. yosayoran
        Link Parent
        Go for it dude! I'm all here for it! League is (I think) still the biggest game in the world, we should be able to build a nice community here

        you might see a few longer write-ups from me regarding the state of the game in the future

        Go for it dude! I'm all here for it!

        League is (I think) still the biggest game in the world, we should be able to build a nice community here

        1 vote
    2. yosayoran
      Link Parent
      Same about Zeri, though she is a lot of fun so I don't mind her too much compared to other ADC's Also happy to see some league posting I'm really struggling to replace the old league community...

      Same about Zeri, though she is a lot of fun so I don't mind her too much compared to other ADC's

      Also happy to see some league posting
      I'm really struggling to replace the old league community from reddit

  4. [12]
    fraughtGYRE
    (edited )
    Link
    I might treat this as a bit of a megathread for now, until we move to something more formal maybe? Current PBE balance changes as of 16/06/23, from here. Everything is, of course, subject to...

    I might treat this as a bit of a megathread for now, until we move to something more formal maybe?

    Current PBE balance changes as of 16/06/23, from here. Everything is, of course, subject to change

    Champions:

    • Xerath
      • Stats: Base mana 459 -> 400
      • P: Cooldown increase 12 -> 16 seconds, New effect - CD reduced by 2 seconds per unit killed
      • R: Recasts increased 3/4/5 -> 3/5/7, Base damage reduced 200/250/300 -> 200/240/280, AP ratio reduced 45% -> 40%, New effect - Damage increased by 20/25/30 + 5% AP per champion hit for the rest of the duration
    • Zyra
      • Passive: Damage to non-epic monsters reduced 150% -> 100%, New effect - deals flat 40-100 (based on level) bonus damage to monsters (including epic monsters), AoE damage to plants reduced 4 -> 3
      • W: Now grants 2 seeds upon levelling up
      • E: No longer locks out Flash during the cast time
      • R: Out-of-range override changed walk into range -> cast at max range, missile update cadence increased 4 -> 16 per second
    1. [10]
      fraughtGYRE
      (edited )
      Link Parent
      Additional PBE balance changes as of 17/06/23 Champions: Aatrox Q: Base damage reduced 10/30/50/70/90 -> 5/25/45/65/85, AD ratio increased 60/65/70/75/80% -> 65/70/75/80/85%, Minion damage...

      Additional PBE balance changes as of 17/06/23

      Champions:

      • Aatrox
        • Q: Base damage reduced 10/30/50/70/90 -> 5/25/45/65/85, AD ratio increased 60/65/70/75/80% -> 65/70/75/80/85%, Minion damage increased to 55%-70% (based on level) from 55% at all levels
      • Camille
        • W: Base damage increased 70/100/130/160/190 -> 70/105/140/175/210, bonus AD ratio increased 60% -> 70%
      • Cho'Gath
        • E: AP ratio increased 30% -> 40%
        • R: Base damage reduced 300/475/650 -> 300/450/600, AP ratio increased 50% -> 60%
      • Malphite
        • Q: Base damage reduce 70/120/170/220/270 -> 65/110/155/200/245, AP ratio increased 60% -> 75%, Slow increased 15/20/25/30/35% -> 20/25/30/35/40%
      • Mordekaiser
        • Q: Base damage reduced 5-139 -> 3-90 (based on level - not damage from skill points), AP ratio increased 60% -> 75%
      • Ornn
        • Q: Base damage reduced 20/45/70/95/120 -> 10/35/60/85/110
        • E: Base damage reduced 80/125/170/215/260 -> 70/110/150/190/230, Bonus armor and magic resistance ratio increased 40% -> 45%
      • Sett
        • P: Base damage reduced 5-90 -> 5-56, bonus AD ratio increased 55% -> 70%
        • R: Rade damage reduced 200/300/400 -> 175/250/325, bonus AD ratio increased 120% -> 180%
      • Shen
        • P: Base shield reduced 50-101 (based on level) -> 50 at all levels, shield Health ratio increased 12% -> 14%
      • Sion
        • Q: Min base damage reduced 40/60/80/100/120 -> 35/55/75/95, max base damage reduced 90/155/220/285/350 -> 85/145/205/265/325
        • W: Base shield reduced 60/85/110/135/160 -> 60/80/120/140
      • Tahm Kench
        • P: Base damage reduced 8-60 (based on level) -> 6-15 (based on level), Health ratio increased 3% -> 6%
        • Q: Base damage reduced 80/130/180/230/280 -> 80/125/170/215/260, base heal reduced 10/15/20/25/30 -> 5/10/15/20/25, missing Health heal ratio increased 5/5.5/6/6.5/7% -> 6/6.5/7/7.5/8%
      • Volibear
        • P: Damage AP ratio increased 40% -> 50%
        • W: Damage bonus Health ratio reduced 6% -> 5%, heal missing Health ratio increased 8/10/12/14/16% -> 8/11/14/17/20%

      Items:

      • Essence Reaver
        • Spellblade base AD ratio increased 100% -> 130%
        • Spellblade bonus AD ratio reduced 45% -> 20%
      • Stormrazor
        • Base damage increased 15 at all levels -> 120-180 (based on level)
        • Removed No longer scales with 60% AD, No longer scales with 50% AP

      Summoner Spells

      • Ghost
        • CD increased 210 -> 240 seconds
      1 vote
      1. [3]
        Barney
        Link Parent
        PBE can be so wild, sometimes they post changes that definitely will not ship. That Xerath buff is absolutely bonkers. I assume they're trying to push him mid? This kind of hurts his mana sustain...

        PBE can be so wild, sometimes they post changes that definitely will not ship.

        That Xerath buff is absolutely bonkers. I assume they're trying to push him mid? This kind of hurts his mana sustain as a support, but in exchange he gets a ridiculous amount of damage. I guess we'll have to see.

        The Zyra changes are pure comedy :D Another classic riot move. "X champ has not been very popular, what if we made them a jungler?". I really want to see more casters in the jungle though, so these are super welcome.

        We'll have to see whether they actually ship the changes though

        2 votes
        1. [2]
          fraughtGYRE
          Link Parent
          I might not be surprised if the mana nerf + passive changes with CD refund go live, it almost makes Xerath passive real. When you think that they gave mana restore to Brand and Syndra on their...

          I might not be surprised if the mana nerf + passive changes with CD refund go live, it almost makes Xerath passive real. When you think that they gave mana restore to Brand and Syndra on their midscopes it really underlines how shit his passive is.

          Def not convinced about the rest of it though - especially given that the new ult effect rewards scripters on the most scripted champ in the game lol.

          As for Zyra, the changes are more QoL than anything, the change from % bonus to flat does seem better overall, Remus posted a vid comparing. I don't think it will make her very viable, just like when Naut got 150% bonus damage on his E to monsters he didn't show up at all.

          1. Barney
            Link Parent
            I agree Xerath's passive is bad, but his ult and range take up most of his power budget. The champ is balanced around not having a passive, like Kog'maw or Morgana. Nautilus jungle was actually...

            I agree Xerath's passive is bad, but his ult and range take up most of his power budget. The champ is balanced around not having a passive, like Kog'maw or Morgana.

            Nautilus jungle was actually picked at MSI, so it is viable, but nobody plays it because it's not really fun. Presence often doesn't correlate to what's good, particularly in soloQ, but I would really love to see Zyra in the jungle. Here's hoping!

            2 votes
      2. [3]
        Zorind
        Link Parent
        Thanks for posting these! Basically the only reason I followed the league subreddit was for patch notes & PBE notes, so I’m glad someone’s posting them here.

        Thanks for posting these! Basically the only reason I followed the league subreddit was for patch notes & PBE notes, so I’m glad someone’s posting them here.

        1 vote
        1. [2]
          fraughtGYRE
          Link Parent
          Thanks, I'm glad someone is find them useful! I'm still testing out formatting, might try tables or something (how readable is it right now?) And for sure, PBE and notes were my draws too. I still...

          Thanks, I'm glad someone is find them useful! I'm still testing out formatting, might try tables or something (how readable is it right now?) And for sure, PBE and notes were my draws too. I still dearly feel the loss of Surrender@20, leaving the subreddit hurts too.

          1. Zorind
            Link Parent
            It’s pretty readable, but I’m on mobile. You could do different heading levels with #’s to spit up champion notes to avoid multiple indent levels, but I don’t think it really matters that much...

            It’s pretty readable, but I’m on mobile.

            You could do different heading levels with #’s to spit up champion notes to avoid multiple indent levels, but I don’t think it really matters that much either way.

            (example)

            Champions

            Aatrox
            • Q: Base damage reduced 10/30/50/70/90 -> 5/25/45/65/85, AD ratio increased 60/65/70/75/80% -> 65/70/75/80/85%, Minion damage increased to 55%-70% (based on level) from 55% at all levels
            1 vote
      3. [3]
        fraughtGYRE
        (edited )
        Link Parent
        Additional PBE balance changes as of 20/06/23 Champions No new changes Items Statikk Shiv Minion damage AP ratio reduced 125% -> 85% Stormrazor AD ratio reduced 60% (live) -> 20% (increase from...

        Additional PBE balance changes as of 20/06/23

        Champions

        No new changes

        Items

        Statikk Shiv

        • Minion damage AP ratio reduced 125% -> 85%

        Stormrazor

        • AD ratio reduced 60% (live) -> 20% (increase from previous changes)

        Trinity Force

        • Attack speed reduced 35% -> 30%
        • Maximum stacks reduced 5 -> 3
        • Threefold Strike base AD per stack increased 4% -> 5%, maximum base AD reduced 20% -> 15%
        1 vote
        1. [2]
          fraughtGYRE
          Link Parent
          Additional PBE balance changes as of 21/06/23 Champions Rell Stats: Base health regen reduced 8.5 -> 7.5, Base MR reduced 32 -> 30, MR growth reduced 2.05 -> 1.85 Q: Bonus monster damage increase...

          Additional PBE balance changes as of 21/06/23

          Champions

          Rell

          • Stats: Base health regen reduced 8.5 -> 7.5, Base MR reduced 32 -> 30, MR growth reduced 2.05 -> 1.85
          • Q: Bonus monster damage increase 150/220/290/360/430 -> 170/245/320/395/470
          • W - Mount Up base shield reduced 35/60/85/110/135 -> 15/38.75/62.5/86.25/220
          • W - Crash Down bonus attack speed increased 15/20/25/30/35 -> 30% at all ranks

          Varus

          • W: On hit AP ratio increased 30% -> 35%, Detonation AP ratio per stack reduced 2.25% per 100 AP -> 1.5% per 100 AP

          Items

          No new changes

          1. fraughtGYRE
            Link Parent
            Additional PBE balance changes as of 23/06/23 Champions Annie Q: Base damage reduced 80/115/185/220 -> 70/105/140/175/210, AP ration reduced 80% -> 70% Aphelios Gravitum: Slow duration reduced 3.5...

            Additional PBE balance changes as of 23/06/23

            Champions

            Annie

            • Q: Base damage reduced 80/115/185/220 -> 70/105/140/175/210, AP ration reduced 80% -> 70%

            Aphelios

            • Gravitum: Slow duration reduced 3.5 -> 2.5 s
            • Severum: Basic attack heal reduced 2.5-9% (based on level) -> 2-7.1% (based on level)
            • Sentry: Turret attack speed reduced 0.8 -> 0.64

            Ivern

            • W: Self on-hit base damage reduced 30/37.5/45/52.5/60 -> 20/27.5/35/42.5/50, self on-hit AP ration reduced 30% -> 20%

            Kindred

            • Stats: Base armor reduced 29 -> 26, base health reduced 610 -> 580

            Lee Sin

            • Q1: Bonus AD ratio increased 110% -> 115%
            • Q2: Bonus AD ratio increased 110% -> 115%
              Nidalee
            • Stats: Base movement speed increased 335 -> 340

            Neeko

            • Q: CD increased 7 at all ranks -> 9/8.5/8/7.5/7
            • W: Base on-hit damage changed 20/80/110/140/170 -> 40/75/110/145/180
            • R: New effect: now removes P - Inherent Glamour 0.5 s after casting

            Vi

            • P: Base shield reduced 13% max health -> 10% max health
            • R: CD increased 120/100/80 -> 140/115/90

            Wukong

            • E: Bonus monster damage reduced 120% -> 100%

            Items

            Statikk Shiv

            • AP ratio reduced 50% -> 30%, Removed: AP ratio no longer increased vs minions
    2. fraughtGYRE
      Link Parent
      Xerath passive almost becoming a real thing with the CD refund change, and I'm interested to see if jungle Zyra becomes popular. KiNG Nidhogg has played it, Brozah did it in his "Jungle or Fumble"...

      Xerath passive almost becoming a real thing with the CD refund change, and I'm interested to see if jungle Zyra becomes popular. KiNG Nidhogg has played it, Brozah did it in his "Jungle or Fumble" series, might be interesting.