Let’s start with the biggest change you’ll notice going into this split: the global item nerfs. Simply put, we’re removing 5-15% stat efficiency from almost every Legendary item in the game. Those changes get us several important benefits: slowing down combat pacing, reducing snowballing, and making champions themselves take up a larger portion of the power budget.
Most players queue up for a game of League because they want to play a champion. We don’t see anyone load into game and get excited to play Infinity Edge—they want to play Jinx or Yasuo. With this in mind you can think of this change as a Durability Update 2.0 in the sense that we want more time for players to play out their champion’s gameplay fantasy and to put more emphasis on champions than items. Now let’s dive a bit deeper into how we got here.
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