The thing about VR right now is that there are very few "full" games available. Almost all of the games are very short and/or feel closer to tech demos than they do to complete games. A lot of...
The thing about VR right now is that there are very few "full" games available. Almost all of the games are very short and/or feel closer to tech demos than they do to complete games. A lot of this is because the market for VR games just really isn't very large yet, and it's a bit of a chicken-and-egg problem: companies don't want to invest a lot of resources in making a large VR game because the market is too small and they won't make any money, but people don't want to buy VR hardware because there aren't many "real" games.
Something has to break that stand-off, and converting an existing game to VR is a bit of an easier approach—the company can make a full-size game available for VR with a relatively small amount of effort, since it only requires people to do the conversion instead of create a whole game from scratch. It's definitely not as exciting as a new full-size game for people that had already played the game pre-VR, but it can be a great way to increase the VR library and might motivate more people to get the hardware.
While I am not a huge fan of VR (admittedly my only real experience is with PSVR), but it is like experiencing a game for the first time again. Skyrim VR kinda blew me away, the depth of...
While I am not a huge fan of VR (admittedly my only real experience is with PSVR), but it is like experiencing a game for the first time again. Skyrim VR kinda blew me away, the depth of everything made it feel like a new game. It is definitely a bit of a cheap move on the publishers side to not offer anything new, but it definitely breathes new life into old games.
I know, I know, VR is the wave of the future, but it feels like there’s been so many VR retreads of old games.
The thing about VR right now is that there are very few "full" games available. Almost all of the games are very short and/or feel closer to tech demos than they do to complete games. A lot of this is because the market for VR games just really isn't very large yet, and it's a bit of a chicken-and-egg problem: companies don't want to invest a lot of resources in making a large VR game because the market is too small and they won't make any money, but people don't want to buy VR hardware because there aren't many "real" games.
Something has to break that stand-off, and converting an existing game to VR is a bit of an easier approach—the company can make a full-size game available for VR with a relatively small amount of effort, since it only requires people to do the conversion instead of create a whole game from scratch. It's definitely not as exciting as a new full-size game for people that had already played the game pre-VR, but it can be a great way to increase the VR library and might motivate more people to get the hardware.
Fair enough. I'm not entirely convinced that these retreads will really showcase the value of VR, but I can see the business case for it.
While I am not a huge fan of VR (admittedly my only real experience is with PSVR), but it is like experiencing a game for the first time again. Skyrim VR kinda blew me away, the depth of everything made it feel like a new game. It is definitely a bit of a cheap move on the publishers side to not offer anything new, but it definitely breathes new life into old games.