Actual gameplay starts at about 7:27. The video's all in Japanese, but someone on /r/Games has translated or gathered a bunch of info here. The Playstation blog also has a post with a decent...
I'm pretty iffy about all the Kojima weirdness, personally, not to mention what looks like pretty tedious micromanagement mechanics. Not terribly excited about this one. That said, the graphics...
I'm pretty iffy about all the Kojima weirdness, personally, not to mention what looks like pretty tedious micromanagement mechanics. Not terribly excited about this one. That said, the graphics look fantastic (especially for PS4) and there are a lot of new concepts I haven't seen before in gaming. So I guess I'm looking forward to seeing what "sticks," so to speak; which new features are adopted by other studios and become commonplace in the next few years. We need more experimental games like this to push the envelope.
Read somewhere that maybe some ideas were taken from a film or a book called "Stalker" by the Strugatsky brothers. i am interested in Kojimi's vision in this regard.
Read somewhere that maybe some ideas were taken from a film or a book called "Stalker" by the Strugatsky brothers. i am interested in Kojimi's vision in this regard.
Actual gameplay starts at about 7:27.
The video's all in Japanese, but someone on /r/Games has translated or gathered a bunch of info here. The Playstation blog also has a post with a decent amount of info and multiple short clips of some highlights.
I'm pretty iffy about all the Kojima weirdness, personally, not to mention what looks like pretty tedious micromanagement mechanics. Not terribly excited about this one. That said, the graphics look fantastic (especially for PS4) and there are a lot of new concepts I haven't seen before in gaming. So I guess I'm looking forward to seeing what "sticks," so to speak; which new features are adopted by other studios and become commonplace in the next few years. We need more experimental games like this to push the envelope.
Read somewhere that maybe some ideas were taken from a film or a book called "Stalker" by the Strugatsky brothers. i am interested in Kojimi's vision in this regard.