12 votes Game difficulty is about trust and communication, not "hard" vs. "easy" Posted October 1, 2019 by Deimos Tags: death stranding, celeste, game mechanics, difficulty, trust, communication, gameplay, gamedev, author.jennifer scheurle, source.polygon https://www.polygon.com/2019/9/26/20883295/difficulty-death-stranding-celeste-game-design Link information This data is scraped automatically and may be incorrect. Published Sep 26 2019 Word count 1895 words