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15 votes
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Before FNAF: The strange beauty of Scott Cawthon's other games
3 votes -
How do save systems shape games?
5 votes -
The three types of detective game
7 votes -
The making of Minecraft
8 votes -
100 Slaps: The breaking news the games industry ignored in 2024
9 votes -
Why Majora's Mask's blue dog took twenty-five years to win the race
13 votes -
Wurm Online is a cosm of desolation and decay
7 votes -
Which game has the best dodge animation?
12 votes -
How Balatro was made and why the creator expected to sell only six copies
14 votes -
What it's like to release a game on Steam
12 votes -
Bungie uncovers an issue in their distribution of random weapon perks in Destiny 2, detailed and interesting write up of the fix
35 votes -
Fallout's Timothy Cain talks about encumbrance in games
16 votes -
Reddit is hosting a hackathon for indie developers - Nov 20th to Dec 17th
15 votes -
raylib v5.5
9 votes -
Thunderful Games announce 100 layoffs and cancel projects – say they'll publish more games by other studios, but fewer of their own
5 votes -
picoCAD is a fun, easy, and accessible tool to make lowpoly models
22 votes -
How Fallout's Timothy Cain would make the worst RPG ever
5 votes -
The case for left-handed representation in gaming
Hi and hello all and fellow southpaws, With the increasing option to pick from genders between characters (unless heavily tied into story and designed that way) it feels like the next option would...
Hi and hello all and fellow southpaws,
With the increasing option to pick from genders between characters (unless heavily tied into story and designed that way) it feels like the next option would be to have left-handedness become an option.
As a lefty I always felt a little "left" out (pardon the pun) in games as soon as I saw a gun or weapon being held in the "wrong" hand.I know CS2 makes the option available if you dig a little, which is a great start.
So my question is, do you know of any other games that deserve a call out for already having this? Games that might need this (character fantasy) or just a shout out in support of the idea, feel free to discuss below.
Cheers!
26 votes -
What is the key 'gameplay loop' in a MUD game?
I'm currently building a basic MUD as a (very productive so far) learning exercise. Obviously MUDs have the same mix of appeals as other RPGs do: exploration, progression, combat, PvP, online...
I'm currently building a basic MUD as a (very productive so far) learning exercise.
Obviously MUDs have the same mix of appeals as other RPGs do: exploration, progression, combat, PvP, online community etc.. But what in your experience is the key mechanic the game needs to nail to keep you coming back? When a MUD clicks with you, what itch is it scratching?
All examples welcome, even those that are not MUDs but may be applicable to MUDs.
22 votes -
Twelve years and $700 million later, what's going on with Star Citizen's development?
36 votes -
Ask the Developer Vol. 13, The Legend of Zelda: Echoes of Wisdom — Part 1 & 2
10 votes -
Show Tildes - Gametje
27 votes -
An astrophysicist attempts to measure the physics of Outer Wilds
23 votes -
Annapurna video-game team resigns, leaving partners scrambling
45 votes -
I'm a game developer with a special interest in horses and riding. I wrote a lengthy guide on what could be done better when adding horses to games.
55 votes -
Starbreeze Studios has announced major changes to Payday 3's creative leadership team – continues to struggle against its decade-old predecessor
9 votes -
The origin story behind Counter-Strike's most iconic map
17 votes -
An in-depth look at Romance in video games
17 votes -
The games behind your government's next war
11 votes -
Building Civilization | A Sid Meier retrospective
6 votes -
Gearbox's first Risk of Rain 2 expansion gets hammered on Steam as developer admits the PC version 'is in a really bad place'
31 votes -
Helldivers 2 support studio Toadman Interactive to shut offices in Sweden and Norway – some positions at developer's Berlin office also at risk
14 votes -
Risk of Rain developer cancels next project to join game development at Valve
27 votes -
The secret inside One Million Checkboxes
65 votes -
A prominent accessibility advocate worked with studios and inspired change, but she never actually existed
20 votes -
“The Door Problem”
26 votes -
The design of Dredge
11 votes -
Godot 4.3 release - A shared effort
48 votes -
Doom Eternal official mod support released, includes the same dev tools used to make the game
17 votes -
How viable is indie game development these days?
With all the talk of layoffs and studio closures, I wanted to know what the opinions and general experience is like as an indie game dev. How viable is it, how successful can you really be with...
With all the talk of layoffs and studio closures, I wanted to know what the opinions and general experience is like as an indie game dev. How viable is it, how successful can you really be with that career and what challenges can crop up?
I started making my own game a while back and got extremely discouraged by the layoffs and technical hurdles I was running into, to the point where someone told me maybe I wasn't cut out for it on discord. This really killed my drive, and it would be awesome to hear about some success stories or even some struggles that you may have overcome.
20 votes -
Why is ‘left stick to sprint’ so unpleasant in games?
32 votes -
Making games for Apple platforms "like an abusive relationship", say developers
42 votes -
There's an EU petition to prevent publishers and devs from leaving games in unplayable states
70 votes -
Why is it so expensive to make games in the United States?
14 votes -
Dinosaur Polo Club opens up to share canceled Magic School project
6 votes -
The horse nerd’s review of Elden Ring – how Torrent satisfies gameplay needs but fails at horse movement
42 votes -
Inside Penny's Big Breakaway - The platform game evolved - developer deep dive
7 votes -
Less than a month after the highly anticipated life sim Life By You was delayed without a new release date, Paradox has announced that the whole project has been cancelled
36 votes -
Let’s write a video game from scratch like it’s 1987
13 votes