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  • Showing only topics with the tag "gamedev". Back to normal view
    1. Why do many games make you press a button before loading (after launch)?

      So recently I've been playing Destiny 2. After you launch the game you need to press "X" for the game to start loading (which takes multiple minutes, it's ridiculous). I've seen this in other...

      So recently I've been playing Destiny 2. After you launch the game you need to press "X" for the game to start loading (which takes multiple minutes, it's ridiculous).

      I've seen this in other games and I never understood the point. Yes I want to move past that screen, load the game and play it. Do you guys know why game developers do this?

      10 votes
    2. Who are your favourite game developers?

      So recently I’ve started getting into the back end of games and looking at the people behind the scenes and it’s got me to research different developers and their history and the games they have...

      So recently I’ve started getting into the back end of games and looking at the people behind the scenes and it’s got me to research different developers and their history and the games they have produced, so I’m wondering what are your favourite game developers and why?

      18 votes
    3. Large overview of game design/development information, tools and other things

      https://twitter.com/TychoBolt/status/1182541355337289728?s=20 Found this on twitter, user TychoBolt compiled this list. There's a lot of information on many topics, as well as a ton of links to...

      https://twitter.com/TychoBolt/status/1182541355337289728?s=20

      Found this on twitter, user TychoBolt compiled this list. There's a lot of information on many topics, as well as a ton of links to tools that aid in level design, narrative and more.

      He also compiled this 122-paged guide on level design; full of tips and tricks for designing levels. I've looked through it for a bit and found quite a lot of interesting information, so I'd reckon this is a valuable asset to anyone developing/designing games.
      https://twitter.com/TychoBolt/status/1272578494543904771?s=20

      PDF available here: https://docs.google.com/document/d/1fAlf2MwEFTwePwzbP3try1H0aYa9kpVBHPBkyIq-caY/preview?pru=AAABcufoPRw*FOD948Ah7NzrIiGTixO_PQ

      7 votes
    4. How would you feel about companies releasing "game concepts" for you to test?

      What is a "game concept": visually-unpolished but functional game costs little compared to the full product only basic UI and UX solid, release-worthy mechanics released publicly in order to test...

      What is a "game concept":

      • visually-unpolished but functional game
      • costs little compared to the full product
      • only basic UI and UX
      • solid, release-worthy mechanics
      • released publicly in order to test a particular kind of gameplay (standalone, not part of any other game)
      • retracted once the testing period is over
      • testers get 50% off purchasing or updating to the polished, complete game (possibly also in-game perks)

      Pros:

      • game design team gets to test quirkier ideas without the investment of a full game
      • mostly prevents flops (idiocy and hubris can still lead on)

      Cons:

      • players have to pay in order to participate (fewer players will want to join)
      • game is retracted after testing is over (may cause player discontentment)

      The essence of early access. Relevant to titles anywhere between AAA and indie (though more suited to AAA). Good early tests generate publicity. Bad tests are not as bad a publicity due to disclosed status.

      Thoughts?

      14 votes
    5. "Total" Discord integration for community participation in development

      I've been discovering recently how convenient Discord can make developing with the feedback of your community, or of selected members of your community. This is assuming that you are already...

      I've been discovering recently how convenient Discord can make developing with the feedback of your community, or of selected members of your community.

      This is assuming that you are already talking with your dev team and community on Discord and have a server for that.

      Create your game on the Discord platform (they do the same thing as Steam basically), and integrate an alpha-access store page right into your Discord server as a channel. This store page can be restricted to whomever you want via normal Discord permissions. Binaries can be distributed wonderfully simply this way, becuase if you're talking with the community in Discord already, you can just send them to that store page channel embedded directly in your server where they can simply click "install" to test your most recent binaries.

      The agreement with Discord restricts only a few things that I wasn't interested in anyway: They don't want you to do an exclusive deal with another distribution service (duh), and anywhere you advertise your game you must mention that it's also available on Discord in addition to wherever else you're distributing it. That's pretty much fine with me.

      Anyway, I'm having a lot more fun with this than I had previously trying to distribute pre-release alpha binaries, so I wanted to see what you all thought about it. And what criticisms there are to be had.

      7 votes
    6. Indie Games and Developers

      This year I wanted to make a point to support and follow more indie game developers. I thought I'd post this topic to spread some love. Let's share indie game projects and developers that we are...

      This year I wanted to make a point to support and follow more indie game developers. I thought I'd post this topic to spread some love. Let's share indie game projects and developers that we are currently following to help them get some more exposure. Here are a few from my end:

      Pizza Tower:

      https://pizzatowerguy.itch.io/

      The demo feels so good to play. Controls are really tight and art/animation is really charming albeit eye-straining on higher resolution.

      Guinea Pig Parkour:

      https://twitter.com/GPigParkour
      This game is not as far along as Pizza Tower, but the game-play footage looks superb. Seems like a taxing process considering the level of polish being demonstrated. Looking through GPigParkour's twitter, apparently this is something that they have been working on since 2016.

      Headcannon (Stealth):

      http://www.headcannon.com/vertebreaker.html

      You probably know Headcannon as the development team behind Sonic Mania. Despite the amazing job they did on Sonic Mania they don't receive much of anything for their hard work. The only pay from Sega that they received was the commission to create Sonic Mania and don't receive any revenue from sales. A recent kickstarter for the game Vertebreaker had be be cancelled because they were unable to raise enough funds for it. The founder and head of Headcannon Stealth goes into detail about this in the linked video. I highly recommend you check them out and donate to their Patreon if you can. They certainly have the talent and know how to create some cool ass games.

      13 votes