Clicking that spoiler felt surreal. I play a lot of games where constant dodging in combat is a required part of gameplay and while clicking that spoiler I was thinking there could only be one...
Clicking that spoiler felt surreal. I play a lot of games where constant dodging in combat is a required part of gameplay and while clicking that spoiler I was thinking there could only be one option. It really is so well done.
I saw another comment say it was nier automata lol. I don't have time to watch the video so I'll choose to believe it's one of those. Either way, I've played them both and they're both incredible.
I saw another comment say it was nier automata lol. I don't have time to watch the video so I'll choose to believe it's one of those. Either way, I've played them both and they're both incredible.
Better tldw: A good dodge animation should both have function (avoid enemy stuff, be responsive) and form (look good but also be coherent with the character and/or the feel and lore of the game)....
Better tldw:
A good dodge animation should both have function (avoid enemy stuff, be responsive) and form (look good but also be coherent with the character and/or the feel and lore of the game).
There's also some left field entries in the list that's interesting to watch (Mario and Luigi, Fire Emblem).
I like games with dodging, but it's an hour and a half long.
TL;DR (but a totally incorrect one based on the LLM summary YouTube provided)
Bayonetta
Shit I used the summarize function and it only told me that game 😂
Clicking that spoiler felt surreal. I play a lot of games where constant dodging in combat is a required part of gameplay and while clicking that spoiler I was thinking there could only be one option. It really is so well done.
Yeah I was wrong. It was another, similar (I think) game and the LLM summary lied to me.
I saw another comment say it was nier automata lol. I don't have time to watch the video so I'll choose to believe it's one of those. Either way, I've played them both and they're both incredible.
Better tldw:
A good dodge animation should both have function (avoid enemy stuff, be responsive) and form (look good but also be coherent with the character and/or the feel and lore of the game).
There's also some left field entries in the list that's interesting to watch (Mario and Luigi, Fire Emblem).
The best dodge animation is in Morrowind. Who played this masterpiece knows.