PetitPrince's recent activity

  1. Comment on Python noob having trouble installing black in ~comp

    PetitPrince Link
    In addition to the other answer, notice that some editor can directly integrate Black (or other code formatter such as yapf, autopep8, etc) within their interface. For instance, if you are using...

    In addition to the other answer, notice that some editor can directly integrate Black (or other code formatter such as yapf, autopep8, etc) within their interface.

    For instance, if you are using VS Code and have installed the python extension and set Black as the code formatter, you can then use the format option and have the text directly replaced in the editor.

    4 votes
  2. Comment on 3D Printed Dungeon Tile Recommendations in ~games

    PetitPrince Link Parent
    The goal is to run an In Nomine campaign (original French version, 4th ed), so that would be the second option. Thanks for all the info!

    The goal is to run an In Nomine campaign (original French version, 4th ed), so that would be the second option. Thanks for all the info!

    2 votes
  3. Comment on 3D Printed Dungeon Tile Recommendations in ~games

    PetitPrince Link Parent
    How easy is it to play with a non d20 ruleset?

    How easy is it to play with a non d20 ruleset?

    2 votes
  4. Comment on What mobile games are worth playing? in ~games

    PetitPrince (edited ) Link
    I like my mobile game to have a very short moment to moment loop, and to be interruptable. I should be able to play for very should session with maybe one and and not much real time thingy (for...

    I like my mobile game to have a very short moment to moment loop, and to be interruptable. I should be able to play for very should session with maybe one and and not much real time thingy (for more involved game I have my Switch and PC).

    With that in my, I can wholeheartedly recommend those:

    • Threes : it's better (more difficult and more thoughtful/ strategic) than 2048.
    • Flip Flop solitaire : good ol' solitaire except youcan stack both up and down, and only the stacks of the same color. It's weirdly addictive.
    7 votes
  5. Comment on In France, Comic Books Are Serious Business in ~hobbies

    PetitPrince (edited ) Link Parent
    Could you give your definition of "serious" ? Is it serious as in "dealing with serious stuff" or "telling a story in an enjoying manner" or "not reusing the trope and cliché we have seen a...

    Could you give your definition of "serious" ? Is it serious as in "dealing with serious stuff" or "telling a story in an enjoying manner" or "not reusing the trope and cliché we have seen a million time"?

    Some recommandation, in no particular order:

    • Maus, Art Spiegelman. If want serious stuff, this is super serious stuff: it's part holocaust memoir, part biography, part character study.
    • Message to Adolf, Osamu Tezuka. The same conflict with a Japanese perspective. And it's more of an epic saga than Maus. Also, Tezuka is the father of manga.
    • Scott Pilgrim, Brian Lee O'Malley. You may have seen the (pretty good) movie. A generation Y guy has trouble going on of with his life, his girlfriend(s), and the band he is on. Also: changing hair color, mind control device, subspace hammer, and evil exes.
    • The Rabbi's cat, Joann Sfar. You may have seen the (also pretty good) movie. An atheist cat eats a parrot, learn how to talk and wants to convert to Judaism in the 1920's Algier.
    • Understanding Comics, Scott McCloud. An art discussion about the comic medium, in comic form.
    • The Scorpion, Enrico Martini & Stephen Desberg. Swashbuckling adventures and conspiracy with an Italian renaissance setting.
    • Hikaru no Go, Yumi Hotta, Takeshi Obata. Modern day (well, early 2000's) competitive Go with a heian-era ghost.
    2 votes
  6. Comment on What are some good open source games? in ~games

    PetitPrince Link
    The skill ceiling is low because by default it uses the "standard" ruleset that is a clone of the SRS (the ruleset that games nowadays have to implement lest they loose the Tetris license). If you...

    However, there are a few issues with it; one in particular being the relatively low skill ceiling of Marathon. The skill ceiling is very low (compared to other titles such as the NES edition), but this is solely exclusive to Marathon as far as I know.

    The skill ceiling is low because by default it uses the "standard" ruleset that is a clone of the SRS (the ruleset that games nowadays have to implement lest they loose the Tetris license).

    If you set the mode and rule to Grade Mania and Classic, you will get a good enough approximation of Tetris the Grand Master, which is a very good game and has a pretty high skill ceiling.

    This is because the default ruleset is set to emulate SRS (the ruleset

    1 vote
  7. Comment on What do we all think about Smash Ultimate? in ~games

    PetitPrince Link
    I admire the love the dev have for the spirit's original games. This is a game made by gamer with a lot of esteemed guest, not just a some cross IP promotions. So of course the Street Fighter...

    I admire the love the dev have for the spirit's original games.

    This is a game made by gamer with a lot of esteemed guest, not just a some cross IP promotions. So of course the Street Fighter stage in spirits mode are stamina bases with reduced jump, of course Otacon is a dark Dr Mario with a metal ROB sidekick and of course the classic mode with Simon have him fight a lot of monster type fighters. They know their stuff and it shows.

    I like the metagame of guessing why this spirit have this particular character or this particular stage. It's like pretending to play Star Wars when you only have the generic space Lego sets, I find it super charming.

    4 votes
  8. Comment on Netflix orders live-action Cowboy Bebop TV series in ~anime

    PetitPrince Link Parent
    Yep, all three of them. I heard that Kenshin's actor did his own stunt, which is always a positive point for me. Considering his early career as a breakdancer, that may explain why the fight scene...

    Yep, all three of them.

    I heard that Kenshin's actor did his own stunt, which is always a positive point for me. Considering his early career as a breakdancer, that may explain why the fight scene looks so good.

    1 vote
  9. Comment on Netflix orders live-action Cowboy Bebop TV series in ~anime

    PetitPrince (edited ) Link Parent
    The Kenshin live action movies are pretty good in my opinion. I cannot comment on the acting, but the costume are on point and the fight scenes are very enjoyable.

    Can't someone just, you know, make an anime movie that is actually good, not just good for die-hard fans?

    The Kenshin live action movies are pretty good in my opinion. I cannot comment on the acting, but the costume are on point and the fight scenes are very enjoyable.

  10. Comment on What anime should everyone watch? in ~anime

    PetitPrince Link
    Mushishi It's a succession of (mostly) standalone episode with a very strong fairy tale vibes. It has a very mellow and calm atmosphere.

    Mushishi

    It's a succession of (mostly) standalone episode with a very strong fairy tale vibes. It has a very mellow and calm atmosphere.

    2 votes
  11. Comment on DigitalFoundry Retro - Tetris Effect and the Evolution of Tetris [46:05] in ~games

    PetitPrince Link
    It's a nice overview of the rich history of Tetris from a gameplay perspective. Often when talking about the history of the game it is the licensing part that is mentioned (and it is a very good...

    It's a nice overview of the rich history of Tetris from a gameplay perspective. Often when talking about the history of the game it is the licensing part that is mentioned (and it is a very good story indeed), but the gameplay history post-Elorg is seldom told, leading people to think that there's only one and one Tetris only. So, good recap from John Linneman (albeit with some inaccuracies†)

    However...

    It saddens me to see that he prefer the mechanically inferior Tetris Effect (TE) to the Tetris the Grand Master (TGM) series. Granted, TE is probably one of the most gorgeous Tetris out to this date (Mizuguchi <3), but the core gameplay (the "SRS" system) hasn't changed much since Tetris World in 2001 (there are some gimmicks, but none have sticked). And sadly, this system is ill-suited for a challenging high-level play. Explaining this in detail is perhaps too much technical so I will not elaborate here (I can do on request), but to a certain extent SRS feels a bit like Funky Kong in Donkey Kong Country Returns (albeit not as assistive): you are plenty of tool that assist you, but it's too much. You can still speedrun and spend some time perfecting your strategies, but the speed is entirely up to you instead of a speed dictated by the game that you have to conquer.

    Of course, I am a TGM player so this may be me being blazé and elitist... but as someone still spending some time on it for more than 10 years, I cannot help but to feel a little bitter to see a perceived inferior see all the praise while my perceived superior game gets no love (or even outright hostility from the developers). It's probably the same feeling that hardcore Smash Bros Melee have against the Smash Brawl (and Smash 4 ? I have not that familiar with it).

    † Tetris DX is has a different rotation system compared to Gameboy Tetris. He weirdly skip TGM2 and not present its free extension TGM2+ that introduce the popular "Death" mode (direct ancestor of the Shirase mode of TGM3). He also only shows the "World" ruleset of TGM3 whereas most serious players go with the "classic" ruleset.

    2 votes
  12. Comment on Rediscovering Old Games in ~games

    PetitPrince Link Parent
    Not this one unfortunately (but it's oddly fits all my description!). Looking at the screenshot from game of this era, I'd like to retract my comment about graphics. The environnement was really...

    Not this one unfortunately (but it's oddly fits all my description!).

    Looking at the screenshot from game of this era, I'd like to retract my comment about graphics. The environnement was really crude. More like [Moto Racer(http://domustation.altervista.org/wp-content/uploads/moto-racer.-2.png).

    I live in the French part of Switzerland, maybe it's a German or French exclusive?

    I think

    1 vote
  13. Comment on Rediscovering Old Games in ~games

    PetitPrince (edited ) Link
    There's this one game I cannot find despite some vigorous search: It was an arcade driving pc game, I think it was released before 2000. Graphics were 3d but probably a bit more refined than early...

    There's this one game I cannot find despite some vigorous search:

    It was an arcade driving pc game, I think it was released before 2000. Graphics were 3d but probably a bit more refined than early ps1 titles. There's definitely a cartoon vibe to the graphics (no cell shading but exaggerated features).

    You would drive semi truck (I think you could mount weapons on the top?) in third person around mostly deserted tracks (what the setting post-apo?). In a classical fashion you would get some money depending on the race performance to spend on better equipment. I think there's also a mission system where you just ferry some cargo from point A to B (and there's some hazard, hence the weapons), but I don't think its that much of an open world.

    I'm convinced the name had a "truck" element somewhere ("truckers" maybe?) but so far I cannot find the right title.

    1 vote
  14. Comment on Could cryptominers be the good alternative to ads? in ~tech

  15. Comment on A Thorough Look at Neverwinter Nights in ~games

    PetitPrince Link Parent
    It's definitely worth checking out ! NWN2 OC was OK but not spectacular. As Gervais state in its video it is a fun adventure but it is surprisingly by-the-book considering that it's Obsidian...

    It's definitely worth checking out !

    NWN2 OC was OK but not spectacular. As Gervais state in its video it is a fun adventure but it is surprisingly by-the-book considering that it's Obsidian making it.

    I haven't played NWN2 Storm of Zehyr, although now that I have seen Gervais' video I'm curious.

    NWN2 Mask of the Betrayer has one of the finest writing of its decade. As mentioned in the video it is often compared to Planescape and to a lesser extend KoToR 2 for good reason: it directly questions and explore the tenets of the game universe. Its plot is laser focused and everything feeds (no pun intended) the central theme. Let me quote parts of a textual Let's Play / Analysis of MotB that I like. All credits goes to Lt. Danger. I've excised part of the analysis that spoiled too much.

    Mask of the Betrayer is a genuinely well-written game.

    This is the kind of statement that gets people into a lot of trouble. So, yes, of course a bunch of overweight roleplaying game geeks aren't going to equal the literary geniuses of history, don't be absurd. Different kinds of texts for different purposes, compare like with like, apples and oranges, etc. etc. if anyone brings up "Are games art?" I will be very angry.

    Instead let's focus in on what makes Mask good - and I think the answer ultimately boils down to 'brevity.'

    Think of Mask's peers: big CRPGs like Dragon Age, Mass Effect, The Witcher, the Infinity Engine games, and Neverwinter Nights 2 (duh). These games all share an underlying structure: the big amazing fantasy epic. Terrible Evil Threatens Civilisation. Lone Hero Saves World. You know what I'm talking about.

    A common complaint leveled at these games is the lack of originality, but I don't think that's as important as most people make it out to be. I've just listed how Mask imitates a dozen mythological stories from all over the world, and it shares many archetypes and concepts with previous Obsidian/Black Isle titles, yet I still think Mask is a pretty good game. Why?

    Obsidian knew what they wanted to do with Mask and wrote it accordingly. Too often in games I find some puzzle, some encounter, that could have come from anywhere; the most egregious example is Bioware's reliance on the Towers of Hanoi puzzle (which thankfully has come to an end). There's too much that has barely anything to do with the premise or purpose of the story (if they bothered to have one at all). In Mask, though, I struggle to find wasted space. I've mentioned it before, but it bears repeating: there are no irrelevant sidequests. Every quest and every NPC ties back to the core themes in some way.

    Part of this may be because Obsidian wanted to fit a full-size game into an expansion pack, but some of it is due to conscious planning. Post-game interviews reveal that Obsidian had a dedicated 'story editor' that worked on all the modules to unify the writing and highlight the key ideas Obsidian were trying to convey.
    [...]
    But I digress. What I see in Mask that elevates it above Torment and KOTOR2 (in addition to qualities all three games share, like decent writing, good art design, etc.) are brevity and purpose. Torment lacks brevity: the first time through, it was amazing that a developer would spend so much time on an NPC that just sat in a bar and explained the abominable Great Ring to you in massive detail; the second time through, it was utterly tedious. KOTOR2 has too much purpose: so much time is devoted to explaining Kreia's philosophy that the game almost forgets to ask you your opinion as well. In Mask, we will have the option to confirm Obsidian's premise in the choices we make up until the very end of the game... but we can also choose to deny it, or to alter it. The whole mood of the game changes with the player's decisions, and I think that is something special that few other games have accomplished.

    3 votes
  16. Comment on A Thorough Look at Neverwinter Nights in ~games

    PetitPrince Link
    What a lovely throw back. NWN1 accompanied me throughout me teenage. It certainly introduced me to the concept of online communities, and more-or-less taught me to enjoy reading in English. I have...

    What a lovely throw back.

    NWN1 accompanied me throughout me teenage. It certainly introduced me to the concept of online communities, and more-or-less taught me to enjoy reading in English. I have nothing but good memories with this (or more precisely, "theses") game.

    I find his postulate of "each adventure is the different NWN is run by a DM with different priorities (mechanics, plot and setting, wanderlust)" spot-on.

    It's a shame that he didn't showcased more explicitly user created content. His justification was acceptable (basically the hole is really, really, really deep), but I feel that the beating heart of NWN was always the user created content while the campaigns were really examples and showcases of what could be made.
    A showcase of one or two crazy modules made by the players could demonstrate just to see how accessible the toolset was for NWN1 and how creative players could be. I would have showcased

    • HeX Coda (which, as explained in the video, was nearly a premium module): a weird steam-magica-punk adventure (complete with open-source and proprietary magic !)
    • The Bastard of Kosigan saga: a historical-with-high-fantasy-elements adventure made by a high school history teacher
    3 votes
  17. Comment on John Carmack keynote at Occulus Connect 5 in ~comp

    PetitPrince Link
    One hour and a half where a brilliant hacker talk about his work on fun, interesting and potentially world changing tech in a company with near unlimited funds. What's not to like? John Carmack...

    One hour and a half where a brilliant hacker talk about his work on fun, interesting and potentially world changing tech in a company with near unlimited funds. What's not to like?

    John Carmack keynotes are always a pleasure to listen, and this time is no exception.

    3 votes
  18. Comment on What are your productivity hacks? in ~life

    PetitPrince Link Parent
    I would certainly recommend it. Stolen from another of my comment:

    I would certainly recommend it. Stolen from another of my comment:

    [T]he show's scope evolved from "let's see Grey's crazy productivity work setup" to "let's have a bimonthly-ish meeting to discuss about stuff around our respective work (and record it for the public while we're at it)".
    It was even noticed by the show hosts in one of the earlier episodes, and they decided to keep the format because it helped them to ask the right questions about how they work.
    I think it's still valuable because of as a listener I can ask the same question as they do to my work (with the caveat that they are both independant media producers) , and because I have a glimpse on a practical example on a person that lives by the system he has out in place (Grey robot persona is certainly earned). And also because they are quite entertaining.

    3 votes
  19. Comment on The OnePlus 6T won't have a headphone jack, but battery life will be improved in ~tech

    PetitPrince Link Parent
    I fail to see how those two are related, can you explain? In my mind : personal car: the life cycle of a car is (fortunately) much longer than a phone, and it is reasonable to expect for an old...

    If your car stereo doesn't have bluetooth you probably don't need cutting edge tech, mate.

    I fail to see how those two are related, can you explain? In my mind :

    • personal car: the life cycle of a car is (fortunately) much longer than a phone, and it is reasonable to expect for an old car not to have top notch Bluetooth (anecdata : my 10 year old car has Bluetooth only for handsfree). Old car are cheaper to buy compared to new one, so for someone with a budget or with very occasional use of a car it seems to me reasonable to have an old thing
    • rental car: sometime they don't have the latest tech in their fleet.Au
    4 votes