7 votes

What makes Tetris the Grand Master so good?

4 comments

  1. PetitPrince
    (edited )
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    Hi tildes ! You may remember this jumbo-post I made about Tetris the Grand Master (TGM). I was saying that back then: With the release of TGM 1 on console last december and my having some free...

    Hi tildes !

    You may remember this jumbo-post I made about Tetris the Grand Master (TGM). I was saying that back then:

    Also: this is based on a draft script for a video I wanted to make for a while now. Presumably this thing would flow better with some illustrations at the same time. I tried to include some, but of course it's not the same as someone narrative over image.

    With the release of TGM 1 on console last december and my having some free time due to personal circumstance, I finally got around making that video. Hope you'll like it !

    3 votes
  2. [2]
    kfwyre
    (edited )
    Link
    This was a great video, PetitPrince! I'm a regular GDQ watcher, and I always get excited when I see Tetris on the schedule. A good Tetris exhibition is always a must-watch in my opinion, as the...

    This was a great video, PetitPrince! I'm a regular GDQ watcher, and I always get excited when I see Tetris on the schedule. A good Tetris exhibition is always a must-watch in my opinion, as the skill required to play at that level is incredible.

    I loved your breakdown of the game elements in the video. There are lots of little details that I wouldn't ever think about explicitly as a lay watcher but that you're able to highlight and explain the importance of on account of your deep knowledge and understanding of the game. For example, talking about the lengthy line-clear animation and how it pushes players away from single-line clears was such an interesting detail for me.

    I hope more people watch this. It's clear you put a lot of love into it.

    3 votes
    1. PetitPrince
      Link Parent
      Thanks kfwyre ! It's one of the best designed game I know and one way or another part of my identity now. Its indeed a labor of love (… and also unemployment and maybe partly depression?). So far...

      Thanks kfwyre !

      It's one of the best designed game I know and one way or another part of my identity now. Its indeed a labor of love (… and also unemployment and maybe partly depression?).

      I hope more people watch this.

      So far the viewcount is plateauing at around 1000 https://imgur.com/a/jWEBkyw . It's expected, as I intended this video to be as in intemporal as possible, ready to play this for people whenever TGM comes up in a discussion. Hence: no reference to the recent console release, and limited mention of other games (I initially used Yakuza and Fahrenheit / Indigo Prophecy as example of unfocused games, but it made the video more rambling).

      I'm not playing the Youtube game at the moment and I made next to no marketing effort, as I only posted this on the western TGM Discord, /r/tetris, /r/speedrun and /r/games. I suppose I should contact the some other people, but I don't know who. I'd be honored to have some of my direction inspiration such as Mark Brown or Adam Millard have a look at it, but I am on neither Patron, nor do I use Twitter.

      2 votes
  3. PetitPrince
    Link
    Bumping this for the console release of Tetris the Grand Master 2 Plus (officially: TETRIS® THE ABSOLUTE THE GRAND MASTER 2 PLUS, or TAP for short). Store pages Nintendo Store Playstation Store...

    Bumping this for the console release of Tetris the Grand Master 2 Plus (officially: TETRIS® THE ABSOLUTE THE GRAND MASTER 2 PLUS, or TAP for short).

    Store pages

    For me this is a big deal:

    • This means TGM1 release was popular enough to warrant a port of this sequel. Perhaps we'll get TGM3 in the future as well. And maybe the unreleased TGM4 ?
    • It's my favorite version of Tetris ! As for why:
      • It's a fair bit more approachable than TGM1. It has several modes catering to different play preference: normal for super casual play, master as the main mode, TGM+ for forced downstacking exercises, Death for 20G action, and Doubles for coop. The instant drop mechanic really speeds up the early game
      • On the other hand, the skill ceiling is waaayyy higher. Or rather: the range of skill the grades (rank) represents is vastly more expanded in TAP. In TGM1, it's relatively easy to get the last grade (Gm). To give you an idea, in the western TGM community we have 230 recorded Gm players for TGM1. For TAP, it's only 21 Gm players.
      • I feel that TGM3 gets too hectic too fast, and the exam system a bit too anxiety-inducing to my taste.

    I want to stress that you don't have to be superhuman to enjoy the game. Heck, my then-girlfriend (now wife) began playing directly in Death mode and now she can handle herself fine. It's not Kaizo Mario or I wanna be the guy , but more like Dark Souls. Intimating at first, but then manageable and even pleasurable given enough time and dedication.

    It's also a very "snackable" game: each game is less than 15 minutes long (5 minutes for a Death game). You can play one game and then be done with it. Or you can listen to some podcast for a longer session.

    It's also a long-living game. Remember the "easy to learn, hard to master" motto ? I've been playing this game on and off for more than 15 years now and I still haven't mastered it (other more diligent players did get their Gm on the same time frame; cue myself rambling like an old man "I was already TGM1 Gm when KevinDDR and Qlex started!"). Apart from maybe Binding of Isaac and Threes, it's one of the best gaming investment in term of money invested/time spent on the game I ever made.

    So where should you start ?

    If money permit, I would buy the two of them and alternate between the two (TGM1 and TAP Master mode, with some Death mode when trying to grasp 20G), but starting with TGM1. The reason is that being good at TGM1 gives excellent fundamentals for TAP, and obtaining a Gm is way easier on this one. And getting a Gm one of the sweet thing of life (in the community we often say "Enjoy your day of infinite happiness" whenever someone gets it).

    Each console has three modes on top of the existing ones (if applicable):

    • Original mode: the one you would got from a conventional emulator. You can pause, use the in-game cheat codes (some are helpful for training), or use a (limited) save state. For TAP, the leaderboards are shared for all modes (but with a mention of which mode and/or cheat code)
    • Hi score: you cannot pause in this mode, but the leaderboard are separate
    • Caravan: some sort of a variant of the hi score mode but gated by time. Kinda pointless for TAP (it make more sense for SHMUP), but it's the only way to have a Death leaderboard (why there isn't one in hi score mode is out of my understanding)

    Game guide

    • https://tgm.tips/ is a translated guide from a guy from Japan called J.O. . Probably the best overall resource out there
    • https://tetris.wiki/TGM_Guide : guide I wrote when I was a teenager. Probably a bit friendlier but more rambly than J.O. 's guide
    3 votes