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    1. I was wondering about uncommon game mechanics recently and would like to get some inspiration for a possible next project. :) I personally enjoy games in which a story is generated organically...

      I was wondering about uncommon game mechanics recently and would like to get some inspiration for a possible next project. :)

      I personally enjoy games in which a story is generated organically based on the user's gameplay.

      27 votes
    2. A classic can be a franchise or just a standalone game. Some examples of current classics can be old arcade/Nintendo games such as The Legend Of Zelda, Mario, and Pac-Man, or slightly newer ones...

      A classic can be a franchise or just a standalone game. Some examples of current classics can be old arcade/Nintendo games such as The Legend Of Zelda, Mario, and Pac-Man, or slightly newer ones like Final Fantasy, Tomb Raider, or The Sims.

      26 votes
    3. Description: Call of Duty: Black Ops 4 features thrilling grounded multiplayer combat, three full zombies adventures at launch, and a massive battle royale experience. Note: I couldn't find a...

      Description:

      Call of Duty: Black Ops 4 features thrilling grounded multiplayer combat, three full zombies adventures at launch, and a massive battle royale experience.

      Note: I couldn't find a proper description anywhere so I just grabbed the text from battle.net


      Links:

      Battle.net Xbox PlayStation Amazon

      11 votes
    4. I was inspired to ask this because I see a lot of other groups like ~TV people have been doing periodic discussions, and I got to thinking it could work here too. Every now and then, we could hold...

      I was inspired to ask this because I see a lot of other groups like ~TV people have been doing periodic discussions, and I got to thinking it could work here too. Every now and then, we could hold a discussion on either a video game or board game, for example. If I were to start this up would anyone be interested?

      Edit: Oh, and any suggestions for if I do start it up? What games I could start with etc?

      17 votes
    5. A lot of the time people will by default mark a game being buggy as a negative, and on the one hand I do understand this. But, at the same time, some of my most memorable gaming moments will be...

      A lot of the time people will by default mark a game being buggy as a negative, and on the one hand I do understand this. But, at the same time, some of my most memorable gaming moments will be stuff like walking entering the wasteland to find an old barrel just spinning violently on the floor. Now, obviously a GAME BREAKING bug will always destroy an experience, but if you look at a civilian floating up a wall in spider-man PS4 and you're too worried about your immersion to find humour in it, I'm sure you're very fun at parties.

      25 votes
    6. Video games, board games, card games - whatever. I'm interested to know what you all have been playing recently. I've been playing a lot of D&D recently. My players have just delved deep under an...

      Video games, board games, card games - whatever. I'm interested to know what you all have been playing recently.

       

      I've been playing a lot of D&D recently. My players have just delved deep under an ancient keep to save an archaeologist from undead Tomb Spiders. I'm currently planning for this weeks game where they will hopefully encounter the giant spider brood mother.

      On the video game front, I've been playing through Duke Nukem 3D. That's a game that's certainly made the test of time.

      -LTADnD

      65 votes
    7. Which games had really well thought out and engaging leveling system? Skyrim was a good baseline I believe, not perfect but engaging and not too punishing. Path of Exile seems convoluted to me, to...

      Which games had really well thought out and engaging leveling system?

      Skyrim was a good baseline I believe, not perfect but engaging and not too punishing. Path of Exile seems convoluted to me, to many skills the dont make any real impact. Fable was effective but very simple. Oblivion tried hard for a deep leveling system but was basically broken. Witcher 3 was pretty run of the mill (I thought, despite the praise the game gets).

      I'm trying to find something where there are several viable different playstyles. And it's always good when combat isn't the only way to proceed.

      17 votes
    8. Alex Bruce gave a pair of talks at GDC 2014 on the development process of Antichamber (trailer) In the first talk he talked about the journey from Unreal mod to full game, presenting at game...

      Alex Bruce gave a pair of talks at GDC 2014 on the development process of Antichamber (trailer)

      In the first talk he talked about the journey from Unreal mod to full game, presenting at game festivals, networking, the grueling work of getting the game to market, and the lessons he learned along the way:

      Antichamber: An Overnight Success, Seven Years In The Making

      In the second talk he went over the iterative design process, and how he tweaked things based on how people interacted with the game (spoilers):

      Antichamber: Three Years of Hardcore Iteration

      12 votes
    9. I got my hands on a copy of Rise of the Tomb Raider recently, and while playing I noticed that Lara would "helpfully" try to push me toward the correct solution to a puzzle, often while I was...

      I got my hands on a copy of Rise of the Tomb Raider recently, and while playing I noticed that Lara would "helpfully" try to push me toward the correct solution to a puzzle, often while I was simply looking around to make sure I wasn't leaving any loot behind. Worse still, it could be literally every 10-20 seconds or so that she would repeat the same hint. It got infuriating after a while, and I was horrified (okay, I'm exaggerating, but whatever) to find that there wasn't a setting available to get her to shut the hell up.

      I loved Tomb Raider games because you had to solve the puzzles yourself. Having the game hold your hand the entire way kind of defeats the point of that. It was really disappointing knowing that I couldn't play the game without either having a puzzle spoiled for me or having the obvious repeatedly pointed out to me. It was like having Navi from Ocarina of Time nagging me all over again, but worse, because at least I could ignore Navi and just deal with the occasional "Hey, listen!".

      This sort of hand-holding seems to be getting increasingly more common, at least in my experience. The form often differs--e.g. in Skyrim you have quest markers that not only guide you all the way to a dungeon, but all the way through it--but it's there. I feel like the worst of it is that gamers don't get to actually play the game autonomously or at their own pace, and that this sort of thing violates a basic principle of "show, don't tell".

      Am I just really unfortunate with the games I've been playing lately, or is this really as common as it seems? What examples of hand-holding have you run into that you found disappointing?

      16 votes
    10. Tildes E3 Bingo?

      So, it seems bingo cards of hype or disappointment have become all the rage nowadays, and with E3 coming up in a few days I was wondering is Tildes wanted to make their own hype/disappointment...

      So, it seems bingo cards of hype or disappointment have become all the rage nowadays, and with E3 coming up in a few days I was wondering is Tildes wanted to make their own hype/disappointment bingo card. Feel free to chime in with suggestions.

      Here's a few:

      "Microsoft does something actually cool." - wishful thinking, but I love my xbox and just want to see it flourish.

      "Video Game movie announcement that doesn't look like shit" - how hard can this be?

      "Sony gets exclusive content" - this is just me being bitter about the exclusive dlc in PS4 Destiny.

      "God of War sequel" - I know it's guaranteed to happen at some point, but it would be hype if they dropped some sort of teaser or something even though it's incredibly early.

      "0 charisma presenters" - why can't these studios just hire someone to hype them up?

      "Awful fucking 'gamer' dialogue" - you know what I'm talking about. Just look up E3 last year with Anthem.

      "Over-focusing on a lack of microtransactions" - this point is gonna be over sold so hard because of Battlefront.

      13 votes
    11. What video games that are coming out soon do you have your eye on? There's a co-op game for the Switch coming out next year called Rite of Ilk that I think would be fun. I don't have a Switch yet...

      What video games that are coming out soon do you have your eye on?

      There's a co-op game for the Switch coming out next year called Rite of Ilk that I think would be fun. I don't have a Switch yet but I'll probably be getting one in a couple months.

      Also, still waiting patiently for Miegakure like it was Godot.

      22 votes
    12. Can one or two of these combined make up deficiency of another? If a game plays really well and has an immersive story, but looks like shit, can you still play it? How about if it plays well and...

      Can one or two of these combined make up deficiency of another? If a game plays really well and has an immersive story, but looks like shit, can you still play it? How about if it plays well and looks good, but the story is a jumbled mess? What if it looks nice and has a nice story, but plays like shit?

      What makes a game a deal breaker to you, and which of these aspects can be a savior to an otherwise deal breaker?

      22 votes