The 2025 Steam Winter Sale is live (runs Dec 18 - Jan 5)
Quick links: Steam Store IsThereAnyDeal SteamDB Sales Tool Hidden Gems topic Game Giveaway topic The 4H Club Share noteworthy deals! Ask for recommendations! Discuss what you bought!
Quick links: Steam Store IsThereAnyDeal SteamDB Sales Tool Hidden Gems topic Game Giveaway topic The 4H Club Share noteworthy deals! Ask for recommendations! Discuss what you bought!
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
I know Steam Replay isn’t out yet, but I figure it’s still a good enough time to get the ball rolling.
This is your place to share any and all thoughts on your gaming for 2025.
Games you talk about do NOT have to be limited to this year’s releases.
Feel free to share:
Let us know how your gaming for 2025 went.
Inspired by the recurring topic every Steam sale over at /r/GameDealsMeta:
What are some lesser-known or overlooked Steam games that you recommend?
Are there any genres you’d like hidden gem recommendations for?
If you're interested in previous Hidden Gem topics, you can find them here.
For popular recommendations and general purpose sale discussion, please use the main Steam Sale topic.
Optional: Feel free to categorize your recommendations by number of reviews (as a proxy for popularity)
| Category | Maximum Review Count |
|---|---|
| Shockingly Overlooked | 20 |
| Under the Radar | 50 |
| Buried Treasure | 150 |
| Underrated Great | 500 |
| Cult Classic | 1000 |
| Gem Graduate | 1000+ |
Deep in the Caribbean, the pirate haven of Mêlée Island is home to the deadliest brood of ne'er-do-wells what ever sailed the seven seas: the infamous scurvy seadog Meathook; the buccaneer Sword Master whose name is feared in every corner of the isle; and most horrifically, the spectral ghost pirate LeChuck. Onto these disreputable shores late one night arrives the hapless, clueless, and utterly guileless flooring inspector Guybrush Threepwood, with nothing to his name but the dream of somehow becoming a real pirate himself.
Discover a thrilling world of swordplay, thievery, and, er, treasure huntery in The Secret of Monkey Island. Insult your enemies, fire the cannons, find true love, concoct mysterious voodoo brews, poison guards, evade cannibals, traverse hellish catacombs, raise a pint of grog, and (maybe) discover the Secret for yourself!
Happy December! This month we're playing the legendary 1990 Lucasfilm Games point-and-click adventure from the minds of Ron Gilbert, Tim Schafer and Dave Grossman.
You see, one of my favorite rides in Disneyland is Pirates of the Caribbean. You get on a little boat and it takes you through a pirate adventure… Your boat keeps you moving through the adventure, but I’ve always wished I could get off and wander around, learn more about the characters, and find a way onto those pirate ships.
I was sorting through some boxes today and I came across my copy of Tim Power's On Stranger Tides, which I read in the late 80's and was the inspiration for Monkey Island. Some people believe the inspiration for Monkey Island came from the Pirates of the Caribbean ride — probably because I said it several times during interviews — but that was really just for the ambiance. If you read this book you can really see where Guybrush and LeChuck were
plagiarizedderived from, plus the heavy influence of voodoo in the game.
The Secret of Monkey Island is renowned for its zany humor, great (and mostly fair) puzzle design, gorgeous pixel graphics, and memorable soundtrack. Unlike other adventure games of the era, SMI invites you to try anything and everything without worry — you can't die. It's chock full of goofy swashbuckling anachronisms and hilarious good times. Maybe a little frustration too. Hey, you can just look up the answers when you get stuck. We couldn't do that in the '90s. Respect the grind.
The game originally released for DOS, Amiga, Macintosh, Atari ST, FM Towns, and Sega CD. Those versions are no longer available for purchase in the usual places (you might try eBay but save up your pieces o' eight if you go that route). All the original versions are playable in ScummVM if you lack the necessary hardware. If you find yourself needing access to a Dial-A-Pirate wheel, the original has been helpfully digitized here for your convenience.
Different releases of the original game have different audio and graphics. Some people have opinions about which version is best. These are all valid. I prefer the version I grew up with, but no shade on the others. They all have their own charms.
The Secret of Monkey Island: Special Edition is a 2009 remaster that is the official recommended way to play today. It includes fully recreated high-resolution graphics, music, and voiced dialogue, with a modernized UI. It includes a quick toggle between classic and remastered modes, which is a nice touch. The Windows version is currently on sale for 50% off from GOG (DRM-free), and also available from Steam. It is reportedly playable on Steam Deck.
This interview with Dominic Armato hints at one of my favorite real-world stories related to Monkey Island. This aspiring voice actor was a huge fan of the first two games in the series, which were originally unvoiced. He was in the right place at the right time to land the role of Guybrush in the third installment, which was the first to have voiced characters. It's a good but not great game, and very different from the first two due to being helmed by an entirely different team. All other things aside, Armato NAILED it. He is Guybrush. He returned to voice the fourth game and then... was brought back to reprise his role in the Special Editions of SMI and MI2. It was a dream come true for him, but amazing for fans of the series too; finally the original games have full voiced dialogue and the main character is played by the guy who was born to do it.
The rest of the voice cast is great too. This aspect of the Special Edition really rounds out the game nicely and I consider it an essential part of the experience now. That said, personally I find the SE visuals and music to be really lackluster, and I prefer the original UI as well. You can toggle the classic mode but this removes the VO too... which is why I will instead be playing the Ultimate Talkie Edition, a fan hack of the DOS release (playable in ScummVM) that adds the SE voice tracks and keeps the original everything else. It can be easily found online but I'll refrain from linking it here since SMI's abandonware status is debatable.
From what I can tell the Special Editions of SMI and its first sequel were also sold as a bundle for Xbox 360, PlayStation 3, and iOS. I can't speak to the current availability of any of those but they're probably all terrible ways to experience it anyway.
Limited Run Games has also issued a few re-releases of the original game in recent years. I don't know much about these, and good luck finding them for sale anywhere.
Genres: Adventure, Point-and-Click
The main purpose of this topic is to get people up and running with the game. As such, it's recommended that you:
Another purpose of this topic is to revisit the game and its time period:
Finally, this topic is the beginning discussion for people starting to play it:
It is recommended that you reply to your own posts if you are making consecutive updates so that they are in the same thread.
IMPORTANT: Any links to the game should be legal distributions of the game only. Please do NOT link to any unauthorized copies.
IMPORTANT: Put any spoilers in a dropdown block. Copy/paste the block below if needed.
<details>
<summary>Spoilers</summary>
Spoiler text goes here.
</details>
Colossal Game Adventure (CGA) is Tildes' retro video game club.
Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!
Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.
What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!
It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.
No. Participation is open to all.
There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.
Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!
This means:
If you have already played a game and want a different experience:
There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.
Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 20th.
Nomination and voting topics will happen in March and September (every 6 months).
Schedules are also posted then.
All CGA topics are available using the colossal game adventure tag.
Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.
The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.
The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.
There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.
How appropriate, you fight like a cow.
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
Hey! You wanna know why we're here? Go read this. It's because Sony UK's marketing department misappropriated £100k for random campaigns they couldn't possibly get in front of higher execs in time, which they used to make cardboard flyers saying the PS1 was "more powerful than god" and had perforations in the perfect size to roll up as roaches for people to toke up in the Playstation room at your local club. Yeah, baby.
They also mention the same T-Rex that Rodney Greenblat saw! That had to have been one rad fucking dinosaur. Anyway.
We've had more than our fill of rapping, bunnies, crises, electric shocks, and Pepsi this month. Outside the novelty, why do these crazy-ass games matter? WELL:
It's great upheaval! CDs weren't just a major shift in storage, but production and cost. CDs took something like a week to order instead of two or three months. Imagine you have an extra eight weeks or so to develop an idea and put it in front of an exec, and they're not spending buckets on the cartridges. Why not accept those ideas? Why not take the risks? We're not quite at the indie boom and the internet, but it was certainly quite a step in development and risk-taking for the end product.
Fuckin' money! Much like Nintendo's infamous war chest, Sony firmly planted themselves at the top of the pole for a long while. All this speed meant that - per GamePro's approximation in 1997 - there were 400 PlayStation games were in development by the end of 1996, whereas the Saturn had ~200 and the N64 had ~60. That variety lead to something like a 4-game attach rate to people buying a PS1 console, and the games themselves cost less because the CDs were cheaper. I was an N64 kid, but those cartridges were expensive. (Plus all the rando peripherals - the transfer pak? Expansion pak? The VMU for Hey You Pikachu!? Jesus, my parents were good to me.) The PS1 probably gave people leeway to take a buying risk on a zany idea. Even from more conservative spenders, it had to have been way more appealing to anyone on the fence.
Music games! We had two here, and the Playstation was the home of Bemani for quite a while. Not much question why for the developer of the Walkman...
That T-Rex! Golly!
Age! Mascots and color grabbed kids, but kids aren't necessarily attracted to cool vector line art and an outlet for enormous CD collections. (They also, hopefully, weren't rolling too many joints at the club?) There was plenty of room to attract kids with Spyro or Crash - why not push the median age up at the same time? One study estimated that the "average gamer" was something like a 30 y/o woman in the 00s; nudging that number up and broadening the appeal had a lot to do with Sony's aggressive marketing. Another neat idea I saw mentioned was that the number of extreme sports games being produced gave video games another angle as a sort of lifestyle machine; Tony Hawk's Pro Skater itself was just as skate-punk as its people and bands. It sounds like a lofty thought, but THPS2 got me to pick up a skateboard, sooo...
Finally, Japan! Obviously the 80's and early 90's brought so many mascots and characters out of Japan with enduring appeal, like Mario and Sonic, but their impact was very often with localization or marketing crews adapting that. Here we have stuff that's very distinctly Japanese making its way over here, rather than getting edited in trepidation over the original idea attaching. Why not? Throw a couple CDs our way, see what sticks.
And as a reminder, we're only scratching the surface! This console is a trove. I wanted to wait until the Remove thread to discuss more games, so the biggest one I'd leave everyone with is LSD: Dream Emulator, which is as much an art installation as it is a "game". You wander around randomized environments and "wake up" after 10 minutes or by being killed by things like lions, cars, or giant dudes coated in kanji characters. It's pretty fucking weird, and it was a fairly obvious point of growth from other projects like Yume Nikki, itself a springboard for dozens of ideas in games like Doki Doki Literature Club and Undertale. More recent popular projects like hypnagogia 催眠術 and Ena: Dream BBQ have obvious lineage - the former was from an LSD-themed game jam!
There are SO many others. Gaball Screen, a shoe-flying simulator (??) released by a music label where you collect music videos produced by Tetsuya Komuro. There's Heart of Darkness, a puzzle-platformer and influence for contemporary "gore game" horror titles. Its greatest puzzle is perhaps its absolutely baffling E rating! And No One Can Stop Mr. Domino... Really? No one?? Who possibly can???
We're left a neat legacy of ideas, experiments, and a time capsule for the advent of the CD-ROM, to those brave enough to dig through the library. Nintendo may leave a creative mark of their on their games, but the marks all over these games are maybe left by the machinery itself. A console that was willing to foster weirdos and prop up their chance to shine? The Playstation was radical.
Yo, and that T-Rex tho?
That concludes this month of our COLOSSAL GAME ADVENTURE! I imagine this was a less-accessible month, so for those tenacious enough to get the games running I salute you!
This topic is to share your thoughts on our selection, and weird shit on the Playstation in general:
The good
The bad
The fun
The interesting
What ideas aged well
What ideas were total crap
The things it reminded you of
Other games that belong here
And absolutely anything else!
We've got an extra ten days. so feel free to keep playing or to throw other PS1 curios at the group.
Next month, December 2025, will be The Secret of Monkey Island, hosted by the esteemed u/balooga! Thankfully that should be a MUCH easier game to get running than Vib-Ribbon, so be ready to walk the plank! (For less than twenty bucks!)
| Month | Game | Host |
|---|---|---|
| December 2025 | The Secret of Monkey Island | u/balooga |
| January 2026 | The Legend of Zelda: The Wind Waker | u/datavoid |
| February 2026 | Racing Lagoon | u/Kawa |
| March 2026 | Kaeru no Tame ni Kane wa Naru (The Frog for Whom the Bell Tolls) |
u/J-Chiptunator |
His Christmas present is going to be a custom-built arcade cabinet. The internals are simply a Nintendo Switch, an 8bitdo arcade controller, a computer monitor, and some speakers. Pretty simple stuff!
He has next to zero experience playing video games and I haven't really exposed him to my games either (screen time and all). So, he's probably got about zero coordination when it comes to using controllers or playing platformers, etc. Also, he tends to get very frustrated with himself if he can't do something, causing him to want to give up.
What are some recommendations for Nintendo Switch (1, not 2) games that will ease him into gaming?
Thanks!
There was a three-way tie for 5th, so instead of scheduling the next 6 months, I scheduled 7. Bonus month!
| Month | Game | Host |
|---|---|---|
| September 2025 | The Last Express | u/CannibalisticApple |
| October 2025 | Chrono Trigger | u/ali |
| November 2025 | Arcade Special: Playstation WHAT? Incredible Crisis Irritating Stick PaRappa the Rapper 2 Pepsiman Vib-Ribbon |
u/Lapbunny |
| December 2025 | The Secret of Monkey Island | u/balooga |
| January 2026 | The Legend of Zelda: The Wind Waker | u/datavoid |
| February 2026 | Racing Lagoon | u/Kawa |
| March 2026 | Kaeru no Tame ni Kane wa Naru (The Frog for Whom the Bell Tolls) |
u/J-Chiptunator |
@CannibalisticApple will be hosting her nomination, The Last Express, for our first month. If you're interested in hosting a month, see the Hosting section below.
Also, I selfishly scheduled PlayStation WHAT? during the Backlog Burner so I can use those games in my Bingo Card. :D
For the rest, I tried to create variety in the schedule so that we weren't playing the same systems or genres back-to-back.
Each month will have two discussion topics:
Insert Cartridge topics are primarily for getting the game set up and running. Remove Cartridge topics are primarily for reflecting on the game once you've played it. However, the game itself and anything else related to it can be discussed in either one.
Each month, the discussion topics will be posted by a different "host" who will act as the emcee for that month.
Hosting is not required, but it is encouraged that people host months for games that they are either already very familiar with or that they are strongly interested in playing.
People who nominated a game will be given preference for hosting, otherwise it will be given to whomever claims it first.
If you would like to host a month, let me know which one and I will add you to the schedule.
Before your month begins, I will send you a "Hosting Package" featuring templates that you can edit to your liking.
If no one claims a month, I will host it as a fallback.
The top 6 games from the voting round were chosen to be played.
Of the remaining games:
Removed games will be able to be re-nominated in future rounds if someone chooses to do so.
| Game | Votes | Status | Rollover Votes |
|---|---|---|---|
| Chrono Trigger | 55 | Won | |
| The Secret of Monkey Island | 47 | Won | |
| The Last Express | 40 | Won | |
| PlayStation WHAT? | 38 | Won | |
| Kaeru no Tame ni Kane wa Naru (The Frog for Whom the Bell Tolls) | 34 | Won | |
| Racing Lagoon | 34 | Won | |
| The Legend of Zelda: The Wind Waker | 34 | Won | |
| Back in a Flash | 32 | Advances | 22 |
| Sid Meier’s Pirates | 30 | Advances | 21 |
| Castlevania: Aria of Sorrow | 29 | Advances | 20 |
| Another World | 27 | Advances | 19 |
| Metroid Prime | 27 | Advances | 19 |
| Descent | 25 | Advances | 18 |
| Lufia II: Rise of the Sinistrals | 24 | Advances | 17 |
| StarTropics | 22 | Advances | 15 |
| Behind the Wheel | 21 | Advances | 15 |
| Crystalis | 21 | Advances | 15 |
| The Colonel’s Bequest | 21 | Advances | 15 |
| Threads of Fate | 21 | Advances | 15 |
| Beneath a Steel Sky | 21 | Advances | 15 |
| Metroid | 20 | Advances | 14 |
| Scroll Lock-on | 20 | Advances | 14 |
| Tetris | 19 | Advances | 13 |
| Freddy Pharkas: Frontier Pharmacist | 18 | Advances | 13 |
| Tony Hawk’s Pro-Skater 2 | 18 | Advances | 13 |
| JSRF: Jet Set Radio Future | 17 | Advances | 12 |
| Lode Runner | 17 | Advances | 12 |
| The Grue That Binds | 17 | Advances | 12 |
| The Legend of Zelda: A Link to the Past | 17 | Advances | 12 |
| Barkley, Shut Up and Jam: Gaiden - Chapter 1 of the Hoopz Barkley SaGa | 16 | Eliminated | |
| ActRaiser | 15 | Eliminated | |
| Resident Evil | 15 | Eliminated | |
| Sid Meier’s Covert Action | 15 | Eliminated | |
| Mr. Defaxxonobbleoid | 14 | Eliminated | |
| Sam & Max: Hit the Road | 12 | Eliminated | |
| Fighters Megamix | 11 | Eliminated | |
| Seaman | 11 | Eliminated | |
| Burnout 3: Takedown | 10 | Eliminated | |
| Duke Nukem 3D | 10 | Eliminated | |
| rOGuelikes | 10 | Eliminated | |
| Carmageddon | 9 | Eliminated | |
| Uplink | 9 | Eliminated | |
| Populous | 8 | Eliminated | |
| Hop Skip Jump | 7 | Eliminated | |
| Fixated on Fixed Screen Shooters | 6 | Eliminated | |
| The Legend of Zelda: Link’s Awakening | 6 | Eliminated | |
| Lord Monarch | 5 | Eliminated | |
| The Way | 5 | Eliminated | |
| Recursive Repertoires | 4 | Eliminated | |
| Super Castlevania IV | 2 | Eliminated | |
| Star Wars: TIE Fighter | 1 | Eliminated |
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
Looking for some games to play with my 11-year-old and wife together (2 player games are OK too!). It's so hard to sift through hundreds of thousands of games on Steam, so thought I'd poll folks!
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
Castlevania: Aria of Sorrow is a 2003 Metroidvania, developed and published by Ko-
Wait, that didn't make it? What am I presenting?
Oh. Oh boy.
Here's my dirty little secret: I've only played one of these games! But I know all of 'em, at least, and I'm just as excited to play them too. So! Let's set the scene a few years back.
It's the mid-'90s, and Japan's '80s economic bubble burst due to some sick gamer-level capitalism exploit bullshit going awry. But good news! Its most successful tech megaconglomerate exports are still chugging along on good brand recognition. You go, consolidation of wealth.
Sony is riding high, and running on pure anger from their infamously botched plans for a SNES CD add-on with Nintendo. Despite some internal mix of interest and doubt, they release the PlayStation in 1994. It's selling like gangbusters, and they're in a position to take risks.
Well, sorta. They direct a production arm, Sony Computer Entertainment, to throw money at different development teams; those devs fill in to help make PlayStation hits. Ridge Racer, Crash, Tekken... Look, just check this list and peep at how often SCE pops up here. Sony wanted to make sure their library was rock solid: 14 out of the 22 of the games within the first two years had SCE's hands in the cookie jar. To sell over a million... Cookies. With a dozen genres of cookies covered. The PS1 outsold the PS3! And we all know, the PS3 had no cookies.
But you can't just live on expectation, or the big fish, or cookies. (The big cookie?) Look at the Xbox right now! You'll get stagnant and supplanted by The Bigger Thing. You need funk to stand out. Variety. IP. Je ne sais cookie. Something no one else has. Sony knew this, and a lot of Japanese creators are ready to make some reeeal fresh games.
Here's where we come in. CDs suddenly enable crazy multimedia opportunities for artists and musicians to get their ideas across, and 3D environments are the hot new thing. Myst is just a bunch of pictures, videos, and audio strung together, and people are still caught up in how immersive that PowerPoint can be. So come on, this should be easy! Slap something together - an idea, your brand, a simulacrum of this dumb thing you like. Maybe it works, and congrats, you're a cult artist! Maybe it doesn't? Give it 20 years, and congrats! You're still a cult artist. What can go wrong?
Sony enables some of these ideas themselves through SCE; others do it on their own. Either way, some very original stuff is thrown at the PlayStation. Some of the pasta really sticks to the wall. ...Or, some of those cookies stick to the jar? I'm bad with extended metaphors.
Anyway, these games speak for themselves. Let's play them!
I've got a separate post which I will keep down in the discussion for some fun context, history, and trivia about the games, for anyone who would like them. But overall, my advice: just play 'em. Most of them you'll get within five minutes, or they may already have you hooked by then. Some games are about the shock of an idea, the opportunity and newness driving them to fruition over polish, implementation, even thought. It's about the feeling.
If you haven't played some of these, promise me you'll ignore any write-ups, screenshots, videos, anything, and try at least one fresh, without any prior knowledge. I think we'll all be a little better for it!
Or, traumatized!
Here are the games:
Versions: Original (PS1 - 1996, PSP - 2006), Remastered (PS4 - 2017)
Genre(s): Music / rhythm
Stores:
PlayStation Store (Remaster)
How Long To Beat:
2-4 Hours
Not much to replay!
Versions: Original (PS2 - 2001, PS4 - 2015)
Genre(s): Music / rhythm
Stores:
PlayStation Store
How Long To Beat:
2-5 Hours
A little more replayable!
Versions: Original (PS1 - 1998)
Genre(s): Arcade, precision
Stores:
Generally unavailable! ~$30 on ebay
How Long To Beat:
4.5 hours, according to a single dude on howlongtobeat
Years of therapy
Versions: Original (PS1 - 1999)
Genre(s): Arcade, runner
Stores:
Generally unavailable! Uhhhh, $286 on ebay secondhand? $900 for an unopened copy?? Holy hell.
How Long To Beat:
2-4 hours
Additional hours of working off those Pepsi calories
Versions: Original (PS1 - 1999), Ports (PSP, PS3, and PS Vita - 2014)
Genre(s): Music / rhythm
Stores:
~$40 secondhand
Technically I think you can still load money to your account via an active PlayStation Store and then buy it on the Vita..?
How Long To Beat:
30 minutes - 1,349 years?
Versions: Original (Arcade, PS1 - 1999)
Genre(s): Arcade, music / rhythm, puzzle, shooter, etc, etc, etc...
Stores:
Generally unavailable! ~$30 secondhand. This CGA is expensive!
How Long To Beat:
3 hours
1 explanation to your partner about that "back massage"
Yes, these games are weird and rare! But any links to the game should be legal distributions of the game only. Please do NOT link to any unauthorized copies.
Put any spoilers in a dropdown block. Copy/paste the block below if needed.
<details>
<summary>Spoilers</summary>
Spoiler text goes here.
</details>
The main purpose of this topic is to get people up and running with the game. As such, it's recommended that you:
Share which version of the game you're playing
Share what hardware you're playing it on
Share if there are any tools/mods that you recommend
Share anything you think is important for people to know before they start the game
Ask questions if you need help
Ask what the hell is going on in Incredible Crisis
Get checked for RSI after Irritating Stick
Another purpose of this topic is to revisit the game and its time period:
Do you have any memories or associations with this game itself?
What about its system or era?
What aspects of retro gaming were common at the time?
What other games from the same time period are you familiar with?
What are you expecting from this game in particular?
U rappin' good?
Finally, this topic is the beginning discussion for people starting to play it:
Post updates sharing your thoughts as you play.
Ask for help if you get stuck.
Offer help to others.
Share some sick beats for Vib-Ribbon.
It is recommended that you reply to your own posts if you are making consecutive updates so that they are in the same thread.
Colossal Game Adventure (CGA) is Tildes' retro video game club.
Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!
Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.
What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!
It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.
No. Participation is open to all.
There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.
Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!
This means:
If you have already played a game and want a different experience:
There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.
Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 20th.
Nomination and voting topics will happen in March and September (every 6 months).
Schedules are also posted then.
All CGA topics are available using the colossal game adventure tag.
Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.
The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.
The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.
There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.
One last parting thought til the 20th when we eject: there are so many games for this system that are completely out of the ordinary. But for now, let's keep the conversation on these until we hit the Eject thread on the 20th! And then I'd suggest we open the floor for more weirdo shit to ricochet off the walls.
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
I traveled back to this year to revisit the release of Chrono Trigger.
The game is out for the Super Nintendo Entertainment system in Japan and the United States. It is not available in Europe or Australia. Those regions won't get an official release until Crono uses the Epoch to visit the Nintendo DS in the year 2008 A.D., over a decade later.
I travel around and speak with different townsfolk. Everyone seems to have opinions on the game.
My first stop is a little cave called GamePro where I speak with Sir Scary Larry:
Chrono Trigger is another satisfying and superlative game from Square. If you've finished FF III and are itching for some fantasy field work, pick this one up. Thankfully, the fantasy isn't final yet.
I then meet Al Manuel in a little town square by the name of Electronic Gaming Monthly:
THIS IS AWESOME!! Chrono Trigger is an RPG that combines the best features of the FF series and Mana and puts them all in a game that easily gets my vote for RPG of the year! As with all Squaresoft games, the visuals are drawn with stunning detail, and the music immerses players even further into the quest. Of course, the game's best feature is its endearing story line. Add multiple endings to that and you've got a must-have for your RPG collection.
I wander into some houses and find Video Game Magazine lying on a desk. Geoff Higgins has written about it:
Chrono Trigger is the newest in an increasing number of quality RPGs to come out in the past year. Coming on the heels of games like Ogre Battle and Might & Magic III, Chrono Trigger could easily have paled in comparison. Instead, Squaresoft has brought us another reason to hold onto our SNES.
Right next door is Game Informer, with this posted on their bulletin board:
In contrast to Square adventures of the past, Chrono is a shining new star. [...] The characters that you meet during your quest all have well-developed storylines that make their small sprites seem larger than life. The magic spells advance and become more grandiose as they go to double and triple techs. To put it simply, Chrono is the pinnacle for RPG's on the Super NES and must be played to be believed.
While there, I also speak with Andy "The Game Hombre" McNamara:
Let me tell you a little story. Everytime one of these Square Soft RPG's comes to the office I can't get any sleep. I get so involved in the storyline that I stay up late trying to see what happens next to this soap-opera on a cart. You'd think that one of these days these guys are going to screw-up and I may finally get some sleep, but noooooo. It never happens. Once again, this game put me into that guru floating sensation of "wow." If you're looking for an RPG, you don't need to look any farther. Chrono is the feel-good game of the summer!
I am about to leave, but he keeps going:
Originally, the cover of this issue of Game Informer was going to be graced with Chrono Trigger [...] However, the artwork created for the game was done by a well-known Japanese artist known as Akira Tomiyama. This man is famous in Japan for such artistic feats as Dragon Ball Z and Chrono Trigger -- the hottest game right now in Japan. In his ride to glory, however, he managed to forget the little people.
He and his company refused us the rights to use his artwork on the cover because they felt that any magazine that featured Akira Tomiyama artwork on the cover would instantly be worth quadruple its original cover value. They even went as far as to say that it would be traded on the black market because his artwork is so sought after in Japan.
I think he meant "Akira Toriyama" but I don't mention it. And now that I think about it, none of the places I visited had Chrono Trigger artwork on their main displays. Sure, you can see some of the characters and screenshots tucked away in individual houses and shops, but the banners I see when entering the locations are always for different games: Killer Instinct, Lunar: Eternal Blue, Super Bomberman 3, the Virtual Boy.
Everybody is talking about Chrono Trigger, with many people seeing it as the hero of the time, but nobody is featuring its artwork.
But then I notice a little Game Players shop, and it, quite surprisingly, does have a small picture of Crono and Marle on its door. Interesting. Inside, I talk with Chris Slate, who doesn't mention it:
Can Square Soft do anything wrong? I mean, look at the track record: Secret of Mana, Breath of Fire, Final Fantasy II and III [...] it's hard to criticize near-perfection. The graphics are beautiful, the interface is slick, and the gameplay is just plain fun. It's RPGs like this that wil eventually win over the mainstream.
As I'm leaving, I notice Super Play, the shop across the street, has a full, front-and-center display: Chrono with the Epoch! Did they get permission from To[m|r]iyama? Did they break the rules? Was this actually just fan art drawn by someone else?
Wil Overton doesn't have any answers for me, but he does share this:
This is a fine game and one Square fans will get a lot out of. The time travel premise is superbly implemented, and the way things are intermingled through the different periods means the main underlying story stays strong throughout all the individual quests. Definitely recommended... if you've got the time (ha!).
Having thoroughly explored the region, I hop back in the Epoch and return to...
It is here that I noticed that the threat of Lavos still remains, his heat steadily growing, slowly placing the entire planet in peril. Meanwhile, despotic royals lust after power and oppress their subjects to pursue their own selfish glory and greed.
We can use a hero. Maybe Crono will visit our time?
Or maybe we have to pursue this quest ourselves.
Team up, level up, fight for good, support one another, and...
...maybe...
...against all odds...
...change the course of history.
So concludes this month of our COLOSSAL GAME ADVENTURE!
For anyone wondering, u/ali asked me to step in and host because they are traveling and weren't sure if they'd have consistent internet. I hope what I wrote is up to their standards!
This topic is to share your thoughts on Chrono Trigger:
Because we are now removing the cartridge, spoilers will not be hidden in dropdown blocks so please be aware of this if you haven't yet finished the game.
This topic remains open, so you are welcome to post in it whenever you do finish the game, even if it is days or weeks later.
Up Next:
Our next month, November 2025, is our very first Arcade Special, which is a group of shorter games that are intended to be played together.
The theme is: PlayStation WHAT? and will be hosted by the esteemed u/Lapbunny.
It's a collection of oddball, off-the-wall games, 4 of which are on the PlayStation and 1 of which is on the PlayStation 2 because someone forgot to check the games' information before bundling them up.
It was me. I'm the someone.
Recently, I discovered a desire to play some small, easy-to-pick-up, not-demanding-on-hardware video games with short gameplay sessions that also require some skill to master. Many years ago, I played a few games that I liked very much. But now their online lobbies are dead, so I have to discover something new. So, what indie competitive games do you play?
I spent a lot of hours on CS2D and Altitude. CS2D is like Counter-Strike, but with a top-down view. It simplified the necessary skills for a shooter but was still fun to play. This game had all the modes from classic CS, but with small additions. I liked two modes the most: capture the flag and deathmatch with lasers. CTF mode had quite long sessions, even lasting for hours when teams were balanced. It was also fun to build turrets, walls, and spike traps, which made it possible to play a completely new class compared to CS — the engineer. The mode with lasers was fast-paced chaos that actually had its charm.
Altitude was a 2D shooter with airplanes and a side-view. I played a lot of the soccer mode. In this mode, two teams spawned on a football field with two goals at each end of the pitch. The ball was magnetic, which helped to catch it, and you could shoot it, allowing you to pass. I liked how each class of airplane was pretty well-balanced for this mode, allowing players to fill specific roles on the team and enabling dense and fun gameplay.
I'm looking for something similar that I can run occasionally on my laptop and that has an active community.
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
What's your video game(s) that is like comfort food to you? The ones you can always play no matter what kind of mood you're in?
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
Fun Fact: I named my Cat Crono because of this game.
Welcome to Chrono Trigger.
We're playing it for this months CGA.
In my opinion, if you haven't played this game before, you're in for a treat. This game is often considered the gold-standard for JRPGs. Developed by Hironobu Sakaguchi from Final Fantasy, Yuji Horii from Dragon Quest, and Akira Toriyama of Dragon Ball.
This year is actually the 30 year anniversary since it's release.
Square Enix has launched some new CDs with the Soundtrack, and a Concert in Tokyo if anyone is interested.
The music is actually what got me into this game. If you want to know, it's this - might be a minor spoiler, but I remember when I first found that music in the game, I was hooked and just stopped to listen. That was the first time since Saria's Song in Ocarina of Time.
So what is this game: I like to think these games are best experienced going in blind, so I will be as vague as possible. (Any additions are welcome). Chrono Trigger is a RPG from 1995. It's got an amazing story, some really interesting mechanics, beautiful characters and an amaing soundtrack. I'll put even the smallest things into spoiler tags, since maybe some people like to go in completely blind.
As the name suggests, there is a time travel mechanic in the game
Versions: Original (1995), PlayStation (1999), Nintendo DS (2008), iOS/Android (2011), Steam (2018)
Platforms: Super Nintendo Entertainment System (SNES), PlayStation, Nintendo DS, iOS, Android, Windows (Steam)
Genre(s): Japanese Role-Playing Game (JRPG), Turn-based RPG
Stores:
How Long To Beat:
On a first playthrough, expect about 20-25 hours.
Without giving away too much: there is definitely some replayability.
The main purpose of this topic is to get people up and running with the game. As such, it's recommended that you:
Another purpose of this topic is to revisit the game and its time period:
Finally, this topic is the beginning discussion for people starting to play it:
It is recommended that you reply to your own posts if you are making consecutive updates so that they are in the same thread.
Any links to the game should be legal distributions of the game only. Please do NOT link to any unauthorized copies.
Put any spoilers in a dropdown block. Copy/paste the block below if needed.
<details>
<summary>Spoilers</summary>
Spoiler text goes here.
</details>
Colossal Game Adventure (CGA) is Tildes' retro video game club.
Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!
Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.
What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!
It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.
No. Participation is open to all.
There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.
Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!
This means:
If you have already played a game and want a different experience:
There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.
Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 20th.
Nomination and voting topics will happen in March and September (every 6 months).
Schedules are also posted then.
All CGA topics are available using the colossal game adventure tag.
Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.
The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.
The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.
There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.
A "Silksong" = a game that you waited a long time for and that met your very high expectations.
(And yes, Silksong can be your "Silksong")
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
With October approaching, it's time to play some horror games! Horror is my favorite genre. It's chock full of emotion and creative game design. It's a genre that has to continuously reinvent itself to avoid getting stale, which leads to dozens of incredible games.
The games I'd like to play for the first time are:
Now for some recommendations:
Are there any games you're looking forward to playing?
Do you have any recommendations?
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
Hi! I'm looking for some fun and interesting casual puzzle games. Some of my favorites, in no particular order, are:
Flames flicker as the once mighty Orient Express lies on its side in pieces, bodies in cartoonishly thuggish costumes scattered all around. After a long three days full of murder, deception, concerts and romance, its final journey has come to a fiery end.
From the inferno, a single figure emerges in a scorched trench coat, dark hair ruffled by the breeze. He brushes off the coat with one hand and smoothly extends the other, and a solid gold bird swoops down from the sky to perch on it. Red flames flicker along its wings and back, but his sleeve remains perfectly untouched.
He walks away from the burning wreckage, arm still outstretched with gleaming golden bird atop it. Sunglasses descend from the sky and land squarely on his nose. A second smaller pair studded with jewels descends and lands on the bird's beak, managing to somehow look cool instead of ridiculous.
“Time to kick some Nazi ass,” the man declares, and the bird caws.
The train explodes behind them and the air reverberates with a “Yeeeaaaahhhh!”
Note: the above scene may not be 100% accurate or canon.
So concludes the first leg of the Colossal Game Adventure!
We hope you enjoyed your time aboard The Last Express. For anyone who missed the initial boarding period... Well uh, luckily this game involves rewinding time, so you can just rewind here to the Insert Cartridge topic when the train was intact. Feel free to post there if you're just starting the game, or you can post here after finishing even if you're only finding these topics months later.
That said, presumably most of you boarded earlier and had a chance to play the game. As such, this post will not require spoilers to be hidden in dropdown blocks. So if you don't want to be spoiled, please adjust your clock and rewind to the previous post.
Use this post to share final thoughts and impressions, post fun little secrets or easter eggs you found, ask questions if you had to abort your playthrough for whatever reason, link video clips, discuss if you completed any of the meta challenges, etc. Or you can share and express admiration for the very nice official Colossal Game Adventure splash screen made by @Boojum which I meant to link last time on "Press Start", but accidentally pasted the wrong link. I have since fixed it, but that was two nights ago so you probably haven't seen it. And dang it this splash screen is too awesome to go unappreciated!!
Otherwise, we can consider this leg of the journey to be complete. That said, the adventure is only just beginning! Wouldn't be a Colossal Game Adventure with only one game, now would it? You can find the current schedule here. Our next destination will be Chrono Trigger with @ali stepping up as the next host. As for me, my time as conductor has come to an end and I will be joining you all as passengers.
If you intend to continue this journey, you can just grab your luggage from the—uh... *glances at the flaming wreckage* ...Well hey, it'll be a little easier to travel without all that extra weight, right?
Onwards to Chrono Trigger!
Hello everyone,
Gamers’ I need your advice. Due to a serious family illness, my nieces and nephews age 4 to 15 will be spending a lot of time at my home for the foreseeable future.
I also have a college age kid, who is home occasionally and will play a few sports games and fighting games. He is head of the Fighting Game club at his universities club.
I am looking to entertain the kids as we move towards winter and also keep my house in one piece.
I purchased a NS2 w/ Mario Kart World, Minecraft, Shinobi, SFVI, NBA 2k26, Star Wars Outlaws and BoTW.
I am going to purchase a few more Switch 2 titles and a few Switch 1 games. (Hopefully on a B2G1) sale. I do not need to purchase all at once. Likely, I’ll buy 1 or 2 a month. Or hope for a b2g1 sale.
I am LOOKING FOR RECOMMENDATIONS from everyone.
I already preordered Dragon Quest 1&2HD2D and Mario Galaxy 2.
Games I am considering.
Luigi mansion 3
Sonic racing Cross World
Persona 3 reload
Super Mario Bros U Deluxe (you can play as Peach?)
Mortal Kombat Collection
Madden or EA FC
Metroid Prime 4 ( I don’t know what to make of this game. Is it Metroid BoTW?)
Bomberman R
Paper Mario Thousand year door
Links awakening or echoes of wisdom?
I am looking to have some variety so there is something for everyone.
These kids already have a Switch 1 w/ mario kart 8D, smash, Mario 3d World, Minecraft and a bunch of Kirby games.
Any recommendations would be greatly appreciated.
Thank you in advance!
Side note: My kids had a Wii U when they were young and i am somewhat familiar with those games.
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
July, 1914. Paris.
Tensions are high all around the European continent. A long-growing discontent has reached a sharp peak not even a full month earlier with the assassination of Archduke Franz Ferdinand. In the midst of these ever-uneasy days, a young American doctor by the name of Robert Cath gets a sudden invitation from his best friend, urging him to join him on the now-legendary Orient Express.
As he boards the train, he cannot predict the chaos that will follow. Luxurious as the train may be, this will not be an idyllic trip, but the scene of a murder. Blood will be shed, conspiracies will unfold, secrets will be revealed and romance will have a chance to blossom. With the official beginning of the Great War only a matter of days away, he may be the last passenger to step aboard what will be...
Welcome everyone to the first month of the Colossal Game Adventure! I am sure most people reading this will know the details already given the activity on the setup threads. Just to reiterate though, the Colossal Gaming Adventure is a monthly event where we will be playing through older games together. While @kfwyre organized the voting and nomination phases, each month will have a different host. We have seven months' worth of games already scheduled through March 2026, and I have the honor of being the conductor for the inaugural round!
As you saw above, our first leg of this grand journey will have us board The Last Express, a 1997 adventure game about a mystery on the Orient Express. I myself have not played it yet and will be experiencing it for the first time with most people here, because this game seems to be the poster child for hidden gems. A game that received critical acclaim and praise from critics and players alike, and clearly a work with serious passion and effort, but according to Wikipedia it sold only 100,000 copies on its initial release.
Luckily for us, one of those 100,000 copies belongs to kfwyre, who brought it to my attention with this passionate recommendation back in May. That link has some mild spoilers for the very beginning of the game, so you may not want to read it, but here's the key takeaway that made this game so interesting: this game plays out in real time. As you explore the train, characters will go about their set routines and events will unfold off screen regardless of you being present to witness them. These events can set up unknown domino effects that will impact you, and your own choices can also have unforeseen consequences that won't come into play until much later.
To that end, don't be discouraged by failure. Many adventure games of this era rely on trial and error but in this game failure is particularly integrated into the gameplay. Someone might somehow get the luckiest run ever and manage to complete the game on their very first playthrough without ever encountering a fail state, but ultimately, this game will call for a bit of patience. And maybe guides if you have the original version or the hints don't help. Which I personally think is pretty neat. Doesn't get much more classic/retro than looking up walkthroughs on GameFAQs!
So all aboard The Last Express, and enjoy the ride.
Versions: Original Release and DotEmu/Gold Edition. The DotEmu version is a re-release which has additional features such as hints and tutorials, which may make it easier.
Platforms: Windows, MacOS, MS-DOS, iOS, Android
Genre(s): Adventure, Mystery, Point-and-Click
Stores:
The main purpose of this topic is to get people up and running with the game. As such, it's recommended that you:
Another purpose of this topic is to revisit the game and its time period:
Finally, this topic is the beginning discussion for people starting to play it:
It is recommended that you reply to your own posts if you are making consecutive updates so that they are in the same thread.
IMPORTANT: Any links to the game should be legal distributions of the game only. Please do NOT link to any unauthorized copies.
IMPORTANT: Put any spoilers in a dropdown block. Copy/paste the block below if needed.
<details>
<summary>Spoilers</summary>
Spoiler text goes here.
</details>
Colossal Game Adventure (CGA) is Tildes' retro video game club.
Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!
Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.
What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!
It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.
No. Participation is open to all.
There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.
Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!
This means:
If you have already played a game and want a different experience:
There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.
Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 20th.
Nomination and voting topics will happen in March and September (every 6 months).
Schedules are also posted then.
All CGA topics are available using the colossal game adventure tag.
Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.
The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.
The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.
There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.
With all the pleasantries out of the way...
(Credit to @Boojum for the splash screen. It's too awesome not to include!)
Inspired by the recurring topic every Steam sale over at /r/GameDealsMeta:
What are some lesser-known Steam games that you recommend?
Are there any genres you’d like hidden gem recommendations for?
If you're interested in previous Hidden Gem topics, you can find them here.
For popular recommendations and general purpose sale discussion, please use the main Steam Sale topic.
Optional: Feel free to categorize your recommendations by number of reviews (as a proxy for popularity)
| Category | Maximum Review Count |
|---|---|
| Shockingly Overlooked | 20 |
| Under the Radar | 50 |
| Buried Treasure | 150 |
| Underrated Great | 500 |
| Cult Classic | 1000 |
| Gem Graduate | 1000+ |
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
Sorry to be picky, but it's hard for me to find games I enjoy - and part of that is I don't really know where to look.
I'm a fan of games with no/skippable story, no/limited exploration, no/limited unlocks, no/limited power ups - but high in strategy and/or skill based games that are pretty simple while still giving depth to it (aka something that can be picked up and put down without issue, eg picking right back off where you were after not playing for months). Online is okay but no login bonus/requirements and something that can be played at ones own pace.
I think what I'm looking for and what I'm NOT looking for would be easiest by giving examples:
One of the big things that makes me asks this is that I find collectible card games (eg Hearthstone, MTG, Marvel Snap) to really fit the mold that I'm looking for, but the toxic skinner box of their economy to not be worth having in ones life. I don't want "daily quests" to be something I worry about.
I found Slay The Spire to be okay, and have mostly been jamming Balatro as of late...but it's very annoying that basically all card games I can find now are basically Slay The Spire knockoffs. Going back to the "no/limited unlocks" and "no/limited power ups", that rouge-lite aspect to them really ruins the games to me - I get that there's the macro strategy about picking the power ups and what not, but it personally ruins the actual gameplay aspect to me and just feels too much "am I going to high roll or low roll?". Runetera's Path of Champions also fits this mold that, to me, was ruined by the power ups. I've heard good things about Monster Train, but the fact it gets compared to Slay The Spire has led me to skipping it.
To give an example of card games I enjoyed, Marvel's Midnight Suns I thought was quite fun. It was nice that you could completely ignore the story and RPG aspects of the game to solely focus on the card combat. Thronebreaker: The Witcher Tales has interested me since I've heard good things about Gwent, but since it's a Witcher game I don't know if that means it's mostly a story-based game and the gameplay is just a means to server the story. I've been enjoying the duet expansion of Wingspan and see that it has a video game counterpart, so that might be interesting to try out for single player (but I also don't want to get burnt out on the game to be able to continue to play the board game)
Autobattlers (which I basically consider deck builders) like Hearthstone's Battlegrounds I enjoy, outside of the fact that by being an online multiplayer game you have to give 100% focus on the game. I also quite dislike the constantly changing cards and what not with just how much information there is to the game (it's a big reason I haven't picked up other autobattlers like the League of Legends one). Are there any good offline autobattler-type games?
Going off card games for strategy games...I do enjoy simulation games like Civilization to an extent, but the "one more turn" aspect of them really hurts - very rarely do I want to go back to a campaign I've already started and have to re-figure out what my plans were. Something that is either a lot quicker of a loop or a lot easier to drop back in would be interesting to me though.
Tetris is probably one of the easiest games that fit the mold I'm looking for - strategy game that has very simple game play but a lot of depth to it. Shoutout to the old tetrisfriends.com website, though playing on it so much kind of burned me out from the game (definitely used to get the Tetris effect lol)
X-Com 2 has been of interest to me since I enjoyed the game studio's Midnight Suns as mentioned above, but it's been hard to get into the start of the game and it's not exactly the easiest to play on a Steam Deck. I do think I'd enjoy it though.
Going more skill-based group, Cuphead and Furi are two of my favorite games I've played in the last decade. I've definitely been leaning more strategy games though as I've gotten older, but still down for anything that is pure straight awesome gameplay without any other fluff like those two.
This post is probably getting long enough lol. But thank you for any suggestions/pointing in directions for me to look
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.