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    1. CGA-2025-11 🔴🟡🔵🟢 REMOVE CARTRIDGE ⏏️ PlayStation WHAT?

      Warning: this post may contain spoilers

      Hey! You wanna know why we're here? Go read this. It's because Sony UK's marketing department misappropriated £100k for random campaigns they couldn't possibly get in front of higher execs in time, which they used to make cardboard flyers saying the PS1 was "more powerful than god" and had perforations in the perfect size to roll up as roaches for people to toke up in the Playstation room at your local club. Yeah, baby.

      They also mention the same T-Rex that Rodney Greenblat saw! That had to have been one rad fucking dinosaur. Anyway.

      We've had more than our fill of rapping, bunnies, crises, electric shocks, and Pepsi this month. Outside the novelty, why do these crazy-ass games matter? WELL:

      • It's great upheaval! CDs weren't just a major shift in storage, but production and cost. CDs took something like a week to order instead of two or three months. Imagine you have an extra eight weeks or so to develop an idea and put it in front of an exec, and they're not spending buckets on the cartridges. Why not accept those ideas? Why not take the risks? We're not quite at the indie boom and the internet, but it was certainly quite a step in development and risk-taking for the end product.

      • Fuckin' money! Much like Nintendo's infamous war chest, Sony firmly planted themselves at the top of the pole for a long while. All this speed meant that - per GamePro's approximation in 1997 - there were 400 PlayStation games were in development by the end of 1996, whereas the Saturn had ~200 and the N64 had ~60. That variety lead to something like a 4-game attach rate to people buying a PS1 console, and the games themselves cost less because the CDs were cheaper. I was an N64 kid, but those cartridges were expensive. (Plus all the rando peripherals - the transfer pak? Expansion pak? The VMU for Hey You Pikachu!? Jesus, my parents were good to me.) The PS1 probably gave people leeway to take a buying risk on a zany idea. Even from more conservative spenders, it had to have been way more appealing to anyone on the fence.

      • Music games! We had two here, and the Playstation was the home of Bemani for quite a while. Not much question why for the developer of the Walkman...

      • That T-Rex! Golly!

      • Age! Mascots and color grabbed kids, but kids aren't necessarily attracted to cool vector line art and an outlet for enormous CD collections. (They also, hopefully, weren't rolling too many joints at the club?) There was plenty of room to attract kids with Spyro or Crash - why not push the median age up at the same time? One study estimated that the "average gamer" was something like a 30 y/o woman in the 00s; nudging that number up and broadening the appeal had a lot to do with Sony's aggressive marketing. Another neat idea I saw mentioned was that the number of extreme sports games being produced gave video games another angle as a sort of lifestyle machine; Tony Hawk's Pro Skater itself was just as skate-punk as its people and bands. It sounds like a lofty thought, but THPS2 got me to pick up a skateboard, sooo...

      • Finally, Japan! Obviously the 80's and early 90's brought so many mascots and characters out of Japan with enduring appeal, like Mario and Sonic, but their impact was very often with localization or marketing crews adapting that. Here we have stuff that's very distinctly Japanese making its way over here, rather than getting edited in trepidation over the original idea attaching. Why not? Throw a couple CDs our way, see what sticks.

      And as a reminder, we're only scratching the surface! This console is a trove. I wanted to wait until the Remove thread to discuss more games, so the biggest one I'd leave everyone with is LSD: Dream Emulator, which is as much an art installation as it is a "game". You wander around randomized environments and "wake up" after 10 minutes or by being killed by things like lions, cars, or giant dudes coated in kanji characters. It's pretty fucking weird, and it was a fairly obvious point of growth from other projects like Yume Nikki, itself a springboard for dozens of ideas in games like Doki Doki Literature Club and Undertale. More recent popular projects like hypnagogia 催眠術 and Ena: Dream BBQ have obvious lineage - the former was from an LSD-themed game jam!

      There are SO many others. Gaball Screen, a shoe-flying simulator (??) released by a music label where you collect music videos produced by Tetsuya Komuro. There's Heart of Darkness, a puzzle-platformer and influence for contemporary "gore game" horror titles. Its greatest puzzle is perhaps its absolutely baffling E rating! And No One Can Stop Mr. Domino... Really? No one?? Who possibly can???

      We're left a neat legacy of ideas, experiments, and a time capsule for the advent of the CD-ROM, to those brave enough to dig through the library. Nintendo may leave a creative mark of their on their games, but the marks all over these games are maybe left by the machinery itself. A console that was willing to foster weirdos and prop up their chance to shine? The Playstation was radical.

      Yo, and that T-Rex tho?


      That concludes this month of our COLOSSAL GAME ADVENTURE! I imagine this was a less-accessible month, so for those tenacious enough to get the games running I salute you!

      This topic is to share your thoughts on our selection, and weird shit on the Playstation in general:

      The good
      The bad
      The fun
      The interesting
      What ideas aged well
      What ideas were total crap
      The things it reminded you of
      Other games that belong here
      And absolutely anything else!
      

      We've got an extra ten days. so feel free to keep playing or to throw other PS1 curios at the group.

      Next month, December 2025, will be The Secret of Monkey Island, hosted by the esteemed u/balooga! Thankfully that should be a MUCH easier game to get running than Vib-Ribbon, so be ready to walk the plank! (For less than twenty bucks!)

      Month Game Host
      December 2025 The Secret of Monkey Island u/balooga
      January 2026 The Legend of Zelda: The Wind Waker u/datavoid
      February 2026 Racing Lagoon u/Kawa
      March 2026 Kaeru no Tame ni Kane wa Naru
      (The Frog for Whom the Bell Tolls)
      u/J-Chiptunator
      16 votes
    2. Colossal Game Adventure Schedule: September 2025 - March 2026

      Schedule There was a three-way tie for 5th, so instead of scheduling the next 6 months, I scheduled 7. Bonus month! Month Game Host September 2025 The Last Express u/CannibalisticApple October...

      Schedule

      There was a three-way tie for 5th, so instead of scheduling the next 6 months, I scheduled 7. Bonus month!

      Month Game Host
      September 2025 The Last Express u/CannibalisticApple
      October 2025 Chrono Trigger u/ali
      November 2025 Arcade Special: Playstation WHAT?
      Incredible Crisis
      Irritating Stick
      PaRappa the Rapper 2
      Pepsiman
      Vib-Ribbon
      u/Lapbunny
      December 2025 The Secret of Monkey Island u/balooga
      January 2026 The Legend of Zelda: The Wind Waker u/datavoid
      February 2026 Racing Lagoon u/Kawa
      March 2026 Kaeru no Tame ni Kane wa Naru
      (The Frog for Whom the Bell Tolls)
      u/J-Chiptunator

      @CannibalisticApple will be hosting her nomination, The Last Express, for our first month. If you're interested in hosting a month, see the Hosting section below.

      Also, I selfishly scheduled PlayStation WHAT? during the Backlog Burner so I can use those games in my Bingo Card. :D

      For the rest, I tried to create variety in the schedule so that we weren't playing the same systems or genres back-to-back.


      Discussion Topics

      Each month will have two discussion topics:

      • "Insert Cartridge" - 1st of the month
      • "Remove Cartridge" - 20th of the month

      Insert Cartridge topics are primarily for getting the game set up and running. Remove Cartridge topics are primarily for reflecting on the game once you've played it. However, the game itself and anything else related to it can be discussed in either one.


      Hosting

      Each month, the discussion topics will be posted by a different "host" who will act as the emcee for that month.

      Hosting is not required, but it is encouraged that people host months for games that they are either already very familiar with or that they are strongly interested in playing.

      People who nominated a game will be given preference for hosting, otherwise it will be given to whomever claims it first.

      Required Hosting Responsibilities
      • Editing the templates for the month's "Insert Cartridge" and "Remove Cartridge" topics.
      • Posting the month's "Insert Cartridge" and "Remove cartridge topics.
      Optional Hosting Responsibilities
      • Talking up the game.
      • Giving tips/tricks/guides/cheats.
      • Sharing your own thoughts/memories/reflections.
      • Asking questions.
      • Anything else you feel like doing (e.g. setting up a multiplayer tournament, making game-related memes, sharing fun trivia, etc.)

      If you would like to host a month, let me know which one and I will add you to the schedule.

      Before your month begins, I will send you a "Hosting Package" featuring templates that you can edit to your liking.

      If no one claims a month, I will host it as a fallback.


      Voting Results

      The top 6 games from the voting round were chosen to be played.

      Of the remaining games:

      • The top 50% will advance to the next round. They will start the next round with a base score of 70% of their vote totals.
      • The bottom 50% will be removed from the list.

      Removed games will be able to be re-nominated in future rounds if someone chooses to do so.

      Tally List
      Game Votes Status Rollover Votes
      Chrono Trigger 55 Won
      The Secret of Monkey Island 47 Won
      The Last Express 40 Won
      PlayStation WHAT? 38 Won
      Kaeru no Tame ni Kane wa Naru (The Frog for Whom the Bell Tolls) 34 Won
      Racing Lagoon 34 Won
      The Legend of Zelda: The Wind Waker 34 Won
      Back in a Flash 32 Advances 22
      Sid Meier’s Pirates 30 Advances 21
      Castlevania: Aria of Sorrow 29 Advances 20
      Another World 27 Advances 19
      Metroid Prime 27 Advances 19
      Descent 25 Advances 18
      Lufia II: Rise of the Sinistrals 24 Advances 17
      StarTropics 22 Advances 15
      Behind the Wheel 21 Advances 15
      Crystalis 21 Advances 15
      The Colonel’s Bequest 21 Advances 15
      Threads of Fate 21 Advances 15
      Beneath a Steel Sky 21 Advances 15
      Metroid 20 Advances 14
      Scroll Lock-on 20 Advances 14
      Tetris 19 Advances 13
      Freddy Pharkas: Frontier Pharmacist 18 Advances 13
      Tony Hawk’s Pro-Skater 2 18 Advances 13
      JSRF: Jet Set Radio Future 17 Advances 12
      Lode Runner 17 Advances 12
      The Grue That Binds 17 Advances 12
      The Legend of Zelda: A Link to the Past 17 Advances 12
      Barkley, Shut Up and Jam: Gaiden - Chapter 1 of the Hoopz Barkley SaGa 16 Eliminated
      ActRaiser 15 Eliminated
      Resident Evil 15 Eliminated
      Sid Meier’s Covert Action 15 Eliminated
      Mr. Defaxxonobbleoid 14 Eliminated
      Sam & Max: Hit the Road 12 Eliminated
      Fighters Megamix 11 Eliminated
      Seaman 11 Eliminated
      Burnout 3: Takedown 10 Eliminated
      Duke Nukem 3D 10 Eliminated
      rOGuelikes 10 Eliminated
      Carmageddon 9 Eliminated
      Uplink 9 Eliminated
      Populous 8 Eliminated
      Hop Skip Jump 7 Eliminated
      Fixated on Fixed Screen Shooters 6 Eliminated
      The Legend of Zelda: Link’s Awakening 6 Eliminated
      Lord Monarch 5 Eliminated
      The Way 5 Eliminated
      Recursive Repertoires 4 Eliminated
      Super Castlevania IV 2 Eliminated
      Star Wars: TIE Fighter 1 Eliminated
      38 votes
    3. CGA-2025-11 🔴🟡🔵🟢 INSERT CARTRIDGE 🟢 PlayStation WHAT?

      Warning: this post may contain spoilers

      COLOSSAL GAME ADVENTURES PRESENTS:

      🐶️⚡️🥤🎼😤 PlayStation WHAT? 🎤️🪵🏃🐰🚁

      Introduction

      Castlevania: Aria of Sorrow is a 2003 Metroidvania, developed and published by Ko-

      Wait, that didn't make it? What am I presenting?

      Oh. Oh boy.

      Here's my dirty little secret: I've only played one of these games! But I know all of 'em, at least, and I'm just as excited to play them too. So! Let's set the scene a few years back.

      It's the mid-'90s, and Japan's '80s economic bubble burst due to some sick gamer-level capitalism exploit bullshit going awry. But good news! Its most successful tech megaconglomerate exports are still chugging along on good brand recognition. You go, consolidation of wealth.

      Sony is riding high, and running on pure anger from their infamously botched plans for a SNES CD add-on with Nintendo. Despite some internal mix of interest and doubt, they release the PlayStation in 1994. It's selling like gangbusters, and they're in a position to take risks.

      Well, sorta. They direct a production arm, Sony Computer Entertainment, to throw money at different development teams; those devs fill in to help make PlayStation hits. Ridge Racer, Crash, Tekken... Look, just check this list and peep at how often SCE pops up here. Sony wanted to make sure their library was rock solid: 14 out of the 22 of the games within the first two years had SCE's hands in the cookie jar. To sell over a million... Cookies. With a dozen genres of cookies covered. The PS1 outsold the PS3! And we all know, the PS3 had no cookies.

      But you can't just live on expectation, or the big fish, or cookies. (The big cookie?) Look at the Xbox right now! You'll get stagnant and supplanted by The Bigger Thing. You need funk to stand out. Variety. IP. Je ne sais cookie. Something no one else has. Sony knew this, and a lot of Japanese creators are ready to make some reeeal fresh games.

      Here's where we come in. CDs suddenly enable crazy multimedia opportunities for artists and musicians to get their ideas across, and 3D environments are the hot new thing. Myst is just a bunch of pictures, videos, and audio strung together, and people are still caught up in how immersive that PowerPoint can be. So come on, this should be easy! Slap something together - an idea, your brand, a simulacrum of this dumb thing you like. Maybe it works, and congrats, you're a cult artist! Maybe it doesn't? Give it 20 years, and congrats! You're still a cult artist. What can go wrong?

      Sony enables some of these ideas themselves through SCE; others do it on their own. Either way, some very original stuff is thrown at the PlayStation. Some of the pasta really sticks to the wall. ...Or, some of those cookies stick to the jar? I'm bad with extended metaphors.

      Anyway, these games speak for themselves. Let's play them!

      I've got a separate post which I will keep down in the discussion for some fun context, history, and trivia about the games, for anyone who would like them. But overall, my advice: just play 'em. Most of them you'll get within five minutes, or they may already have you hooked by then. Some games are about the shock of an idea, the opportunity and newness driving them to fruition over polish, implementation, even thought. It's about the feeling.

      If you haven't played some of these, promise me you'll ignore any write-ups, screenshots, videos, anything, and try at least one fresh, without any prior knowledge. I think we'll all be a little better for it!

      Or, traumatized!


      Here are the games:

      Parappa the Rapper

      Info

      Versions: Original (PS1 - 1996, PSP - 2006), Remastered (PS4 - 2017)

      Genre(s): Music / rhythm

      Links: Mobygames, Wikipedia

      Stores:
      PlayStation Store (Remaster)

      How Long To Beat:
      2-4 Hours
      Not much to replay!

      Parappa the Rapper 2

      Info

      Versions: Original (PS2 - 2001, PS4 - 2015)

      Genre(s): Music / rhythm

      Links: Mobygames, Wikipedia

      Stores:
      PlayStation Store

      How Long To Beat:
      2-5 Hours
      A little more replayable!

      Irritating Stick

      Info

      Versions: Original (PS1 - 1998)

      Genre(s): Arcade, precision

      Links: Mobygames, Wikipedia

      Stores:
      Generally unavailable! ~$30 on ebay

      How Long To Beat:
      4.5 hours, according to a single dude on howlongtobeat
      Years of therapy

      Pepsiman

      Info

      Versions: Original (PS1 - 1999)

      Genre(s): Arcade, runner

      Links: Mobygames, Wikipedia

      Stores:
      Generally unavailable! Uhhhh, $286 on ebay secondhand? $900 for an unopened copy?? Holy hell.

      How Long To Beat:
      2-4 hours
      Additional hours of working off those Pepsi calories

      Vib-Ribbon

      Info

      Versions: Original (PS1 - 1999), Ports (PSP, PS3, and PS Vita - 2014)

      Genre(s): Music / rhythm

      Links: Mobygames, Wikipedia

      Stores:
      ~$40 secondhand
      Technically I think you can still load money to your account via an active PlayStation Store and then buy it on the Vita..?

      How Long To Beat:
      30 minutes - 1,349 years?

      Incredible Crisis

      Info

      Versions: Original (Arcade, PS1 - 1999)

      Genre(s): Arcade, music / rhythm, puzzle, shooter, etc, etc, etc...

      Links: Mobygames, Wikipedia

      Stores:
      Generally unavailable! ~$30 secondhand. This CGA is expensive!

      How Long To Beat:
      3 hours
      1 explanation to your partner about that "back massage"


      Important

      • Yes, these games are weird and rare! But any links to the game should be legal distributions of the game only. Please do NOT link to any unauthorized copies.

      • Put any spoilers in a dropdown block. Copy/paste the block below if needed.

      <details>
      <summary>Spoilers</summary>
      
      Spoiler text goes here.
      </details>
      

      Game Setup

      The main purpose of this topic is to get people up and running with the game. As such, it's recommended that you:

      Share which version of the game you're playing
      Share what hardware you're playing it on
      Share if there are any tools/mods that you recommend
      Share anything you think is important for people to know before they start the game
      Ask questions if you need help
      Ask what the hell is going on in Incredible Crisis
      Get checked for RSI after Irritating Stick
      

      Another purpose of this topic is to revisit the game and its time period:

      Do you have any memories or associations with this game itself?
      What about its system or era?
      What aspects of retro gaming were common at the time?
      What other games from the same time period are you familiar with?
      What are you expecting from this game in particular?
      U rappin' good?
      

      Finally, this topic is the beginning discussion for people starting to play it:

      Post updates sharing your thoughts as you play.
      Ask for help if you get stuck.
      Offer help to others.
      Share some sick beats for Vib-Ribbon.
      

      It is recommended that you reply to your own posts if you are making consecutive updates so that they are in the same thread.


      FAQ

      What is CGA?

      Colossal Game Adventure (CGA) is Tildes' retro video game club.

      Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!

      Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.

      What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!

      It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.

      Do I have to sign up?

      No. Participation is open to all.

      There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.

      Are there restrictions on what/how to play?

      Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!

      This means:

      • Choose whichever version of the game you want.
      • You can use cheats, save states, mods, etc.
      • You can watch a streamer or longplay instead of playing it.

      If you have already played a game and want a different experience:

      • Try a randomizer or challenge run.
      • Play a different version of it.
      • Play a related game (sequel, spiritual successor, something inspired by it, etc.)

      There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.

      What is the schedule?

      Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 20th.

      Nomination and voting topics will happen in March and September (every 6 months).

      Schedules are also posted then.

      All CGA topics are available using the colossal game adventure tag.

      What do Insert and Remove Cartridge mean?

      Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.

      The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.

      The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.

      There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.

      One last parting thought til the 20th when we eject: there are so many games for this system that are completely out of the ordinary. But for now, let's keep the conversation on these until we hit the Eject thread on the 20th! And then I'd suggest we open the floor for more weirdo shit to ricochet off the walls.

      25 votes
    4. CGA-2025-10 🕹️⏰ 🗺️ 🐸 REMOVE CARTRIDGE ⏏️ Chrono Trigger

      Warning: this post may contain spoilers

      1995 A.D.

      I traveled back to this year to revisit the release of Chrono Trigger.

      The game is out for the Super Nintendo Entertainment system in Japan and the United States. It is not available in Europe or Australia. Those regions won't get an official release until Crono uses the Epoch to visit the Nintendo DS in the year 2008 A.D., over a decade later.

      I travel around and speak with different townsfolk. Everyone seems to have opinions on the game.

      My first stop is a little cave called GamePro where I speak with Sir Scary Larry:

      Chrono Trigger is another satisfying and superlative game from Square. If you've finished FF III and are itching for some fantasy field work, pick this one up. Thankfully, the fantasy isn't final yet.

      I then meet Al Manuel in a little town square by the name of Electronic Gaming Monthly:

      THIS IS AWESOME!! Chrono Trigger is an RPG that combines the best features of the FF series and Mana and puts them all in a game that easily gets my vote for RPG of the year! As with all Squaresoft games, the visuals are drawn with stunning detail, and the music immerses players even further into the quest. Of course, the game's best feature is its endearing story line. Add multiple endings to that and you've got a must-have for your RPG collection.

      I wander into some houses and find Video Game Magazine lying on a desk. Geoff Higgins has written about it:

      Chrono Trigger is the newest in an increasing number of quality RPGs to come out in the past year. Coming on the heels of games like Ogre Battle and Might & Magic III, Chrono Trigger could easily have paled in comparison. Instead, Squaresoft has brought us another reason to hold onto our SNES.

      Right next door is Game Informer, with this posted on their bulletin board:

      In contrast to Square adventures of the past, Chrono is a shining new star. [...] The characters that you meet during your quest all have well-developed storylines that make their small sprites seem larger than life. The magic spells advance and become more grandiose as they go to double and triple techs. To put it simply, Chrono is the pinnacle for RPG's on the Super NES and must be played to be believed.

      While there, I also speak with Andy "The Game Hombre" McNamara:

      Let me tell you a little story. Everytime one of these Square Soft RPG's comes to the office I can't get any sleep. I get so involved in the storyline that I stay up late trying to see what happens next to this soap-opera on a cart. You'd think that one of these days these guys are going to screw-up and I may finally get some sleep, but noooooo. It never happens. Once again, this game put me into that guru floating sensation of "wow." If you're looking for an RPG, you don't need to look any farther. Chrono is the feel-good game of the summer!

      I am about to leave, but he keeps going:

      Originally, the cover of this issue of Game Informer was going to be graced with Chrono Trigger [...] However, the artwork created for the game was done by a well-known Japanese artist known as Akira Tomiyama. This man is famous in Japan for such artistic feats as Dragon Ball Z and Chrono Trigger -- the hottest game right now in Japan. In his ride to glory, however, he managed to forget the little people.

      He and his company refused us the rights to use his artwork on the cover because they felt that any magazine that featured Akira Tomiyama artwork on the cover would instantly be worth quadruple its original cover value. They even went as far as to say that it would be traded on the black market because his artwork is so sought after in Japan.

      I think he meant "Akira Toriyama" but I don't mention it. And now that I think about it, none of the places I visited had Chrono Trigger artwork on their main displays. Sure, you can see some of the characters and screenshots tucked away in individual houses and shops, but the banners I see when entering the locations are always for different games: Killer Instinct, Lunar: Eternal Blue, Super Bomberman 3, the Virtual Boy.

      Everybody is talking about Chrono Trigger, with many people seeing it as the hero of the time, but nobody is featuring its artwork.

      But then I notice a little Game Players shop, and it, quite surprisingly, does have a small picture of Crono and Marle on its door. Interesting. Inside, I talk with Chris Slate, who doesn't mention it:

      Can Square Soft do anything wrong? I mean, look at the track record: Secret of Mana, Breath of Fire, Final Fantasy II and III [...] it's hard to criticize near-perfection. The graphics are beautiful, the interface is slick, and the gameplay is just plain fun. It's RPGs like this that wil eventually win over the mainstream.

      As I'm leaving, I notice Super Play, the shop across the street, has a full, front-and-center display: Chrono with the Epoch! Did they get permission from To[m|r]iyama? Did they break the rules? Was this actually just fan art drawn by someone else?

      Wil Overton doesn't have any answers for me, but he does share this:

      This is a fine game and one Square fans will get a lot out of. The time travel premise is superbly implemented, and the way things are intermingled through the different periods means the main underlying story stays strong throughout all the individual quests. Definitely recommended... if you've got the time (ha!).

      Having thoroughly explored the region, I hop back in the Epoch and return to...


      2025 A.D.

      It is here that I noticed that the threat of Lavos still remains, his heat steadily growing, slowly placing the entire planet in peril. Meanwhile, despotic royals lust after power and oppress their subjects to pursue their own selfish glory and greed.

      We can use a hero. Maybe Crono will visit our time?

      Or maybe we have to pursue this quest ourselves.

      Team up, level up, fight for good, support one another, and...

      ...maybe...

      ...against all odds...

      ...change the course of history.


      So concludes this month of our COLOSSAL GAME ADVENTURE!

      For anyone wondering, u/ali asked me to step in and host because they are traveling and weren't sure if they'd have consistent internet. I hope what I wrote is up to their standards!

      This topic is to share your thoughts on Chrono Trigger:

      • The good
      • The bad
      • The fun
      • The interesting
      • How the game was like back then
      • How the game holds up now
      • Your favorite moments
      • Your least favorite moments
      • The things it reminded you of
      • The memories you have of it
      • The memories you made playing it
      • And absolutely anything else!

      Because we are now removing the cartridge, spoilers will not be hidden in dropdown blocks so please be aware of this if you haven't yet finished the game.

      This topic remains open, so you are welcome to post in it whenever you do finish the game, even if it is days or weeks later.


      Up Next:

      Our next month, November 2025, is our very first Arcade Special, which is a group of shorter games that are intended to be played together.

      The theme is: PlayStation WHAT? and will be hosted by the esteemed u/Lapbunny.

      It's a collection of oddball, off-the-wall games, 4 of which are on the PlayStation and 1 of which is on the PlayStation 2 because someone forgot to check the games' information before bundling them up.

      It was me. I'm the someone.

      25 votes
    5. What indie competitive games do you play?

      Recently, I discovered a desire to play some small, easy-to-pick-up, not-demanding-on-hardware video games with short gameplay sessions that also require some skill to master. Many years ago, I...

      Recently, I discovered a desire to play some small, easy-to-pick-up, not-demanding-on-hardware video games with short gameplay sessions that also require some skill to master. Many years ago, I played a few games that I liked very much. But now their online lobbies are dead, so I have to discover something new. So, what indie competitive games do you play?

      I spent a lot of hours on CS2D and Altitude. CS2D is like Counter-Strike, but with a top-down view. It simplified the necessary skills for a shooter but was still fun to play. This game had all the modes from classic CS, but with small additions. I liked two modes the most: capture the flag and deathmatch with lasers. CTF mode had quite long sessions, even lasting for hours when teams were balanced. It was also fun to build turrets, walls, and spike traps, which made it possible to play a completely new class compared to CS — the engineer. The mode with lasers was fast-paced chaos that actually had its charm.

      Altitude was a 2D shooter with airplanes and a side-view. I played a lot of the soccer mode. In this mode, two teams spawned on a football field with two goals at each end of the pitch. The ball was magnetic, which helped to catch it, and you could shoot it, allowing you to pass. I liked how each class of airplane was pretty well-balanced for this mode, allowing players to fill specific roles on the team and enabling dense and fun gameplay.

      I'm looking for something similar that I can run occasionally on my laptop and that has an active community.

      15 votes
    6. CGA-2025-10 🕹️⏰ 🗺️ 🐸 INSERT CARTRIDGE 🟢 Chrono Trigger

      Warning: this post may contain spoilers

      Introduction

      Fun Fact: I named my Cat Crono because of this game.

      Welcome to Chrono Trigger.
      We're playing it for this months CGA.
      In my opinion, if you haven't played this game before, you're in for a treat. This game is often considered the gold-standard for JRPGs. Developed by Hironobu Sakaguchi from Final Fantasy, Yuji Horii from Dragon Quest, and Akira Toriyama of Dragon Ball.

      This year is actually the 30 year anniversary since it's release.
      Square Enix has launched some new CDs with the Soundtrack, and a Concert in Tokyo if anyone is interested.
      The music is actually what got me into this game. If you want to know, it's this - might be a minor spoiler, but I remember when I first found that music in the game, I was hooked and just stopped to listen. That was the first time since Saria's Song in Ocarina of Time.

      So what is this game: I like to think these games are best experienced going in blind, so I will be as vague as possible. (Any additions are welcome). Chrono Trigger is a RPG from 1995. It's got an amazing story, some really interesting mechanics, beautiful characters and an amaing soundtrack. I'll put even the smallest things into spoiler tags, since maybe some people like to go in completely blind.

      Spoiler for the first 30 minutes

      As the name suggests, there is a time travel mechanic in the game


      Chrono Trigger

      Versions: Original (1995), PlayStation (1999), Nintendo DS (2008), iOS/Android (2011), Steam (2018)

      Platforms: Super Nintendo Entertainment System (SNES), PlayStation, Nintendo DS, iOS, Android, Windows (Steam)

      Genre(s): Japanese Role-Playing Game (JRPG), Turn-based RPG

      Links: Mobygames, Wikipedia

      Stores:

      How Long To Beat:
      On a first playthrough, expect about 20-25 hours.
      Without giving away too much: there is definitely some replayability.


      Game Setup

      The main purpose of this topic is to get people up and running with the game. As such, it's recommended that you:

      • Share which version of the game you're playing
      • Share what hardware you're playing it on
      • Share if there are any tools/mods that you recommend
      • Share anything you think is important for people to know before they start the game
      • Ask questions if you need help

      Another purpose of this topic is to revisit the game and its time period:

      • Do you have any memories or associations with this game itself?
      • What about its system or era?
      • What aspects of retro gaming were common at the time?
      • What other games from the same time period are you familiar with?
      • What are you expecting from this game in particular?

      Finally, this topic is the beginning discussion for people starting to play it:

      • Post updates sharing your thoughts as you play.
      • Ask for help if you get stuck.
      • Offer help to others.

      It is recommended that you reply to your own posts if you are making consecutive updates so that they are in the same thread.


      Important

      • Any links to the game should be legal distributions of the game only. Please do NOT link to any unauthorized copies.

      • Put any spoilers in a dropdown block. Copy/paste the block below if needed.

      <details>
      <summary>Spoilers</summary>
      
      Spoiler text goes here.
      </details>
      

      FAQ

      What is CGA?

      Colossal Game Adventure (CGA) is Tildes' retro video game club.

      Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!

      Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.

      What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!

      It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.

      Do I have to sign up?

      No. Participation is open to all.

      There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.

      Are there restrictions on what/how to play?

      Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!

      This means:

      • Choose whichever version of the game you want.
      • You can use cheats, save states, mods, etc.
      • You can watch a streamer or longplay instead of playing it.

      If you have already played a game and want a different experience:

      • Try a randomizer or challenge run.
      • Play a different version of it.
      • Play a related game (sequel, spiritual successor, something inspired by it, etc.)

      There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.

      What is the schedule?

      Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 20th.

      Nomination and voting topics will happen in March and September (every 6 months).

      Schedules are also posted then.

      All CGA topics are available using the colossal game adventure tag.

      What do Insert and Remove Cartridge mean?

      Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.

      The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.

      The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.

      There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.

      43 votes
    7. What game is your personal "Silksong"?

      A "Silksong" = a game that you waited a long time for and that met your very high expectations. What was the game? How long did you wait for it? What were you expecting? How did it deliver? (And...

      A "Silksong" = a game that you waited a long time for and that met your very high expectations.

      • What was the game?
      • How long did you wait for it?
      • What were you expecting?
      • How did it deliver?

      (And yes, Silksong can be your "Silksong")

      37 votes
    8. Horror games to play during October

      Warning: this post may contain spoilers

      With October approaching, it's time to play some horror games! Horror is my favorite genre. It's chock full of emotion and creative game design. It's a genre that has to continuously reinvent itself to avoid getting stale, which leads to dozens of incredible games.

      The games I'd like to play for the first time are:

      • Silent Hill 2 - I was holding out for a proper remaster for over a decade. It's finally here, but it's $70! I'll probably have to bite the bullet.
      • Resident Evil Village - I've been meaning to play this for years and already own it! On sale for $10.
      • Resident Evil 4 (Remaster) - I played the original but not the new remaster. On sale for $20.
      • Dead Space - Just bought this on sale a few weeks ago. It looks really good! On sale for $12.
      • Alien Isolation - Alien is one of my favorite movies of all time, so I should really play this.

      Now for some recommendations:

      • Resident Evil (REmake) - This is where you start if you're new to horror. Absolutely iconic, and not too scary thanks to its cheesy B-movie script, which can be humorous. On sale for $5.
      • Resident Evil 7 Biohazard - This game was a true return to form in the horror department. Absolutely loved it. On sale for $8. Genuine steal.
      • Inscryption - Not very spooky. Has a fun card game and a lot of intriguing ideas.

      Are there any games you're looking forward to playing?

      Do you have any recommendations?

      32 votes
    9. What are your favorite casual puzzle games?

      Hi! I'm looking for some fun and interesting casual puzzle games. Some of my favorites, in no particular order, are: Sudoku Nonogram - like the recent Every 5x5 Nonogram or Picross. Tetris -...

      Hi! I'm looking for some fun and interesting casual puzzle games. Some of my favorites, in no particular order, are:

      41 votes
    10. CGA-2025-09 🕹️🚂 REMOVE CARTRIDGE ⏏️ The Last Express

      Warning: this post may contain spoilers

      Flames flicker as the once mighty Orient Express lies on its side in pieces, bodies in cartoonishly thuggish costumes scattered all around. After a long three days full of murder, deception, concerts and romance, its final journey has come to a fiery end.

      From the inferno, a single figure emerges in a scorched trench coat, dark hair ruffled by the breeze. He brushes off the coat with one hand and smoothly extends the other, and a solid gold bird swoops down from the sky to perch on it. Red flames flicker along its wings and back, but his sleeve remains perfectly untouched.

      He walks away from the burning wreckage, arm still outstretched with gleaming golden bird atop it. Sunglasses descend from the sky and land squarely on his nose. A second smaller pair studded with jewels descends and lands on the bird's beak, managing to somehow look cool instead of ridiculous.

      “Time to kick some Nazi ass,” the man declares, and the bird caws.

      The train explodes behind them and the air reverberates with a “Yeeeaaaahhhh!

      Note: the above scene may not be 100% accurate or canon.


      So concludes the first leg of the Colossal Game Adventure!

      We hope you enjoyed your time aboard The Last Express. For anyone who missed the initial boarding period... Well uh, luckily this game involves rewinding time, so you can just rewind here to the Insert Cartridge topic when the train was intact. Feel free to post there if you're just starting the game, or you can post here after finishing even if you're only finding these topics months later.

      That said, presumably most of you boarded earlier and had a chance to play the game. As such, this post will not require spoilers to be hidden in dropdown blocks. So if you don't want to be spoiled, please adjust your clock and rewind to the previous post.

      Use this post to share final thoughts and impressions, post fun little secrets or easter eggs you found, ask questions if you had to abort your playthrough for whatever reason, link video clips, discuss if you completed any of the meta challenges, etc. Or you can share and express admiration for the very nice official Colossal Game Adventure splash screen made by @Boojum which I meant to link last time on "Press Start", but accidentally pasted the wrong link. I have since fixed it, but that was two nights ago so you probably haven't seen it. And dang it this splash screen is too awesome to go unappreciated!!

      Otherwise, we can consider this leg of the journey to be complete. That said, the adventure is only just beginning! Wouldn't be a Colossal Game Adventure with only one game, now would it? You can find the current schedule here. Our next destination will be Chrono Trigger with @ali stepping up as the next host. As for me, my time as conductor has come to an end and I will be joining you all as passengers.

      If you intend to continue this journey, you can just grab your luggage from the—uh... *glances at the flaming wreckage* ...Well hey, it'll be a little easier to travel without all that extra weight, right?

      Onwards to Chrono Trigger!

      THE END

      > CONTINUE?

      20 votes
    11. Tildes, I need your advice. Looking for Nintendo Switch 1 and NS2 games.

      Hello everyone, Gamers’ I need your advice. Due to a serious family illness, my nieces and nephews age 4 to 15 will be spending a lot of time at my home for the foreseeable future. I also have a...

      Hello everyone,

      Gamers’ I need your advice. Due to a serious family illness, my nieces and nephews age 4 to 15 will be spending a lot of time at my home for the foreseeable future.

      I also have a college age kid, who is home occasionally and will play a few sports games and fighting games. He is head of the Fighting Game club at his universities club.

      I am looking to entertain the kids as we move towards winter and also keep my house in one piece.

      I purchased a NS2 w/ Mario Kart World, Minecraft, Shinobi, SFVI, NBA 2k26, Star Wars Outlaws and BoTW.

      I am going to purchase a few more Switch 2 titles and a few Switch 1 games. (Hopefully on a B2G1) sale. I do not need to purchase all at once. Likely, I’ll buy 1 or 2 a month. Or hope for a b2g1 sale.

      I am LOOKING FOR RECOMMENDATIONS from everyone.

      I already preordered Dragon Quest 1&2HD2D and Mario Galaxy 2.

      Games I am considering.

      Luigi mansion 3
      Sonic racing Cross World
      Persona 3 reload
      Super Mario Bros U Deluxe (you can play as Peach?)
      Mortal Kombat Collection
      Madden or EA FC
      Metroid Prime 4 ( I don’t know what to make of this game. Is it Metroid BoTW?)
      Bomberman R
      Paper Mario Thousand year door
      Links awakening or echoes of wisdom?

      I am looking to have some variety so there is something for everyone.

      These kids already have a Switch 1 w/ mario kart 8D, smash, Mario 3d World, Minecraft and a bunch of Kirby games.

      Any recommendations would be greatly appreciated.

      Thank you in advance!

      Side note: My kids had a Wii U when they were young and i am somewhat familiar with those games.

      18 votes
    12. CGA-2025-09 🕹️🚂 INSERT CARTRIDGE 🟢 The Last Express

      Warning: this post may contain spoilers

      Introduction

      July, 1914. Paris.

      Tensions are high all around the European continent. A long-growing discontent has reached a sharp peak not even a full month earlier with the assassination of Archduke Franz Ferdinand. In the midst of these ever-uneasy days, a young American doctor by the name of Robert Cath gets a sudden invitation from his best friend, urging him to join him on the now-legendary Orient Express.

      As he boards the train, he cannot predict the chaos that will follow. Luxurious as the train may be, this will not be an idyllic trip, but the scene of a murder. Blood will be shed, conspiracies will unfold, secrets will be revealed and romance will have a chance to blossom. With the official beginning of the Great War only a matter of days away, he may be the last passenger to step aboard what will be...

      The Last Express


      Welcome everyone to the first month of the Colossal Game Adventure! I am sure most people reading this will know the details already given the activity on the setup threads. Just to reiterate though, the Colossal Gaming Adventure is a monthly event where we will be playing through older games together. While @kfwyre organized the voting and nomination phases, each month will have a different host. We have seven months' worth of games already scheduled through March 2026, and I have the honor of being the conductor for the inaugural round!

      As you saw above, our first leg of this grand journey will have us board The Last Express, a 1997 adventure game about a mystery on the Orient Express. I myself have not played it yet and will be experiencing it for the first time with most people here, because this game seems to be the poster child for hidden gems. A game that received critical acclaim and praise from critics and players alike, and clearly a work with serious passion and effort, but according to Wikipedia it sold only 100,000 copies on its initial release.

      Luckily for us, one of those 100,000 copies belongs to kfwyre, who brought it to my attention with this passionate recommendation back in May. That link has some mild spoilers for the very beginning of the game, so you may not want to read it, but here's the key takeaway that made this game so interesting: this game plays out in real time. As you explore the train, characters will go about their set routines and events will unfold off screen regardless of you being present to witness them. These events can set up unknown domino effects that will impact you, and your own choices can also have unforeseen consequences that won't come into play until much later.

      To that end, don't be discouraged by failure. Many adventure games of this era rely on trial and error but in this game failure is particularly integrated into the gameplay. Someone might somehow get the luckiest run ever and manage to complete the game on their very first playthrough without ever encountering a fail state, but ultimately, this game will call for a bit of patience. And maybe guides if you have the original version or the hints don't help. Which I personally think is pretty neat. Doesn't get much more classic/retro than looking up walkthroughs on GameFAQs!

      So all aboard The Last Express, and enjoy the ride.


      Game Information

      Versions: Original Release and DotEmu/Gold Edition. The DotEmu version is a re-release which has additional features such as hints and tutorials, which may make it easier.

      Platforms: Windows, MacOS, MS-DOS, iOS, Android

      Genre(s): Adventure, Mystery, Point-and-Click

      Links: Mobygames, Wikipedia

      Stores:

      • GOG, Original: The original 1997 release, in all its 1990’s glory for purists. (Also may come with some extras like a soundtrack and "making of" from a 2011 Collector’s Edition published by DotEmu, but which is now wiped from the internet...?)
      • Steam, Gold Edition: The remake/remaster released by DotEmu with added hints and tutorials, as well as interface tweaks. (Note: while it lists macOS, the game is 32-bit, which is unsupported by any macOS versions beyond 10.14 Mojave.) This version is on sale for only 11 more hours at the time of this topic being posted!! An extreme time crunch for sure, so if you see this message, now's the time to buy it!!
      • iOS (Apple App Store) and Android (Google Play Store). These ports are also by DotEmu and predate the Gold Edition.

      Game Setup

      The main purpose of this topic is to get people up and running with the game. As such, it's recommended that you:

      • Share which version of the game you're playing
      • Share what hardware you're playing it on
      • Share if there are any tools/mods that you recommend
      • Share anything you think is important for people to know before they start the game
      • Ask questions if you need help

      Another purpose of this topic is to revisit the game and its time period:

      • Do you have any memories or associations with this game itself?
      • What about its system or era?
      • What aspects of retro gaming were common at the time?
      • What other games from the same time period are you familiar with?
      • What are you expecting from this game in particular?

      Finally, this topic is the beginning discussion for people starting to play it:

      • Post updates sharing your thoughts as you play.
      • Ask for help if you get stuck.
      • Offer help to others.

      It is recommended that you reply to your own posts if you are making consecutive updates so that they are in the same thread.

      IMPORTANT: Any links to the game should be legal distributions of the game only. Please do NOT link to any unauthorized copies.

      IMPORTANT: Put any spoilers in a dropdown block. Copy/paste the block below if needed.

      <details>
      <summary>Spoilers</summary>
      
      Spoiler text goes here.
      </details>
      

      FAQ

      What is CGA?

      Colossal Game Adventure (CGA) is Tildes' retro video game club.

      Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!

      Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.

      What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!

      It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.

      Do I have to sign up?

      No. Participation is open to all.

      There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.

      Are there restrictions on what/how to play?

      Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!

      This means:

      • Choose whichever version of the game you want.
      • You can use cheats, save states, mods, etc.
      • You can watch a streamer or longplay instead of playing it.

      If you have already played a game and want a different experience:

      • Try a randomizer or challenge run.
      • Play a different version of it.
      • Play a related game (sequel, spiritual successor, something inspired by it, etc.)

      There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.

      What is the schedule?

      Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 20th.

      Nomination and voting topics will happen in March and September (every 6 months).

      Schedules are also posted then.

      All CGA topics are available using the colossal game adventure tag.

      What do Insert and Remove Cartridge mean?

      Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.

      The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.

      The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.

      There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.


      With all the pleasantries out of the way...

      > PRESS START

      (Credit to @Boojum for the splash screen. It's too awesome not to include!)

      46 votes
    13. Steam Summer Sale 2025: Hidden gems

      Inspired by the recurring topic every Steam sale over at /r/GameDealsMeta: What are some lesser-known Steam games that you recommend? Are there any genres you’d like hidden gem recommendations...

      Inspired by the recurring topic every Steam sale over at /r/GameDealsMeta:

      • What are some lesser-known Steam games that you recommend?

      • Are there any genres you’d like hidden gem recommendations for?

      If you're interested in previous Hidden Gem topics, you can find them here.

      For popular recommendations and general purpose sale discussion, please use the main Steam Sale topic.

      Optional: Feel free to categorize your recommendations by number of reviews (as a proxy for popularity)

      Category Maximum Review Count
      Shockingly Overlooked 20
      Under the Radar 50
      Buried Treasure 150
      Underrated Great 500
      Cult Classic 1000
      Gem Graduate 1000+
      59 votes
    14. Looking for some video game suggestions based off some specific parameters

      Sorry to be picky, but it's hard for me to find games I enjoy - and part of that is I don't really know where to look. I'm a fan of games with no/skippable story, no/limited exploration,...

      Sorry to be picky, but it's hard for me to find games I enjoy - and part of that is I don't really know where to look.

      I'm a fan of games with no/skippable story, no/limited exploration, no/limited unlocks, no/limited power ups - but high in strategy and/or skill based games that are pretty simple while still giving depth to it (aka something that can be picked up and put down without issue, eg picking right back off where you were after not playing for months). Online is okay but no login bonus/requirements and something that can be played at ones own pace.

      I think what I'm looking for and what I'm NOT looking for would be easiest by giving examples:

      One of the big things that makes me asks this is that I find collectible card games (eg Hearthstone, MTG, Marvel Snap) to really fit the mold that I'm looking for, but the toxic skinner box of their economy to not be worth having in ones life. I don't want "daily quests" to be something I worry about.

      I found Slay The Spire to be okay, and have mostly been jamming Balatro as of late...but it's very annoying that basically all card games I can find now are basically Slay The Spire knockoffs. Going back to the "no/limited unlocks" and "no/limited power ups", that rouge-lite aspect to them really ruins the games to me - I get that there's the macro strategy about picking the power ups and what not, but it personally ruins the actual gameplay aspect to me and just feels too much "am I going to high roll or low roll?". Runetera's Path of Champions also fits this mold that, to me, was ruined by the power ups. I've heard good things about Monster Train, but the fact it gets compared to Slay The Spire has led me to skipping it.

      To give an example of card games I enjoyed, Marvel's Midnight Suns I thought was quite fun. It was nice that you could completely ignore the story and RPG aspects of the game to solely focus on the card combat. Thronebreaker: The Witcher Tales has interested me since I've heard good things about Gwent, but since it's a Witcher game I don't know if that means it's mostly a story-based game and the gameplay is just a means to server the story. I've been enjoying the duet expansion of Wingspan and see that it has a video game counterpart, so that might be interesting to try out for single player (but I also don't want to get burnt out on the game to be able to continue to play the board game)

      Autobattlers (which I basically consider deck builders) like Hearthstone's Battlegrounds I enjoy, outside of the fact that by being an online multiplayer game you have to give 100% focus on the game. I also quite dislike the constantly changing cards and what not with just how much information there is to the game (it's a big reason I haven't picked up other autobattlers like the League of Legends one). Are there any good offline autobattler-type games?

      Going off card games for strategy games...I do enjoy simulation games like Civilization to an extent, but the "one more turn" aspect of them really hurts - very rarely do I want to go back to a campaign I've already started and have to re-figure out what my plans were. Something that is either a lot quicker of a loop or a lot easier to drop back in would be interesting to me though.

      Tetris is probably one of the easiest games that fit the mold I'm looking for - strategy game that has very simple game play but a lot of depth to it. Shoutout to the old tetrisfriends.com website, though playing on it so much kind of burned me out from the game (definitely used to get the Tetris effect lol)

      X-Com 2 has been of interest to me since I enjoyed the game studio's Midnight Suns as mentioned above, but it's been hard to get into the start of the game and it's not exactly the easiest to play on a Steam Deck. I do think I'd enjoy it though.

      Going more skill-based group, Cuphead and Furi are two of my favorite games I've played in the last decade. I've definitely been leaning more strategy games though as I've gotten older, but still down for anything that is pure straight awesome gameplay without any other fluff like those two.

      This post is probably getting long enough lol. But thank you for any suggestions/pointing in directions for me to look

      26 votes
    15. Retro Video Game Club brainstorming and planning topic

      There was a lot of interest in a Retro Video Game Club. I'm thinking it would be cool to get it off the ground! Use this topic as brainstorming/planning for how we think it should run. 1. We need...

      There was a lot of interest in a Retro Video Game Club. I'm thinking it would be cool to get it off the ground!

      Use this topic as brainstorming/planning for how we think it should run.


      1. We need a facilitator/emcee.

      • Is anyone interested in stepping up and running this?

      2. We need to figure out logistics.

      • Schedule
      • Game selection process
      • Parameters on what counts as "retro" (if necessary)
      • Maybe a name for the club?

      3. Anything else?

      • Is there anything else we need to consider?
      38 votes
    16. Tildes' Colossal Game Adventure: Inauguration and nominations

      Introducing: Colossal Game Adventure Colossal Game Adventure is Tildes' brand new retro video game club. Each month we will play a different retro game/games, discuss our thoughts, and bask in the...

      Introducing: Colossal Game Adventure

      Colossal Game Adventure is Tildes' brand new retro video game club.

      Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!

      Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.

      What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!

      It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.


      Nominations

      In this topic we will be gathering nominations for games to be played.

      If you're looking for ideas:

      Importantly, not all games for CGA have to be "significant" games. Zany, offbeat, and experimental games are welcome too. Anything you think might make for good discussions.

      We will also have some "Arcade Special" months where we play several smaller/shorter games together in one batch (e.g. Pac-Man, Frogger, and Galaga). If you're not sure how big/long a game is, HowLongToBeat can help.

      Single Game Nomination Rules

      • Choose any game you feel is "retro" -- there is no hard and fast rule on what does or doesn't count
      • Maximum of TWO game nominations per person
      • Link to the game(s) on MobyGames

      "Arcade Special" Nomination Rules

      An "Arcade Special" is a batch of games that you feel could be played together in the same month.

      (They do not have to be proper arcade games and can be from any system or genre.)

      You might choose them because they're shorter or don't have as much staying power. You also might choose them based on a theme, series, or franchise. You also might do a completely random grab bag! There's no wrong way to make an Arcade Special (except for choosing games that are too big to fit in a month together).

      • 2-5 games per Arcade Special
      • Maximum of ONE Arcade Special nomination per person
      • Link to the games on MobyGames

      So, one person can nominate up to TWO single games and ONE arcade special (of up to five games).

      Optional Extras

      None of the following are required, but they make things more interesting:

      • Explain why you're interested in nominating the games
      • Explain why you think they'd be a good choice for the group
      • If the game has multiple releases or multiple platforms, you can choose to specify which release/platform to target if you feel it's important. (Note: participants are still free to play whichever version they want.)
      • For Arcade Specials: list why you think the games would be a good candidate to be played together.
      • For Arcade Specials: give the batch its own cool name!

      Next Steps

      Nominations will be open for 48 hours from the time of this posting.

      The voting topic will open on August 29.

      Once the voting is over, we will post the schedule for the next six months and start our first official month on September 1st.


      Notifications

      If you want to be added to the notification list for our Colossal Game Adventure, simply comment in this topic. I will add all commenters here to the list unless they explicitly mention otherwise.

      52 votes
    17. Colossal Game Adventure: Voting topic

      IMPORTANT We now have a splash screen. (Thanks @Boojum!) ALSO IMPORTANT Please read all directions for submitting a proper ballot. Any improper ballots will NOT be counted, but you will get a...

      IMPORTANT

      We now have a splash screen. (Thanks @Boojum!)


      ALSO IMPORTANT

      Please read all directions for submitting a proper ballot.

      Any improper ballots will NOT be counted, but you will get a polite message from me before the count asking you to fix them. XD

      • All ballots must be top-level comments.
      • All top-level comments should be ballots ONLY.

      I will be using the Collapse Replies button to tally votes, so any ballots not in top-level comments will not be counted.

      After you submit your ballot, you can respond to your own post in a new comment to lobby for your choices (which is optional but highly recommended). It's completely fine to have conversations downthread from the ballots, but please make sure that the top-level remains clean.


      Submitting Your Ballot

      • Each person has 20 votes to distribute among games they see fit.

      • Each person can allocate a maximum of 5 points per Single Game/Arcade Special.

      • Arcade Specials count as one block (do not vote for each game in them individually).

      • Votes should be listed as NAME (VOTES) -- e.g. Pong (3)

      • Voting closes 48 hours from the posting of this topic.

      Please ensure your titles match mine exactly (copy/paste highly recommended). I will be using CTRL+F to tally votes u/Spore_Prince has written a program to tally the votes, so any different spellings will not being counted. See examples below, as well as my actual ballot in the topic.

      Example Ballot 1 - Valid Ballot
      Big Rigs: Over the Road Racing (5)
      Portal 3 (5)
      Half-Life 3 (3)
      Team Fortress 3 (2)
      Night Trap (2)
      Xexyz (1)
      Zelda: The Wand of Gamelon (1)
      Left 4 Dead 3 (1)
      

      Uses 20 points total, and no game exceeds 5 points

      Example Ballot 2 - Invalid Ballot
      Big Rigs: Over the Road Racing (10)
      Protal 3 (7)
      Wand of Gamelon (5)
      

      Uses more than 20 points; games exceed 5 points; titles do not match


      Voting Outcomes

      • The top 6 games/Arcade Specials will become the next 6 months of CGA.
      • Of the remaining games, the bottom 50% will be cut from the list.
      • The remaining 50% will stay on the list and will enter the next voting round starting at their current point totals instead of 0.
      • The next round of nominations will happen in 6 months, and participants will be limited to nominating 1 new game OR 1 new Arcade Special.

      Nominees

      Single Games Column 1 Single Games Column 2
      ActRaiser Racing Lagoon
      Another World Resident Evil
      Barkley, Shut Up and Jam: Gaiden - Chapter 1 of the Hoopz Barkley SaGa Sam & Max: Hit the Road
      Beneath a Steel Sky Seaman
      Burnout 3: Takedown Sid Meier’s Covert Action
      Carmageddon Sid Meier’s Pirates
      Castlevania: Aria of Sorrow Star Wars: TIE Fighter
      Chrono Trigger StarTropics
      Crystalis Super Castlevania IV
      Descent Tetris
      Duke Nukem 3D The Colonel’s Bequest
      Fighters Megamix The Last Express
      Freddy Pharkas: Frontier Pharmacist The Legend of Zelda: A Link to the Past
      JSRF: Jet Set Radio Future The Legend of Zelda: Link’s Awakening
      Kaeru no Tame ni Kane wa Naru (The Frog for Whom the Bell Tolls) The Legend of Zelda: The Wind Waker
      Lode Runner The Secret of Monkey Island
      Lord Monarch The Way
      Lufia II: Rise of the Sinistrals Threads of Fate
      Metroid Tony Hawk’s Pro-Skater 2
      Metroid Prime Uplink
      Populous

      Arcade Specials

      Arcade Special Games
      Back in a Flash Bloons Tower Defense
      Line Rider
      Motherload
      QWOP
      Stick RPG
      Behind the Wheel Lego Island
      Rally-X
      Sega Rally Championship
      Fixated on Fixed Screen Shooters Space Invaders
      Galaxian
      Phoenix
      Galaga
      Satan’s Hollow
      Hop Skip Jump Alex Kidd in the Enchanted Castle
      Alley Cat
      Contra
      Flicky
      Prince of Persia
      Mr. Defaxxonobbleoid Arkanoid
      Bubble Bobble
      Defender
      Mr. Do!
      Zaxxon
      PlayStation WHAT? Incredible Crisis
      Irritating Stick
      PaRappa the Rapper 2
      Pepsiman
      Vib-Ribbon
      Recursive Repertoires Activision Anthology
      Midway Arcade Treasures
      Taito Legends
      rOGuelikes Beneath Apple Manor
      Scarab of RA
      Scroll Lock-on Einhander
      Ikaruga
      Paradroid
      Raid on Bungeling Bay
      Thunder Force IV
      The Grue That Binds Border Zone
      Twisted!
      Zork
      33 votes
    18. I had an idea for a Crusader Kings, but about rich families in Victoria-Modern Era. What could go wrong?

      I had an idea for a game some weeks ago, just as the title says. It would be something like Crusader Kings, it's all about dinasties and roleplay, but set in more modern eras, from the beginning...

      I had an idea for a game some weeks ago, just as the title says. It would be something like Crusader Kings, it's all about dinasties and roleplay, but set in more modern eras, from the beginning of the industrial revolution until today, or maybe the future, we'll see. And instead of kingdoms, it's all about businesses. It's all about owning global company empires. Being a kind hearted local chain owner, or a sociopathic cutthroat in the 1% that owns the world. Up to you.

      And this idea is still stuck with me, and I wanted to get back into game development, so I might as well just try it for fun and see what happens.

      I picked Godot, 1) because it's open source, 2) it's going to be fun to see how much it developed in the last decade and 3) it's free, and especially 4) I don't want to use commercial engines and risk being affected by something similar to the runtime fee fiasco

      I still have to finish some tutorials and make some simple games to get a grip on the engine and see how everything works, but as a data analyst I already have programming foundations and, I think, this project is monumental for someone like me, but I also think it's doable.

      I have a very rough idea of how the code will work for the AI. It will incorporate "ticks" like CK, each tick being a day, and some events fire weekly or monthly, where based on the stats and traits, each individual character will calculate how likely they are to accept or reject that event. This event can be about buying shares, accepting proposal marriages, going on a trip, etc.

      My main worry here is if GDScript is good enough to handle "intensive" algorithms. If not, I can always use C#, or C++ if I really have to, and adapt the problematic algorithms.

      Another is what would be the best database manager for this, but I'll cross that bridge when I get there.

      As for the world, initially I was thinking about being about the real one, but I realized that I may not want to deal with... Well, accuracies. For example, I don't want these businesses to exist in a vacuum, I'm going to try to make a system that interacts both the world's political events and these businesses. I want to create events, like, a country invades another, which creates demands for weapons, and if you own a weapon factory, good news for you! If you own businesses in the invaded country, well, sucks to be you.

      So, I want to do those kind of events, but without needing to worry about things like "Portugal would never invade Japan. What is your AI thinking!?" or "Why is Greece an industrial power house?". If a big studio like Paradox has trouble fine tuning their hundreds of nations in their games, me by my alonesome certainly will not be able to do it.

      So I'm thinking just making a fictional world, populated by several countries and empires but not as many as the real world. This way I can fine tune it to my liking and without worrying about being accurate with the real world. This is another challenge by itself, with its own cliffs, but it's more doable.

      And so far, that's it. After I'm done with the learning phase, I'm going to start a proper planning phase, lay down some key mechanics and develop a prototype.

      I wrote this post as a way to put my thoughts down, double check with myself if the idea is good.

      But also, to check with the tildes community if you have any inputs. It can be anything: ideas, suggestions, warnings, problems that you know that I'll face, etc. I'll appreciate anything that you can give me

      22 votes
    19. Who’d be into a book club but for retro games?

      Hi everyone, I was never so lucky as a kid to have a gaming console (forbidden by my parents) so I could only be jealous of my school friends getting gameboys and super nintendos. But I’m an adult...

      Hi everyone,

      I was never so lucky as a kid to have a gaming console (forbidden by my parents) so I could only be jealous of my school friends getting gameboys and super nintendos. But I’m an adult now, so I got myself a RG35XX H to try all these games out, and enjoying myself.

      So I was thinking why not create something like a book club but for these old games? We’d play (and attempt to beat) one game per month or something along these lines and then discuss the game itself, the story, context around how and when it was made, etc.

      I’m looking to share this hobby with others (as it is rather solitary otherwise), and create a social aspect around it.

      What do you think? Would anyone be interested?

      60 votes
    20. Looking for novel retro puzzle game recommendations

      I'm attempting to change my phone habits and swap out some unhealthy ones (doomscrolling the news) with healthy ones (solving puzzles instead!). I just set up the incredible RetroArch on my phone...

      I'm attempting to change my phone habits and swap out some unhealthy ones (doomscrolling the news) with healthy ones (solving puzzles instead!).

      I just set up the incredible RetroArch on my phone now that you can do that on iOS, and I even got a little controller for games that need it (I tried playing Tetris with touch controls, and it was like, 95% good, but missing a spin or move when things were getting tense was frustrating and took me out of it).

      What I'm looking for are puzzle game recommendations up through the PlayStation/N64 era (including handhelds) that can run on my phone.

      In particular I want to explore more "novel" puzzle game ideas -- ones that kind of take their own swing at things. For example, Intelligent Qube on the PlayStation is one of my favorite games of all time, in part because I've never played anything like it in the nearly 30 years since its release.

      That said, I'm also open to just regular old "pure" puzzler games. The first game I set up (and have been thoroughly enjoying) on RetroArch is Picross 3D on the DS. I love games like this that are just lists of puzzles and I can play one or two of them rather than, you know, doomscrolling.

      Any recommendations you can give are appreciated!

      16 votes
    21. What are some of your favorite Nintendo Switch games?

      Hey all, I just recently got a Switch 2, and am looking for some games to play on it. I currently have Mario Kart World (and have been enjoying it), but nothing else. I have not owned a Switch...

      Hey all,

      I just recently got a Switch 2, and am looking for some games to play on it. I currently have Mario Kart World (and have been enjoying it), but nothing else.

      I have not owned a Switch before, so if there are good switch games that work on the switch 2 I would appreciate those recommendations as well.

      Looking primarily for single-player & local 2-player games. No real genres I dislike, except I don’t play a lot of horror games. I have played a bit of splatoon on a friends switch, and that wasn’t my cup of tea.

      I do have a PC and have played a lot of games there (like Cyberpunk, Elden Ring, Tunic, Hollow Knight, etc), so mainly looking for games that are console-exclusive, or that might’ve slipped by my radar.

      33 votes
    22. What is the most insane, tedious, difficult, and/or noteworthy gaming achievement you have completed or given up on?

      The concept of achievements in games has existed for quite a while now. According to Wikipedia's article on video game achievements, they were first programmed into some games in the 90s, and...

      The concept of achievements in games has existed for quite a while now. According to Wikipedia's article on video game achievements, they were first programmed into some games in the 90s, and perhaps first made it big with the Xbox 360 in 2005. Steam achievements shortly followed in 2007.

      Some of them are very easy - "Complete the tutorial" is a comment achievement. Some of them are silly - "Pet all the dogs in the game" has become a bit of a meme. But some require an incredible amount of patience, luck, and/or skill.

      What are some achievements that you or others you know have put time into that felt significant? Or perhaps even ones that stand out for being a clever addition by the game developers.

      56 votes