0xSim's recent activity
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Comment on What games have you been playing, and what's your opinion on them? in ~games
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Comment on What games have you been playing, and what's your opinion on them? in ~games
0xSim LinkBack to Arc Raiders! I stopped playing a few months ago because my partners in crime also stopped playing (one is kinda done with it, and the other got less time), and I wasn't interested at all...Back to Arc Raiders!
I stopped playing a few months ago because my partners in crime also stopped playing (one is kinda done with it, and the other got less time), and I wasn't interested at all in playing PvP alone. If you're not familiar with Arc Raiders, it's a PvPvE game where there are actually very few incentives in playing PvP. The game actually pushes you to collaborate to take down greater PvE threats, and PvP happens either to secure loot or just because you like it.
But there's an interesting system in this game: the "aggression based matchmaking" (ABMM). Basically, the matchmaking tries to put you in lobbies of like-minded players. PvE players living in harmony, and PvPers happily murdering each other. So depending on your playstyle, you can experience a totally different game. And since I'm not PvPing when I'm alone, I effectively end up with the carefree players that expect you to not shoot them, and would never, ever, shoot you. Not that I'm complaining because I'm having an easier time to complete quests, but you know... A liiiittle bit of tension would be welcome. I'll probably end up trying to "gently" shoot them and try to get them to retaliate.
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Comment on Everything in ~science
0xSim LinkThat's a pretty short page, all things considered.That's a pretty short page, all things considered.
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Comment on What's your favorite personal gaming memory? in ~games
0xSim Link ParentIncredible that you manged to keep these screenshots for so long. Thanks for sharing!Incredible that you manged to keep these screenshots for so long. Thanks for sharing!
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Comment on Bungie announces final update for Destiny 2 in ~games
0xSim LinkI hope, at least, that this will allow Bungie to "settle" the game and its expansions. I'd like to play Destiny 2, but their godawful scheme of deleting previous paid content makes it a...I hope, at least, that this will allow Bungie to "settle" the game and its expansions. I'd like to play Destiny 2, but their godawful scheme of deleting previous paid content makes it a non-starter for me.
And maybe make it available on Linux, too.
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Comment on What's your favorite personal gaming memory? in ~games
0xSim (edited )LinkPlaying multiplayer Doom, in like 1996, at home. We had a home computer, and my dad had a laptop (!) from his job. Both computers were connected with a coaxial cable running through the house,...- Playing multiplayer Doom, in like 1996, at home. We had a home computer, and my dad had a laptop (!) from his job. Both computers were connected with a coaxial cable running through the house, from the living room to the backyard. That is one happy memory.
- Getting up early and walking to the closest toys store to buy the original Pokémon Silver on release day. Said store did not have it yet, so walking to an even further store (and buying it, yay!).
- Split-screen matches of Perfect Dark, throwing proximity mines directly on other players or sniping them through the level with the FarSight.
- Secretly buying an N64 controller and hiding it in my room, because our parents took the other controllers with them during weekdays.
- Discovering World of Warcraft, stepping inside Brill tavern, and hearing this music https://www.youtube.com/watch?v=H5rZEpb3nwY
- Still in WoW, participating in a hours-long open PvP battle of Southshore vs. Tarren Mill. I think all the server joined that battle. I sucked, I was low level, I was getting killed non-stop, but it was absolutely awesome and the pinnacle of what were Massively Multiplayer Online RPGs. A very prominent French site (judgehype) even published an article of this battle at the time, and we could see my character's body in one of the screenshots.
- Playing Breath of the Wild while my newborn was sleeping on my chest.
- That "last run" in The Outer Wilds, once everything clicks, and you know exactly where to go and what to do. The music also played a huge part.
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Comment on What games have you been playing, and what's your opinion on them? in ~games
0xSim (edited )Link ParentOk I've always been massively unfamiliar and uninterested with OSRS, and I think (thought?) that it's just an old ugly MMORPG with an undying fanbase. So there are still enough players and a...If you're not familiar with OSRS, I'm essentially buying low and selling high
Ok I've always been massively unfamiliar and uninterested with OSRS, and I think (thought?) that it's just an old ugly MMORPG with an undying fanbase. So there are still enough players and a functioning economy to play it as a market simulator?
Please tell me more.
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Comment on What games have you been playing, and what's your opinion on them? in ~games
0xSim (edited )LinkGaming-adjacent, but I finally took the time to properly setup a Switch emulator on my Steam Deck. I don't play much on my Switch anymore (except Red Dead Redemption on the TV when I'm in the...Gaming-adjacent, but I finally took the time to properly setup a Switch emulator on my Steam Deck. I don't play much on my Switch anymore (except Red Dead Redemption on the TV when I'm in the mood), and just wanted the convenience of having a few specific games on my Deck.
When I say "properly" I mean
- Each game has their own library entry as a non-Steam game
- The savefiles are correctly synced between devices, with backups of older versions.
And honestly it wasn't particularly tedious to do, since I only wanted 3 games. So now I can enjoy Diablo 3 and Torchlight 2 with proper controller support, and... Cadence of Hyrule, which I am replaying right now.
If you own a Switch and haven't played Cadence of Hyrule, you really should. This game does spark joy.
It's a top-down 2D Zelda game with the gameplay mechanics of Crypt of the Necrodancer (CotN) slapped on top of it. If you haven't played CotN, it's an almost traditional roguelike: you move on a grid, turn-based, bump into enemies, and try to not get hurt. The twist is that the turns (and the enemies) don't wait for you, they all move to the music rhythm, with their own movement and attack patterns. It's a great game, but it's also hard and punishing.
But Cadence of Hyrule is not a Zelda-themed version of CotN: it's a real old-school Zelda game with all the usual tropes... except you move and attack to the rhythm of awesome remixes that cover the whole franchise. It's a delight to play, listen, and look at. It's also fairly short and replayable: the overworld is randomly generated when you start a new save!
And the trailer, because Tal Tal Heights music is a banger https://www.youtube.com/watch?v=Y3fiwIdKhZw
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Comment on Do you play knock-offs of celebrated indie games? in ~games
0xSim Link ParentPerfect Dark being made by the same people as Goldeneye 64, I don't think that counts :D (and Perfect Dark is the superior game)Perfect Dark being made by the same people as Goldeneye 64, I don't think that counts :D (and Perfect Dark is the superior game)
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Comment on What games have you been playing, and what's your opinion on them? in ~games
0xSim (edited )LinkI was craving some roguelites for my Steam Deck, I ended up buying 3 (and refunded one). Gunfire Reborn (refunded) It was a tie between that and Roboquest, and I chose Gunfire Reborn because it...I was craving some roguelites for my Steam Deck, I ended up buying 3 (and refunded one).
Gunfire Reborn (refunded)
It was a tie between that and Roboquest, and I chose Gunfire Reborn because it looked slower, so more playable with a controller on the Steam Deck. Unfortunately, it plays terribly with a controller, and that's a deal breaker.
I guess I'll give another chance to Roboquest on the Deck.
Hell Clock
A mix between an ARPG (Diablo-like) and a roguelite (Hades-flavored). From what I've played so far, it's the game I wish Hades was. The developers nailed the ARPG gameplay loop in short 10 minutes rounds: mow down enemies, get more powerful, loot stuff, and see numbers go up until monsters become either too strong or the titular Hell Clock brings you back home.
Because that's the twist of this game: you're running out of time and need to go as far as possible before being sent back to the hub. For this reason, the maps are fairly linear (there's 0 exploration), but with several dead-end branches, which are all choices to make to trade a few seconds against money (to buy upgrades) and maybe a stat increase or a neat charm that can be gameplay-changing.
Like The Slormancer was one of my GOTY last year, I know that Hell Clock is already a strong contender for this year.
Voidigo
A fever dream amalgamation of Nuclear Throne, Enter the Gungeon, and The Binding of Isaac. On the surface it looks like yet another shooty roguelite, but there's a lot more to say about it.
This game came out to a relative general indifference, failed to meet its public, and the developers (Semiwork, who are probably well-off with their other game R.E.P.O.) decided to permanently drop the price from 20€ to 5€. Which is a shame, because you can tell it was absolutely made with love and craftsmanship, and it's definitely worth more than 5€.
So, if there's only one thing to say about this game, it's that Semiwork were absolutely committed to their design choices.
First, everything is lovingly animated, everything wobbles, moves everywhere, stumbles, digs, ... it's full of life, it's colorful, the sprites are all richly detailed, it's a feast for the eyes, and it manages to stay clear.
The weapons and powerups are wacky; the first one I got right after the tutorial was a mini-stadium full of mini-jelly people cheering for me. What did it do? No idea. One of my first weapons was a bubble launcher, and its description said something like "it stings the eyes". It seemed to be stronger than the base weapon, but I'm not sure either. You have to choose your gear from vibes, feel what works for you, and remember that for the next time. It's a design choice that works well in Gungeon and Isaac for different reasons, and I don't have yet enough playtime to say if it also works for Voidigo, but I can appreciate a top down shooter that doesn't take itself seriously.
The other strong decision is the fact that almost every user interaction is diegetic (if that's the correct term). There's the usual shop with its shopkeeper where you have to physically go get your items, stations randomly dispatched on floors to chose between upgrades or to trade your current items, the hub has dedicated spaces to invest money in meta-progression, you have to move into a precise point to save and quit or continue your game, and even the fast travel is a physical space where the whole map is drawn on the ground. That's bold, and while it sometimes feel a bit tedious or busy, it makes for a stronger identity.
The gameplay itself is good. Kill enemies to lure the floor boss, destroy enough altars across rooms to make it vulnerable, and kill it. It's Nuclear Throne on psychedelics, there's adjustable difficulty levels, and enough stuff to unlock and keep you occupied many hours. All the roguelite specs are here, it works, not much to complain about.
Edit: forgot that point: you're strongly encouraged to stomp the enemies. It makes them more vulnerable for a second, and the first character has a bonus explosion for combo-stomping. Make the gameplay a bit more hectic, and is a fun "risk vs. reward" mechanic.
Voidigo is genuinely a "hidden gem". A gem that's a bit rough, maybe a bit tacky, but it's not often that I think I didn't pay enough for a game.
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Comment on "The reason I'm not an atheist is that I think the philosophical arguments against it are unanswerable" (gifted link) in ~humanities
0xSim Link ParentAbsence of proof vs. proof of absence. I can't prove that God doesn't exist, doesn't entail that God exists.Absence of proof vs. proof of absence. I can't prove that God doesn't exist, doesn't entail that God exists.
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Comment on New Steam Controller reportedly $99 in ~games
0xSim Link ParentWell, the 8bitdo Ultimate is 60€, and has all the features, minus the trackpads. So 40€ for the trackpads is a lot, especially when I plan to use that controller on my PC, where my mouse &...I'm not sure I get the surprise at the price I've seen across the internet
Well, the 8bitdo Ultimate is 60€, and has all the features, minus the trackpads. So 40€ for the trackpads is a lot, especially when I plan to use that controller on my PC, where my mouse & keyboard are right here.
I still want a Steam Controller because I love the Deck, but 100€ is kinda hard to justify
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Comment on Valve uploads Steam Controller unboxing video, launch imminent in ~games
0xSim Link ParentI own the original (bought it when it released, with the Steam Link), but it was too different from what is now the de-facto standard modern controller layout. However, the Deck controller solved...I own the original (bought it when it released, with the Steam Link), but it was too different from what is now the de-facto standard modern controller layout. However, the Deck controller solved this: it has all the standard buttons, plus the trackpads, plus the excellent touch-triggered gyro, plus 4 back buttons. I can't wait to finally use the same controller on my PC.
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Comment on The center has a bias in ~tech
0xSim Link ParentIt's a little more nuanced than that, actually. Licensing can be not proprietary, especially in the open source world. One of these licenses, the GNU General Public License (GPL) basically says...It's a little more nuanced than that, actually. Licensing can be not proprietary, especially in the open source world.
One of these licenses, the GNU General Public License (GPL) basically says "do whatever you want with this project, as long as you contribute back and also open source your own fork". I'm simplifying, but that's the gist. The deal is I give you my work for free, but if you're making something with it, you're obligated to share your own work with the same license. That effectively makes monetization really hard, and enterprises usually refuse to touch GPL code because it's a legal minefield.
However, LLMs producers proudly and loudly don't give a damn about copyrights and licenses. They stole our open source work to feed their beast and make tons of money from it. Hence the intellectual theft. It's not about "my" work or the perceived stolen monetary value, it's about a broken legal and social contract. It's stealing the collective intellectual work of everyone, not only developers, and privatizing that immense sum of knowledge to make a profit from it.
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Comment on The center has a bias in ~tech
0xSim LinkAs a developer, I've been an LLM opponent since it began to become mainstream, for all the usual reasons. Then I've been heavily nudged to use it at work, and I have actually used it. I conversed...- Exemplary
As a developer, I've been an LLM opponent since it began to become mainstream, for all the usual reasons.
Then I've been heavily nudged to use it at work, and I have actually used it. I conversed with colleagues that are much more enthusiastic than me, and others that are also more cautious. I learned (and I'm learning, as they're evolving way too fast) LLMs strengths and weaknesses, and while my views are mostly unchanged, I now know what they can(not) do, and I've experienced the effects on my work. I think I'm dead in the biased center the article describes.
But because those people kept using the tools long enough to learn those lessons, they can appear compromised to outsiders. And worse: if they continue to use them, contribute thoughts and criticism back, they are increasingly thrown in with the same people who are devoid of any criticism.
Absolutely, and that's terrible. I'm active in a few communities where people are strongly anti-AI, and I no longer engage in such discussions because I'm afraid to be seen as "one of them", a traitor developer encouraging intellectual theft and ecocide for convenience. And quite honestly, that's also how I see myself.
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Comment on What games have you been playing, and what's your opinion on them? in ~games
0xSim (edited )LinkBack to Last Epoch for the latest season. Honestly, I don't really care about most seasonal features in ARPGs: most of the time, they just feel like useless tacked-on growths that exist solely...Back to Last Epoch for the latest season.
Honestly, I don't really care about most seasonal features in ARPGs: most of the time, they just feel like useless tacked-on growths that exist solely because the players need a new mechanic, and they don't add depth in any way. So for me, seasons are just an excuse to try another class or another build and play it until I'm bored (usually before endgame).
Though for this season, the devs added what is usually known as an "item corruption" mechanic. You loot rare(-ish) craft materials that can randomly make a powerful item even more powerful, or just make it absolutely useless. I like that because, as I'm usually not venturing into endgame, it gives me some opportunities to also get powerful items without grinding for hours.
Hero Siege
Another zoomy ARPG that I bought it when it was on sale for like 2€, and did not play much yet. The game gives strong mobile gaming vibes with dozens of micro-transactions, but I figured for that price...
Anyway, it got a sizeable update last week, and it's been an incredible clusterfuck. It's a car crash in slow motion since Thursday, and I kinda feel bad for the devs that must have had a terrible weekend. One of the important points of this update for me is that the devs announced they totally rewrote controller bindings for the PS5 release. As this is the kind of games that I'd rather play on the Deck than on my main computer, I was kinda excited: up until now, the bindings absolutely sucked and were quite buggy if you dared rebinding them.
So, not only the bindings aren't fixed, but they're even buggier. By default, single button presses are for the menus, and skills must be used with combinations, like LT+LB (really). If you want to rebind (b) it goes back and closes the window. If you want to rebind the default "interact" action from (x) to (a), you can't talk to NPCs anymore. (Select) isn't recognized at all, so no map toggle or item comparison.
I paid 2€ and I still feel robbed.
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Comment on Mamma mia! ‘Super Mario Galaxy Movie’ karts $372M+ in global debut, best for Hollywood pic YTD; ‘Project Hail Mary’ on path to half billion in ~movies
0xSim Link ParentSeriously, the character with the most development is Bowser, and they ruined it in 10 seconds.Seriously, the character with the most development is Bowser, and they ruined it in 10 seconds.
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Comment on Backrooms | Official trailer in ~movies
0xSim Link ParentMost "backrooms" games aren't really interesting, but the videos from Kane Pixels are a must if you're even remotely interested in the vibes and aesthetics....Most "backrooms" games aren't really interesting, but the videos from Kane Pixels are a must if you're even remotely interested in the vibes and aesthetics. https://www.youtube.com/watch?v=H4dGpz6cnHo&list=PLVAh-MgDVqvDUEq6qDXqORBioE4Yhol_z
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Comment on France confirms oil crisis, says 30-40 percent of Gulf energy infrastructure destroyed in ~society
0xSim LinkJust like enterprises that could never offer homeworking suddenly implemented it overnight in 2020, maybe this crisis will be the much needed kick in the ass for our leaders to overcome the...Just like enterprises that could never offer homeworking suddenly implemented it overnight in 2020, maybe this crisis will be the much needed kick in the ass for our leaders to overcome the inertia about reliance on fossil energy.
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Comment on Tildes Gardening Group: Week 24/3/26 in ~hobbies
0xSim Link ParentI don't have a recommendation, but I remember my dad bought several: each one more robust and expensive than the previous one that inevitably broke. He went at least through three in 10 years, and...Is there any you would recommend, or any position in the garden you had success with?
I don't have a recommendation, but I remember my dad bought several: each one more robust and expensive than the previous one that inevitably broke. He went at least through three in 10 years, and the last one was definitely much more sturdy and did not look cheap. It will resist for longer if you place it (and tie it) against a wall.
I loved the first Shapez. Bought it, played an unhealthy amount of hours in two weeks, and uninstalled it 😅 I also own Shapez 2 but haven't really gotten into it, yet.
If you're looking something like Shapez but in a more bite-sized format, Zachtronics puzzle games like Opus Magnum or SpaceChem have a very similar gameplay loop, with a focus on speed and/or efficiency. Actually, I like to see Shapez as the open world version of these games, if that makes sense.