• Activity
  • Votes
  • Comments
  • New
  • All activity
  • Showing only topics with the tag "video games". Back to normal view
    1. Colossal Game Adventure Schedule: April - September 2026

      Schedule Month Game Host April 2026 Space Rogue Space u/vili May 2026 Sid Meier's Pirates! Pirate u/vili June 2026 Castlevania: Aria of Sorrow u/Lapbunny July 2026 Lufia II: Rise of the Sinistrals...

      Schedule

      Month Game Host
      April 2026 Space Rogue Space u/vili
      May 2026 Sid Meier's Pirates! Pirate u/vili
      June 2026 Castlevania: Aria of Sorrow u/Lapbunny
      July 2026 Lufia II: Rise of the Sinistrals u/zod000
      August 2026 The Legend of Zelda: A Link to the Past u/Boojum
      September 2026 Tony Hawk's Pro Skater 2 u/J-Chiptunator

      Discussion Topics

      Each month will have two discussion topics:

      • "Insert Cartridge" - 1st of the month
      • "Remove Cartridge" - 28th of the month (25th for February)

      Insert Cartridge topics are primarily for getting the game set up and running. Remove Cartridge topics are primarily for reflecting on the game once you've played it. However, the game itself and anything else related to it can be discussed in either one.


      Hosting

      Each month, the discussion topics will be posted by a different "host" who will act as the emcee for that month.

      Hosting is not required, but it is encouraged that people host months for games that they are either already very familiar with or that they are strongly interested in playing.

      People who nominated a game will be given preference for hosting, otherwise it will be given to whomever claims it first.

      Check out old months to get a feel for what it's like.

      Required Hosting Responsibilities
      • Editing the templates for the month's "Insert Cartridge" and "Remove Cartridge" topics.
      • Posting the month's "Insert Cartridge" and "Remove cartridge topics.
      Optional Hosting Responsibilities
      • Talking up the game.
      • Giving tips/tricks/guides/cheats.
      • Sharing your own thoughts/memories/reflections.
      • Asking questions.
      • Anything else you feel like doing (e.g. setting up a multiplayer tournament, making game-related memes, sharing fun trivia, etc.)

      If you would like to host a month, let me know which one and I will add you to the schedule.

      Before your month begins, I will send you a "Hosting Package" featuring templates that you can edit to your liking.

      If no one claims a month, I will host it as a fallback.


      Voting Results

      The top 6 games from the voting round were chosen to be played.

      Of the remaining games:

      • The top 50% will advance to the next round. They will start the next round with a base score of 30% of their vote totals.
      • The bottom 50% will be removed from the list.

      Removed games will be able to be re-nominated in future rounds if someone chooses to do so.

      Game Votes Status Rollover Votes
      Castlevania: Aria of Sorrow 31 Won
      The Legend of Zelda: A Link to the Past 29 Won
      Sid Meier’s Pirates! 26 Won
      Tony Hawk’s Pro-Skater 2 26 Won
      Lufia II: Rise of the Sinistrals 25 Won
      Space Rogue 23 Won
      The Grue That Binds 22 Advances 7
      Another World 19 Advances 6
      Back in a Flash 18 Advances 5
      Tetris 18 Advances 5
      Mother 3 17 Advances 5
      The Genesis of Treasure 17 Advances 5
      Descent 16 Advances 5
      Resident Evil (REmake) 16 Advances 5
      Freddy Pharkas: Frontier Pharmacist 15 Advances 5
      Beneath a Steel Sky 13 Advances 4
      Crystalis 13 Advances 4
      Maniac Mansion 13 Advances 4
      Red Dead Redemption 12 Eliminated
      Scroll Lock-on 10 Eliminated
      The Colonel’s Bequest 10 Eliminated
      Threads of Fate 10 Eliminated
      Behind the Wheel 9 Eliminated
      Metroid 9 Eliminated
      StarTropics 9 Eliminated
      Metroid Prime 8 Eliminated
      JSRF: Jet Set Radio Future 7 Eliminated
      Lode Runner 7 Eliminated
      15 votes
    2. I'm glad Hideo Kojima went into games instead of directing movies

      I'm currently 20 hours and 4 "episodes" deep into Death Stranding 2 on PC and I don't have the patience to wait til the Monday megathread rolls around again to voice my thoughts. This isn't my...

      I'm currently 20 hours and 4 "episodes" deep into Death Stranding 2 on PC and I don't have the patience to wait til the Monday megathread rolls around again to voice my thoughts. This isn't my first time playing a Kojima game; I've got over 100 hours in the first Death Stranding and I've also finished multiple entries in the Metal Gear series, I've even played Boktai 2 on the GBA (though I didn't know that was a Kojima game til much later). I enjoy the vision, wackiness, flexibility in gameplay, and emphasis on little details that are fairly characteristic of a Kojima game, and those things are definitely very present in this one as well. That said though, there is one thing that only becomes more and more clear as I progress:

      Hideo Kojima is terrible at writing dialogue. By that, I don't mean characters fail to express themselves or convey ideas well through a lack of words; rather, they're entirely too reliant on words. In an era of cinema that loves "show, don't tell", Kojima leans more towards "tell, tell, tell some more, and then maybe have a bit more tell as a treat". Any character with a backstory that Kojima wants you to know about will spend a good 10 minutes unloading their life story almost as soon as they meet the main character. Any time there's a new piece of information being revealed, someone will explain it to you in textbook-level depth. I'm not sure if Kojima thinks that it's ok to have so many incredibly long exposition-dumping cutscenes in his game because the ratio of cutscene to game is still fairly low but all I can say is these cutscenes and talking sequences are not good cinema. I don't care which movie star is getting a cameo when the script itself is this absurdly poor, my immersion is shattered and watching has now become a chore.

      That said though, it's not like the game is devoid of cinematic moments, they just happen to be entirely outside of the cutscenes themselves. By far the most memorable and impactful moments in this game and the original are those times of solitude during a delivery where you're just quietly traversing through a zone, luggage in tow, and a Low Roar track starts playing. It's during these moments of calm, of pure show and no tell at all, where the player gets truly immersed in the role of the main character and has time to contemplate their journey while taking in the beauty of the nature around them. These aren't accidental or purely player-driven moments, those songs are set to play at a particular place during certain missions and knowing Kojima, he definitely had a major role in directing these as well. So it's not like he doesn't know how to create absolute cinema, but at the same time it's limited purely to gameplay moments where you're not forced to listen to someone deliver a 10 minute monologue in a way that no actual human being talks.

      So yeah, thanks for not becoming a movie director, Kojima. Your script writing's terrible but your gameplay ideas are great. I'd suggest you hire an editorial team but you probably already have and ignore them.

      29 votes
    3. Any beginners advice or resources on developing a 2D RPG/Puzzle video game?

      Hey guys, I hope this is the right place to post. So my adhd hyperfixation has recently shifted towards an idea for a game and I want to indulge my ADHD by learning all I can about game...

      Hey guys, I hope this is the right place to post.

      So my adhd hyperfixation has recently shifted towards an idea for a game and I want to indulge my ADHD by learning all I can about game development to see if I can achieve this idea to the point that maybe I can put it in "Early Access" to fund even more resources on it.

      But I'm not sure where to start. I'm looking into Godot because it's free and open source and has a lot of community resources, but also wanted to see if anyone had any ideas here.

      I have some coding experience, a lot of technical experience and pick things up extremely quickly.

      The basic idea is that it's a 2D Sidescrolling RPG, but with Match-3 "Candy Crush"-esque mechanics for battles and fighting.

      Extra details If you've played "You Must Build A Boat" or "10000000", it's a LOT kind of like that, in fact those games kind of inspired me, but more refined with a lot more in depth RPG elements and it's a bit more forgiving focusing on keeping a "flow" going, since one of my biggest pet peeves is YMBAB's RNG being very unforgiving and you'll randomly just sit there staring at the board with no moves until you die.

      So the systems/mechanics I'd need to combine to work together are the following:

      • A Match-3 type board where you match tiles, make special tiles by combining 4 or more tiles, all the features of a typical match-3 type game, just tied to outcomes outside of the board-interface.
      • An RPG element, with character attributes, leveling, items, spells, weapons, gear, potions, etc. These elements effect what tiles are on the board during gameplay, effect the chances of certain tiles, and effect health, speed, mana, or grants special in-game abilities like "Precognition"(gives a hint for a move), or "Scroll of Revival"(You can continue without starting over), etc. Attributes also effect things like tile chances, so a higher strength will get you more combat/physical tiles, or a high intelligence will get you more magic tiles.
      • Visual Elements include an auto-running sidescrolling viewport while Dungeon Running. Character auto-runs until encountering enemies, running is not controlled by player. Match-3 board will be beneath that. Time between enemy encounters can be used to clean up the board and match unneccesary tiles, make special moves to line up for next battle, or to replenish health.
        • During Battles, it'd be an over-the-shoulder battle view, similar to Pokemon style battles. Character will have health, enemy will attack character at regular intervals, player will have to balance matching combat/weapon tiles to attack enemy, and matching health/mana potion tiles to replenish health or mana(if they have potions equipped). Enemy can cause environmental effects like poison(some tiles will be poisoned so you lose health if matching them), or being frozen with ice(You need to break tiles next to the ice tiles to break them), or confusion(switches the colors of tiles). Will be block/parry mechanics, occassionally for a few seconds before the enemy strikes, you're required to match a designated tile to either block or parry that attack.
        • In a saferoom it'd be like an isometric kind of "inside a building" format like in Pokemon, just more detailed. I'd like to have saferoom customization and the ability to upgrade your character or gear too.

      Anyways, I'd love any advice or resources. Or if you'd like to help out or discuss the game idea more I'm up for that too.

      16 votes
    4. CGA-2026-03 🕹️🐸🕌🔔 INSERT CARTRIDGE 🟢 Kaeru no Tame ni Kane wa Naru (The Frog for Whom the Bell Tolls)

      Introduction switches to a dramatic music Once upon a time, aboard a humble and perpetually cursed train, you unraveled its hidden mysteries and stumbled upon a battered yet magnificent vessel,...

      Introduction

      switches to a dramatic music

      Once upon a time, aboard a humble and perpetually cursed train, you unraveled its hidden mysteries and stumbled upon a battered yet magnificent vessel, the fabled Epoch, known to drift through the rivers of time.

      With courage and a bit of chaos, you wrestled with its failing gears, tumbling through one strange era after another, from glittering ages of kings and heroes to worlds of shaky shapes and flickering lights. When at last the poor machine gave out, it left you stranded upon a world that shimmered with hope, one where humans could live once more.

      But strength alone could not carry you through. Words held the power to wound anyone, and with a talking boat as your guide, you braved vast and endless seas. Along your travels, you witnessed wonders beyond counting: dazzling sunsets, curious creatures, and riddles that twisted like waves upon the ocean breeze.

      One day, your voyage brought you to an island grander than imagination, crowned with towers of steel and roads that roared with life. Here, you discovered a new kind of magic: a gleaming machine called a car, and a city that pulsed with speed, shining light and the ability to snatch vehicle parts. Against all odds, you mastered the art of racing, earning cheers from strangers and respect from rivals.

      And how did such triumph end? With celebration, of course! A raucous party full of laughter, music, and friends who toasted your name. Yet among the clinking cups and glowing lamps, one curious drink caught your eye; warm, green, and gleaming like liquid emerald. "Nothing to worry about!" you said with a grin, before the world began to swirl and fade...

      When next you opened your eyes, you awoke in a quiet hospital filled with echoes of distant wars. Your reflection showed smooth, unblemished hands, your face untouched by time. Days passed before truth finally dawned, the doctor's wild tale was no fantasy.

      "WHAAT?!"

      You had been reborn as the Prince of Sablé, bound for the Millefeuille Kingdom in search of the boastful Prince Richard and the princess who vanished by his side. Ahead lay a land of talking frogs, slithering foes, glittering treasures, and tests of both heart and wit. So begins your tale, of friendship, rivalry, and a destiny spun from courage and wealth.

      Welcome, noble traveler, to the world of wonder and whimsy of...


      Kaeru no Tame ni Kane wa Naru (The Frog for Whom the Bell Tolls)

      IN GAME BOYS 2026.03.01


      switches to a much, much less dramatic music

      Aaaaaand that's enough wacky storytelling for now. Time to jump into my personal experiences!

      My first brush with Kaeru no Tame ni Kane wa Naru came back in 2008, when I randomly pulled a Sabure Prince sticker in Super Smash Bros. Brawl. As years went by (and thanks to our good old broadband Internet), I started connecting the dots, especially after noticing all the interesting nods to this mysterious game hidden in Link's Awakening.

      Remember that suave guy surrounded by frogs in a villa in the middle of nowhere? Yep, that's Prince Richard, and his appearance in Link's Awakening isn't just some random cameo.

      In fact, Link's Awakening actually runs on a modified version of Kaeru no Tame ni Kane wa Naru's game engine. You can even see the connection in the way both games handle screen transitions between areas.

      Fast-forward to October 2012: I imported a Japanese 3DS to get around the region lock and play Japan-only titles. The first thing I did? Jump onto the eShop and grab the original Kaeru no Tame ni Kane wa Naru.

      I fumbled my way through the story with almost zero Japanese knowledge, relying on a GameFAQs guide to make sense of what was happening. It was charming and funny even then, though the language barrier definitely made me appreciate the idea of a second playthrough with a fan translation someday.

      Around that time, I was also forcing myself to learn hiragana and katakana, mainly to understand what Gulliver (aka Johnny) was rambling about in the Japanese version of Animal Crossing: New Leaf. Reading the low-res Japanese text on a tiny screen was another story, though, it made telling certain characters apart a real challenge.

      Jumping ahead to 2025, one of my two CGA suggestions for the voting thread surprisingly made it through in a three-way tie! Naturally, I fired up the English patch using the bgb emulator and revisited the game, doing some extra reading online along the way.

      I even gave Hemingway's For Whom the Bell Tolls a try to see what inspired the title. Honestly, though, I couldn't stick with it; the dense descriptions and grim themes of war stories just drained me. Two hours of reading for ten pages and remembering nothing? Not the best time. Still, it helped me appreciate how The Frog for Whom the Bell Tolls borrows the title, then hops off in a totally different, more lighthearted direction.

      This month, I'm planning another playthrough, this time the old-school way. A genuine DMG-CPU-07 Game Boy, pea-green screen, four fresh AA batteries, and a good light source. A full run only takes about six hours, so battery life won't be an issue.

      With that, it's time to ribbit our way into Millefeuille Kingdom!


      Game Information

      Year of the release: 1992

      Platforms: Game Boy

      Genre(s): Action role-playing

      Links: Mobygames, Wikipedia

      Where to find the game:

      • eBay (Original Release): Prices fluctuate due to the game's uncommon status. A loose cartridge is usually much cheaper than a Complete-in-Box copy (which includes the game, manual, and box).
      • Nintendo Switch - Nintendo Classics: Game Boy App: The Japanese version of the app currently includes this title. You can access it by setting your Nintendo account region to Japan and having an active Nintendo Switch Online membership.
      • Nintendo 3DS - Virtual Console: The game used to be available here, but since the 3DS eShop shut down in March 2023, it’s no longer accessible. Still worth mentioning for the sake of completeness.
      • Sailing the Seven Seas: If you're comfortable navigating the more questionable parts of the internet (and the legal risks that come with it), this is another way people have found the game, though obviously not the recommended route.

      Patching the Game in English

      If you manage to acquire the game's ROM file, make sure its CRC32 checksum matches with C18CD57A before applying any translation patch. Then, apply them in that order:

      1. ryanbgstl's English translation patch for the ROM
      2. Hamikon's Addendum if you want a more faithful title logo

      Can't get any ROM-patching program running? Feel free to use Marc Robledo's Rom Patcher JS website!


      Game Setup

      The main purpose of this topic is to get people up and running with the game. As such, it's recommended that you:

      • Share what hardware you're playing it on
      • Share if there are any tools/mods that you recommend
      • Share anything you think is important for people to know before they start the game
      • Ask questions if you need help

      Another purpose of this topic is to revisit the game and its time period:

      • Do you have any memories or associations with this game itself?
      • What about its system or era?
      • What aspects of retro gaming were common at the time?
      • What other games from the same time period are you familiar with?
      • What are you expecting from this game in particular?

      Finally, this topic is the beginning discussion for people starting to play it:

      • Post updates sharing your thoughts as you play.
      • Ask for help if you get stuck.
      • Offer help to others.

      It is recommended that you reply to your own posts if you are making consecutive updates so that they are in the same thread.

      IMPORTANT: Any links to the game should be legal distributions of the game only. Please do NOT link to any unauthorized copies.

      IMPORTANT: Put any spoilers in a dropdown block. Copy/paste the block below if needed.

      <details>
      <summary>Spoilers</summary>
      
      Spoiler text goes here.
      </details>
      

      FAQ

      What is CGA?

      Colossal Game Adventure (CGA) is Tildes' retro video game club.

      Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!

      Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.

      What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!

      It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.

      Do I have to sign up?

      No. Participation is open to all.

      There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.

      Are there restrictions on what/how to play?

      Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!

      This means:

      • Choose whichever version of the game you want.
      • You can use cheats, save states, mods, etc.
      • You can watch a streamer or longplay instead of playing it.

      If you have already played a game and want a different experience:

      • Play a different version of it.
      • Play a related game (sequel, spiritual successor, something inspired by it, etc.)

      There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.

      What is the schedule?

      Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 20th.

      Nomination and voting topics will happen in March and September (every 6 months).

      Schedules are also posted then.

      All CGA topics are available using the colossal game adventure tag.

      What do Insert and Remove Cartridge mean?

      Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.

      The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.

      The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.

      There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.


      Without further ado, let's all pop the cartridge in, and power that chunky brick on!

      > CONTINUE

      (Credit to @Boojum for the splash screen. Can't dive deep into pixelated adventures without this masterpiece!)

      18 votes
    5. The ethics of buying, playing military, war or games inspired by them?

      I liked playing Ace Combat since I've been a kid, Ace Combat 2 was one of my favorite PS1 games alongside Crash Team Racing at the time, and I did play AC3 as well but don't remember much of it. I...

      I liked playing Ace Combat since I've been a kid, Ace Combat 2 was one of my favorite PS1 games alongside Crash Team Racing at the time, and I did play AC3 as well but don't remember much of it.

      I completely skipped PS2 generations since I was on handhelds instead, so my first interaction with Ace Combat since 3 was ACAH(Yuck) on PS3, but I ended up buying Ace Combat 7 since that was actually a good game, but being bad at committing to one game hasn't allowed me to finish it, with AC8 being announced to come out soon, I decided I should try and focus on clearing AC7.

      I never gave it a mind at the mind but since now I'm aware of what Lockheed Martin is, I noticed it when I started up the game the past few days at one of the splash screens at the start of the game, and given that Lockheed Martin's involvement with the current ongoing wars, it's safe to assume that Bandai Namco have had an agreement that most likely has had financial and monetary incentives to license their planes.

      licensing weapons and arms aren't particularly a new thing afaik in games, I'm not much of an FPS person myself since I stick with Doom and Bioshock if I want a more "traditional" FPS experience (But prefer things like Ultrakill or Metal Hellsinger) and never been into CoD or other military shooters.

      So depending on their license agreement, they either have paid the royalties upfront(Unaware of how licensing typically goes but I assume it's most likely to be this one?) just to have their arms in the game, or they get a portion of their sales. If it is the former then sales of the game do not directly(as in unless sequels or relicensing occur) contribute to their bottom lines, if it is the latter then every sale contributes to wars.

      Posting this in places like reddit or other gamer spaces I'd imagine would elicit a "Don't bring politics to my games" kind of response.

      I'm curious what Tildes users would think of this, I think that would make pirating these games or buying them secondhand(impossible on Steam though Steam family could count) be more ethical than buying them in a way, though I imagine some may advocating for separating the art from... whom the artist pays?

      27 votes
    6. Colossal Game Adventure: February 2026 Voting Topic

      Welcome to the voting topic for CGA! Anyone can participate. CGA does not require membership and is always open to all. Ballot Formatting Ballot entries are NAME (VOTES) e.g. Pong (3) Copy and...

      Welcome to the voting topic for CGA!

      Anyone can participate. CGA does not require membership and is always open to all.

      Ballot Formatting

      • Ballot entries are NAME (VOTES) e.g. Pong (3)
      • Copy and paste the game titles from the list so they match exactly.
      • The ballots will be tallied using this script from u/Spore_Prince.
      • Any improper ballots will not be counted (but you will get a polite message from me or someone else asking you to fix them beforehand).

      Topic Rules

      • All top-level comments must be ballots and ballots only.
      • Child comments can be anything -- feel free to talk about why you chose what you did.

      Voting Process

      • Each person has 20 votes to distribute among games as they see fit.
      • Each person can allocate a maximum of 5 points per Single Game/Arcade Special.
      • Arcade Specials count as one block (do not vote for each game in them individually).
      • Voting closes 96 hours (4 days) from the posting of this topic. Voting has been extended as a result of rule changes. It will now close in 48 hours from the time of this comment.
      Example Ballot 1 - Valid Ballot
      Big Rigs: Over the Road Racing (5)
      Portal 3 (5)
      Half-Life 3 (3)
      Team Fortress 3 (2)
      Night Trap (2)
      Xexyz (1)
      Zelda: The Wand of Gamelon (1)
      Left 4 Dead 3 (1)
      

      Uses 20 points total, and no game exceeds 5 points

      Example Ballot 2 - Invalid Ballot
      Big Rigs: Over the Road Racing (10)
      Protal 3 (7)
      Wand of Gamelon (5)
      

      Uses more than 20 points; games exceed 5 points; titles do not match


      Voting Outcomes

      • The top 6 games/Arcade Specials will become the next 6 months of CGA (or more in case of a tie).
      • Of the remaining games, the bottom 50% will be cut from the list.
      • The remaining 50% will stay on the list and will enter the next voting round starting at their current point totals instead of 0.

      Game List

      Game Rollover Votes
      Another World 8
      Back in a Flash
      Bloons Tower Defense
      Line Rider
      Motherload
      QWOP
      Stick RPG
      13
      Behind the Wheel
      Lego Island
      Rally-X
      Sega Rally Championship
      6
      Beneath a Steel Sky 6
      Castlevania: Aria of Sorrow 11
      The Colonel’s Bequest 6
      Crystalis 6
      Descent 8
      Freddy Pharkas: Frontier Pharmacist 5
      The Genesis of Treasure
      Gunstar Heroes
      McDonald's Treasure Land Adventure
      Dynamite Headdy
      Alien Soldier
      Light Crusader
      0
      The Grue That Binds
      Border Zone
      Twisted!
      Zork
      8
      JSRF: Jet Set Radio Future 5
      The Legend of Zelda: A Link to the Past 8
      Lode Runner 5
      Lufia II: Rise of the Sinistrals 14
      Maniac Mansion 0
      Metroid 6
      Metroid Prime 8
      Mother 3 0
      Red Dead Redemption 0
      Resident Evil (REmake) 0
      Scroll Lock-on
      Einhander
      Ikaruga
      Paradroid
      Raid on Bungeling Bay
      Thunder Force IV
      6
      Sid Meier’s Pirates! 15
      Space Rogue 0
      StarTropics 7
      Tetris 6
      Threads of Fate 6
      Tony Hawk’s Pro Skater 2 5
      21 votes
    7. CGA-2026-02 🕹️🚗 REMOVE CARTRIDGE ⏏️ Racing Lagoon

      Warning: this post may contain spoilers
                    ____----------- _____
      \~~~~~~~~~~/~_--~~~------~~~~~     \
       `---`\  _-~      |                   \
         _-~  <_         |                     \[]
       / ___     ~~--[""] |      ________-------'_
      > /~` \    |-.   `\~~.~~~~~                _ ~ - _
       ~|  ||\%  |       |    ~  ._                ~ _   ~ ._
         `_//|_%  \      |          ~  .              ~-_   /\
                `--__     |    _-____  /\               ~-_ \/.
                     ~--_ /  ,/ -~-_ \ \/          _______---~/
                         ~~-/._<   \ \`~~~~~~~~~~~~~     ##--~/
                               \    ) |`------##---~~~~-~  ) )
                                ~-_/_/                  ~~ ~~
      

      Yokohama

      1999

      You've got big shoulders and big dreams

      Headlights flash

      I challenge you to a race

       You            Me
      
      START          START
        |              |
        |              |
        |              |
        |              |
         \              \
          \              \
           \              \
            ----           ----CRASH
               |               
               |
               |
               |
             FINISH
      

      Drat! It's always those hard turns, isn't it?!

      You and your big shoulders win

      Take your prize from my loser car

      Prize
                                ______    ______   __                     
                               /      \  /      \ |  \                    
       ______ ____   __    __ |  $$$$$$\|  $$$$$$\| $$  ______    ______  
      |      \    \ |  \  |  \| $$_  \$$| $$_  \$$| $$ /      \  /      \ 
      | $$$$$$\$$$$\| $$  | $$| $$ \    | $$ \    | $$|  $$$$$$\|  $$$$$$\
      | $$ | $$ | $$| $$  | $$| $$$$    | $$$$    | $$| $$    $$| $$   \$$
      | $$ | $$ | $$| $$__/ $$| $$      | $$      | $$| $$$$$$$$| $$      
      | $$ | $$ | $$ \$$    $$| $$      | $$      | $$ \$$     \| $$      
       \$$  \$$  \$$  \$$$$$$  \$$       \$$       \$$  \$$$$$$$ \$$      
      

      For those that didn't play the game, that's basically Racing Lagoon in a nutshell! Except, well, the plot gets more involved (and... weird), and there's a city map you get to cruise on, and you can save at a gas station, etc.

      But the key points are all there:

      • Racing
      • Getting new parts
      • Big shoulders

      Anyway, let us know what you thought of the game!

      Next month will be hosted by the inimitable and incredible @J-Chiptunator and we'll be playing Kaeru no Tame ni Kane wa Naru (The Frog for Whom the Bell Tolls).

      Month Game Host
      March 2026 Kaeru no Tame ni Kane wa Naru
      (The Frog for Whom the Bell Tolls)
      u/J-Chiptunator

      Source for the ASCII art car
      Source for the prize text
      Source for the race art (It's me, I drew that. Art is my passion.)

      12 votes
    8. What would you do with a video game style inventory?

      The rules are as follows: If you can lift an object above your head unassisted, you can put it into your inventory. There is no limit in the total quantity, volume or weight of objects in your...

      The rules are as follows:

      • If you can lift an object above your head unassisted, you can put it into your inventory.
      • There is no limit in the total quantity, volume or weight of objects in your inventory.
      • You can immediately store or produce a stored item to and from your inventory at will.
      • Objects will remain in their original state when stored in an inventory. From their perspective, no time has passed.
      35 votes
    9. Steam Next Fest recommendations and game demos

      Steam Next Fest is currently underway, lasting until March 2nd. Coincidentally, I had just been thinking a little while ago that I kinda miss game demos. About a month ago I came across a little...

      Steam Next Fest is currently underway, lasting until March 2nd. Coincidentally, I had just been thinking a little while ago that I kinda miss game demos. About a month ago I came across a little twin-stick shooter called Minishoot' Adventures and ended up paying it more attention than any other random game I see that looks kinda cool, because they had a demo available. I installed it, played it for a couple hours, and instantly bought the full game once I was done. It's quite a good game, but they got my money primarily because the demo was able to hook me into making an impulse purchase, totally defeating my usual standard of decision-making about buying games.

      For Next Fest, Steam is recommending me a deluge of indie 2D platformers and metroidvanias, and I'm not sure if that's because those are the games in development that tend to have demos or if Steam thinks that's all I'm interested in (spoiler - I'm not). So, have you discovered any truly noteworthy upcoming games in this year's Next Fest? Also, what was the last demo to win you over?

      36 votes
    10. Colossal Game Adventure: February 2026 Lobbying Topic

      Welcome to the lobbying topic for CGA! This is your chance to try to sway people's votes by endorsing certain titles. Let people know why a certain game is awesome, or how a particular entry is of...

      Welcome to the lobbying topic for CGA!

      This is your chance to try to sway people's votes by endorsing certain titles. Let people know why a certain game is awesome, or how a particular entry is of historical value, or why others really need to play this gem of yesteryear.

      Lobbying is not limited in any way, so you can endorse/support as many entries as you like.

      Negative lobbying is also allowed, but please try to do it as fairly as possible. The point isn't to rag on someone else's choices, but it might be acceptable in cases such as "The camera controls unfortunately can be very frustrating" or "It's quite hard to get up and running." Basically: try to keep it to valuable information that people would want to know before playing, but not for the purposes of hating on a game in particular.

      Anyone can participate. CGA does not require membership and is always open to all.

      Importantly, this is NOT the final voting topic. This topic will remain up for 48 hours, after which we will hold the voting in a separate topic.


      A reminder on the voting mechanics

      Just so people remember how the voting will go and can plan accordingly:

      • Each person will have 20 votes to distribute among games they see fit.
      • Each person will be able to allocate a maximum of 5 points per Single Game/Arcade Special.

      A reminder on the culling mechanics

      And again, so people can plan for what happens to the list once voting is completed:

      • The top 6 games will be chosen to be played (or more in the event of a tie).
      • The top 50% will advance to the next round. They will start the next round with a base score of 70% of their vote totals.
      • The bottom 50% will be removed from the list.

      Game List

      All nominations and boosts have been added, so this is the final list of games and their vote totals that we will be deciding on.

      Game Rollover Votes
      Another World 19
      Back in a Flash
      Bloons Tower Defense
      Line Rider
      Motherload
      QWOP
      Stick RPG
      25
      Behind the Wheel
      Lego Island
      Rally-X
      Sega Rally Championship
      15
      Beneath a Steel Sky 15
      Castlevania: Aria of Sorrow 23
      The Colonel’s Bequest 15
      Crystalis 15
      Descent 18
      Freddy Pharkas: Frontier Pharmacist 13
      The Genesis of Treasure
      Gunstar Heroes
      McDonald's Treasure Land Adventure
      Dynamite Headdy
      Alien Soldier
      Light Crusader
      0
      The Grue That Binds
      Border Zone
      Twisted!
      Zork
      15
      JSRF: Jet Set Radio Future 12
      The Legend of Zelda: A Link to the Past 15
      Lode Runner 12
      Lufia II: Rise of the Sinistrals 26
      Maniac Mansion 0
      Metroid 14
      Metroid Prime 19
      Mother 3 0
      Red Dead Redemption 0
      Resident Evil (REmake) 0
      Scroll Lock-on
      Einhander
      Ikaruga
      Paradroid
      Raid on Bungeling Bay
      Thunder Force IV
      14
      Sid Meier’s Pirates 24
      Space Rogue 0
      StarTropics 15
      Tetris 13
      Threads of Fate 15
      Tony Hawk’s Pro-Skater 2 13
      12 votes
    11. Colossal Game Adventure: February 2026 Nominations Topic

      We are up for another round of nominations for Colossal Game Adventure, Tildes' very own retro video game club! These nominations will form the ballot for the next round of voting, in which will...

      We are up for another round of nominations for Colossal Game Adventure, Tildes' very own retro video game club!

      These nominations will form the ballot for the next round of voting, in which will we choose the next SIX games to play after March's Kaeru no Tame ni Kane wa Naru (The Frog for Whom the Bell Tolls).

      Nominations for CGA do not start fresh each time. We rollover the top 50% of nominations from the previous round, and we decay their vote totals by 30%. So, many of the previously nominated games are still eligible to win in the upcoming voting.


      Procedural Details

      Nominations will be open for 96 hours (4 days) from the time of this posting.

      Anyone can nominate. You do not have to have previously taken part in CGA in order to participate.

      Anyone nominating in this topic will be added to the CGA notification list if they're not already on there (unless you request otherwise).

      There is no hard definition for "retro." Choose whatever you feel fits that label.

      Games that have been nominated in the past but were cut are still eligible for nomination again. They do not get "locked out" of CGA.

      Voting will follow in a separate topic, and I will also be trying out a "lobbying" topic this time around to see how that goes. More on that in the comments.


      Nomination Process

      Everyone has the ability to take one (and ONLY one) official action for the nominations topic.

      EITHER: Boost a rolled-over title.

      This will add 3 points to the title's rollover points from the previous round.
      You will also be able to add points to the game during the voting round.
      The purpose of this is to limit new nominations if there are games already in the list that strongly interest you.

      OR: Nominate a new title.

      This will add a new game/arcade special to the ballot.
      An arcade special is a group of shorter/smaller games meant to be played together.
      Any new title starts at 0 points.


      Nomination Formatting

      Please do the following:

      Bold your action (boosting/nominating).

      If nominating, please link to your title on MobyGames. (You do not need to do this for boosting since the links are already in the list.)

      Examples:

      Boosting a game:

      • Boost: Lode Runner

      Nominating a game:

      Nominating an Arcade Special:

      It is recommended (but not required) that you share why you are nominating/boosting a particular game as well.


      Rollover Titles

      Game Rollover Votes
      Arcade Special: Back in a Flash
      Bloons Tower Defense
      Line Rider
      Motherload
      QWOP
      Stick RPG
      22
      Sid Meier’s Pirates 21
      Castlevania: Aria of Sorrow 20
      Another World 19
      Metroid Prime 19
      Descent 18
      Lufia II: Rise of the Sinistrals 17
      StarTropics 15
      Arcade Special: Behind the Wheel
      Lego Island
      Rally-X
      Sega Rally Championship
      15
      Crystalis 15
      The Colonel’s Bequest 15
      Threads of Fate 15
      Beneath a Steel Sky 15
      Metroid 14
      Arcade Special: Scroll Lock-on
      Einhander
      Ikaruga
      Paradroid
      Raid on Bungeling Bay
      Thunder Force IV
      14
      Tetris 13
      Freddy Pharkas: Frontier Pharmacist 13
      Tony Hawk’s Pro-Skater 2 13
      JSRF: Jet Set Radio Future 12
      Lode Runner 12
      Arcade Special: The Grue That Binds
      Border Zone
      Twisted!
      Zork
      12
      The Legend of Zelda: A Link to the Past 12
      15 votes
    12. What's a reasonable amount of time to spend on an RPG campaign?

      Personally, I find RPGs to be at their best when they are reasonably short - somewhere between 5 and 20 hours. Games like Chrono Trigger and Earthbound seem to come to mind. For more open-ended...

      Personally, I find RPGs to be at their best when they are reasonably short - somewhere between 5 and 20 hours. Games like Chrono Trigger and Earthbound seem to come to mind. For more open-ended experiences like Fallout New Vegas or Skyrim I find that I generally lose interest after somewhere between 30-50 hours regardless of how addictive the gameplay is.

      I haven't played tabletop RPGs so I don't have anything to say about them, but please feel free to chime in with them as well.

      19 votes
    13. I don't "get" soulslikes, but I'm interested in Bloodborne

      I typically don't play these kind of games, the few times I've played Souls games, I found issues I had with every game I've played more or less, I've tried Demon Souls around the time where Dark...

      I typically don't play these kind of games, the few times I've played Souls games, I found issues I had with every game I've played more or less, I've tried Demon Souls around the time where Dark Souls was a thing on PS3, it didn't take too long to get used to the general idea and flow of the game, slowish/sluggish controls on purpose, overall being very difficult, parrying being something that could make or break battles, healing items are consumables that you need to farm, dying makes you lose souls, EXP is the currency, etc.

       

      It's been so long since I've played it, but I recall it being an interesting enough experience to stick around for a little bit, Bolterian Palace being somewhat memorable from the first 2 zones or so including the first area, but I absolutely did not finish it.
      I've played the first part of the game by myself, but ended up watching my friends play it more than I did play it, so I ended up knowing that Shrine of Storms has that weapon that makes farming souls super easy, I ended up going there.
      Then I encountered the rolling skeletons, I don't think I was aware at the time that Turpentine is how you fight them ,so I had miserable experience there, I think at the end I got tired of it that I ended up just quitting the game to reload to not lose my souls and halve my HP, which in hindsight, I didn't know that. you take half damage as a soul(iirc) at the time and compounded with the PS3's insanely long loading times, which eventually made me to simply quit and never return to it, not having shortcuts also doesn't help, killing the same mobs over and over just to try fighting a boss once isn't fun.

       
       

      I've not played Dark Souls 1 or 2 myself, so I have nothing to say aside from that I've seen my friends play PvP a lot in DS2, and that Bed of Chaos apparently is a rushed boss by the devs to complete the game, and it shows.

       

      Despite what the title may imply, I did play Bloodborne a little bit, I did get to the first boss(Father Cosguine?) and getting a parry on him was one of those memorable moments for me playing the game, but phase 2 happened, and I'm going to blame the camera or locking-on for my death because 3D games from that era had dogshit cameras.
      I have also seen some of my friends play the game, and the weapons BB has looked so fun, of note is the Chikage, which I wanted to use when I played BB, but apparently it's not a good weapon to get on your first run of the game.

       

      Might be worth noting that I gave Little Witch Nobeta a try to see how non Fromsoft Souls-likes are like, I also didn't really go back to it after defeating the first boss.

       

      Then a year or two ago I decided to give Elden Ring a go, being pushed to it by an irl friend.
      I rarely get a game and go "Wow I regret buying this", but ER was exactly that.
      As usual, I did see a friend stream it in discord or play it while I'm at their house, so it's not that I didn't know what I was into, but I assumed it would be similar to my previous experience with souls games.
       
      I picked up a Sorcerer, so my spells are barely better than hitting things with bare fists, my melee weapon is adequate at best, and my base stats were sort of gimped, I leveled up Intelligence to make my spells do more damage and for mobs, they are ok. I leveled up Dexterity as my main source of damage and that was... ok enough, at first.
       
      I didn't get to Margit until a couple of hours in, I was wandering around and activating Lost Graces, just to avoid combat.
      When I got to Margit, I died a lot but I did have some fun, it didn't feel unfair as much as it felt like my weapon limiting me and my spells barely tickling the boss.
      Similar to how my previous Souls attempts went, I stopped playing, until one day I did accept my friends assisting me with the game instead of trying to do everything solo, and we felled Margit but with minimal intervention from my friends, we then got to Godrick and I don't remember much aside from the stairs and the stupid hitboxes.
      After Godrick though, my lack of damage was even more apparent in the overworld areas after him, I can't really pick most battles in the world by myself because almost everything there is a group of enemies that notice you when you start attacking one of their group.
      They handed me these souls giving item to level up my stats but despite leveling up a fair bit, my damage still felt pitiful and I didn't want to over level. When we called it a day that day, I never really returned to Elden Ring and I don't plan to, I "got" Souls games even less after that. Nightreign however seems to be a much more interesting game in general.
      I think you'd need to be a big fan of Dark Souls in the first place to even find fun with ER.
       
      This leads us to the past week or two where the same friend that got me to buy ER convinced me to play Dark Souls 3 with seamless co-op in memory of a recently deceased friend who has played the PC Souls games except DS3.
       
      And I'm having fun, for change? I'm getting, guided, sure, and I'm not having the full experience by hitting the noob traps, and the bosses seem to get mowed down by playing with more experienced players.
      Maybe it's a change in mindset, or maybe I'd only enjoy Souls games co-op.
      My issue with DS3 however, is that everything looks the same to me, as in I'd get lost very easily because of how similar everything looks, which is in contrast of what I remember Demon Souls being like.
      Not having a map of sorts makes me it difficult to navigate areas in games like these.
       
       

      Given my struggles with the other Souls games, the fact that I really like what I've seen from BB's gameplay, the weapons, the fact that you can parry at range, what I've read of the story and lore that makes it very compelling. Are there any tips or ways that I can change my perspective so that when/if I undust my PS4 and my friend's copy of BB, I can have fun? I get that I don't need to like Souls games, but this feels like it'd be my best shot.
       
      I don't intend to play it co-op because of both wanting the "full experience" and my PS4 can be modded on its current firmware.

      24 votes
    14. CGA-2026-02 🕹️🚗 INSERT CARTRIDGE 🟢 Racing Lagoon

      Racing Lagoon Versions: The only official release was the release of PlayStation 1 disc version in Japan. Platforms: PlayStation Genre(s): Racing/Driving, Role-playing Links: Mobygames, Wikipedia...

      Racing Lagoon


      Versions: The only official release was the release of PlayStation 1 disc version in Japan.

      Platforms: PlayStation

      Genre(s): Racing/Driving, Role-playing

      Links: Mobygames, Wikipedia

      Stores:

      • Regrettably, there is no modern digital distribution for this game, so as much as I hate to say it, we're all on our own acquiring it. It should be noted that a fan translation exists, for which the patch is available here (it's a patreon link, but it's not paywalled), but as usual for translations released in patch format, you will still need to acquire your own copy of the game to patch.

      Game Setup

      The main purpose of this topic is to get people up and running with the game. As such, it's recommended that you:

      • Share which version of the game you're playing
      • Share what hardware you're playing it on
      • Share if there are any tools/mods that you recommend
      • Share anything you think is important for people to know before they start the game
      • Ask questions if you need help

      Another purpose of this topic is to revisit the game and its time period:

      • Do you have any memories or associations with this game itself?
      • What about its system or era?
      • What aspects of retro gaming were common at the time?
      • What other games from the same time period are you familiar with?
      • What are you expecting from this game in particular?

      Finally, this topic is the beginning discussion for people starting to play it:

      • Post updates sharing your thoughts as you play.
      • Ask for help if you get stuck.
      • Offer help to others.

      It is recommended that you reply to your own posts if you are making consecutive updates so that they are in the same thread.


      Important

      • Any links to the game should be legal distributions of the game only. Please do NOT link to any unauthorized copies.

      • Put any spoilers in a dropdown block. Copy/paste the block below if needed.

      <details>
      <summary>Spoilers</summary>
       
      Spoiler text goes here.
      </details>
      

      FAQ

      What is CGA?

      Colossal Game Adventure (CGA) is Tildes' retro video game club.

      Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!

      Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.

      What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!

      It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.

      Do I have to sign up?

      No. Participation is open to all.

      There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.

      Are there restrictions on what/how to play?

      Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!

      This means:

      • Choose whichever version of the game you want.
      • You can use cheats, save states, mods, etc.
      • You can watch a streamer or longplay instead of playing it.

      If you have already played a game and want a different experience:

      • Try a randomizer or challenge run.
      • Play a different version of it.
      • Play a related game (sequel, spiritual successor, something inspired by it, etc.)

      There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.

      What is the schedule?

      Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 20th.

      Nomination and voting topics will happen in March and September (every 6 months).

      Schedules are also posted then.

      All CGA topics are available using the colossal game adventure tag.

      What do Insert and Remove Cartridge mean?

      Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.

      The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.

      The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.

      There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.

      13 votes
    15. Looking for casual hotseat game recommendations

      Every year my friend group and I have a long weekend meetup where we rent a house and communally nerd out with each other. Lots of tabletop gaming; plenty of Magic matches; handheld consoles...

      Every year my friend group and I have a long weekend meetup where we rent a house and communally nerd out with each other. Lots of tabletop gaming; plenty of Magic matches; handheld consoles everywhere; etc.

      I always bring my Steam Link so people can cast their Decks to the TV, and I'm looking for recommendations for games that would be good for hotseat play where people can pass around a Deck and each play a little bit of. (So, specifically single player games rather than multiplayer games.)

      In past years Peggle and Peglin have been big hits with the group. They're immediately pick-uppable even by people who don't play a lot of videogames (of which there are a few in our group). They're also eminently entertaining to watch because it's easy to tell what's going on.

      I'm looking for other games that would fit the bill: casual, simple, fun, easy to hand off to others, relatively quick intervals between players. If you have any recommendations, let me know!

      17 votes
    16. CGA-2026-01 🕹️⛵🛡️ REMOVE CARTRIDGE ⏏️ The Legend of Zelda: The Wind Waker

      Warning: this post may contain spoilers

      Welcome back, Heroes of Wind! (For the sake of full disclosure I myself am not yet a Hero of Wind, but should be within an hour or so...)

      Hopefully everyone enjoyed their second consecutive month on the high seas as much as I did - I'd say at this point, we can basically consider ourselves a pirate club!

      I had initially planned to actually plan something to write about in this post, but due to taking on way too many things this month I unfortunately haven't really had a chance to do any research beyond my own (almost) completion of the game. Hopefully any Wind Waker veterans in here will be able to help us out with any important insight that I am certainly overlooking!

      For me, the most notable thing about The Wind Waker is how strongly it influenced the most recent two Zelda games. I'd say it seems to be the game that contributed the most to the modern Zelda formula. The freedom it offers you in being able to simply choose a direction and start exploring is a feature that is more or less missing from most 3D Zelda games. Also, the sheer scale of the world is really only comparable to BOTW and Tears. And I would be remiss if I didn't mention the Koroks - I had no idea that was a Wind Waker thing!

      While I had heard about it in passing, actually seeing the underwater kingdom in this game was a strangely nostalgic experience. The way they tied in the old angular Link statue was very cool; I imagine it is safe to assume that an extremely long time passed between Ocarina of Time and The Wind Waker to allow for such evolutionary toon-ification.

      I wish I had had more time to finish exploring more thoroughly and compile a list of secrets. I just finished exploring the map today, and know there are still plenty of things that I have yet to see. So instead of rushing through the last dungeon, I decided to post this for now, then come back to share more thoughts in the comments later.

      Next month, join us as u/Kawa guides us on a trip to the lagoon... the Racing Lagoon!

      Month Game Host
      February 2026 Racing Lagoon u/Kawa
      March 2026 Kaeru no Tame ni Kane wa Naru
      (The Frog for Whom the Bell Tolls)
      u/J-Chiptunator

      Until next time, you filthy bilge rats!

      20 votes
    17. Colossal Game Adventure Schedule: September 2025 - March 2026

      Schedule There was a three-way tie for 5th, so instead of scheduling the next 6 months, I scheduled 7. Bonus month! Month Game Host September 2025 The Last Express u/CannibalisticApple October...

      Schedule

      There was a three-way tie for 5th, so instead of scheduling the next 6 months, I scheduled 7. Bonus month!

      Month Game Host
      September 2025 The Last Express u/CannibalisticApple
      October 2025 Chrono Trigger u/ali
      November 2025 Arcade Special: Playstation WHAT?
      Incredible Crisis
      Irritating Stick
      PaRappa the Rapper 2
      Pepsiman
      Vib-Ribbon
      u/Lapbunny
      December 2025 The Secret of Monkey Island u/balooga
      January 2026 The Legend of Zelda: The Wind Waker u/datavoid
      February 2026 Racing Lagoon u/Kawa
      March 2026 Kaeru no Tame ni Kane wa Naru
      (The Frog for Whom the Bell Tolls)
      u/J-Chiptunator

      @CannibalisticApple will be hosting her nomination, The Last Express, for our first month. If you're interested in hosting a month, see the Hosting section below.

      Also, I selfishly scheduled PlayStation WHAT? during the Backlog Burner so I can use those games in my Bingo Card. :D

      For the rest, I tried to create variety in the schedule so that we weren't playing the same systems or genres back-to-back.


      Discussion Topics

      Each month will have two discussion topics:

      • "Insert Cartridge" - 1st of the month
      • "Remove Cartridge" - 20th of the month

      Insert Cartridge topics are primarily for getting the game set up and running. Remove Cartridge topics are primarily for reflecting on the game once you've played it. However, the game itself and anything else related to it can be discussed in either one.


      Hosting

      Each month, the discussion topics will be posted by a different "host" who will act as the emcee for that month.

      Hosting is not required, but it is encouraged that people host months for games that they are either already very familiar with or that they are strongly interested in playing.

      People who nominated a game will be given preference for hosting, otherwise it will be given to whomever claims it first.

      Required Hosting Responsibilities
      • Editing the templates for the month's "Insert Cartridge" and "Remove Cartridge" topics.
      • Posting the month's "Insert Cartridge" and "Remove cartridge topics.
      Optional Hosting Responsibilities
      • Talking up the game.
      • Giving tips/tricks/guides/cheats.
      • Sharing your own thoughts/memories/reflections.
      • Asking questions.
      • Anything else you feel like doing (e.g. setting up a multiplayer tournament, making game-related memes, sharing fun trivia, etc.)

      If you would like to host a month, let me know which one and I will add you to the schedule.

      Before your month begins, I will send you a "Hosting Package" featuring templates that you can edit to your liking.

      If no one claims a month, I will host it as a fallback.


      Voting Results

      The top 6 games from the voting round were chosen to be played.

      Of the remaining games:

      • The top 50% will advance to the next round. They will start the next round with a base score of 70% of their vote totals.
      • The bottom 50% will be removed from the list.

      Removed games will be able to be re-nominated in future rounds if someone chooses to do so.

      Tally List
      Game Votes Status Rollover Votes
      Chrono Trigger 55 Won
      The Secret of Monkey Island 47 Won
      The Last Express 40 Won
      PlayStation WHAT? 38 Won
      Kaeru no Tame ni Kane wa Naru (The Frog for Whom the Bell Tolls) 34 Won
      Racing Lagoon 34 Won
      The Legend of Zelda: The Wind Waker 34 Won
      Back in a Flash 32 Advances 22
      Sid Meier’s Pirates 30 Advances 21
      Castlevania: Aria of Sorrow 29 Advances 20
      Another World 27 Advances 19
      Metroid Prime 27 Advances 19
      Descent 25 Advances 18
      Lufia II: Rise of the Sinistrals 24 Advances 17
      StarTropics 22 Advances 15
      Behind the Wheel 21 Advances 15
      Crystalis 21 Advances 15
      The Colonel’s Bequest 21 Advances 15
      Threads of Fate 21 Advances 15
      Beneath a Steel Sky 21 Advances 15
      Metroid 20 Advances 14
      Scroll Lock-on 20 Advances 14
      Tetris 19 Advances 13
      Freddy Pharkas: Frontier Pharmacist 18 Advances 13
      Tony Hawk’s Pro-Skater 2 18 Advances 13
      JSRF: Jet Set Radio Future 17 Advances 12
      Lode Runner 17 Advances 12
      The Grue That Binds 17 Advances 12
      The Legend of Zelda: A Link to the Past 17 Advances 12
      Barkley, Shut Up and Jam: Gaiden - Chapter 1 of the Hoopz Barkley SaGa 16 Eliminated
      ActRaiser 15 Eliminated
      Resident Evil 15 Eliminated
      Sid Meier’s Covert Action 15 Eliminated
      Mr. Defaxxonobbleoid 14 Eliminated
      Sam & Max: Hit the Road 12 Eliminated
      Fighters Megamix 11 Eliminated
      Seaman 11 Eliminated
      Burnout 3: Takedown 10 Eliminated
      Duke Nukem 3D 10 Eliminated
      rOGuelikes 10 Eliminated
      Carmageddon 9 Eliminated
      Uplink 9 Eliminated
      Populous 8 Eliminated
      Hop Skip Jump 7 Eliminated
      Fixated on Fixed Screen Shooters 6 Eliminated
      The Legend of Zelda: Link’s Awakening 6 Eliminated
      Lord Monarch 5 Eliminated
      The Way 5 Eliminated
      Recursive Repertoires 4 Eliminated
      Super Castlevania IV 2 Eliminated
      Star Wars: TIE Fighter 1 Eliminated
      38 votes
    18. CGA-2026-01 🕹️⛵🛡️ INSERT CARTRIDGE 🟢 The Legend of Zelda: The Wind Waker

      Happy 2026 everyone, and welcome back to the Colossal Game Adventure! Introduction The Zelda games released for the Nintendo 64 are widely regarded as the best adventure games of the era, if not...

      Happy 2026 everyone, and welcome back to the Colossal Game Adventure!

      Introduction

      The Zelda games released for the Nintendo 64 are widely regarded as the best adventure games of the era, if not of all time. Ocarina of Time in particular is often heralded as one of the greats, for many factors including its graphics, story, combat, music, and general atmosphere. So Nintendo clearly had a lot to prove with their next Zelda title, which would be releasing on the N64's successor. Naturally, Nintendo decided to alter course and provide fans with a something no one was expecting: a cel-shaded, pirate-themed, sea-faring adventure! As the 3D title that came directly after Majora's Mask (which remains one of the darkest and most off-putting games I have played), this was a massive shift in tone for the Zelda series. For me (and from what I've read, many others as well), this shift has put me off playing the game for many, many years.

      The Wind Waker is the only 3D Zelda game that I haven't played, even though it came out at a time when I was heavily into Zelda. My first memory of gaming was watching my Dad beat A Link to the Past, which I am still a huge fan of to this day. When Ocarina of Time came out it felt huge and mysterious, and quickly became my favourite game for many years. I can't remember when (maybe '98?), but one Christmas I got a purple Game Boy Colour and a copy of Link's Awakening. I later played Seasons and Ages, which I would highly recommend if you haven't played them. In 2003 or 2004 I got a Game Boy Advance SP, and I played the Zelda games that were on that system a lot as well (Four Swords and The Minish Cap). However, the one thing I never had was a GameCube, and due to the cel-shaded graphics of The Wind Waker I never really felt like I was missing anything.

      Looking back now, I feel like I probably missed out on something special with this game, as a lot of people cite The Wind Waker as the defining gaming experience of their childhood. Many people also claim that it is the best Zelda game, which has obviously set an extremely high bar over the years. Back in 2017 or 2018, I purchased The Wind Waker HD, but unfortunately ended up parting ways with my Wii U before I got past the first dungeon. So now, FINALLY, I am ready to experience this game for the first time as part of our shared Colossal Game Adventure!


      The Legend of Zelda: The Wind Waker

      Versions:

      • Original: The GameCube version of The Wind Waker released back in 2002. It is probably the easier of the two versions to emulate.
      • HD: In 2013 Nintendo released an HD remaster of The Wind Waker for the Wii U. This the version I would personally recommend playing if you can figure out a way to do so.

      Platforms: GameCube, Wii U

      Genre(s): Action-adventure, RPG, Puzzle

      Links: Mobygames, Wikipedia

      Stores: Currently the only way to play this game officially is via GameCube emulation on a Switch 2, which requires Nintendo Switch Online + Expansion Pack (and a Switch 2).


      Game Setup

      The main purpose of this topic is to get people up and running with the game. As such, it's recommended that you:

      • Share which version of the game you're playing
      • Share what hardware you're playing it on
      • Share if there are any tools/mods that you recommend
      • Share anything you think is important for people to know before they start the game
      • Ask questions if you need help

      Another purpose of this topic is to revisit the game and its time period:

      • Do you have any memories or associations with this game itself?
      • What about its system or era?
      • What aspects of retro gaming were common at the time?
      • What other games from the same time period are you familiar with?
      • What are you expecting from this game in particular?

      Finally, this topic is the beginning discussion for people starting to play it:

      • Post updates sharing your thoughts as you play.
      • Ask for help if you get stuck.
      • Offer help to others.

      It is recommended that you reply to your own posts if you are making consecutive updates so that they are in the same thread.


      Important

      • Any links to the game should be legal distributions of the game only. Please do NOT link to any unauthorized copies.

      • Put any spoilers in a dropdown block. Copy/paste the block below if needed.

      <details>
      <summary>Spoilers</summary>
       
      Spoiler text goes here.
      </details>
      

      FAQ

      What is CGA?

      Colossal Game Adventure (CGA) is Tildes' retro video game club.

      Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!

      Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.

      What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!

      It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.

      Do I have to sign up?

      No. Participation is open to all.

      There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.

      Are there restrictions on what/how to play?

      Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!

      This means:

      • Choose whichever version of the game you want.
      • You can use cheats, save states, mods, etc.
      • You can watch a streamer or longplay instead of playing it.

      If you have already played a game and want a different experience:

      • Try a randomizer or challenge run.
      • Play a different version of it.
      • Play a related game (sequel, spiritual successor, something inspired by it, etc.)

      There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.

      What is the schedule?

      Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 20th.

      Nomination and voting topics will happen in March and September (every 6 months).

      Schedules are also posted then.

      All CGA topics are available using the colossal game adventure tag.

      What do Insert and Remove Cartridge mean?

      Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.

      The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.

      The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.

      There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.

      26 votes