CGA-2026-09 🕹️🙎‍♂️🛹 INSERT CARTRIDGE 🟢 Tony Hawk's Pro Skater 2
Hey, wanna listen to some tunes? throws a tape at your head, causing Out With The Old to play
Introduction
Legends come in many forms. For some, it's charting unknown space in a wildly complicated ship. For others, it's carving their own path as a pirate on uncharted seas. And for many gamers, it's stopping every "big bad" you can think of: chaotic embodiments, pantheons of mythic gods, egocentric wizards, and so on.
But this month, we're not chasing cosmic threats or fantasy epics. We're hitting the skatepark to prove our mad boarding skills, with Tony Hawk himself as the centerpiece.
He's the same guy who landed the first-ever documented legendary 900° aerial spin in competition on June 27, 1999, popping it out of a half-pipe in a single leap. He'd later land two more 900s in the 2010s, get credited with inventing 88 named tricks, and appeared in countless videos, films, and TV shows, both as a skater and as himself.
Just ten days ago, the second and final day of Vert Alert, his own vertical skateboarding competition in Salt Lake City has wrapped up. That pedigree is exactly what backs the entire Tony Hawk's franchise, especially the first four Pro Skater games and the gloriously unhinged Underground series.
Pro Skater 1 took the bare-bones fundamentals of real-world skate tricking and mapped them onto a video game blueprint. Suddenly, you could chase mastery without wrecking your body through endless falls.
The core loop has you choose a skater and board from a roster, each with different tricks and stats that shape your playstyle. Then, drop into one of several skate parks to chain stunts for big scores and complete literal fetch-style goals within a tight time limit.
Our CGA Game of the Month, Pro Skater 2, expands and refines that foundation in almost every way, including:
- Manuals: The game-changing addition that lets you chain tricks on flat ground without being forced into a stop when you run out of rails or airtime.
- Bigger, more varied levels: More complex park design with more routes and secrets.
- Deeper Career Mode: Instead of just grabbing tapes, smashing objects, and chasing high scores in 2-minute runs, you get more varied and elaborate objectives.
- Expanded roster and tricks: More skaters, more moves, more ways to play.
- Create-a-Skater and Create-a-Park: Full customization for both your rider and your levels.
The one big mechanical piece still missing? Reverts to chain aerials into each other. That wouldn't arrive until Pro Skater 3, and is finally addressed in the 2020 remake, Tony Hawk's Pro Skater 1 + 2, which also folds in various gameplay tweaks from later entries up through Underground 1.
My Personal Background
When I was a kid, I vaguely remember seeing Tony Hawk's Pro Skater 1 and 2 everywhere: for sale and rent in every store, featured in strategy and tips magazines, and even in those massive Sears holiday catalogs. We also had friends who were always messing around on real skateboards.
All of that eventually convinced my brother to rent Pro Skater 3 on GameCube. We both took turns with it. We loved how addictive and technical the gameplay loop was, but we didn't end up buying it, or any of the sequels, because we assumed it would be a short, shallow experience that wouldn't stay relevant.
We were wrong.
In 2004, our parents bought us a PS2 copy of Tony Hawk’s Underground 2 instead of renting. That game blew us away: twice as many intricate, unique levels, plus new gameplay elements layered on top of the already addictive core.
A few months later, I beat both Story and Classic modes, which unlocked a set of hidden characters. The most shocking (and hilarious) one is tied to a movie finally coming out in 2027, an icon of the 2000s both commercially and as a meme.
The fun didn't stop there. I accidentally discovered a bunch of out-of-bounds glitches thanks to weirdly programmed boundaries (the Los Angeles level sticks out in my mind; I loved those rebounding invisible walls I could endlessly jump off). I also managed to clip Player 1's position marker into odd places in Create-a-Goal mode. We felt like we were game developers, which might be what inspired my brother to pursue a career in the video game industry. Good times.
Fun fact: at one point, he even helped debug the then-upcoming Tony Hawk's Pro Skater 5. Many of the bugs he found and documented still made it into the critically panned final release, because the game had to ship before the licensing deal between Activision and Tony Hawk expired at the end of 2015. And it barely had any development time… Yikes!
Regardless, I'm looking forward to trying the original PS1 version of Pro Skater 2 for this month's CGA, warts and all. It has the gameplay loop I know and love, and I can get over the fact that I can't walk off my skateboard anymore, something I haven't dealt with since beating American Sk8land on Nintendo DS over a decade ago.
Game Information
Years of the release: 2000, 2001, 2006, 2010, 2020, 2021
Platforms: PS1, PC, GBC, Dreamcast, Mac OS, GBA, N64, Xbox, Windows Mobile, iPhone, PS4, Xbox One, PS5, Xbox Series, Switch 1
Genre(s): Action, Sports
Links: Original - Mobygames, Original - Wikipedia
Windows - Mobygames
GBC - Mobygames
GBA - Mobygames
2x - Mobygames, 2x - Wikipedia
1 + 2 - Mobygames, 1 + 2 - Wikipedia
A brief overview at some of the versions:
-
PS1
- Easiest to access in terms of controller layout and emulation.
- Great baseline "classic" feel.
-
Windows
- Potentially the most authentic way to experience Pro Skater 2 if you're comfortable with modding and tinkering.
- Requires tracking down a out-of-production software and configuring it properly.
-
Dreamcast
- Similar to PS1 in feel, but with a noticeable visual fidelity boost.
- Often considered the best-looking original-console version.
-
N64
- The most technically compromised 3D version.
- Still functional, but stunts feel awkward with the C-button layout.
-
Xbox (Tony Hawk's Pro Skater 2x)
- Essentially "what if Pro Skater 1 + 2 came out right after Pro Skater 3?"
- Adds mechanics and quality-of-life improvements from later entries.
-
GBA
- A surprisingly playable top-down/isometric conversion of the full Pro Skater 2 experience for a low-powered handheld.
- Requires adjusting to the perspective and controls, but it holds up.
-
GBC
- Drastically different due to hardware limits and too few buttons.
- Becomes a sidescrolling, scope-limited version of Pro Skater 2 with mediocre controls, despite being an improvement over the GBC Pro Skater 1.
Where to find the game:
- Physical Release: Prices seem to be fairly reasonable on eBay. A loose cartridge/disc is usually much cheaper than a Complete-in-Box copy (which includes the game, manuals, and box), but not by much.
- Digital storefronts: A convenient fallback solution, especially with its frequent sales. Only applies to Tony Hawk's Pro Skater 1 + 2.
Game Setup
The main purpose of this topic is to get people up and running with the game. As such, it's recommended that you:
- Share what hardware you're playing it on
- Share if there are any tools/mods that you recommend
- Share anything you think is important for people to know before they start the game
- Ask questions if you need help
Another purpose of this topic is to revisit the game and its time period:
- Do you have any memories or associations with this game itself?
- What about its system or era?
- What aspects of retro gaming were common at the time?
- What other games from the same time period are you familiar with?
- What are you expecting from this game in particular?
Finally, this topic is the beginning discussion for people starting to play it:
- Post updates sharing your thoughts as you play.
- Ask for help if you get stuck.
- Offer help to others.
It is recommended that you reply to your own posts if you are making consecutive updates so that they are in the same thread.
IMPORTANT: Any links to the game should be legal distributions of the game only. Please do NOT link to any unauthorized copies.
IMPORTANT: Put any spoilers in a dropdown block. Copy/paste the block below if needed.
<details>
<summary>Spoilers</summary>
Spoiler text goes here.
</details>
FAQ
What is CGA?
Colossal Game Adventure (CGA) is Tildes' retro video game club.
Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!
Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.
What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!
It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.
Do I have to sign up?
No. Participation is open to all.
There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.
Are there restrictions on what/how to play?
Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!
This means:
- Choose whichever version of the game you want.
- You can use cheats, save states, mods, etc.
- You can watch a streamer or longplay instead of playing it.
If you have already played a game and want a different experience:
- Play a different version of it.
- Play a related game (sequel, spiritual successor, something inspired by it, etc.)
There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.
What is the schedule?
Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 20th.
Nomination and voting topics will happen in March and September (every 6 months).
Schedules are also posted then.
All CGA topics are available using the colossal game adventure tag.
What do Insert and Remove Cartridge mean?
Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.
The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.
The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.
There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.
Without further ado, let's hit the parks and go buck wild with tricks and stunts!
> CONTINUE
(Credit to @Boojum for the splash screen. Still rock-and-rolling after a year!)
CGA Announcement: We have officially inserted the cartridge for Tony Hawk's Pro Skater 2. Use this topic to get set up for the month, help other people get set up for the month, and start playing!
If you would like to be added or removed from the Notification List, please PM u/kfwyre.
Notification List
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Speak of the devil!
There's currently a sale for both the Xbox One and Switch 1 version of Tony Hawk's Pro Skater 1 + 2. Both are $20.99 CAD and $23.99 CAD respectively, with the discount ending on September 3rd for Xbox One and September 10th for Switch 1.
I've been listening to the soundtracks to Pro Skater lately, so this is very fortuitous timing! Pro Skater 3 was my first and only exposure to the series, so keen to fire up 2.
I'll probably play the remake, but PLEASE can someone do a GBC run and let us know how that goes?
Oh man, I played 1 on the GBC from the $10 CVS bargain bin and I remember asking, as a distinguished eight year old game critic, "why do they have every single trick trigger a cutscene?" lol
I'll brave 2 if I remember and post the war stories. And maybe the Xbox version too, I've been looking for an excuse to use my modeled one...
Oh wow those “cutscenes” are insufferable! I get what they were thinking, that all the tricks were going to be indecipherable at that resolution if they didn’t do something to differentiate them… but yikes, it completely pulls you out of the flow of whatever you’re doing, every… single… time. And that flow is what makes the THPS games so fun to play in the first place!
It seems the GBA version fared better. I never had one but I remember the reviews for that version of THPS were surprisingly positive. The isometric perspective was weird. As I recall the characters were actual 3D polygonal models (on a handheld system!!) so the game was able to feel unexpectedly modern despite the constraints. It was almost enough to make me want to own a GBA. But not quite.
I remember first encountering THPS as a teenager. I wish could recall the circumstances… I was at the house of someone who had a PSX. It wasn’t a friend of mine, probably a friend of a friend. I was blown away by the coolness of the game. It had the perfect combination of pick-up-and-playability and authentic teen-culture vibes. The music was unlike anything I’d heard in games prior to that. I loved the pace of the game — 2-minute runs were quick enough that it didn’t feel like a time sink, and the controls were easy enough for anybody to start doing cool stuff in game almost immediately. Of course the real secret sauce was that the controls actually have a lot of hidden precision and depth, and the game really does reward practice and experimentation. It feels immensely satisfying to finally nail a particular goal you’ve been struggling after for days.
I never went back to that guy’s house, whoever he was, but eventually picked up the game (and THPS2) for Dreamcast and it took its place as a cornerstone of my high school years. One thing that’s worth remembering is how dramatically video games were evolving at that time. Just within my childhood I watched skateboarding games go from this to this! THPS was revolutionary, and it was part of a larger revolution in games.
Of side interest to me was that Tony Hawk himself seemed to be the model of what a “cool nerd” could be. He was obviously a tremendously talented athlete, but also had great tech and business savvy. I was (and I guess I still am, to some degree) an Apple apologist and I remember geeking out about seeing him featured in MacAddict magazine talking about graphic design and video production. I loved seeing this example of an adult doing what he loved and appreciating technology and charting his own course in life, and finding success.
TBH I didn’t stick with the series after 1 and 2, despite the hundreds of hours of good times I had with them. I picked up the PS5 remake of them a couple years ago but they just didn’t grab me the way the originals did in their heyday. I blamed the controls being different from my muscle memory but maybe I just outgrew them. I’ll definitely be firing up the ol’ Dreamcast to play the OG this month with y’all though!
I actually picked up the series on the Dreamcast. In spite of this I’ll actually be playing the PlayStation version out of pure convenience because I don’t want to dig out the Dreamcast or deal with emulation.
I got 1+2 on the Switch a while back during a sale and have been slowly working through unlocking the content in 1, so I suppose I will swap over and work on 2 for a while so I can participate.
Meta/offtopic: this should be 2026-09?
I didn't realize that the topic's title has the wrong date in it earlier, and now I can't modify it after it's posted. Whoops!
Maybe @mycketforvirrad can help you out.
I can. And I did.
\(^â–˝^)/
My first encounter with THPS was probably...2? I don't remember exactly, but undoubtedly, it came on a PC Gamer demo disk. I do recall being excited to get into the game, because my friends had the original one on their Playstations and finally I could get a taste of it.
I did very much like the demo and ended-up playing it quite a bit, if memory serves. As a person who isn't athletic and has never been into Skateboarding, this game was just damn fun in general. I still go back periodically and put it on my various emulation devices, though almost never actually play it so this should be a good excuse.
I'll be emulating the Playstation version, as that's the one that sticks most in my head and the system that's associated with this particular game. I'll be likely playing it for awhile on my RG DS, as it's a nice, compact system that can run PSX no problem and I have another Game of the Month which happens to be a DS game, so I can easily switch between the two.
So far, I did jump in for about 10 or 15 minutes and while the 2-minute timer doesn't feel like enough time to actually ride around and explore, I feel like it's going to really benefit the Game State of Mind (TM) I'm in right now, encouraging me to do short play sessions here and there and not having to remember anything in particular to keep advancing. Looking forward to trying it out some more.
It occurred to me that I've had Powerman 5000 stuck in my head all day from this thread. But like, bitcrushed Powerman 5000... Because I played the N64 version...
Definitely will take part this month.