talklittle's recent activity
-
Comment on Tildes Minecraft Survival - Returning blockier than ever on Friday July 12th (1.21 update) in ~games
-
Comment on Tsukihime -A piece of blue glass moon- game review in ~games
talklittle I agree Witch on the Holy Night starts out slower. I liked it a lot though! The writing focuses a lot on worldbuilding and the intricacies of magecraft and the preparation required for...I agree Witch on the Holy Night starts out slower. I liked it a lot though! The writing focuses a lot on worldbuilding and the intricacies of magecraft and the preparation required for spellcasting. And quite a bit of slice of life too.
If you stopped at the part I think, I understand what you mean in terms of lower stakes compared to other Type-Moon VNs. WotHN does take on a higher-intensity and higher-stakes direction later on, so IMO it's worth it to power through the middle parts. Although I did enjoy the worldbuilding as well.
Overall though I do understand the criticism; it is, overall, noticeably less edgy and less often fills the reader with dread. So maybe didn't meet the exact expectations set by other Type-Moon VNs.
-
Comment on Tsukihime -A piece of blue glass moon- game review in ~games
talklittle The Tsukihime (first half) remake was released on Switch, in English, a couple days ago! I'm stoked to check it out at some point. Wish it were on PC, as I don't do much Switch gaming other than...The Tsukihime (first half) remake was released on Switch, in English, a couple days ago! I'm stoked to check it out at some point. Wish it were on PC, as I don't do much Switch gaming other than Ring Fit occasionally. Anyone here interested or picked it up already?
For those who don't know, Tsukihime is a very popular classic visual novel among anime VN lovers. Same people who made Fate stay night. It's about vampires and magic in Japan. By today's standards the originals have a lot of very edgy—and maybe problematic—content, if viewed through the mainstream lens. Type-Moon's modern remakes and adaptations often tone down or remove a lot of the controversial stuff and give their works a wider mainstream appeal.
Nintendo digital store link: https://www.nintendo.com/store/products/tsukihime-a-piece-of-blue-glass-moon-switch/
-
Tsukihime -A piece of blue glass moon- game review
9 votes -
Comment on Save Point: A game deal roundup for the week of June 23 in ~games
talklittle Reminder that Tell Me Why is free on Steam until end of the month. From the studio that made Life Is Strange.Reminder that Tell Me Why is free on Steam until end of the month. From the studio that made Life Is Strange.
-
Comment on Better reply features in ~tildes
talklittle Re: #1: A user with wiki access could add the word "Spoilers". Not sure who currently has access though.Re: #1: A user with wiki access could add the word "Spoilers". Not sure who currently has access though.
-
Comment on Guess I'm still young enough to be angsty over a stupid game jam in ~games
talklittle Maintaining motivation and focus is far and away the hardest part of a long term solo project. I wish there were a silver bullet. One thing to remind yourself is that even though others will...Maintaining motivation and focus is far and away the hardest part of a long term solo project. I wish there were a silver bullet.
One thing to remind yourself is that even though others will likely forget about your project after release, you will have gained a lot personally by completing it. You'll have something for your portfolio. Whenever you have future moments of self doubt, you'll be able to look back and say, "But hey, I did that!" You'll have a repository of assets and code and learnings you can look back on if you attempt a similar project in the future.
It's not the worst thing in the world to drop a project that you don't have time for, but if you're like me then you end up with a pile of unfinished things that you feel regret and annoyance that they would have been so cool if only you'd put in a bit more effort.
-
Comment on Do signed or annotated git tags have any special advantage over lightweight tags? in ~comp
talklittle As mentioned already, the 2 benefits I'm aware of are adding a message, and being able to push the tags to a remote repo. I regularly use: $ git tag -a -m'Added user profiles feature' v0.9.0 And...As mentioned already, the 2 benefits I'm aware of are adding a message, and being able to push the tags to a remote repo. I regularly use:
$ git tag -a -m'Added user profiles feature' v0.9.0
And to list them back:
$ git tag -ln | sort -V
The
sort -V
is so that v0.10 comes after v0.9.On GitHub specifically tags don't seem to matter much, since they have this GitHub-specific feature called Releases which kind of supersedes Git tags. Still IMO feels cleaner to keep using Git tags appropriately, even if also using GitHub Releases.
-
Anime studio Gainax files for bankruptcy, and co-founder Hideaki Anno's current studio Khara acquires "Gainax" trademark
25 votes -
Comment on Like a Dragon: Yakuza live-action series announced for Amazon Prime Video this October in ~tv
talklittle Based on the first Yakuza game, starring Ryoma Takeuchi playing Kazuma Kiryu. Even though the Yakuza creator Toshihiro Nagoshi quit Sega a few years ago, Sega still recognizes the popularity of...Based on the first Yakuza game, starring Ryoma Takeuchi playing Kazuma Kiryu.
Even though the Yakuza creator Toshihiro Nagoshi quit Sega a few years ago, Sega still recognizes the popularity of the franchise and apparently keeping it alive.
-
Like a Dragon: Yakuza live-action series announced for Amazon Prime Video this October
12 votes -
Comment on Retailers hate that you buy big things on your laptop in ~finance
talklittle How do they write papers? Computer lab? Voice dictate on their phones and then format on a shared computer? Or like the other commenter suggested, tablets with addon keyboards?How do they write papers? Computer lab? Voice dictate on their phones and then format on a shared computer? Or like the other commenter suggested, tablets with addon keyboards?
-
Comment on Three Cheers for Tildes: App updates and feedback (April 2024) — Version 1.0 is out for Android! in ~tildes
talklittle If relying on browser extensions, the best way is to use your default browser instead of the in-app browser. Android: Settings -> Browser type -> External browser iOS: Settings -> Prefer external...If relying on browser extensions, the best way is to use your default browser instead of the in-app browser.
Android: Settings -> Browser type -> External browser
iOS: Settings -> Prefer external browser
-
Comment on Save Point: A game deal roundup for the week of May 26 in ~games
talklittle Tell Me Why is free to keep on Steam for the month of June, presumably for Pride Month. From DONTNOD Entertainment, the studio that made Life Is Strange. Steam reviews contain spoilers; beware.Tell Me Why is free to keep on Steam for the month of June, presumably for Pride Month. From DONTNOD Entertainment, the studio that made Life Is Strange.
Steam reviews contain spoilers; beware.
-
Comment on Three Cheers for Tildes: App updates and feedback (April 2024) — Version 1.0 is out for Android! in ~tildes
talklittle APK can be sideloaded from https://www.talklittle.com/three-cheers/ App is closed source so not available on F-Droid.APK can be sideloaded from https://www.talklittle.com/three-cheers/
App is closed source so not available on F-Droid.
-
Comment on Three Cheers for Tildes: App updates and feedback (May 2024) — Version 1.0 is out for iOS! in ~tildes
talklittle Thanks for the bug report. Three Cheers v1.0.4 for Android will go out soon and fixes the unwanted spaces when editing submission tags.Thanks for the bug report. Three Cheers v1.0.4 for Android will go out soon and fixes the unwanted spaces when editing submission tags.
-
Comment on Three Cheers for Tildes: App updates and feedback (May 2024) — Version 1.0 is out for iOS! in ~tildes
talklittle Thanks for the bug report. I've added a fix for <small> HTML in comments. Three Cheers v1.0.2 is going into TestFlight shortly, and will get onto the App Store at a later date.Thanks for the bug report. I've added a fix for
<small>
HTML in comments. Three Cheers v1.0.2 is going into TestFlight shortly, and will get onto the App Store at a later date. -
Comment on Three Cheers for Tildes: App updates and feedback (May 2024) — Version 1.0 is out for iOS! in ~tildes
talklittle I added a possible fix for the URL going into the wrong submission field, when sharing a link to Three Cheers. I wasn't actually able to reproduce the bug on Chrome, but based on your description...I added a possible fix for the URL going into the wrong submission field, when sharing a link to Three Cheers. I wasn't actually able to reproduce the bug on Chrome, but based on your description I tried to write a suitable fix. Three Cheers v1.0.2 is going into TestFlight shortly, and will get onto the App Store at a later date.
-
Comment on Three Cheers for Tildes: App updates and feedback (May 2024) — Version 1.0 is out for iOS! in ~tildes
talklittle Is this Android? Maybe Dual pane setting was turned on by accident in the app? Or on iPad, there is currently no way to collapse the left pane. It has been requested and I will look into adding a...Is this Android? Maybe Dual pane setting was turned on by accident in the app?
Or on iPad, there is currently no way to collapse the left pane. It has been requested and I will look into adding a button for that.
-
Comment on Three Cheers for Tildes: App updates and feedback (May 2024) — Version 1.0 is out for iOS! in ~tildes
talklittle Thanks for taking the time making the video and reporting the bug. Unfortunately I can't reproduce the bug on iOS 17.5. I'm hoping it is fixed by Apple in 17.5.Thanks for taking the time making the video and reporting the bug. Unfortunately I can't reproduce the bug on iOS 17.5. I'm hoping it is fixed by Apple in 17.5.
Thanks for the ping. I didn't comment because I probably won't be available for the July 12 debut, but am excited to check out the new server a little while afterwards.