IsildursBane's recent activity
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Comment on What creative projects have you been working on? in ~creative
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Comment on Tildes Minecraft Weekly in ~games
IsildursBane Link ParentI think there is a mixture of preference. I think at times people feel unsure where to build, and sometimes the possibility of a location is obscured through having trees. On the other side, some...I am following Isildur's suggestion from last season, in that most people prefer a nice flat ground and well established plot to choose to build. So far, it has worked out quite well.
I think there is a mixture of preference. I think at times people feel unsure where to build, and sometimes the possibility of a location is obscured through having trees. On the other side, some players like having the rugged terrain help them define their build. Also, it is worth having some trees around in the empty spaces, so it doesn't look barren. I guess what I am trying to say is that it is a balance.
Another area that can be expanded out to is westward. I did leave a buffer on comm. storage with the expectation that town would develop a bit west. To have community storage outside of render distance, the rough border would be about where the aether portal shrine is. So having town expand to almost the river edge would be fine in that there would be a smaller section of town that loads both town and comm. storage, as I was trying to avoid the lag of comm. storage stack with the lag of town.
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Comment on Tildes Minecraft Weekly in ~games
IsildursBane Link ParentI was always planning on having the road exist to some extent. However, the road did get built through my land claim, so if needed I was going to shamelessly have the road curve around storage....I was always planning on having the road exist to some extent. However, the road did get built through my land claim, so if needed I was going to shamelessly have the road curve around storage. Luckily, it lined up so that where the road was already running worked well to have it cut through storage. Running the road through is going to create some interesting design restrictions for when I start to create the building around storage though
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Comment on Tildes Minecraft Weekly in ~games
IsildursBane Link ParentSo I am making good progress on the input system. I am hoping to have it up and running soon, as the main thing that is left is to sort out shulker boxes from regular items. The reason for this is...So I am making good progress on the input system. I am hoping to have it up and running soon, as the main thing that is left is to sort out shulker boxes from regular items. The reason for this is that the sorter this season will have a single chest for input that will handle both shulker boxes and loose items to make it easier.
I have also looked into the layout for the input room and I will be able to have it align with the road in that area. Therefore, I plan on having the road cut through community storage rather than have it curve around it.
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Comment on Tildes Minecraft Weekly in ~games
IsildursBane Link ParentI remember in Etho's video that when he first built it that there were issues of player deaths, but after a bit it got sorted out.I remember in Etho's video that when he first built it that there were issues of player deaths, but after a bit it got sorted out.
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Comment on Tildes Minecraft Weekly in ~games
IsildursBane Link ParentUnsure what "pmo" stands for but it seems like you are upset that I did not @ you. I am sorry about that. I did not mean offence to it.Pmo that you would mention me without @'ing me
Unsure what "pmo" stands for but it seems like you are upset that I did not @ you. I am sorry about that. I did not mean offence to it.
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Comment on Youtube channel recommendations 2026 in ~tech
IsildursBane LinkIt is worth noting, that it is January so smaller creators tend to take a break in January. This is due to January being a low month for ad revenue. So some creators start uploading less for the...It is worth noting, that it is January so smaller creators tend to take a break in January. This is due to January being a low month for ad revenue. So some creators start uploading less for the month of January and take a much needed break without losing too much in potential income
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Comment on Tildes Minecraft Weekly in ~games
IsildursBane Link ParentAs someone who did some pretty nice builds last season, I have some thoughts on this. The first is that it is worth noting that some builds have had several iterations. Last season, my house at...Completely understand how you feel about being intimidated by all the big grand builds on the server, I'm exactly the same!
As someone who did some pretty nice builds last season, I have some thoughts on this. The first is that it is worth noting that some builds have had several iterations. Last season, my house at the end was quite impressive, but the first iteration was nothing too impressive. Even this season, the difference between the original trading hall and what it is now is quite the difference. So I encourage you to give yourself grace and let yourself slowly iterate on your builds. The second thought is a conversation I had with @GravySleeve last season, where we both felt that the other builds on the server were pushing both of us to build better. It ended up with us having built better stuff than we had done previously. So my encouragement is to use the other builds on the server as motivation rather than discouragement. I remember last season I would visit other builds for ideas when I was stuck trying to figure stuff out (particularly Evie's base, since we were both playing around with gothic architecture).
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Comment on Tildes Minecraft Weekly in ~games
IsildursBane Link ParentMoving the items around storage. Hoppers and water streamsMoving the items around storage. Hoppers and water streams
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Comment on Tildes Minecraft Weekly in ~games
IsildursBane LinkUpdate on Community Storage V2 What is done I have finished building all of the sorting mechanisms as of a few days ago. Both bulk storage and the multi-item sorters are built. Building the...Update on Community Storage V2
What is done
I have finished building all of the sorting mechanisms as of a few days ago. Both bulk storage and the multi-item sorters are built. Building the sorters is the largest part of the project, but I still have various other sections to build. I have not set any filters for them yet
I have also used the layout of S2 storage to get rough categories in place. I kept the layout roughly the same, so that those who played in S2 can rely on their knowledge of that system to help them find items
What still needs to be done
I still need to build all the surrounding infrastructure to make it work, which are:
- Item input system (both shulker boxes full and also loose items)
- Item transport (this one is pretty easy)
- prime bulk storage with shulkers
- Overflow system
- chunk loaders
- set filters
What you can help with
I have labelled each chest with their tentative categories. For bulk storage, I just took the output of the farms in the industrial district and assigned a section for each item output. Half of bulk storage is unclaimed, with the idea that as more farms get built we can add a section for bulk storage for them. For multi-item storage, the categories are the same as S2.
The part that you can help with is to view storage in game, and if you notice any missing categories or flaws in the proposed categories, comment them here. We do have room to expand if needed, so if something makes more sense as its own separate category we can do that
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Comment on Far Cry 5 | When gameplay and story fundamentally oppose each other in ~games
IsildursBane Link ParentI think the best comparison between the two games is FC5 is like a Michael Bay movie, whereas Bioshock Infinite is like a Christopher Nolan movie. Both are going to have fast paced action scenes,...I think the best comparison between the two games is FC5 is like a Michael Bay movie, whereas Bioshock Infinite is like a Christopher Nolan movie. Both are going to have fast paced action scenes, but one will have substance behind it. Nolan appreciates the artistry behind film making, and it feels as if there is similar respect to the artistry of video games behind Infinite.
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Comment on Youtube channel recommendations 2026 in ~tech
IsildursBane Link ParentProbably the best part about Tested is just watching Adam use his knowledge and experience prop making to remake famous props for his personal collection. I also learned from this channel the...Adam Savage's Tested (1/2 of Mythbusters, sometimes goes into more detail about some workshop thing or two, but not inmajority of his videos, I recommend his "I want to make this today" kind of videos)
Probably the best part about Tested is just watching Adam use his knowledge and experience prop making to remake famous props for his personal collection. I also learned from this channel the importance of creating a nice case/box for objects.
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Comment on Far Cry 5 | When gameplay and story fundamentally oppose each other in ~games
IsildursBane Link ParentI agree that by chance I ended up making the better choice. There is just so much to discuss with Infinite. I remember during that playthrough taking notes of every scripture referenced and then...You lucked out immensely by picking Bioshock Infinite over Far Cry 5. FC5 is honestly just not that interesting to explore from a theological perspective. Sure, the villains are Christian nationalists, which are very in right now in the USA, but the corporate climate inside Ubisoft watered their depiction down so hard, they barely make sense.
I agree that by chance I ended up making the better choice. There is just so much to discuss with Infinite. I remember during that playthrough taking notes of every scripture referenced and then doing a comparison of where they are referencing the most (if I recall correctly, there is limited references to the Gospels and lots of Old Testament references, but this was also a bit over six years ago when I wrote that paper). Infinite has such a robust baptism theology (and one that is orthodox), and all the major story beats are linked to a baptism. In comparison, FC5 does not really explore the cult's theology. If I were to have picked that game, I probably would have done a lot of work with comparing the cult to cold war era theology and also the Christian right in the states (reminder that this would have been in 2019, and also from a Canadian perspective).
FC5 punches you in the face again and again and again about how you just shouldn't intervene. That's where the real meat in the narrative is, and that's what needs to get deconstructed.
Yeah, I had not really thought about that aspect of the game, but after watching your analysis it is a very concerning narrative that the story proposes. It works in FC4 as you stated, but not in FC5. I think also FC4 made it more morally ambiguous as Pagan is a flawed leader, but neither Anita or Sabal is blameless either (my first playthrough I found myself flip flopping between those two). Whereas in FC5, the cult is clearly bad, and you want to help everyone.
The guns probably got slimmed down in an effort to simplify the game, and I didn't mind the selection that was given. They're there to support different playstyles, but they are not interesting on their own. Which goes for nearly every aspect of FC5. What makes the gameplay interesting to me is that the open world is a genuine playground for you.
I do agree that the guns support different playstyles, but I just wanted more variety than what they were given. The guns were just enough that I wanted more, and the game failed to deliver. I guess you could say that about FC5 in general "just enough that that I wanted more and failed to deliver that."
If you view it from the region being fully complete the resistance points can be poorly weighted, but from a timing perspective, it makes way more sense. They're clearly balanced with the overall progression in mind rather than neatly clearing out nearly everything in a region.
I don't view myself as a true completionist, but maybe I do weigh to far into that direction to not appreciate the pacing they went for. However, I felt in my first playthrough that there was always more to do (more outposts to liberate) that I never got around to before beating the region, and my motivation after defeating the region was gone.
I never encountered a single NPC saying that Faith was not the first, it was always a reveal in Joseph's post-boss reaction, but I believe you that there were lines in the game and some sort of telegraphing. But it fits with my overall impression that out of the 3 areas, John's received the most attention, then Jacob's and then Faith's. Her area just seemed very rushed.
I never really analyzed which region felt got the most attention, but I do agree that John's felt the most full. I think it has more prepper stashes as well. Aesthetically I just did not enjoy Henbane River that much, but I do feel that narratively it has the most going for it. I feel like John and Jacob were just plainly evil, whereas there was somewhere to go with Faith.
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Comment on Far Cry 5 | When gameplay and story fundamentally oppose each other in ~games
IsildursBane (edited )LinkSo I have tons of thoughts on this game, and so feel this is the best place to share. I agree with your general premise that the game has a ton of potential, but also just falls completely flat,...So I have tons of thoughts on this game, and so feel this is the best place to share. I agree with your general premise that the game has a ton of potential, but also just falls completely flat, and the story takes some of that blame.
It is worth first talking about my initial experience with this game. Before playing Far Cry 5, I had played 3&4 several times each. I took a university class back in the fall of 2019 called Bible and Pop Culture (my degree was a Bachelor of Theology, specifically Christian Theology). The class took a critical approach of how the Bible has been used in various pieces of media and for the final project each person in the class picked a piece of media of their own choice and did a presentation and paper. I was considering finally getting around to doing Far Cry 5, as it was on my steam wishlist for a year or two at this point. However, looking at system requirements, my computer was barely able to play it so I did my second choice instead, Bioshock Infinite (which I never finished before at that point). So I wrote an academic paper dissecting the theological doctrine of Bioshock Infinite (it is steampunk mormonism).
About a year ago I finally picked up Far Cry 5, and started playing through it. Throughout my playthrough I was looking at it through the lens of that class, and comparing it to Bioshock Infinite. I very quickly learned that the game lacked much for substance, and was very grateful for my choice in the class. I could very quickly tell that they were using the cult background but were trying to also not offend (compared to Infinite, which had a since deleted scene that lead to a developer quitting, and numerous steam refunds on release). So, despite the weakness of the overall story and setting I continued through like you, enjoying the gameplay and scenery while ignoring the weak story. Then the ending came, and it is such a weak ending that leaves you feeling dissatisfied. I would probably overlook the weakness of the general story, if it felt like the ending did something. Especially when you factor in that the final battle is you reviving all your old teammates, and you don't really get to do any fighting since the teammates you revive overpower the ones you have not switched over yet. The final confrontation with Joseph is both poor from a narrative and gameplay perspective, and it leaves you frustrated at the game (even more frustrating than the long unskippable credits of FC3).
I do disagree with your general stance that the gameplay is a polished experience, as I do find there are two major weakpoints.
- Weapon selection is quite poor. Previous games would prevent certain attachments for certain weapons or limit the amount of attachments. This made the signature weapons interesting, as it normally allowed attachment combinations that you couldn't get on the normal gun. However, allowing all attachments for all guns made it so that there was less tradeoffs on guns, and also less gun progression. Also, half the guns you could buy was a slight aesthetic tweak of other guns, with almost no stat change.
- Resistance Points are so poorly weighted. Especially with the forced encounters, it felt like you were doing the final boss fight for a region when only having completed a third of the region.
Edit: I forgot to mention that your point about Faith being an unwilling participant and not the first of her name is something that was a bit more developed than you mentioned. However, I do agree that they did not explore that concept enough. If you spend more time in her region (which is hard due to how fast resistance points accumulate), other NPCs leave the bread trail that Faith had been replaced at least once before. I do agree that it would have been more interesting if they really explored that concept, but like a lot of things in this game they do not commit to anything (except for a bad ending, they really committed to that).
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Comment on Tildes Minecraft Weekly in ~games
IsildursBane (edited )LinkPlaced the schematic for one side of the multi item storage system. Screenshot showing placement of schematic. @Noox this will give you a rough idea of where my build will be. The technical...Placed the schematic for one side of the multi item storage system. Screenshot showing placement of schematic.
@Noox this will give you a rough idea of where my build will be. The technical portions are within the borders of my claim, although the aesthetic exterior might need to extend a few blocks out, but unsure as I have not planned that build out yet
Edit: I miscounted chunks, so there is actually seven more slices on the north side. For context, S2 comm storage was 24 slices per side, totalling 48 categories in multi-item sorters. This season I have currently planned out 35 slices per side, totalling 70 categories in multi-item sorters. I am considering that once it is built and categories planned out, I might tear down a few slices on the south side. However, I am definitely planning on going bigger this season for two reasons. The first is to have it support more players (since it is being built when the server is more active). The second is this season I want comm. storage to have the capacity to handle storing farm outputs
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Comment on Tildes Minecraft Weekly in ~games
IsildursBane Link ParentIf it makes you feel better, some of us who are doing complex redstone are merely just copying designs found onlineIf it makes you feel better, some of us who are doing complex redstone are merely just copying designs found online
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Comment on Tildes Minecraft Weekly in ~games
IsildursBane Link ParentI love the cable car line ideaI love the cable car line idea
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Comment on Tildes Minecraft Weekly in ~games
IsildursBane Link ParentAnother solution for storage for farms is to do the design I am building for bulk storage in comm storage. It works great because it fills up a barrel of loose items, so useful if you only need a...Another solution for storage for farms is to do the design I am building for bulk storage in comm storage. It works great because it fills up a barrel of loose items, so useful if you only need a few stacks. Once that barrel is full, it starts shulker loading inputs. It is also a relatively easy design to implement
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Comment on Tildes Minecraft Weekly in ~games
IsildursBane Link ParentUnder the industrial district makes more sense for feeding supplies to the crafters. Whereas having it be at comm. storage would be more convenient for picking up components when doing a project....Under the industrial district makes more sense for feeding supplies to the crafters. Whereas having it be at comm. storage would be more convenient for picking up components when doing a project. I think both locations are valid. If I do manage on doing the future goal of having supplies automatically transported to comm. storage from the industrial district later down the line, I do think that having the crafters at the industrial district would be ideal.
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Comment on Tildes Minecraft Weekly in ~games
IsildursBane Link ParentFor a redstone component factory, if you want we could make plans to incorporate that into community storage. It might work well as a side wing. Although, I think a shulker farm would be useful...For a redstone component factory, if you want we could make plans to incorporate that into community storage. It might work well as a side wing. Although, I think a shulker farm would be useful before redstone components. Also, if you need any dispensers for farms, I do have a temporary dispenser crafter that you could use
Picked up some photos I printed yesterday, which is the first time I have had my photos printed. I realized how colour inaccurate my monitor is now. These photos are for my in-laws who paid for a family vacation for all of us. I am sending them physical copies of a selection of my photos from the trip, then once they see the physicals I will share with them the digital copies of all of my photos. I felt that seeing physical photos first would be a fun experience for them. I also wrote on the back of each photo why I chose to have that specific photo printed for them, which will be a fun experience for them.
I am also picking up my test prints for a select few of my photos today. I got them printed in 4x6, with the final plan to get them printed 11x14 to frame and hang on my wall. This test print was to just check colours of my photos before paying for the larger prints. After the first batch of prints I printed for my in-laws, odds are that I will need to do more colour work before printing the final 11x14 prints.