DistractionRectangle's recent activity
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Comment on Obsidian is now free for work in ~tech
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Comment on App/browser extension idea if it doesn't already exist: likely bot database in ~tech
DistractionRectangle I actually quite like this idea. This can play quite nicely in weighting user feedback to flag social media accounts. Like you could have an algorithm that weights user feedback by: how far they...I actually quite like this idea. This can play quite nicely in weighting user feedback to flag social media accounts.
Like you could have an algorithm that weights user feedback by:
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how far they are removed from the root node (you; the threshold for reports needed to flag a social increases as you get further from the root)
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how far they are from each other (how spread out they are in the invitee tree; less weight is given to clusters, more weight is given reports from users far from each other)
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historical accuracy (how often their reports aligned with the consensus).
Combine this with rate limiting on invites, a heuristic to remove users that misreport too often, etc and you have a solid way to boot strap trust and self regulate
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Comment on App/browser extension idea if it doesn't already exist: likely bot database in ~tech
DistractionRectangle (edited )LinkTrust is difficult. Once this reaches a certain scale, you'll have bots trying to game the system and report other bots as human in order to evade the filter. So there's the meta problem of...Trust is difficult. Once this reaches a certain scale, you'll have bots trying to game the system and report other bots as human in order to evade the filter. So there's the meta problem of shorting your own user based between bots/mal actors and real users. How do you do that without invading the privacy of your users?
Edit: There's also other meta problems, like identifying AI//ripoff imagery, and taking a viability survey to understand the real correlation between Ai profile pictures and bot accounts. Like that'll probably work for Facebook where profile Pic strongly tied to identity, but probably won't on forums/platforms like discord.
I very much like this idea, I would suggest you start with a singular target platform (like target bot accounts on reddit ), and branching out to other platforms once the solution has matured//been proven.
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Comment on Bungie uncovers an issue in their distribution of random weapon perks in Destiny 2, detailed and interesting write up of the fix in ~games
DistractionRectangle Privacy badger seems to break it for me. So probably blocking a cookie or something it shouldn't.Privacy badger seems to break it for me. So probably blocking a cookie or something it shouldn't.
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Comment on Computer Airflow in ~comp
DistractionRectangle Having intake next to exhaust will kinda negate them. Each will source part of their supply from the others output. For the most part, the difference between positive and negative pressure setups...Having intake next to exhaust will kinda negate them. Each will source part of their supply from the others output.
For the most part, the difference between positive and negative pressure setups is negligible. I like positive pressure for less dust in the case (IMO having to do a full pc clean less often is better than having to clean more frequently to maintain a marginal gain).
Intuitively, if we assume the fans move the same amount of air in either orientation, then the mass flow should be the same for positive pressure vs negative pressure. The only real difference then is from the case pressure. You'd expect that that higher pressure would aid in heat transfer, and parts would be cooler.
They did some extended tests here: https://www.youtube.com/watch?v=RsD355lWows&t=864
And you'll note that the GPU temp is better under positive pressure, while the CPU temp is not. Why? Well, we aren't cooling the independently of each other, and the orientation of most GPU exhausts is towards the CPU/CPU cooler. So better cooling of the GPU means hotter exhaust which usually means worse cooling of the CPU.
Which brings be back to the original point, it doesn't really matter, it'll be a trade off (dust vs less dust, cooler CPU warmer GPU or vice versa), and as far as temps go, it'll be a difference of a couple of degrees which can be tuned away with fan curves. I really like Fan Control for dialing in fan curves
Edit: better clarity
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Comment on Subnautica 2 | Official teaser trailer in ~games
DistractionRectangle The reaper was truly terrifying. I too was in a seamoth behind the aurora, I felt safe because the water was shallow with reasonable visibility. It got me before I even saw it. Suddenly I'm in...The reaper was truly terrifying. I too was in a seamoth behind the aurora, I felt safe because the water was shallow with reasonable visibility.
It got me before I even saw it.
Suddenly I'm in it's jaws, and it crushes my seamoth. I barely escaped with my seaglide.
After that, explorations were always tense. Always terrifying.
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Comment on Switch emulator Ryujinx is shut down in ~games
DistractionRectangle Yeah ldn builds used their custom match making server. You don't really want to use the ldn builds unless you intend to play with other people that aren't on the same LAN. LDN builds were a...Yeah ldn builds used their custom match making server.
You don't really want to use the ldn builds unless you intend to play with other people that aren't on the same LAN. LDN builds were a private fork off an older public build, so for most games the public builds will perform better.
Yuzu is usually recommended if your system can't sustain a decent framerate with ryujinx. Yuzu can usually play older titles fine, but newer titles usually have problems. It trades accurate emulation for speed, which helps on more demaning titles.
Ryujinx is pretty great out of the box. At first it'llstutter as it builds the shader cache and pptc. The pptc is the persistent profiled translation cache, basically it uses runtime information to better compile the game for future playthroughs. It reduces loading time and improves performance of further runs.
The pptc doesn't play well with mods, and so it is turned off when you load mods for a game. Aside from longer loading times, you probably probably won't notice a difference on less demanding titles, but you will notice on more demanding games like ToTK. In other words, if you find the game is more stuttery//not hitting the framerate you'd like with mods, try disabling them and seeing how the game performs (note: you won't see the benefits of pptc until a second non modded playthrough - so play for like a half hour plus then )
Sooo as for ryujinx vs yuzu,
Try emulating in this order:
- ryujinx w/ mods
- ryujinx w/o mods
- yuzu w/ or w/o mods
On a game by game basis; modding one game will only disable pptc for that game.
I don't have a steam deck, but as far as I understand it ryujinx runs most games perfectly fine.
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Comment on Switch emulator Ryujinx is shut down in ~games
DistractionRectangle As of now, it all still works. Amiibos, ldn (if you have an ldn build), etc. Their ldn server is officially going to run until the 31st, after that you'll have to use work arounds. Those are the...As of now, it all still works. Amiibos, ldn (if you have an ldn build), etc. Their ldn server is officially going to run until the 31st, after that you'll have to use work arounds. Those are the only two things with a potential to break soonish. Preserving the amiibo functionality is easy enough, and there's work around for ldn going forward.
Ryujinx was fairly mature, and there's only a few games left in the switch pipeline (afaik, the new Mario Luigi game and something else). Echoes of Wisdom launched without much issue (aside from exposing a quirk with the AMD GPU backend), so I'd say we're probably near peak emulation compatibility.
Unless a future graphics driver introduces breakage, it'll continue running fine. So don't let this put a damper on your emulation experience
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Comment on Switch emulator Ryujinx is shut down in ~games
DistractionRectangle I'm in a similar position. I actually started learning about VMs because I wanted to contribute improvements to Armeilleure. Mostly I just wanted to fix it so pptc could be compatible with mods,...I'm in a similar position. I actually started learning about VMs because I wanted to contribute improvements to Armeilleure. Mostly I just wanted to fix it so pptc could be compatible with mods, but some old draft prs suggest there's room for improving performance. I plan to still hack away at it because if nothing else it's a good learning opportunity.
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Comment on Switch emulator Ryujinx is shut down in ~games
DistractionRectangle Non-disclosure agreements are pretty standard. I doubt gdkchan can say anything, and the other devs don't know more than that he was approached. Since they went after him personally rather than...Non-disclosure agreements are pretty standard. I doubt gdkchan can say anything, and the other devs don't know more than that he was approached. Since they went after him personally rather than DCMA the repo, I suspect that project is legally in the clear.
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Comment on Switch emulator Ryujinx is shut down in ~games
DistractionRectangle So it's been a day. According to other devs, apparently Nintendo lawyers approached gdkchan at his home, and you know the result. He was a core part Ryujinx development and leadership, so Nintendo...So it's been a day. According to other devs, apparently Nintendo lawyers approached gdkchan at his home, and you know the result. He was a core part Ryujinx development and leadership, so Nintendo has successfully disrupted leadership as well as deplatformed the emulator. The other devs naturally, are stepping back from the project rather than trying to continue it.
In it's wake, we learned a lot about internal projects that were in the works, and actually found some of the source code for some of it. I expect we might get the source of other WIP initiatives as time goes on. E.g. I found the source for the WIP android build bere:
https://github.com/emmauss/Ryujinx/tree/libryujinx_bionicThe source code is MIT licensed and is not legally encumbered like yuzu, so I expect that the community will eventually converge on a successor fork.
Yeah, this tracks with what I've seen. There's a lot of cross over between the desire for obsidian portable and using it at work when work cant/won't pay for it. Usually these are the people already paying for a personal license/sync, and love it so much they want to use it at work, but work won't spring for a license.
I suspect corporate licensing was a tough sell because it's plugin model is a security nightmare. So really, I think this is just Obsidian staying in touch with reality and their user base. If anything, I'm happy this change is taking place, because if they continued to persue b2b licensing, I'd expect them to enshittify the product with corporate features in order to make themselves more attractive.