joshbuddy's recent activity

  1. Comment on Popcorn! What's the best way to make it? in ~food

    joshbuddy
    Link Parent
    Can you elaborate on your method? Do you toss them ahead of time in oil, or this is after they come out of the whirley-pop?

    Can you elaborate on your method? Do you toss them ahead of time in oil, or this is after they come out of the whirley-pop?

    1 vote
  2. Comment on Why is there no word for please in the Nordic languages – are their speakers simply more direct, or is politeness expressed in ways outsiders may not immediately recognise in ~humanities.languages

    joshbuddy
    Link
    At least in Danish there are a couple of ways I know about to express politeness. You can say "kindly" to soften something and there is a polite way of asking for something vs a more direct way....

    At least in Danish there are a couple of ways I know about to express politeness. You can say "kindly" to soften something and there is a polite way of asking for something vs a more direct way. Oh, and lots of ways of saying thanks.

    But coming from Canada, I find Danes to be less "polite" in the way I expect. For instance, people don't hold open doors for each other.

    10 votes
  3. Comment on I'm addicted to Slay the Spire and am looking for a new game in ~games

  4. Comment on I'm addicted to Slay the Spire and am looking for a new game in ~games

    joshbuddy
    Link
    Umm, have you tried Slay The Spire 2?

    Umm, have you tried Slay The Spire 2?

    1 vote
  5. Comment on What programming/technical projects have you been working on? in ~comp

    joshbuddy
    Link
    Maybe not useful to anyone but me, but I've been working on a different type of file explorer. Something like Jupyter meets Haskell, but really aimed at simplicity and safety. Relied on an LLM...

    Maybe not useful to anyone but me, but I've been working on a different type of file explorer. Something like Jupyter meets Haskell, but really aimed at simplicity and safety. Relied on an LLM heavily to get the prototype out. It's useful but clunky in parts. Maybe one neat trick is I can easily ssh tunnel through various servers and play back media. I can even encrypt a remote folder and use it for backups or playing media

    https://venus.voyage/

  6. Comment on Is there any interest in building a Tildes successor? in ~tildes

    joshbuddy
    Link Parent
    Thank you, really interesting. Given this was the future plans, I can see why there would be hesitancy in creating a system like this. I was under the impression that the moderation on Tildes is...

    Thank you, really interesting.

    Given this was the future plans, I can see why there would be hesitancy in creating a system like this. I was under the impression that the moderation on Tildes is working fairly well, and something like this has rather uncertain gains. But I'm at best a light user, I probably don't have a good idea of the motivation for something like this.

    2 votes
  7. Comment on Is there any interest in building a Tildes successor? in ~tildes

    joshbuddy
    Link Parent
    Is there some easy way to see what that set of features was? Im curious what's "missing".

    Is there some easy way to see what that set of features was? Im curious what's "missing".

  8. Comment on Albums based on a recurring musical phrase in ~music

    joshbuddy
    Link
    For whatever reason my mind went instantly to https://www.youtube.com/watch?v=kxOEOwCKWcc Not an album in any traditional sense. It still delights me.

    For whatever reason my mind went instantly to https://www.youtube.com/watch?v=kxOEOwCKWcc

    Not an album in any traditional sense. It still delights me.

  9. Comment on What pre-NES games do you still recommend today? in ~games

    joshbuddy
    Link
    I still think about this game a lot https://en.wikipedia.org/wiki/A_Mind_Forever_Voyaging Don't read this if you don't want to be spoiled, but if you want to play an early Infocom game which is a...

    I still think about this game a lot

    https://en.wikipedia.org/wiki/A_Mind_Forever_Voyaging

    Don't read this if you don't want to be spoiled, but if you want to play an early Infocom game which is a little eerily close to home, this is for you.

    7 votes
  10. Comment on Your AI is not a tool in ~tech

  11. Comment on Your AI is not a tool in ~tech

    joshbuddy
    (edited )
    Link
    Except McLuhan himself was quoted as saying "We shape our tools and thereafter our tools shape us". I think what the blog post was trying to get is the dangerous framing of calling it a tool given...

    Except McLuhan himself was quoted as saying "We shape our tools and thereafter our tools shape us". I think what the blog post was trying to get is the dangerous framing of calling it a tool given how we've previously thought about tools, but McLuhan would likely argue that all tools have this property and its not safe to ever think of tools as some self-containing thing apart from us.

    To be clear, I'm not suggesting LLMs are "merely a tool", but rather we should approach all tools with a great deal of caution. Anytime we use a tool to accomplish something we're giving something up. And specifically with LLMs what we're giving up is harder to see than with any other tool we've encountered before. The shape of that "giving up" is still a complete unknown, I'm personally still grappling with it and feeling really ambivalent in the process.

    19 votes
  12. Comment on Sokoban idea in ~games

    joshbuddy
    Link Parent
    Totally, I already made the clouds more visible

    Totally, I already made the clouds more visible

    1 vote
  13. Comment on Sokoban idea in ~games

    joshbuddy
    Link Parent
    I've tried to make those controls more visible and easy to use. Thanks for the feedback!

    I've tried to make those controls more visible and easy to use. Thanks for the feedback!

    1 vote
  14. Comment on Denmark wants to test whether weight-loss drugs can help get more people into work, adding a new economic dimension to the debate over obesity treatments in ~health

    joshbuddy
    Link Parent
    Danes don't seem shy thinking in this sort of utilitarian way. Otoh, medically assisted suicide seems like a really unpopular policy discussion in Denmark.

    Danes don't seem shy thinking in this sort of utilitarian way. Otoh, medically assisted suicide seems like a really unpopular policy discussion in Denmark.

    3 votes
  15. Comment on Sokoban idea in ~games

    joshbuddy
    Link Parent
    The cloud coloration is not intentional. These are just placeholder graphics but I'll definitely tighten that up so its visible. Thanks again for trying it out, my brother and I like making fun...

    The cloud coloration is not intentional. These are just placeholder graphics but I'll definitely tighten that up so its visible. Thanks again for trying it out, my brother and I like making fun little games together, we just hope people have fun with them.

    1 vote
  16. Comment on Sokoban idea in ~games

    joshbuddy
    (edited )
    Link Parent
    Thank you, yeah, looks like some text clipping is occurring. In terms of the idea, of a two headed snake, what do you think? Something you'd want to play? A part of me kind of made this thinking...

    Thank you, yeah, looks like some text clipping is occurring. In terms of the idea, of a two headed snake, what do you think? Something you'd want to play? A part of me kind of made this thinking about Stephen's Sausage Roll, a really great obtuse game about rolling sausages around.

    (edit: I fixed the clipping, should be good now)

  17. Comment on Sokoban idea in ~games

    joshbuddy
    Link Parent
    Yeah, some of the tail movement logic wasn't right. I've fixed it now. As well, the "r" key resets the level, but I should really have included that instruction in the interface. Whoops. But...

    Yeah, some of the tail movement logic wasn't right. I've fixed it now. As well, the "r" key resets the level, but I should really have included that instruction in the interface. Whoops. But thanks to everyone who tried it out, really appreciate it

  18. Comment on Sokoban idea in ~games

    joshbuddy
    Link Parent
    Oh yeah, I wrote a solver. It's been super helpful in level testing. Not sure how I've got a good way of translating its results into difficulty ratings yet, still thinking about that. Can I try...

    Oh yeah, I wrote a solver. It's been super helpful in level testing. Not sure how I've got a good way of translating its results into difficulty ratings yet, still thinking about that.

    Can I try your golf game? Super curious

  19. Comment on Sokoban idea in ~games

    joshbuddy
    Link
    My brother and I have been playing with a game idea. We've only made a few levels, but curious what other people think. Too hard? Too weird? I love tough puzzle games but always worried I'm way...

    My brother and I have been playing with a game idea. We've only made a few levels, but curious what other people think. Too hard? Too weird? I love tough puzzle games but always worried I'm way miscalibrated when it comes to things like this. Anyways, happy for any feedback or thoughts.

    2 votes