Trobador's recent activity

  1. Comment on Which anime or manga transcend the boundaries of genre and medium? in ~anime

    Trobador
    Link
    Not the point of the thread, but... I dislike this wording. More generally, this whole premise. Any piece of fiction I've enjoyed is one I'd consider 'worthy' of existence and one I'm glad to have...

    Not the point of the thread, but...

    truly worthy piece of fiction you're glad to have experienced

    I dislike this wording. More generally, this whole premise. Any piece of fiction I've enjoyed is one I'd consider 'worthy' of existence and one I'm glad to have experienced. You wouldn't talk about a film or a book being so good that it 'transcends genre and medium' so why say this about animanga? Does it need to transcend its medium to be any good?

    I know the point is to talk about animanga that are important to us but it's a bit 'ghetto-ifying', so to say. Animanga is obviously inundated with a lot of complete shit, but so is any medium, and it's not like there's an inherent flaw to the medium that would make it bad.

    All that to say, anime and manga are good. Period.

    1 vote
  2. Comment on It annoys me that so many PC games feel like they're intended for consoles in ~games

    Trobador
    Link Parent
    Vim isn't a game, though, it's software made for productivity. It's also known to be unintuitive. In addition, unless I'm looking at the wrong game, Vambrace: Cold Soul is a turn-based RPG, not...

    Vim isn't a game, though, it's software made for productivity. It's also known to be unintuitive. In addition, unless I'm looking at the wrong game, Vambrace: Cold Soul is a turn-based RPG, not something you'd particularly benefit from the fastness of a keyboard-only control scheme in.

    There's definitely a set of design principles that a game made for PC supposed to support keyboard/mouse controls should follow and this is not it

    3 votes
  3. Comment on What games have you been playing, and what's your opinion on them? in ~games

    Trobador
    Link
    I finally picked up and played Bomb Rush Cyberfunk at the end of spring sales, among a few other games. Never played either JSR game, but I love anything with good movement and I've always admired...

    I finally picked up and played Bomb Rush Cyberfunk at the end of spring sales, among a few other games. Never played either JSR game, but I love anything with good movement and I've always admired the aesthetic, and having played a bit of Team Reptile's Lethal League (/Blaze), I was very interested ever since the first teaser. Was on the fence because of the price but I finally caved in when I saw how the modding scene was developing.

    I've put a good ~23 hours into it now, finished the main story and a good bit of the side content. What a great experience! It's not perfect ; the combat is weird and not very relevant to the experience and it kinda lacks difficulty, but the gameplay flows so ridiculously well and every part of the aesthetic is splendidly done.

    One big thing I've learned that bothers me, though. I came across a comparison video of BRC and JSRF and when you put them side to side, it seems like the similarities in the different locations goes past just plain inspiration. I had noticed Brink Terminal looks a lot like that one zone I saw in gameplay of JSRF, and just thought that was kinda cute, but when you look at it, even the layout is super similar. Even if I enjoyed the different buroughs, I'm bothered by the idea they might not be so original after all... I may have to play JSRF to find out.

    1 vote
  4. Comment on What learning do you find easy or difficult? And why? in ~talk

    Trobador
    Link Parent
    I've heard of this in passing. I'm curious if you or anyone else has ways to deal with learning things that don't nicely fit into this? Can you force something into feeling novel, interesting,...

    ADHD "NICE" scale

    I've heard of this in passing. I'm curious if you or anyone else has ways to deal with learning things that don't nicely fit into this? Can you force something into feeling novel, interesting, challenging or urgent?

    1 vote
  5. Comment on Game recommendations, specifically (round 2) in ~games

    Trobador
    Link Parent
    STALKER series, maybe? As a general tip, most games with a modding scene have mods that make the game harder, but also ones that make it easier. Mods are for personalizing your experience and...

    STALKER series, maybe?

    As a general tip, most games with a modding scene have mods that make the game harder, but also ones that make it easier. Mods are for personalizing your experience and there'd be no shame in modding out parts of the challenge that you don't want to engage with.

    I love hard games and I still modded Stardew Valley to have more time each day, because I didn't wanna deal with stress from time constraints.

    1 vote
  6. Comment on Game recommendations, specifically (round 2) in ~games

    Trobador
    Link Parent
    Stardew Valley only allows you to save when the day ends, which can take around 20 minutes (?). Not ideal for short sessions during breaks.

    Stardew Valley only allows you to save when the day ends, which can take around 20 minutes (?). Not ideal for short sessions during breaks.

    2 votes
  7. Comment on Game recommendations, specifically (round 2) in ~games

    Trobador
    Link Parent
    This looks fun, but this is also far from it. It may be fast for MoHu, but it's slow and committal in comparison to anything else. We're talking about a game that plays like this. Also, a note: it...

    This looks fun, but this is also far from it. It may be fast for MoHu, but it's slow and committal in comparison to anything else. We're talking about a game that plays like this. Also, a note: it doesn't have to be an ARPG at all! It can just be a beat 'em up!

    I'm sorry, I'm aware I'm being a bit difficult, I can't express the thing I'm looking for better than this :(

    1 vote
  8. Comment on Game recommendations, specifically (round 2) in ~games

    Trobador
    Link Parent
    I knew of Ys 8 and it does seem to have fun combat (after looking up high level gameplay, it seems like it has more room for expression than I previously thought) but it's not the feel I'm looking...

    I knew of Ys 8 and it does seem to have fun combat (after looking up high level gameplay, it seems like it has more room for expression than I previously thought) but it's not the feel I'm looking for. Doesn't seem to be as mobile and seems overall more heavy than KH2. It reminds me more of PSO2, actually, which isn't a bad thing!

    Astlibra, I'd also heard of. I wanted to try the demo because it looked fun. Definitely nothing like KH2, though; the wondrous mirage of a game I'm looking for would need to be 3D. "Crunchy" isn't exactly the specific quality I'm looking for either, even if it's a positive one. It's all about how the character moves, I'd say.

    1 vote
  9. Comment on Game recommendations, specifically (round 2) in ~games

    Trobador
    Link Parent
    Midair is exactly it. A sequel appears to be in the works.

    Midair is exactly it. A sequel appears to be in the works.

    2 votes
  10. Comment on Game recommendations, specifically (round 2) in ~games

    Trobador
    Link Parent
    Have played that through! Loved it, and you're right, it does share a bit more with KH2 than most do, like the importance of air chains. But it's still not it; it's still heavier and less...

    Have played that through! Loved it, and you're right, it does share a bit more with KH2 than most do, like the importance of air chains. But it's still not it; it's still heavier and less momentum-driven than what I'm looking for. Still, thank you.

    1 vote
  11. Comment on Game recommendations, specifically in ~games

  12. Comment on Game recommendations, specifically in ~games

    Trobador
    Link Parent
    I have a weird one for this. Does it have to be single-player? What if the world felt alive not because of dynamic simulation, but because of real players? Space Station 13 gives me that feeling....

    I have a weird one for this. Does it have to be single-player? What if the world felt alive not because of dynamic simulation, but because of real players?

    Space Station 13 gives me that feeling. It's a (literal) role-playing game where you're a guy on a space station and you have to do your job to keep the station running. It takes place in long rounds which can involve any number of players, usually between 20 and 60. That makes it different from something in a persistent world, but it does evoke the same feeling in the sense that you're doing your own (often fairly complex) job while others are doing their own jobs, with everyone interacting without necessarily knowing it. Everything is well simulated and the mechanics are interesting.

    1 vote
  13. Comment on Game recommendations, specifically in ~games

    Trobador
    Link Parent
    Yup, Shadows of Doubt is the one. It has its limitations and it's buggy at times but what it offers is unlike anything else out there.

    Yup, Shadows of Doubt is the one. It has its limitations and it's buggy at times but what it offers is unlike anything else out there.

  14. Comment on Game recommendations, specifically in ~games

    Trobador
    Link Parent
    Vintage Story exists and sells itself as a successor to Minecraft inspired by various mods. I haven't tried it but you may enjoy it.

    Vintage Story exists and sells itself as a successor to Minecraft inspired by various mods. I haven't tried it but you may enjoy it.

    1 vote
  15. Comment on Game recommendations, specifically in ~games

    Trobador
    Link Parent
    I think you must have misunderstood, because Terraria doesn't have a proper story. It actually has lore as of sometime before 1.4 but it's so minor it fits in one forum post. I think it likely...

    I think you must have misunderstood, because Terraria doesn't have a proper story. It actually has lore as of sometime before 1.4 but it's so minor it fits in one forum post.

    I think it likely that whoever told you that meant Starbound falls short by attempting to have an expansive story in comparison to Terraria which has none. Starbound's story quests force you into a single progression path whereas Terraria's success practically entirely depends on its open-ended progression. It has an end goal and milestones on the way but how to clear them depends on you ; you always have the choice of what to go for.

    1 vote
  16. Comment on Game recommendations, specifically in ~games

    Trobador
    Link Parent
    Funnily enough, Street Fighter 6's World Tour mode has this with the various masters.

    Funnily enough, Street Fighter 6's World Tour mode has this with the various masters.

  17. Comment on Game recommendations, specifically (round 2) in ~games

    Trobador
    Link
    You know what, fuck it, I'll give it a try. I've asked on reddit and a few other places before but it seems too specific of a request for them. Is there anything in this universe that feels...

    You know what, fuck it, I'll give it a try. I've asked on reddit and a few other places before but it seems too specific of a request for them.

    Is there anything in this universe that feels something like Kingdom Hearts 2's (specifically and not the other games in the series) combat? Kingdom Hearts 2 shares a lot with other 3D beat 'em ups but the usual DMC, Bayo, etc, are not quite like it ; It's kinetic and swift, there's a uniquely floaty yet fast quality to air combat (Sora goes up on hits and down on finishers), a focus on single target fights (through hard lock-on and combos) that makes bosses feel awesome...

    I've played plenty of other great beat 'em ups but never one that felt anything like KH2. I've wanted one forever. The closest experience I've had was the jet boots Bouncer class in Phantasy Star Online 2, and even then, it was only a slight similarity in how it had fun air combat. Is there anything remotely similar? Maybe among the many obscure PS2 games that tried to copy DMC's homework back then?

    4 votes
  18. Comment on Game recommendations, specifically (round 2) in ~games

    Trobador
    Link Parent
    This might be a controversial one as it's not quite the same aesthetic, but Va11 Hall-A is my rec. It has its subtle ways of immersing you into the routine of its main character, which impressed...

    This might be a controversial one as it's not quite the same aesthetic, but Va11 Hall-A is my rec. It has its subtle ways of immersing you into the routine of its main character, which impressed me, and while it has its dark and unwholesome side (a very interesting one), it's still quite cozy as an overall experience.

    I'll say, it is a bit more enjoyable if you come in knowing about certain anime tropes and ready to take what the game tells you at face value. There are people who are offput by sex being a common theme in the game and casually talked about by most characters ; I argue it's not so jarring when you remember it takes place in a bar in a cyberpunk dystopia, where it's not surprising people have no filter.

    1 vote
  19. Comment on Game recommendations, specifically (round 2) in ~games

    Trobador
    Link Parent
    Tooth and Tail sells itself as a 'distilled' RTS made for newer players to the genre. It's similar to Pikmin in the sense that you control a commander that leads units directly instead of a...

    Tooth and Tail sells itself as a 'distilled' RTS made for newer players to the genre. It's similar to Pikmin in the sense that you control a commander that leads units directly instead of a top-down interface. It's also made for controllers!

    3 votes
  20. Comment on Game recommendations, specifically (round 2) in ~games

    Trobador
    Link Parent
    Have you heard of Natalie Lawhead, aka alienmelon? I've not played any of their games but I think they qualify as a form of interface horror and they are well received.

    Have you heard of Natalie Lawhead, aka alienmelon? I've not played any of their games but I think they qualify as a form of interface horror and they are well received.

    2 votes