Trobador's recent activity

  1. Comment on What game are you terrible at? in ~games

    Trobador
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    I have 144Hz on my laptop, but my main screen is 60Hz, so come to think of it, I have no idea if I ever tried a VSRG on a higher refresh rate, you're right. Worth trying some day!

    I have 144Hz on my laptop, but my main screen is 60Hz, so come to think of it, I have no idea if I ever tried a VSRG on a higher refresh rate, you're right. Worth trying some day!

    2 votes
  2. Comment on What game are you terrible at? in ~games

    Trobador
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    Try any other platform fighters. The Rivals of Aether games are great games that take a lot from Melee while also including input buffering, tech from Brawl and later, and lots more of their own...

    Try any other platform fighters. The Rivals of Aether games are great games that take a lot from Melee while also including input buffering, tech from Brawl and later, and lots more of their own uniqueness.

  3. Comment on What game are you terrible at? in ~games

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    To my dismay, scrolling rhythm games. I'm okay at games that don't scroll (I played a good amount of osu!std) but scrolling games are somehow the only video games to cause me motion sickness, from...

    To my dismay, scrolling rhythm games. I'm okay at games that don't scroll (I played a good amount of osu!std) but scrolling games are somehow the only video games to cause me motion sickness, from trying to follow the notes as they fall. I know you're not supposed to follow every note individually and just stare in one spot as they come down but I can't figure it out! (plus my hand-eye coordination fails if I focus too hard on where I look)

    I was talking about Deadlock elsewhere in this thread. As a result of that experience, I've begun to believe I probably have a problem with anything involving heavy amounts of macro in general, particularly if it's in real-time and/or competitive on top of it. I've played most genres out there, but the large umbrella of strategy games is mostly unfamiliar to me. I've played Spore, some casual Civilization V and Crusader Kings III with buddies (in the latter of which, I ignored doing any real politics and made it my goal to bang all of my friends' spouses), maybe a tiny bit of Tooth and Tail just because it looked cool visually... that's it. I can't imagine I could ever do well in an RTS.

    Also: Counter-Strike 2. It's incredibly slow, until you see someone and then the gunfight lasts half a second. I just can't get used that pacing. I don't know about the other games, though I felt the same when it was still called Global Offensive!

    3 votes
  4. Comment on What game are you terrible at? in ~games

    Trobador
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    Similar boat... I tried Deadlock for a good while because I was interested in a new movement shooter by Valve. Who wouldn't be? It's a genre I love by a developer who's games I've played a good...

    Similar boat... I tried Deadlock for a good while because I was interested in a new movement shooter by Valve. Who wouldn't be? It's a genre I love by a developer who's games I've played a good amount of. I kept hearing the main turn-off people had with it was how mechanically demanding it is. I love mechanically demanding!

    But I couldn't get used to MOBA. I'd tried a few before but never enjoyed them long term. This time, I gave it a serious go, tried picking up concepts of macro and whatever skills are exclusive to it. Not only did I realize I sucked at it, I also found that I did not enjoy it at all.

    I've been wondering if, maybe, that dislike of macro is tied to my ADHD in some way. I'm hopelessly terrible at thinking ahead. I don't want to play a game where my success is wholly based on it. I guess I'm just incompatible with the genre.

    1 vote
  5. Comment on Mojang has updated the system requirements for Minecraft: Java Edition, raising recommended system memory from 4GB to 16GB in ~games

    Trobador
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    I think it's as a response to that very sentiment that, recently, people have been using mods to straight up remove shading from blocks, making things feel more saturated and pop. It's interesting...

    I think it's as a response to that very sentiment that, recently, people have been using mods to straight up remove shading from blocks, making things feel more saturated and pop.

    It's interesting what modders have been doing with the visuals of the game as of late, actually. For years, shader packs through Optifine/Iris/Oculus were the focus for anyone looking for graphical enhancements, but now, there's a move towards the use of individual, full-on mods adding visual effects like Shine for bloom, Vibrancy for raytraced shadows or ATMOSPHERICS for sky colors and VFX, alongside the use of Polytone and core shader modification in some really crazy resource packs. The goal's to have a prettier game that doesn't go against the vanilla style as hard and is more performant and compatible overall. It's been an interesting turn to see.

    4 votes
  6. Comment on Mojang has updated the system requirements for Minecraft: Java Edition, raising recommended system memory from 4GB to 16GB in ~games

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    Should be noted : You're not going to need 32GB and to allocate half of that to Java, like the title seems to suggest. Also, it should be noted you can try the Vulkan renderer right now and it's...

    Should be noted :

    The 16GB figure refers to total system memory

    You're not going to need 32GB and to allocate half of that to Java, like the title seems to suggest. Also, it should be noted you can try the Vulkan renderer right now and it's very much a performance gain on many machines ; they're not suddenly going to make the game's performance awful for fun. This change is just text at the end of the day.

    5 votes
  7. Comment on Why anime is on the rise even though the industry is so poor in ~anime

    Trobador
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    I doubt experimental indie projects have production committees, that's the idea of being indie. This doesn't create that: instead, it creates a flood of things like easy adaptations of otherwise...

    I doubt experimental indie projects have production committees, that's the idea of being indie. This doesn't create that: instead, it creates a flood of things like easy adaptations of otherwise unremarkable manga and light novels.

    Again, the problem is wages. The money going through the industry is growing but the workers see none of it, because the money in each project is so little. Not fair for such a harsh profession !

    2 votes
  8. Comment on Why anime is on the rise even though the industry is so poor in ~anime

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    This was interesting. My first thought is that, if they were to change the law, would it solve things if a company just wasn't allowed to just cap the budget? Maybe less companies would be willing...

    This was interesting. My first thought is that, if they were to change the law, would it solve things if a company just wasn't allowed to just cap the budget? Maybe less companies would be willing to invest, but clearly, not all of them, right? Since, even when this happens, the rest of the budget is filled out by other companies even though they'll never be able to have total control over the production, chances are these companies would still remain.

    4 votes
  9. Comment on 8BitDo FlipPad in ~games

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    Is this another one of those things that just presses touchscreen buttons behind the real physical buttons or is it an actual controller like their other devices?

    Is this another one of those things that just presses touchscreen buttons behind the real physical buttons or is it an actual controller like their other devices?

    2 votes
  10. Comment on Linus Torvalds says Linux is not "anti-AI", tells haters to 'fork it' and 'just walk away' in ~tech

    Trobador
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    But what I'm saying does apply to programming, though. LLMs give less cause for environmental concern than image generation does, but they still use so much energy for so little value, and we...

    But what I'm saying does apply to programming, though. LLMs give less cause for environmental concern than image generation does, but they still use so much energy for so little value, and we never solved any of the copyright and license infringement issues. That's not just an AI art problem: they're still trained indistinctly on GPL code and All Rights Reserved code among others.

    And there's still something to be said about the impact they'll have on learning. Still nothing to suggest we won't be facing a stagnation on knowledge on many topics overall. That includes the kernel ; what do we do when only two or three people actually know its workings and the rest is relying on what the LLM knows?

    People would never have had a negative reaction to these technologies if the only problem was its usefulness. No one would be mad if you invented a spongecake screwdriver, they'd just see it as a curiosity and move on. We've solved the problem of their usefulness a little while ago, but we're moving forward with them while having solved absolutely nothing else.

    6 votes
  11. Comment on Linus Torvalds says Linux is not "anti-AI", tells haters to 'fork it' and 'just walk away' in ~tech

    Trobador
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    I'm a bit bothered by how we've shifted the conversation to only be about whether or not it's useful, when the bigger problems have always been whether it's ethical, healthy for the industries...

    I'm a bit bothered by how we've shifted the conversation to only be about whether or not it's useful, when the bigger problems have always been whether it's ethical, healthy for the industries it's being used in, and healthy for the environment.

    I can admit that it's useful if used well. I'm still against its use overall because that's the least of my worries. You can dispose of waste really quickly if you use a bomb ; should you?

    13 votes
  12. Comment on Flathub bans AI-coded apps – with some exceptions in ~tech

    Trobador
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    Everyone gets their packages through the CLI. That would be annoying. Besides, the issue is with verification.

    Yeah I don't know what the issue with labeling apps that have used AI is, and allowing people to filter out results based on that.

    Everyone gets their packages through the CLI. That would be annoying. Besides, the issue is with verification.

    1 vote
  13. Comment on Flathub bans AI-coded apps – with some exceptions in ~tech

    Trobador
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    Flathub only has so many resources to allocate to verifying whether a package is vibe coded. Code is actually not the best indicator and it takes too long to audit, so banning anything that looks...

    Flathub only has so many resources to allocate to verifying whether a package is vibe coded. Code is actually not the best indicator and it takes too long to audit, so banning anything that looks like it might have used AI in some part of the process, like the very visible README that can often more clearly be discerned as AI-written, is efficient, and generally correct.

    It's a good thing. The software could work perfectly and I still wouldn't trust it to keep doing so if the author can't be arsed to do small things that matter themselves. Especially docs! So far, I haven't heard of a single thing suffering from banning AI use and I don't see why Flathub would.

    6 votes
  14. Comment on Godot: Changes to our contribution policies [with regard to AI] in ~games

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    I hope it works out. AI-written PRs have been a problem for the project for a while now. It's a bit scary to think about how much this phenomenon hurts open-source contributing globally; if it...

    I hope it works out. AI-written PRs have been a problem for the project for a while now. It's a bit scary to think about how much this phenomenon hurts open-source contributing globally; if it ever came to the point where FOSS was more trouble than it's worth, it would be an immense loss.

    10 votes
  15. Comment on An interactive explanation of how synthesizers work in ~music

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    Fascinating read. Even having had classes on them, this is the first time I understand what a harmonic actually is.

    Fascinating read. Even having had classes on them, this is the first time I understand what a harmonic actually is.

    2 votes
  16. Comment on What's a game you're dying to play that doesn't exist? in ~games

    Trobador
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    Late reply, but I've finally given these a go as you suggested. I was aware of Genokids and had been intending to try it out for a while, but not Duskfade. I don't think either are really what I...

    Late reply, but I've finally given these a go as you suggested. I was aware of Genokids and had been intending to try it out for a while, but not Duskfade.

    I don't think either are really what I have in mind. Duskfade feels good, but feels closer to Kingdom Hearts 1, with simpler, very grounded combat and a lot (seriously, a lot) of platforming. The trailer does make the combat look very varied when you have more things unlocked, and if it's fun, that's good, but it's not the KH2-like I'm looking for.

    Genokids is closer. It's still not my dream game, but there's a focus on air combat, your character moves somewhat while doing air combos unlike DMC, and I appreciate the way enemy stagger works. But the KH2 flow still isn't quite there.

    Still, thank you for pushing me! One day, such a game will exist.

  17. Comment on Are there any video games that are/were popular in your country, that the rest of the world hardly knows about? in ~games

    Trobador
    (edited )
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    Thanks for the expansive write-up, this is fascinating. Someone else mentioned the Finnish demo scene, really seems like it was a big deal! It's nice to learn more about how Finland's impact...

    Thanks for the expansive write-up, this is fascinating. Someone else mentioned the Finnish demo scene, really seems like it was a big deal! It's nice to learn more about how Finland's impact began, since as you said, a number of important contemporary game makers are Finnish, something I hadn't thought about before.


    EDIT: Actually, looking at gameplay of Pizza Worm reminded me of another thing from France: I'm familiar with a number of 2000s/2010s web games that were only really popular here. There's one just called Snake which was somewhat similar to Pizza Worm though played with the mouse and with some bonus card system involved, but the more notable thing about it was that it was one of the daily games on Twinoïd, a once popular half web game platform, half social network site that was ran by Motion-Twin, the future makers of Dead Cells! I remember spending a lot of time on there.

    1 vote
  18. Comment on Are there any video games that are/were popular in your country, that the rest of the world hardly knows about? in ~games

    Trobador
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    Late 90s-early 2000s pre-teen CG animation is a vibe. What country did you go to school in?

    Late 90s-early 2000s pre-teen CG animation is a vibe. What country did you go to school in?

  19. Comment on Are there any video games that are/were popular in your country, that the rest of the world hardly knows about? in ~games

    Trobador
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    An interesting boon of them being built in Flash (initially) and Java respectively; though Wakfu's Linux build has some pain points I've been struggling with. Through this thread, I'm learning...

    While I grew up in North America I did actually play Dofus and Wakfu for a short while because they had native Linux support even before Steam did.

    An interesting boon of them being built in Flash (initially) and Java respectively; though Wakfu's Linux build has some pain points I've been struggling with.

    I also played a lot of Clonk Rage and OpenClonk which judging by the forums and leaderboards were only ever really popular in Germany.

    Through this thread, I'm learning that all German video games are made in play-dough looking CG no matter the genre! This Clonk series actually seems like something I would enjoy, sandbox is one of my favorite genres. Can you tell me more about them?

    1 vote
  20. Comment on Are there any video games that are/were popular in your country, that the rest of the world hardly knows about? in ~games

    Trobador
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    Honestly a good question. I know of Oregon Trail and knew it as a popular PC game from the 70s but not much past that. I didn't know it was an educational game at first, and I don't think it's...

    Honestly a good question. I know of Oregon Trail and knew it as a popular PC game from the 70s but not much past that. I didn't know it was an educational game at first, and I don't think it's ever come up in a conversation with anyone from my country.

    3 votes