Trobador's recent activity
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Comment on I need headphone/mic recommendations for gaming before I rip my hair out in ~tech
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Comment on I need headphone/mic recommendations for gaming before I rip my hair out in ~tech
Trobador I am a bit confused about the whole "surround is a gimmick" thing. My Cloud II has it and it works; I can tell where things are more accurately in shooters thanks to it. What makes it a gimmick? I...I am a bit confused about the whole "surround is a gimmick" thing. My Cloud II has it and it works; I can tell where things are more accurately in shooters thanks to it. What makes it a gimmick? I don't think I get your explanation.
I think I heard that there's ways to simulate it on the software, is that why? If so, how?
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Comment on I need headphone/mic recommendations for gaming before I rip my hair out in ~tech
Trobador Taking note of all this, thank you very much. Can you elaborate on why this is necessary? My motherboard has two jack ports, one for output and one for mic input, can I not just use a jack cable...Taking note of all this, thank you very much.
However, if you would like to explore the option of separate mic and headphones then the first caveat is that you already have an audio interface for connecting a mic via an XLR cable plus a decent headphone preamp.
Can you elaborate on why this is necessary? My motherboard has two jack ports, one for output and one for mic input, can I not just use a jack cable for the mic? Also, what's a headphone preamp and why do I need that too?
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Comment on I need headphone/mic recommendations for gaming before I rip my hair out in ~tech
Trobador I can work without a built-in mic, so long as I know what mic to get alongside it!I can work without a built-in mic, so long as I know what mic to get alongside it!
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Comment on I need headphone/mic recommendations for gaming before I rip my hair out in ~tech
Trobador Taking note of the ATH-M50x as that's the second time it's been recommended, thank you. That's fair, and I should clarify that I'm definitely thinking of spending less on the mic than the...Taking note of the ATH-M50x as that's the second time it's been recommended, thank you.
A €100 budget for two separate quality devices is a bit tight. I'd expect that to be two middling devices or one good one.
That's fair, and I should clarify that I'm definitely thinking of spending less on the mic than the headphones, seeing as I'm not using it for anything else than casual voice calls. What I need is simply something bearable to listen to and isn't annoying about high frequencies. I can pay the difference and go slightly above budget if absolutely needed.
Thing is, how much performance do you need? You're saying your headset is falling apart but were you disappointed by its quality? If not, get something similar. Other people saying gaming headsets are mid shouldn't change your experience of the product. Does it suffice? Get another!
That's also a fair point! I would say I was never really happy with it. I bought the Cloud II several years ago after my Logitech G430 broke, picking it primarily because I saw everyone say it was the best price-quality ratio option for gaming (apparently one of the highest selling headsets of all time?). But even back then, I wasn't super happy with its audio quality; I had to blindly play around with Peace Equalizer for a while to make it feel a bit better and even then, I still felt like it was fine but a bit of a downgrade. And also, as I mentioned, the mic has always been an issue. I want people to hear me laugh to their jokes, ideally.
By that logic, you'll say I could go back to the G430, but that had G HUB and poor build quality and I was never super happy with it either. So I do want to keep looking. Though that's not to say the headphones I do eventually get couldn't be gaming headphones anyway! As I said, the Arctis Nova 7 is still looking pretty good. All I want to know is what's the most bang I can get for my buck.
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Comment on I need headphone/mic recommendations for gaming before I rip my hair out in ~tech
Trobador I've only heard good things about the Arctis Nova 7, which is good. I did find the mic quality to be lacking when I watched a review of it, though; how do you think the mic quality compares...I've only heard good things about the Arctis Nova 7, which is good. I did find the mic quality to be lacking when I watched a review of it, though; how do you think the mic quality compares between your son's model and your Arctis 3?
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Comment on I need headphone/mic recommendations for gaming before I rip my hair out in ~tech
Trobador I would very much consider a desktop microphone. I edited the post to make that a bit more clear.I would very much consider a desktop microphone. I edited the post to make that a bit more clear.
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Comment on I need headphone/mic recommendations for gaming before I rip my hair out in ~tech
Trobador Unfortunately, the context is that my mother really wants to gift me something, and she would refuse it if it were used. To be noted that I don't really care about them being "audiophile": I just...Unfortunately, the context is that my mother really wants to gift me something, and she would refuse it if it were used.
To be noted that I don't really care about them being "audiophile": I just want the best I can get for the money I have and I seem to understand I won't find that in the 'gaming headphones' space.
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Comment on I need headphone/mic recommendations for gaming before I rip my hair out in ~tech
Trobador I heard some good things about the DT 990, so I'm taking note of the rec ; but how did you get it for £79? The listings I see for it new put it at 150€. By the way... ohms? What does this...I heard some good things about the DT 990, so I'm taking note of the rec ; but how did you get it for £79? The listings I see for it new put it at 150€.
By the way... ohms? What does this resistance refer to? Why does it matter?
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I need headphone/mic recommendations for gaming before I rip my hair out
Hi, Tildes! I'm being pressed to pick a present for myself (around 100€) and it happens the headphones I use for gaming at home (HyperX Cloud II) are starting to fall apart after several years of...
Hi, Tildes!
I'm being pressed to pick a present for myself (around 100€) and it happens the headphones I use for gaming at home (HyperX Cloud II) are starting to fall apart after several years of use. Whenever I buy tech, I usually spend a long time researching with the goal of finding the highest price-quality ratio for my budget, something that would last me a long time without glaring issues; but I've been having trouble doing that in this case.
I often hear from audiophiles that gaming headphones are generally overpriced for their quality - something I can definitely imagine - and that you should try and go for a good headset with a separate mic. But despite my searching, I haven't seen anyone actually recommend any specific combo of headset and mic that fit my budget. If I may say, I'm also somewhat starting to doubt the advice of audiophiles: I've seen threads of people saying they didn't sense a difference in audio quality between their gaming headphones and the new audiophile headphones they were recommended, or even that they found it to be worse, and the response was that they'll get used to it or that they just have a bad ear (said a lot more aggressively than how I'm paraphrasing), which is making me think it's more of a subjective difference. Then again, I'm not very well educated about audio!
What I need is a pair with surround sound, appropriate quality for the price point, that will last me a long time and without mandatory crappy software associated. This is for gaming, enjoying music and general use (I've been meaning to pick up some music production casually but this is very much secondary). For the mic, I just need something decent that won't be a pain to listen to for my friends on call and that doesn't cut me out when I laugh or whistle as my current mic does (sometimes someone tells me a joke and then doesn't hear my reaction at all and I feel very bad about that). Preferably one that doesn't take too much space on my desk but I have no scale of that, so I won't be picky about it. (EDIT: to be clear, it can be an attached mic, desktop mic, whatever mic, so long as it works!)
Before considering the headphone + mic combo idea, I was looking at the SteelSeries Arctis Nova 7 or Logitech G PRO X because both were recommendations I saw, but the former has a fairly bad mic and the latter forces you to use G HUB, which pains me. What is there that's better for this usage?
Thanks in advance!
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Comment on CGA-2025-10 🕹️⏰ 🗺️ 🐸 INSERT CARTRIDGE 🟢 Chrono Trigger in ~games
Trobador Will I ever get the ability to manipulate the positions of enemies or my party's? That's the one thing that's been annoying me so far: having to wait to get lucky with enemy movements.The position of enemies is pretty important. Your characters will learn techniques that target an area or direction which allows you to effectively take out multiple enemies at once.
Will I ever get the ability to manipulate the positions of enemies or my party's? That's the one thing that's been annoying me so far: having to wait to get lucky with enemy movements.
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Comment on CGA-2025-10 🕹️⏰ 🗺️ 🐸 INSERT CARTRIDGE 🟢 Chrono Trigger in ~games
Trobador Started! I'm enthusiastic about this. The Last Express did not go so well for me, for a variety of reasons, one of them including the simple fact that it's not a genre I'm particularly used to or...Started! I'm enthusiastic about this.
The Last Express did not go so well for me, for a variety of reasons, one of them including the simple fact that it's not a genre I'm particularly used to or that usually appeals to me. I did not end up finishing, though I'd still like to in the very near future (the massive flare up of intestinal pain I've been experiencing for the past 8 or 9 days now did not help).
This is different, though! I've never played Chrono Trigger, but I do love me some JRPG, and it happens I get to play it on my 3DS, my favourite console! I'm playing the DS version with the TWPatch widescreen patch on my New 3DS XL, which admittedly must move away from the original experience, but I like it like this. So far, I've reached the trial scene. I'm a fan of how easy it is to get into, both in story and gameplay. I feel like the pacing is good, too, save for how long battle entry animations can be.
Enjoy, everyone; I think I will!
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Comment on Will an AI actress really become ‘the next Scarlett Johansson’? in ~movies
Trobador I would argue Miku and voice synth characters aren't comparable and not really "virtual stars". It seems to me like a "virtual star" is more of a controlled image, like an idol. A fictional...I would argue Miku and voice synth characters aren't comparable and not really "virtual stars". It seems to me like a "virtual star" is more of a controlled image, like an idol. A fictional character that's meant to imitate a real celebrity; one with an unique pleasant personality, talented, maybe someone with an inspiring backstory that makes them endearing to the public. See Kizuna Ai, Gorillaz, wrestlers. Or actual idols, even.
Miku isn't that. She's a mascot for a company and for the community of people that make songs using her. She has no background, no personality associated with her beyond a couple lines; any semblance of that is something that her fans have projected on her as a creative endeavour. Same goes for almost any voicebank character. Even though Crypton makes massive bucks off of selling her image, her image doesn't actually convey anything. Even if the holographic concerts might suggest otherwise, Miku was never presented under any pretense that she was akin to a virtual person.
I would say the same about Neuro-sama, to answer @well_known_bear's comment; although Neuro-sama is a bit closer to being sold as a virtual person, there's no keyfabe there nor any pretense of her being a virtual star; she is very clearly presented as a guy's tech project being used for entertainment on his stream.
Tilly Norwood isn't that, from my understanding. Their goal definitely seems to make her into a 'virtual star' who you're supposed to idolize and like as if she were another celebrity, or even a person not so far from you and me. This is more dangerous and also less likely to work.
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Comment on Motion inputs in ~games
Trobador Wow, okay, 1 frame full screen damage super. I did not know that about MvC2, what a game. Does it also make coffee? For information's sake, I checked what Jinx's super was exactly in-game after...Wow, okay, 1 frame full screen damage super. I did not know that about MvC2, what a game. Does it also make coffee?
For information's sake, I checked what Jinx's super was exactly in-game after getting home and reading. It's certainly not that. It's a fairly standard beam super that's decently fast, enough for confirms and whiff punishing, but it's not 1 frame fast. The ground version is full screen horizontal but the air version is at an angle. I've not played against it much but it seems reasonable to me.
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Comment on Motion inputs in ~games
Trobador The thing is that no one sensible is saying that the only replacement for motion inputs is simple one-button inputs giving the exact same result. It's as I said in my comment: there's other ways...The thing is that no one sensible is saying that the only replacement for motion inputs is simple one-button inputs giving the exact same result. It's as I said in my comment: there's other ways to achieve profound dynamics other than this brand of control scheme that could be explored in new IPs.
I hold the opinion that the problem isn't that motion inputs are too hard. It's that they, alongside the rest of the SFII-derived control scheme, are unintuitive by the standards of anything else, including games that are as hard or harder mechanically. Taking that in account, there is very much room for there to be games with control schemes that pose similarly interesting mechanical and cognitive challenges, while being more in-line with what modern gamers expect from a game and thus easier to approach. It would always be different, but it doesn't have to be simpler, nor does it have to be unbalanced or frustrating.
every successful fighter with no/significantly less motion inputs throws the Street Fighter blue prints in the garbage. [...] I think games should just accept the baggage they are self imposing upon themselves, or they should kill their masters.
This, I agree with; I absolutely think more games should be willing to kill their masters. The reality of it is that there's so much left unexplored in the space of fighting games because people have tunnel visioned onto that one blueprint for so long, to the point of pushing away games that don't match it. I think it's essential to have games that try to work against that. (One title in development I found out about recently is Netcode Warriors, and it's definitely going out of the bounds of what's common.)
I do want to make a sidenote about Jinx's super. The idea of a fullscreen whiff punish being set to a pair of buttons seems scary on paper, but you mention Cable's beam... the input for that in MvC2 is 236PP (it might have been different in older games, but I'm not familiar with them; but I do know that's usually what Capcom super inputs look like so I expect it must have remained similar). It's a motion, sure, but a trivial one. Once you learn to do a fireball reliably, you can hit that on reaction with just about as much ease, and compared to a DP, you don't even have to worry about not being able to block while inputting it. Even a 236236 input would not be much harder; Guilty Gear players hit that on reaction for reversal supers frequently.
And that exemplifies what Leon's talking about towards the end. The cognitive challenge occurred by having that super on a motion doesn't really pose itself all that much, because the question doesn't occur at an entry level (players either don't know how to use it or don't think or know about the difficulty of the input enough to try to attack it) and it becomes moot very quickly as you go up (if both players know how to fireball, then both of them could hit that reliably on reaction no problem, and there's no longer any need to question whether it's worth going for over a simpler option for a whiff punish; it is, unless it provides less benefit somehow). So, why even bother?
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Comment on Factorio Space Exploration 0.7 released in ~games
Trobador I would not expect a new Animal Crossing any time soon, to be frank. New Horizons released about halfway into the Switch's life after at least five years since the last entry, and the team that...I would not expect a new Animal Crossing any time soon, to be frank. New Horizons released about halfway into the Switch's life after at least five years since the last entry, and the team that makes them is the same one who makes Splatoon. That series has a spin-off in the works and I'd honestly expect Splatoon 4 to come first, or at least a new release/expansion of Splatoon 3 since that game's development cycle has been somewhat extended compared to the entries before it.
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Comment on Motion inputs in ~games
Trobador I hope this isn't too weird a post for Tildes. This is an opinion piece about motion inputs in fighting games put out by Leon Massey over three years ago, before SF6's modern mode or Granblue...I hope this isn't too weird a post for Tildes. This is an opinion piece about motion inputs in fighting games put out by Leon Massey over three years ago, before SF6's modern mode or Granblue Fantasy Versus, and my mind called back to it when playing a bit of the 2XKO beta yesterday. I haven't seen too much fighter talk on Tildes, but I was saddened to see the comments on the video seemed to diverge entirely from its content, as if everyone was just going off its title. Tildians(?) generally seem less prone to such a thing, so I want to see if I can drum up any discussion about it here.
I like Leon's take on this fairly common topic because he tells it from a perspective that's rarely seen in such convos. He's good at the games he plays and a figure that's contributed a good bit in his scenes from my understanding, but he's not a single-minded professional player nor a content creator beheld to pleasing the algorithm or keeping with the latest. He's just a guy, and notably, he plays other games and has a sense of general game design sensibilities. In sum, he's in a good place to see where fighters stand in relation to other genres past the question of entry level while still having an idea of how players of all skill levels engage with them.
The conclusion he presents more or less aligns with my own thoughts on the topic. Motion inputs are interesting, no one can deny this, but the value they provide to the depth of the gameplay has diminished as fighter design has evolved away from truly designing around them. Today, as Leon says, they present a challenge that has little value at the entry level, and considerably less than they used to at the high level.
What Leon doesn't really bring up is that in addition to making the control scheme overload the stick a lot, by associating at least four major verbs to it, they're also just part of a number of things about fighter controls that make them seem, beyond being 'complex' (they're not that complex!), completely alien to the average new player. Masahiro Sakurai mentioned on his game design channel how Smash Bros.'s conception as a platform fighter was based on the idea that players would already be familiar with the control scheme from playing 2D platformers. And it works. Meanwhile, if you compare today's fighters that are based on SF2's codes to any other game genre on the market, it's clear to see how you can't have that. Virtual 8-way joystick, jump by pressing up, block by pressing... back? Every button is an attack verb and most other mechanics are accessed through arbitrary combos of these buttons, often misinputtable. Everything is relative to your position and the enemy's. No air control. No analog input. And of course, swiveling the stick to access moves, with unclear semantics and variations on verbs being tied to one motion and different buttons, opposite of most games out there. Other games might have some of these traits, but only fighting games have them all. And all of it remains primarily to conserve the mountains of design tropes built over years and years, despite how alienating it is when coming in. I'm bothered by the fact that few people in the FGC seem to be willing to consider how there's other ways to achieve profound dynamics other than this that could be explored in new IPs.
What does Tildes think? Is this a biased perspective, or is something not being talked about here that should be? I want to know your thoughts if you have any interest in fighters.
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Motion inputs
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Comment on CGA-2025-09 🕹️🚂 INSERT CARTRIDGE 🟢 The Last Express in ~games
Trobador I'm running quite late on this, but I just started playing! I'm thinking sharing some of my impressions now and bumping the thread should serve as a reminder for anyone else who might be late on...I'm running quite late on this, but I just started playing! I'm thinking sharing some of my impressions now and bumping the thread should serve as a reminder for anyone else who might be late on this, since REMOVE CARTRIDGE is tomorrow(?).
I'm playing the DotEmu release on Steam, in French. I find the look and systems of this game absolutely fascinating: even though the train is just a bunch of screens you transition between when moving, the way characters move through the train with their own routine, how you can hear them converse with each other from a different place with sound attenuation independently of your actions, how they even emote towards you when passing by you with every character having their own animation; there's a really effective sense of immersion here.
Spoilers up to ch2
I only just managed to escape police questioning after throwing Tyler off the train. The one thing I know is I have to find that gold Schmidt wants before reaching Munich. No idea how! Would not mind a hint.
Kronos seems like a big weirdo; I'm curious why he knows Cath's name but still seems to think Cath knows what he's asking for.
I think I also need to talk to the Russian man who tried to stab me; maybe he knows something? -
Comment on Is Tildes protected from malicious actors, aka paid trolls, aka bots? in ~tildes
Trobador 'Bots' are given that behaviour because it resembles how humans behave, and humans are led to imitate it in turn. The behaviour itself is normal. There's never really a way to know 100% whether an...'Bots' are given that behaviour because it resembles how humans behave, and humans are led to imitate it in turn. The behaviour itself is normal.
There's never really a way to know 100% whether an user is acting maliciously or not. Trying to play it like Werewolf is a fool's errand, and I'd argue it does more harm to this space than good.
I'm aware of the difference between open-back and closed-back! I'm okay with open-back if the audio quality is better as a result, and in fact, I do like the idea of being able to hear what's around me. But I have no specific requirement on that front, so I didn't specify!
I'm taking note of the GDL3, it seems promising! It's close to my budget and fits a lot of what I need. I would want to know how the quality actually compares to some of the 'non-gaming' headphones that have been recommended, to know if it's a big difference and I'd be missing out, but this is one of the most promising options I've seen for my wishes so far. Thank you!