Trobador's recent activity

  1. Comment on In search of the hypothetical iPhone Duo buyer in ~tech

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    I mean... plenty of people buy tablets, no? And of those, many own smartphones too ; I'd say most. Why wouldn't they be interested in combining the two into one device, with the features of both...

    I mean... plenty of people buy tablets, no? And of those, many own smartphones too ; I'd say most. Why wouldn't they be interested in combining the two into one device, with the features of both complementing each other? It doesn't seem far-fetched. It's been seen that people like foldable devices in general, look at game consoles. It's a logical way to pack a bigger, more advanced thing into a smaller form you can have in a pocket.

    In the first place, tablets are a middle ground between a phone and a laptop. You can think the same thing : 'what's the point when you can have a phone and a laptop for about as cheap, that will perform their own respective tasks better than the middle ground?'. And to be frank, I do think that, I've never wanted a tablet, but it clearly wasn't a passing trend because people still buy them. They even buy laptop-tablet hybrids.

    The price of foldable phones is high because it's a new kind of device and they expect enthusiastic early adopters willing to pay more, as they always do. I expect it will drop at some point and be seen as no more of a luxury feature than super-thin form factors or better cameras or anything else. I'm not someone who's willing to spend very much on a phone, nor an Apple buyer, but if I need to replace my current one in a few years if and when Android foldables become affordable and usable, I'd definitely consider getting one. It seems practical to me.

  2. Comment on Software for humans in ~tech

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    You're right about this and I apologize. I've been too angry about the topic lately, for a number of reasons, and I let that emotion take the head of my discourse. It's not in the spirit of Tildes...

    Sorry if I'm being presumptuous but I think what you might mean here is that the denouncing of LLMs isn't as unanimous as you'd like. I'd say there's a pretty even mix of sentiment about AI on Tildes, with hate edging out non-hate.

    The second part of the quote is frustrating. It's blanket assigning a binary sentiment to a large group of people. All anyone can do with that is disagree or ignore it, it's too generalized to be true.

    You're right about this and I apologize. I've been too angry about the topic lately, for a number of reasons, and I let that emotion take the head of my discourse. It's not in the spirit of Tildes and could have been seen as uncivil, so while I don't agree with the responses, I appreciate that they were more level-headed than mine.

    I do stand by the fact that I can't support AI-assisted development (or genAI in general), regardless of how commonplace it's become. I do think that, in a different form, I would at least be able to accept it. My problem is with OpenAI, Anthropic and others relying on or producing and maintaining behemoth models in ways that have no business being tolerated, but I've had to remember we were already studying what we know as AI before 2022 and there's people using the tech to do fascinating and useful things without relying on scraped data and misuse of energy (even for art! I learned how SynthetizerV and similar products do their work recently and it's a great example). The concept itself isn't immoral to me.
    There might be a day where it's possible and viable to get assistance from a local SLM trained only on data that was fairly obtained from consenting authors (I think it's even likely). That, I likely still wouldn't use unless necessary, because I've been down the road of using LLMs for programming and found it hurt my competency more than it helped; but I would at least be okay with its existence.

    6 votes
  3. Comment on Software for humans in ~tech

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    As much as I like Tildes and understand the premise that we should all be trying to consider each others' opinions, I'm saddened by how people on here seem to not only accept genAI programming so...
    • Exemplary

    As much as I like Tildes and understand the premise that we should all be trying to consider each others' opinions, I'm saddened by how people on here seem to not only accept genAI programming so readily, but also completely dismiss ethics when justifying why they do so.

    There's a few people on here implying this would only be relevant if it only excluded vibe-coded projects, not AI assistance. That only the resulting product matters. Did we forget everything we were criticizing large models for in the first place? Do we just not care that the tool itself is based on stolen work? That continued use and support of it is actively destroying the environment for little benefit? That its growing commodity is causing a general decrease in individual knowledge and learning capacity? That it's making the industry of IT that most of the people commenting belong to worse to be a part of? Like, surely, a bit more than just the result matters here?

    Ethics matter. Call it a purity contest or virtue signaling or whatever, I don't care. Trying to do something good to push against the bullshit even if it's imperfect and still has to rely on tech that does use it to exist and be effective is still better than doing nothing at all. This is a good thing and I have no criticism to make of it.

    42 votes
  4. Comment on Starting a video game creation club in ~creative

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    A note: I think clubs related to games have potential to become less serious. I was in a game development club in middle school and at some point, the 'development' part kinda fell off ; at first...

    A note: I think clubs related to games have potential to become less serious.

    I was in a game development club in middle school and at some point, the 'development' part kinda fell off ; at first the animator started having one session before each holiday where we would do a LAN party instead, as a treat. But as it carried on, us kids started caring more about that than the actual game making, and the animator tended to cave in, and by the end of my last year there, as I recall, we were barely ever touching an editor.

    To be fair, it was still cool! It's how I discovered arena shooters since we would often play Teeworlds, Quake Live, Xonotic and even Nerf Arena Blast. It's a fond memory... but uh, I don't think I actually picked up any skills from there. At all. When I picked game dev up later in life, it was from scratch (programming knowledge aside).

    Point being, it's probably gonna be important to keep the students focused. If they're coming into a club like this, it's because they love games, which is a good thing, but they'll be prone to be less focused about game making.

    1 vote
  5. Comment on Starting a video game creation club in ~creative

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    Just to be clear, are you a student or a teacher? I'm not surmising it from your post. I'd really suggest you ban usage of it. Teaching people how to use an LLM is probably a necessary thing for...

    Just to be clear, are you a student or a teacher? I'm not surmising it from your post.

    I'd really suggest you ban usage of it. Teaching people how to use an LLM is probably a necessary thing for an IT class today considering the world we're heading into, but expecting its use in the context of other school work will impede learning, particularly for game dev.

    I was an IT student until the end of last year. After a 2 year diploma prior, I started a 3-year diploma in 2022. It fell right as ChatGPT started taking the world over. I got to see first-hand how rampant chatbot use just made us all skip learning things and made us overall worse. I used it too at points and regret it now because I feel like it left me lacking in certain areas. Now, I spend a lot of time helping people out with Godot online and I'm noticing just how many people come in with problems they caused themselves by using Claude to generate scripts instead of figuring it out themselves. Even if they could use it responsibly, which is debatable, skipping over that is just so much easier. And thus, they don't learn.

    I'm fairly staunchly "anti-AI" now to the extent of the common définition and would argue it shouldn't be used in game dev at all, but even if you disagree and think it has a place in productivity, please consider not allowing it in a place of learning.

    1 vote
  6. Comment on What are your "how on earth did I not learn this sooner" tech moments? in ~tech

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    I use (basicallt unconfigured) fish too and typing !! inserts the last command into my line entry instead of substituting when I confirm, but it does work; how come my default's different? Did it...

    I use (basicallt unconfigured) fish too and typing !! inserts the last command into my line entry instead of substituting when I confirm, but it does work; how come my default's different? Did it change at some point?

    1 vote
  7. Comment on What are your current pain points with Linux? in ~tech

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    I've been a daily user for 4 to 5 years, going from Manjaro to EndeavourOS to now CachyOS. I overall love the OS but there are some gripes. My audio is kind of fucky ever since I switched to a new...

    I've been a daily user for 4 to 5 years, going from Manjaro to EndeavourOS to now CachyOS. I overall love the OS but there are some gripes.

    My audio is kind of fucky ever since I switched to a new AudioTechnica headset. I get crackling when I have multiple things running and my mic doesn't work half the time. Sometimes, plugging the headset off and on again works, but most of the time, I'm forced to restart to get it working. And then the mic just doesn't sound great! I do not understand how audio works on Linux at all, sadly, so trying to troubleshoot has been difficult. The most I've been doing is applying some filters with EasyEffects to make it more bearable for my friends.

    There's also some minor issues I get with Wine and Proton. They're great; at this point, I expect most things I want to run to work. But it's still often that I come across things that don't, to the point where I'm a bit annoyed when people call it a totally equivalent gaming experience. Some games, Unreal ones particularly, don't properly respect my AZERTY keyboard layout and I don't always have recourse to change keybinds to work around it. Some games work fine vanilla but it falls apart when you try running mods or tools for modding (see Creation Engine games). Some games are just built on ancient tech with seventy dependencies from Windows XP (see BYOND). I feel like I often encounter edge cases.

    Last thing I can think of is that keyboard layout management is kinda fucked up. But then again, it's also fucked up on Windows.

    3 votes
  8. Comment on What are your current pain points with Linux? in ~tech

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    I'm mixed on Wayland in general. When it was being introduced, I struggled to understand the benefit of it for me as an user beyond the vague notion of better security, and now that it's become...

    I'm mixed on Wayland in general. When it was being introduced, I struggled to understand the benefit of it for me as an user beyond the vague notion of better security, and now that it's become the standard, it's caused me nothing but issues overall.

    I've never had to code anything that involved interacting with it but the little I know about how it works compared to X doesn't sound good either? The one time I had to consider it was because I have an issue with some Unreal games that would have required me to rebind keys at the lowest level possible, and while X11 allows that with a simple config file somewhere, Wayland doesn't.

    The fact that it just gave up on accessibility should frankly be damning. I don't understand why we support it.

    4 votes
  9. Comment on What theme do you use with Tildes? in ~tildes

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    Count me in on that. I would paint my house Gruvbox colors if I had one.

    Count me in on that. I would paint my house Gruvbox colors if I had one.

  10. Comment on Multi-instance templates [in MediaWiki] and var_final in ~tech

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    I'm all in favour of posts about highly specific yet interesting things like this, personally!

    I'm all in favour of posts about highly specific yet interesting things like this, personally!

    2 votes
  11. Comment on Artists built a site to escape AI. Scrapers are coming for it anyway. in ~tech

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    It's not learning. And if you don't want to call it stealing, that doesn't make it more morally permissible. The fact is that Cara and its users are forbidding this usage and scrapers are...

    It's not learning. And if you don't want to call it stealing, that doesn't make it more morally permissible. The fact is that Cara and its users are forbidding this usage and scrapers are violating that.

    3 votes
  12. Comment on Chinese humanoid robots smash human records in 100m sprint and high jump at Beijing robot games in ~tech

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    See what I replied to user shu!

    See what I replied to user shu!

  13. Comment on Chinese humanoid robots smash human records in 100m sprint and high jump at Beijing robot games in ~tech

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    No, I understand that, don't get me wrong. It's the way the headline is presented in a 'robots are taking over!' manner that bugs me. Perhaps I'm overdoing the media skepticism (not the right word...

    No, I understand that, don't get me wrong. It's the way the headline is presented in a 'robots are taking over!' manner that bugs me. Perhaps I'm overdoing the media skepticism (not the right word but it's not coming) but I feel too much is better than too little.

    2 votes
  14. Comment on Chinese humanoid robots smash human records in 100m sprint and high jump at Beijing robot games in ~tech

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    I dislike the emphasis on them breaking human records in the headline and article, as if pushing the idea robots are taking over. Of course a robot can go faster than a man. So can a car. What's...

    I dislike the emphasis on them breaking human records in the headline and article, as if pushing the idea robots are taking over. Of course a robot can go faster than a man. So can a car. What's new?

    I don't have much to say about the event itself. I complain about AI a lot but I'm fairly neutral about humanoid robots ; I think it's very possible they'll be a net positive for the world, but the current capitalist system we live in makes it hard to imagine that a major technological breakthrough will ever lead common people to easier lives instead of making economy move faster and thus removing jobs and making the ones that remain harder.

    7 votes
  15. Comment on AI text watermarking is free and good in ~comp

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    I don't understand how anyone with a basic understanding of LLMs and/or randomness can believe this would affect output in any way. All they've changed is that the randomness is seeded and they...

    I don't understand how anyone with a basic understanding of LLMs and/or randomness can believe this would affect output in any way. All they've changed is that the randomness is seeded and they keep the seed to reference later. This has to be a case of people talking about tech while lacking literacy in it, right?

    Anyway, this sounds objectively good. I'd prefer if all AI companies spontaneously combusted, but I'm glad this is now a law. But I'm a bit dubitative about how this will actually work. How can it check text against the seed without having the prompt that generated it? If the chatbot's owners are the one providing the checking API, how do I trust that they're not just lying? How much does it actually take for 'human-edited' output to lose enough of its watermark to be indistinguishable from actual human written text? There's a lot of vagueness I'm worried about here.

    6 votes
  16. Comment on What game are you terrible at? in ~games

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    I have 144Hz on my laptop, but my main screen is 60Hz, so come to think of it, I have no idea if I ever tried a VSRG on a higher refresh rate, you're right. Worth trying some day!

    I have 144Hz on my laptop, but my main screen is 60Hz, so come to think of it, I have no idea if I ever tried a VSRG on a higher refresh rate, you're right. Worth trying some day!

    2 votes
  17. Comment on What game are you terrible at? in ~games

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    Try any other platform fighters. The Rivals of Aether games are great games that take a lot from Melee while also including input buffering, tech from Brawl and later, and lots more of their own...

    Try any other platform fighters. The Rivals of Aether games are great games that take a lot from Melee while also including input buffering, tech from Brawl and later, and lots more of their own uniqueness.

  18. Comment on What game are you terrible at? in ~games

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    To my dismay, scrolling rhythm games. I'm okay at games that don't scroll (I played a good amount of osu!std) but scrolling games are somehow the only video games to cause me motion sickness, from...

    To my dismay, scrolling rhythm games. I'm okay at games that don't scroll (I played a good amount of osu!std) but scrolling games are somehow the only video games to cause me motion sickness, from trying to follow the notes as they fall. I know you're not supposed to follow every note individually and just stare in one spot as they come down but I can't figure it out! (plus my hand-eye coordination fails if I focus too hard on where I look)

    I was talking about Deadlock elsewhere in this thread. As a result of that experience, I've begun to believe I probably have a problem with anything involving heavy amounts of macro in general, particularly if it's in real-time and/or competitive on top of it. I've played most genres out there, but the large umbrella of strategy games is mostly unfamiliar to me. I've played Spore, some casual Civilization V and Crusader Kings III with buddies (in the latter of which, I ignored doing any real politics and made it my goal to bang all of my friends' spouses), maybe a tiny bit of Tooth and Tail just because it looked cool visually... that's it. I can't imagine I could ever do well in an RTS.

    Also: Counter-Strike 2. It's incredibly slow, until you see someone and then the gunfight lasts half a second. I just can't get used that pacing. I don't know about the other games, though I felt the same when it was still called Global Offensive!

    3 votes
  19. Comment on What game are you terrible at? in ~games

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    Similar boat... I tried Deadlock for a good while because I was interested in a new movement shooter by Valve. Who wouldn't be? It's a genre I love by a developer who's games I've played a good...

    Similar boat... I tried Deadlock for a good while because I was interested in a new movement shooter by Valve. Who wouldn't be? It's a genre I love by a developer who's games I've played a good amount of. I kept hearing the main turn-off people had with it was how mechanically demanding it is. I love mechanically demanding!

    But I couldn't get used to MOBA. I'd tried a few before but never enjoyed them long term. This time, I gave it a serious go, tried picking up concepts of macro and whatever skills are exclusive to it. Not only did I realize I sucked at it, I also found that I did not enjoy it at all.

    I've been wondering if, maybe, that dislike of macro is tied to my ADHD in some way. I'm hopelessly terrible at thinking ahead. I don't want to play a game where my success is wholly based on it. I guess I'm just incompatible with the genre.

    1 vote
  20. Comment on Mojang has updated the system requirements for Minecraft: Java Edition, raising recommended system memory from 4GB to 16GB in ~games

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    I think it's as a response to that very sentiment that, recently, people have been using mods to straight up remove shading from blocks, making things feel more saturated and pop. It's interesting...

    I think it's as a response to that very sentiment that, recently, people have been using mods to straight up remove shading from blocks, making things feel more saturated and pop.

    It's interesting what modders have been doing with the visuals of the game as of late, actually. For years, shader packs through Optifine/Iris/Oculus were the focus for anyone looking for graphical enhancements, but now, there's a move towards the use of individual, full-on mods adding visual effects like Shine for bloom, Vibrancy for raytraced shadows or ATMOSPHERICS for sky colors and VFX, alongside the use of Polytone and core shader modification in some really crazy resource packs. The goal's to have a prettier game that doesn't go against the vanilla style as hard and is more performant and compatible overall. It's been an interesting turn to see.

    4 votes