Trobador's recent activity
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Comment on Mojang has updated the system requirements for Minecraft: Java Edition, raising recommended system memory from 4GB to 16GB in ~games
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Comment on Mojang has updated the system requirements for Minecraft: Java Edition, raising recommended system memory from 4GB to 16GB in ~games
Trobador LinkShould be noted : You're not going to need 32GB and to allocate half of that to Java, like the title seems to suggest. Also, it should be noted you can try the Vulkan renderer right now and it's...Should be noted :
The 16GB figure refers to total system memory
You're not going to need 32GB and to allocate half of that to Java, like the title seems to suggest. Also, it should be noted you can try the Vulkan renderer right now and it's very much a performance gain on many machines ; they're not suddenly going to make the game's performance awful for fun. This change is just text at the end of the day.
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Comment on Why anime is on the rise even though the industry is so poor in ~anime
Trobador Link ParentI doubt experimental indie projects have production committees, that's the idea of being indie. This doesn't create that: instead, it creates a flood of things like easy adaptations of otherwise...I doubt experimental indie projects have production committees, that's the idea of being indie. This doesn't create that: instead, it creates a flood of things like easy adaptations of otherwise unremarkable manga and light novels.
Again, the problem is wages. The money going through the industry is growing but the workers see none of it, because the money in each project is so little. Not fair for such a harsh profession !
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Comment on Why anime is on the rise even though the industry is so poor in ~anime
Trobador LinkThis was interesting. My first thought is that, if they were to change the law, would it solve things if a company just wasn't allowed to just cap the budget? Maybe less companies would be willing...This was interesting. My first thought is that, if they were to change the law, would it solve things if a company just wasn't allowed to just cap the budget? Maybe less companies would be willing to invest, but clearly, not all of them, right? Since, even when this happens, the rest of the budget is filled out by other companies even though they'll never be able to have total control over the production, chances are these companies would still remain.
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Comment on 8BitDo FlipPad in ~games
Trobador LinkIs this another one of those things that just presses touchscreen buttons behind the real physical buttons or is it an actual controller like their other devices?Is this another one of those things that just presses touchscreen buttons behind the real physical buttons or is it an actual controller like their other devices?
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Comment on Linus Torvalds says Linux is not "anti-AI", tells haters to 'fork it' and 'just walk away' in ~tech
Trobador Link ParentBut what I'm saying does apply to programming, though. LLMs give less cause for environmental concern than image generation does, but they still use so much energy for so little value, and we...But what I'm saying does apply to programming, though. LLMs give less cause for environmental concern than image generation does, but they still use so much energy for so little value, and we never solved any of the copyright and license infringement issues. That's not just an AI art problem: they're still trained indistinctly on GPL code and All Rights Reserved code among others.
And there's still something to be said about the impact they'll have on learning. Still nothing to suggest we won't be facing a stagnation on knowledge on many topics overall. That includes the kernel ; what do we do when only two or three people actually know its workings and the rest is relying on what the LLM knows?
People would never have had a negative reaction to these technologies if the only problem was its usefulness. No one would be mad if you invented a spongecake screwdriver, they'd just see it as a curiosity and move on. We've solved the problem of their usefulness a little while ago, but we're moving forward with them while having solved absolutely nothing else.
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Comment on Linus Torvalds says Linux is not "anti-AI", tells haters to 'fork it' and 'just walk away' in ~tech
Trobador Link ParentI'm a bit bothered by how we've shifted the conversation to only be about whether or not it's useful, when the bigger problems have always been whether it's ethical, healthy for the industries...I'm a bit bothered by how we've shifted the conversation to only be about whether or not it's useful, when the bigger problems have always been whether it's ethical, healthy for the industries it's being used in, and healthy for the environment.
I can admit that it's useful if used well. I'm still against its use overall because that's the least of my worries. You can dispose of waste really quickly if you use a bomb ; should you?
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Comment on Flathub bans AI-coded apps – with some exceptions in ~tech
Trobador Link ParentEveryone gets their packages through the CLI. That would be annoying. Besides, the issue is with verification.Yeah I don't know what the issue with labeling apps that have used AI is, and allowing people to filter out results based on that.
Everyone gets their packages through the CLI. That would be annoying. Besides, the issue is with verification.
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Comment on Flathub bans AI-coded apps – with some exceptions in ~tech
Trobador Link ParentFlathub only has so many resources to allocate to verifying whether a package is vibe coded. Code is actually not the best indicator and it takes too long to audit, so banning anything that looks...Flathub only has so many resources to allocate to verifying whether a package is vibe coded. Code is actually not the best indicator and it takes too long to audit, so banning anything that looks like it might have used AI in some part of the process, like the very visible README that can often more clearly be discerned as AI-written, is efficient, and generally correct.
It's a good thing. The software could work perfectly and I still wouldn't trust it to keep doing so if the author can't be arsed to do small things that matter themselves. Especially docs! So far, I haven't heard of a single thing suffering from banning AI use and I don't see why Flathub would.
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Comment on Godot: Changes to our contribution policies [with regard to AI] in ~games
Trobador LinkI hope it works out. AI-written PRs have been a problem for the project for a while now. It's a bit scary to think about how much this phenomenon hurts open-source contributing globally; if it...I hope it works out. AI-written PRs have been a problem for the project for a while now. It's a bit scary to think about how much this phenomenon hurts open-source contributing globally; if it ever came to the point where FOSS was more trouble than it's worth, it would be an immense loss.
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Comment on An interactive explanation of how synthesizers work in ~music
Trobador LinkFascinating read. Even having had classes on them, this is the first time I understand what a harmonic actually is.Fascinating read. Even having had classes on them, this is the first time I understand what a harmonic actually is.
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Comment on What's a game you're dying to play that doesn't exist? in ~games
Trobador Link ParentLate reply, but I've finally given these a go as you suggested. I was aware of Genokids and had been intending to try it out for a while, but not Duskfade. I don't think either are really what I...Late reply, but I've finally given these a go as you suggested. I was aware of Genokids and had been intending to try it out for a while, but not Duskfade.
I don't think either are really what I have in mind. Duskfade feels good, but feels closer to Kingdom Hearts 1, with simpler, very grounded combat and a lot (seriously, a lot) of platforming. The trailer does make the combat look very varied when you have more things unlocked, and if it's fun, that's good, but it's not the KH2-like I'm looking for.
Genokids is closer. It's still not my dream game, but there's a focus on air combat, your character moves somewhat while doing air combos unlike DMC, and I appreciate the way enemy stagger works. But the KH2 flow still isn't quite there.
Still, thank you for pushing me! One day, such a game will exist.
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Comment on Are there any video games that are/were popular in your country, that the rest of the world hardly knows about? in ~games
Trobador (edited )Link ParentThanks for the expansive write-up, this is fascinating. Someone else mentioned the Finnish demo scene, really seems like it was a big deal! It's nice to learn more about how Finland's impact...Thanks for the expansive write-up, this is fascinating. Someone else mentioned the Finnish demo scene, really seems like it was a big deal! It's nice to learn more about how Finland's impact began, since as you said, a number of important contemporary game makers are Finnish, something I hadn't thought about before.
EDIT: Actually, looking at gameplay of Pizza Worm reminded me of another thing from France: I'm familiar with a number of 2000s/2010s web games that were only really popular here. There's one just called Snake which was somewhat similar to Pizza Worm though played with the mouse and with some bonus card system involved, but the more notable thing about it was that it was one of the daily games on Twinoïd, a once popular half web game platform, half social network site that was ran by Motion-Twin, the future makers of Dead Cells! I remember spending a lot of time on there.
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Comment on Are there any video games that are/were popular in your country, that the rest of the world hardly knows about? in ~games
Trobador Link ParentLate 90s-early 2000s pre-teen CG animation is a vibe. What country did you go to school in?Late 90s-early 2000s pre-teen CG animation is a vibe. What country did you go to school in?
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Comment on Are there any video games that are/were popular in your country, that the rest of the world hardly knows about? in ~games
Trobador Link ParentAn interesting boon of them being built in Flash (initially) and Java respectively; though Wakfu's Linux build has some pain points I've been struggling with. Through this thread, I'm learning...While I grew up in North America I did actually play Dofus and Wakfu for a short while because they had native Linux support even before Steam did.
An interesting boon of them being built in Flash (initially) and Java respectively; though Wakfu's Linux build has some pain points I've been struggling with.
I also played a lot of Clonk Rage and OpenClonk which judging by the forums and leaderboards were only ever really popular in Germany.
Through this thread, I'm learning that all German video games are made in play-dough looking CG no matter the genre! This Clonk series actually seems like something I would enjoy, sandbox is one of my favorite genres. Can you tell me more about them?
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Comment on Are there any video games that are/were popular in your country, that the rest of the world hardly knows about? in ~games
Trobador Link ParentHonestly a good question. I know of Oregon Trail and knew it as a popular PC game from the 70s but not much past that. I didn't know it was an educational game at first, and I don't think it's...Honestly a good question. I know of Oregon Trail and knew it as a popular PC game from the 70s but not much past that. I didn't know it was an educational game at first, and I don't think it's ever come up in a conversation with anyone from my country.
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Comment on Are there any video games that are/were popular in your country, that the rest of the world hardly knows about? in ~games
Trobador Link ParentI had no idea Mafia was born Czech! Mafia 1 seems like an extremely impressive game for its era. I had not heard about Hidden & Dangerous or Original War; I have a lot of respect for their...I had no idea Mafia was born Czech! Mafia 1 seems like an extremely impressive game for its era.
I had not heard about Hidden & Dangerous or Original War; I have a lot of respect for their approach to changing up a genre! Original War's concept of having defined characters was something I had thought of before and I was curious if anyone had attempted it.
Samorost and Machinarium, I had heard of, and own a copy of the latter. I think Machinarium might've had a short period of international recognition during the indie boom of the 2010s, since its little dude was playable in Super Meat Boy. Both have incredibly cool aesthetics!
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Comment on Are there any video games that are/were popular in your country, that the rest of the world hardly knows about? in ~games
Trobador Link ParentOh! I remember seeing that chicken around the web, I think! Had no idea it was so popular! The number and variety of games in this series seems insane. There's even several re-releases. Cool! Go...Oh! I remember seeing that chicken around the web, I think! Had no idea it was so popular! The number and variety of games in this series seems insane. There's even several re-releases. Cool! Go Germany!
It's interesting to think about how much practical ease of access can make a game's success; be it this in the era of shareware, or web games in the Internet era. The original Doom was like this, it was Flash games when I was growing up, and today, kids like .io games and the like.
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Are there any video games that are/were popular in your country, that the rest of the world hardly knows about?
I recently have been reconnecting with something from my childhood: the Krosmoz universe! Anyone who was a kid in France between 2004 and 2012 or so either grew up on it or is at least a little...
I recently have been reconnecting with something from my childhood: the Krosmoz universe! Anyone who was a kid in France between 2004 and 2012 or so either grew up on it or is at least a little bit familiar with it. Most people outside of the country, if they know of it, generally only know of Dofus, the first of their three (actually five (actually eight if you count the dead ones)) tactical MMORPGs, or the derived TV animated series Wakfu, which was picked up on Netflix at one point. But it's massive here. Even today, they're still quite popular and perpetually developed.
As a medium, video games are not generally so closely tied to countries; more than half of their history has been during the era of globalization and the Internet. Even in the past, when you could only buy games in person in a store, people's minds everywhere were nonetheless on games from overseas. Today, games made in Sweden or Morocco have lived on the same storefronts as games made in Venezuela and Australia for a good while, and I'd bet most people don't even think about where the people who make the games they play come from.
I personally think this is a great thing! But the fact that there's something like Krosmoz, that's so unusually localized to one place, makes me curious to know if there's more; and if there is, I want to know what's unique about it, and what it says about its players and makers, too.
I've asked this before on reddit, and I remember being told about Metin2, an originally Korean MMO that was so popular in Eastern Europe that even a decade after the original Korean and US servers were shut down, players from those countries are still updating the game and keeping it alive. This is a different situation from Krosmoz but another fascinating one. It's the kind of thing I wanna know about.
This is an invitation to yap, if you'll oblige me. Do you have anything like that where you're from? A game or game franchise that only people of your culture know, and that you want everyone else to know about? I wanna hear about it!
I posted this once and immediately deleted it to make it shorter. I did not really succeed. Please don't sue me!
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Comment on What do you think the top three most used apps on your phone for the past week are? in ~tech
Trobador LinkApparently, Firefox, NewPipe (YouTube) and Revenge (Discord). I expected Mihon (comic reader) instead of NewPipe, but I guess I've been watching more YouTube than I recall?Apparently, Firefox, NewPipe (YouTube) and Revenge (Discord). I expected Mihon (comic reader) instead of NewPipe, but I guess I've been watching more YouTube than I recall?
I think it's as a response to that very sentiment that, recently, people have been using mods to straight up remove shading from blocks, making things feel more saturated and pop.
It's interesting what modders have been doing with the visuals of the game as of late, actually. For years, shader packs through Optifine/Iris/Oculus were the focus for anyone looking for graphical enhancements, but now, there's a move towards the use of individual, full-on mods adding visual effects like Shine for bloom, Vibrancy for raytraced shadows or ATMOSPHERICS for sky colors and VFX, alongside the use of Polytone and core shader modification in some really crazy resource packs. The goal's to have a prettier game that doesn't go against the vanilla style as hard and is more performant and compatible overall. It's been an interesting turn to see.