22 votes

Epic Games reportedly pivoting to “AI first” game development model

13 comments

  1. [3]
    Grzmot
    Link
    And I'm sure in a quarter Epic will realize what every other single tech company has realized: you can't give your engineers unlimited tokens because you will burn through your war chest at an...

    And I'm sure in a quarter Epic will realize what every other single tech company has realized: you can't give your engineers unlimited tokens because you will burn through your war chest at an astounding rate all for questionable results at best. I mean, "games with immense amounts of characters and immense and interactive worlds"?

    Really? I thought we dispelled the notion of size equaling quality.

    16 votes
    1. Trobador
      Link Parent
      This seems to indicate they very much have AI-generated content in mind, which is even worse than if they were just using it for code.

      "games with immense amounts of characters and immense and interactive worlds"

      This seems to indicate they very much have AI-generated content in mind, which is even worse than if they were just using it for code.

      7 votes
    2. unkz
      Link Parent
      Huge free roam worlds are irritating if they are repetitive. I can see well curated LLM generated encounters being pretty cool though.

      Huge free roam worlds are irritating if they are repetitive. I can see well curated LLM generated encounters being pretty cool though.

      1 vote
  2. [4]
    teaearlgraycold
    Link
    All I want is for someone to put an LLM into an RPG so I can have a full conversation with a beggar on the street and convince them to spy on someone for me.

    All I want is for someone to put an LLM into an RPG so I can have a full conversation with a beggar on the street and convince them to spy on someone for me.

    14 votes
    1. Akir
      Link Parent
      I've found LLM roleplay to be rather dull, personally, but then again it hasn't been exactly what you're talking about.

      I've found LLM roleplay to be rather dull, personally, but then again it hasn't been exactly what you're talking about.

      16 votes
    2. Trobador
      Link Parent
      You don't need an LLM for that. If the emergent behaviour is what matters for you, then if a hand-written brain specially designed for the game isn't enough for you, a simpler neural network...

      You don't need an LLM for that. If the emergent behaviour is what matters for you, then if a hand-written brain specially designed for the game isn't enough for you, a simpler neural network driving the NPC's action directly will do better ; no need to go through text generation. If the dialogue matters, then you'll always have more interesting results from a real writer.

      In any case, there's likely already games that let you do what you want, and if it doesn't work out, the best thing to do is to just... go roleplay with real people. I've seen stuff like this in Space Station 13.

      7 votes
    3. CannibalisticApple
      Link Parent
      Don't know if you can make a beggar into a spy, but Vaudeville is a detective game where the NPCs have AI. I know of it from when Call Me Kevin played it, and... Well frankly seems way more fun to...

      Don't know if you can make a beggar into a spy, but Vaudeville is a detective game where the NPCs have AI. I know of it from when Call Me Kevin played it, and... Well frankly seems way more fun to NOT solve the mystery.

      Alas, the game seems to be rather broken based on recent reviews. It was always broken, but seems to be potentially unplayable now.

      5 votes
  3. [2]
    V17
    Link
    Every big corporation is going to do this, nothing is surprising here. And it's probably going to work too, if not now then soon. I have to respect Sweeney for just being open with his plans no...

    Every big corporation is going to do this, nothing is surprising here. And it's probably going to work too, if not now then soon.

    I have to respect Sweeney for just being open with his plans no matter what others think, because this is not nearly the first time. Doesn't mean I agree with him, but I find this approach refreshing. His Lex Fridman interview is also quite interesting if you have a long drive coming up.

    12 votes
    1. ogre
      Link Parent
      I dunno I think it’s pretty stale: It’s more of the same layoffs & AI pivot strategy with the same banal lip service paid towards the slopconomy.

      I dunno I think it’s pretty stale:

      The aim isn’t to do the same stuff with fewer people, but to enable everyone here to build MORE and BETTER stuff

      It’s more of the same layoffs & AI pivot strategy with the same banal lip service paid towards the slopconomy.

      18 votes
  4. kacey
    Link
    Figured this would be more appropriate for ~tech, since it's less about games, and more about AI. Also, before you read through my highlighted snippets, please remember that editorial input...

    Figured this would be more appropriate for ~tech, since it's less about games, and more about AI.

    Also, before you read through my highlighted snippets, please remember that editorial input necessarily creates bias. I am not an impartial, unemotional thinking machine. I am, of course, a dog sitting at a desk using BTT (bark-to-text) input. So the things I find salient to an article tell a story of my personal interests and opinions. Please read the article, in other words; this should not be seen as a summary XD

    Epic Games is shifting to an “AI first” development strategy for its collaboration with the Walt Disney Company, letting AI models write all the code and guide all the artwork for an upcoming shooter.
    [...]
    Human developers will be tasked with managing and guiding code and art assets generated by models such as Anthropic’s Claude, according to internal Epic employee messages viewed by Bloomberg. That means “no more hand-written code” and art assets “generated with full AI workflows,” according to the report.
    [...]
    “We have a huge pivot underway here at Epic, moving developers around to retool for maximum AI acceleration,” Epic CEO Tim Sweeney wrote on social media shortly after the Bloomberg story was posted. “The aim isn’t to do the same stuff with fewer people, but to enable everyone here to build MORE and BETTER stuff, and to bring the benefits to all teams using Unreal.”
    [...]
    [...] In an interview with IGN in June, Sweeney saw the technology resulting in games with “the possibility of infinite dialogue with a really simple setup for creators,” leading to situations where “small teams will be able to create games with immense amounts of characters and immense and interactive worlds.”
    [...]
    Epic laid off over 1,000 employees in March, citing a “downturn in Fortnite engagement” as the main reason behind the move. Months later, Fortnite Senior External Development Manager Stephanie Arnette said that “I know everyone’s biggest fear is, ‘Oh my god, AI is going to take all our jobs.’ That’s not our goal. The goal is to make us more efficient.”

    11 votes
  5. Akir
    Link
    What a shame. I remember being so impressed way back when I first saw... what, UT2003? Using zbrush to create ultra high resolution models to make normal maps and have super realistic looking...

    What a shame. I remember being so impressed way back when I first saw... what, UT2003? Using zbrush to create ultra high resolution models to make normal maps and have super realistic looking models that would work on commodity hardware of the time.

    But honestly? Since then, all the games they've developed in-house kind of look like lumpy messes anyway. I know they have artistic talent, but the producers have always pushed them to keep generating the same aesthetic over and over again. There was the Gears of War age, and now we're in the Fortnite age. Who knows, maybe the AI age will make things look like a slightly different kind of lumpy play-doh shape.

    11 votes
  6. Omnicrola
    Link
    This should come as no surprise to anyone who works with Unreal Engine and follows the developer news. Epic's breakdown of their roadmap for Unreal 6 makes it clear they are planning to retool...

    This should come as no surprise to anyone who works with Unreal Engine and follows the developer news. Epic's breakdown of their roadmap for Unreal 6 makes it clear they are planning to retool their entire ecosystem to put genAI right at the center of their creation toolset. They have a history of dogfooding their own engine, so the fact that they're already pivoting some current projects to be AI first is not surprising to me at all.

    Is it a good idea? Only time will tell.

    https://www.unrealengine.com/news/the-road-to-ue-6

    7 votes
  7. JorgeRC6
    Link
    this is it, now FINALLY Tim has found the way to make Epic better than Steam! xD Oh boy... what could go wrong

    this is it, now FINALLY Tim has found the way to make Epic better than Steam! xD
    Oh boy... what could go wrong

    8 votes