Apos's recent activity

  1. Comment on As Reddit stock falls, CEO questions value of Google’s AI Overviews in ~tech

    Apos
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    It was so good for building communities. It was a bit like a mix of Discord and Reddit in some ways. Met some really cool people on there. I don't think it was destined to fail, they killed it...

    It was so good for building communities. It was a bit like a mix of Discord and Reddit in some ways. Met some really cool people on there.

    I don't think it was destined to fail, they killed it easy too fast. They were also pretty heavy handed with pushing it on people.

  2. Comment on As Reddit stock falls, CEO questions value of Google’s AI Overviews in ~tech

    Apos
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    I miss Google+.

    I miss Google+.

    3 votes
  3. Comment on The magic is in the language in ~tech

    Apos
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    There are some pretty good YouTube channels with good videos to help understand how LLMs work: Welch Labs 3Blue1Brown IBM Technology

    There are some pretty good YouTube channels with good videos to help understand how LLMs work:

    2 votes
  4. Comment on Project Overgrown by the Blender Foundation in ~movies

    Apos
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    https://youtu.be/-hwMHF1rXvU The Blender Foundation is making a feature film. They are looking to get 7000 Blender Studio subscribers by September to secure the financing for it. Like all their...

    https://youtu.be/-hwMHF1rXvU

    The Blender Foundation is making a feature film. They are looking to get 7000 Blender Studio subscribers by September to secure the financing for it.

    Like all their previous projects, they'll be developing everything in the open, showing all their processes and creating tools that will benefit everyone that wants to make movies.

    I'm not sure if this was the best place to post this. It's going to be a movie, but until then it probably overlaps with our other sections.

    Here is what they've made in the past: https://youtube.com/playlist?list=PLav47HAVZMjnTFVZL-aImCQIC0uLZtNCz

    4 votes
  5. Comment on What programming/technical projects have you been working on? in ~comp

    Apos
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    I finally implemented true infinite zoom + pan in my drawing application. snip Builds are on itch.io. I had to try so many things before I got something that works. I also finally went over my...

    I finally implemented true infinite zoom + pan in my drawing application. snip Builds are on itch.io. I had to try so many things before I got something that works.

    I also finally went over my backlog for some of my gamedev libraries. Went through it with Claude and I got something like 1 year's worth of progress in 2 days. snip This one is a shape drawing library for MonoGame. It draws all shapes with a single batch. I've been liking development with LLMs even though I wouldn't have thought so in the past. For me programming is about solving problems and I'm solving way more way faster now.

    I've been letting my computer run while I sleep or when I'm at work. It's been training neural nets to learn to play my chess variant (it doesn't actually learn to play but to evaluate positions which is much simpler). I wrote about it in a previous thread. It's pretty cool every time that a new better neural net is found. Then I watch it play and the strategies are pretty cool. I'm training a 15 hidden layers deep neural net right now. As they become better and better, the current strongest one can beat the previous strongest ones while searching fewer positions.

    2 votes
  6. Comment on MonoGame v3.8.5 is out in ~comp

    Apos
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    There are people that make VR games with MonoGame. They maintain their own platform in a fork.

    There are people that make VR games with MonoGame. They maintain their own platform in a fork.

    2 votes
  7. Comment on MonoGame v3.8.5 is out in ~comp

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    This is a pretty huge release! It adds a DirectX 12 and Vulkan platform. A new content builder which doesn't require using a user interface to add your game content. ARM support. Lots of bug fixes.

    This is a pretty huge release!

    It adds a DirectX 12 and Vulkan platform. A new content builder which doesn't require using a user interface to add your game content. ARM support. Lots of bug fixes.

    6 votes
  8. Comment on What programming/technical projects have you been working on? in ~comp

    Apos
    Link Parent
    I'm a big fan. I haven't used it too much yet, but I really like where it's going. Been following it for at least 5 years. Andrew Kelley's posts and interviews are great to listen to. In this...

    I'm a big fan. I haven't used it too much yet, but I really like where it's going. Been following it for at least 5 years. Andrew Kelley's posts and interviews are great to listen to.

    In this project, it's not only for wasm, I also run the engine locality to generate a lot of data to train the neural net on. It's sooooo much faster than the JavaScript version.

    1 vote
  9. Comment on What programming/technical projects have you been working on? in ~comp

    Apos
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    I'm been doing more iterations on my chess variant: https://apostolique.github.io/AposChess/ The neural net that I'm training is getting better though gains are starting to slow down by a lot. I...

    I'm been doing more iterations on my chess variant: https://apostolique.github.io/AposChess/

    The neural net that I'm training is getting better though gains are starting to slow down by a lot.

    I had done a similar project back in 2012. Chess projects are huge rabbit holes. Nowadays, the state of the art of writing chess engines is NNUE. It's really cool how you're not training the engine to learn to play the game, but to evaluate a position. It doesn't know anything about what a valid move is. You feed it a bunch of board positions and then it evaluates the board. And a trick to improve the evaluation is to only train on quiet board positions. You remove all the boards after a piece captures or when there are checks.

    I also got an engine that plays the worst move every time. (It's in handcrafted -> Lemming.)

    Developing this using an LLM is pretty interesting, it feels more like I'm playing a game of Civilization than development. It's like a turn by turn game. Starting a new game is fast, but then you spend a lot of time moving your pieces into the late game and you realize you're a few hours later.

    2 votes
  10. Comment on What programming/technical projects have you been working on? in ~comp

    Apos
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    I decided to give a try to vibe coding a side project since my work requires me to learn that stuff. Did an implementation of my chess variant. Posted about it a while ago here, but I designed the...

    I decided to give a try to vibe coding a side project since my work requires me to learn that stuff. Did an implementation of my chess variant. Posted about it a while ago here, but I designed the rules back in 2006. It's pretty cool to finally see it played online. I used to only play it on the board with friends.

    The LLM implemented all the features and I did the QA:

    • Play locally on one device with your friends, against the AI, or watch AI vs AI.
    • Has AIs that can play the game, including neural networks that I'm training to get better.
    • Play a friend online with just a share code, no account or server (there's a fallback that uses https://www.metered.ca/ if the P2P connection can't be done).
    • Auto-matchmaking to get paired with another player.
    • Has a puzzle mode with tactics pulled from the games that the neural net is generating to learn the game better.
    • Has an analysis board with an eval bar and best-move hints.
    • Board editor to set up any position.
    • Move history, captured pieces, sounds, and PGN import/export.
    • Hosted straight from GitHub pages and the matchmaking is done with trystero.

    Play it here: https://apostolique.github.io/AposChess/.

    If you want to watch AI vs AI, the loop-champion is the current strongest neural net. At the time that I'm posting, it has 3 hidden layers: 64, 16, 8. It tends to beat the handcrafted AI (where the piece value and position evaluation is hardcoded) at depth 6 a good 67% of the time.

    For quick games, depth 4 vs depth 4 is good, tick the eval option to see what each one is thinking. It's really cool how different AIs will disagree on who is currently winning. I find that using custom and setting depth to 0 and timeout to 6000 gives good quality games.

    The variant doesn't tend to result in as much draws as regular chess from what I can see.

    1 vote
  11. Comment on What about having an LLM teach you to code? in ~comp

    Apos
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    I've been using this tutor prompt: https://www.patreon.com/posts/guide-to-turn-ai-153388398 The creator used to work for Veritasium before he split off to make videos about AIs. This is the video...

    I've been using this tutor prompt: https://www.patreon.com/posts/guide-to-turn-ai-153388398

    The creator used to work for Veritasium before he split off to make videos about AIs. This is the video where he explains the system: https://youtu.be/Wn-17_6m_w4

    3 votes
  12. Comment on I’ve ‘run out’ of notes on TickTick in ~tech

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    I use Joplin for notes and TODO lists. It's free, you can set it up with your own cloud storage, or they offer their own cloud service if you want too pay for it. It's cross platform. It's...

    I use Joplin for notes and TODO lists. It's free, you can set it up with your own cloud storage, or they offer their own cloud service if you want too pay for it. It's cross platform. It's markdown. I tried Obsidian too, but I like Joplin more, been using it for years.

    2 votes
  13. Comment on TV Tuesdays Free Talk in ~tv

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    I finished the One Piece live action season 2. I'm really impressed with what they managed to pull off. I preferred some of the characters more than their anime or manga versions such as Dr....

    I finished the One Piece live action season 2. I'm really impressed with what they managed to pull off. I preferred some of the characters more than their anime or manga versions such as Dr. Hiruluk, Barock Works especially Mr. 5 and 9, Sanji, Ussop.

    Music was on point again.

    I wish they kept Crocus' house in Laboon though I liked the way it concludes.

    I'm rewatching it again. With my family, catching so many details that I missed the first time.

    Hopefully the next session comes out next year.

    2 votes
  14. Comment on What is your top, unknown, non fiction recommendation ? in ~books

  15. Comment on One Piece | Season 2 official trailer in ~tv

    Apos
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    There's another trailer that just came out: https://youtu.be/-sKjdYceH04 The show comes out in 1 week, on Tuesday.

    There's another trailer that just came out:
    https://youtu.be/-sKjdYceH04

    The show comes out in 1 week, on Tuesday.

    2 votes
  16. Comment on Chef Gusteau in Ratatouille was a fraud in ~movies

    Apos
    (edited )
    Link Parent
    Edit: or not, been a while since I watched it.

    I like that chef Skinner instantly suspects that a rat is the cook which does strengthen the theory.

    Edit: or not, been a while since I watched it.

    3 votes
  17. Comment on Chef Gusteau in Ratatouille was a fraud in ~movies

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    I really like this theory along with the one in his YouTube comments about Chef Gusteau losing his hair so he couldn't be controlled anymore.

    I really like this theory along with the one in his YouTube comments about Chef Gusteau losing his hair so he couldn't be controlled anymore.

    6 votes