17
votes
Colossal Game Adventure: September 2026 lobbying topic
This is your chance to try to sway people's votes in the upcoming Voting Topic by endorsing certain titles!
Let people know why a certain game is awesome, or how a particular entry is of historical value, or why others really need to play this gem of yesteryear.
Parameters:
- The topic will remain open for 2 days (48 hours).
- Lobbying is not limited in any way, so you can endorse/support as many entries as you like.
- Negative lobbying IS allowed (but please make it fun).
- Anyone can participate. CGA does not require membership and is always open to all.
A reminder on the upcoming voting topic
Just so people remember how the Voting Topic will go and can plan accordingly:
- Each person will have 20 votes to distribute among games they see fit.
- Each person will be able to allocate a maximum of 5 points per Single Game/Arcade Special.
One the votes have been totaled, here's how the list proceeds:
- The top 6 games will be chosen to be played (or more in the event of a tie).
- The top 50% will advance to the next round. They will start the next round with a base score of 30% of their vote totals.
- The bottom 50% will be removed from the list.
Game List
All nominations and boosts have been added, so this is the final list of games and their vote totals that we will be deciding on.
| Game | Rollover Votes |
|---|---|
| Another World | 6 |
| Arcade Special: Back in a Flash Bloons Tower Defense Line Rider Motherload QWOP Stick RPG |
5 |
| Beneath a Steel Sky | 4 |
| Crystalis | 10 |
| Descent | 5 |
| Donkey Kong 64 | 0 |
| Freddy Pharkas: Frontier Pharmacist | 8 |
| Arcade Special: The Genesis of Treasure Gunstar Heroes McDonald's Treasure Land Adventure Dynamite Headdy Alien Soldier Light Crusader |
5 |
| Arcade Special: The Grue That Binds Border Zone Twisted! Zork |
13 |
| Mother 3 | 11 |
| Ratchet & Clank | 0 |
| Resident Evil (REmake) | 8 |
| Arcade Special: Sonic the 3D Hedgehog Sonic Adventure Sonic Adventure 2 |
0 |
| Arcade Special: Spooky Mansion Adventures Alone in the Dark 5 Days a Stranger Maniac Mansion |
4 |
| StarCraft | 0 |
| Tetris | 11 |
| Wizball | 0 |
| Ys Origin | 0 |
CGA Announcement: The Lobbying Topic is now open! It will stay up for a short 2 days (48 hours).
This is your chance to sway the upcoming vote. Let everyone know the games you think should/shouldn't be chosen and why.
Also, if I made any mistakes on tallying the rollover votes/boosts, let me know.
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A lot of really interesting options, as always! Maybe this round we'll finally get to Freddy Pharkas?
Beneath a Steel Sky and Another World are both classics which I hope people play at least once. BASS has a bit more replayability IMHO but, on the other hand, Another World has achieved global cultural significance (perhaps in no small part due to its lack of dialogue).
If you've played and like Beneath a Steel Sky (1994) definitely check out its modern sequel Beyond a Steel Sky (2020): https://store.steampowered.com/app/1146310/Beyond_a_Steel_Sky/
I always had Freddie Pharkas on my wishlist along with basically every other Sierra game after discovering them on my neighbor's Apple with King's Quest and then all the other games later with magazines...
Ngl though, if I'm going for the point-and-click, I'd opt for Laura Bow's Dagger of Amon Ra. Not only is it still hilarious (and some bits did not age well, or maybe they did?), but I still regularly quote various parts and always look both ways before crossing any street.
Ys Origin
I'll reiterate what I said when nominating it:
And I'll expand on that and add that I think it's a series that tends to get overshadowed by Zelda, but stands well on its own. Additionally, I think Ys Origin is perhaps the best entry point to the series: it's a fast and aggressive solo hack-and-slash dungeon crawl through a gigantic 25 floor demonic tower. There are NPCs and levels, typical of RPGs, yes, but it doesn't dwell too much on the dialogue, levels mainly just help you kill faster and more easily and survive longer (conversely, you can get away with underleveling if your reflexes are good), and you won't be spending much time on menu and equipment screens at all. With a fast and fluid core gameplay loop, I'd call it more of an arcade game in an ARPG's clothing, with an energetic sound track to match.
A full run of it with a single character tends to clock in at about 10ish hours, so it's not a big time commitment and doesn't overstay its welcome. And there are three playable characters if you feel like you want still more (the third - whose run is canon - is revealed and unlocks after finishing with either of the first two).
Speaking of the playable characters they all play rather differently. Of the initial two that you can choose from, Yunica is your classic melee character. She has no innate magical skill but she more than makes up for it with for it with grit, heart, and a giant battle axe:
The other initially unlocked character, Hugo, is a more enigmatic staff-wielding young mage. With a pair of magical orbs floating over his shoulders, his primary attack kind of looks like a dual plasma cannon (and on top of that he can charge up to melt things with a glorious pair of fiery twin death rays for a few seconds), making for a more ranged play style that feels almost more like a shoot 'em up.
Anyway, here's a nice review, though - fair warning - it's quite spoilery.
I kind of wish you hadn’t picked this specific one. It’s my least favorite of this particular generation of Ys games, though it is my favorite generation of Ys games so it’s still pretty damn good! I just think that Oath in Falghana would have been a better introduction because it features Adol and Dogi. Plus it has the best shop BGM in history.
Yeah, Oath is a absolutely great game too, and I definitely considered it. But I did have a couple of reasons for picking Origin over it instead specifically for CGA purposes:
Basically, I was trying to consider it from the point of view of someone with limited time who might never have played an Ys game. And from that perspective, I think Origin might be the easier one to start with from that generation of Ys games. (I'll also confess that it was my first Falcom game and the one that got me hooked on the Ys series and Falcom in general - so at least for me, it did the trick!)
Music? Yeah, Origin is great, but I'll hand it to Oath for an even better overall soundtrack. So many good ones there! (Probably my favorite complete soundtrack of the Ys series.)
Last time, I lobbied for Another World. I linked it, but I'll also repost the text here.
Why I Love Another World
I'm here to lobby for Another World, aka "Out of this World" but the version I played used the first title so that's the one I use. (And so does Wikipedia. Seems only the North American release uses that title.)
I grabbed this game's 20th anniversary edition on the 3DS eshop on a whim, and played it in the Backlog Burner in May 2024. By that point I'd forgotten everything about the eshop listing so I went in totally blind, and I was blown away. It's only become more impressive in retrospect.
Why?
This is one of the most cinematic games I have ever played.
There is no dialogue in the game. We have an incredible opening cut scene, and then the rest is a standard platformer. There are threats that will kill us. There are puzzles where we must go back and forth. And yet, this game tells a complete story we can follow of our teleportation to an alien planet and subsequent escape from alien jail. We even make a friend and develop a growing bond with them!
As time has passed, it's become one of my favorite examples of the power of narrative in video games. It's not a revolutionary story, but it's a solid one that you can easily understand. I think it's particularly notable as an early example of a story-driven game that isn't text-based, but based on action. As stated above, it's a platformer game. The story is communicated through our actions and level designs rather than dialogue or cut scenes.
That may be why it seriously feels like playing out a movie. I don't think any other game I've played has captured that feeling so well.
To add to all that: it's not an easy game. You will die many, MANY times, and have to regularly redo puzzles or re-kill enemies because you died. A minor spoiler: you can die as early as the first screen! You'll be forced to move fast at times, and learn from trial and error. The game throws you right into the deep end and rarely lets up. Even moving to another screen doesn't make you safe, as enemies can follow you, and setup can transcend the screen. I had a guide open throughout my playthrough to help reduce the tedium of redoing things.
But even then, the difficulty didn't feel forced or unfair. I don't recall any puzzles that used logic that defied basic reason, or sections that called for inhuman reflexes (minus maybe one jump I mentioned in my backlog burner comment). Just a lot of trial and error, and the typical frustration of having to redo a section because you died. It feels like a good example of the legendary difficulty of games of that era, without being totally unfair.
Also, just looking up walkthroughs is super nostalgic. Plenty of old walkthroughs. AND it's on multiple platforms! Seriously, between the many consoles to get the original release and the many to get the 20th Anniversary Edition, it's really easy to find a version you can play.
To top it off: Another World became a big influence on many other games and developers. Its Wikipedia article specifically mentions the game Ico (precursor to Shadow of the Colossus) and the developers Goichi Suda (Killer7, No More Heroes and Lollipop Chainsaw), Hideo Kojima (sadly no specific details I can find beyond it being on a list of five games he mentioned in a Japanese interview, but I can guess how it influenced him), and Keiichiro Toyama (creator of the Silent Hill series). I imagine it's influenced countless other developers who just haven't had reason or opportunity to mention it.
So please. This game feels like an underrated part of gaming history that deserves more recognition. I don't often replay games, but this is one I'd happily pick up again.
This time, I also want to lobby for the Spooky Mansion Adventures Arcade Special. Because October is Spooky Month, and while yes, I know Halloween is an American thing, it's still fun to celebrate with people by indulging in spooky media. And doesn't get much more classic than spooky mansions!
The games chosen for it are Maniac Mansion, 5 Days a Stranger, and Alone in the Dark. I have not played any of them, but Maniac Mansion is one of those classic point-and-click adventure games by LucasArts (in fact, the first one developed AND self-published), with a comedic twist. It's a classic and heavily acclaimed, helping to cement LucasArts' place in the game development scene, and is considered one of the best adventure games of all time.
Alone in the Dark meanwhile is similarly acclaimed within the gaming scene, and more horror-oriented since it's a classic survival horror game. In fact, it's considered the first 3D survival horror game, and set the tone for the rest of the genre. Yes, that includes Resident Evil, which this French article has creator Shinji Mikami outright state that it probably would have just been a first-person shooter if he hadn't discovered Alone in the Dark. Grabbed the link from Alone in the Dark's Wikipedia page. Kind of wild to me how forgotten Alone in the Dark feels compared to Resident Evil given its influence on the genre.
And 5 Days a Stranger... Honestly, I know nothing, @balooga suggested it. It's the most recent of the 3 games, released in 2003 as a freeware adventure game. Actually, I think there are sites where we can play it in our browsers, which is part of why I decided on it. It may be genuinely the most accessible game in all of CGA.
that and it seems to be shortBesides that though, early 2000s freeware games are just interesting. I think most of the games we'll end up playing in the CGA will be "professional" games that were published for consoles or computer games sold in physical stores or catalogues. Freeware games represent a different part of the gaming scene, namely small-scale indie developers who genuinely worked for passion for gaming. 5 Days a Stranger seems like a fun window into that era!
Fun fact: 5 Days a Stranger was made by Ben "Yahtzee" Croshaw, better known for his web series of video game reviews, Zero Punctuation.
These days continuing as Fully Ramblomatic under the employee-owned Second Wind channel, which was founded by former team members from The Escapist who resigned in protest to the firing of their editor-in-chief soon after (you guessed it) The Escapist was acquired by a larger media group company.
Also not to be missed are the reviews he made of his own games... well not much critique going on but you can hear him cringing at his past self: The Ego Review
I’m down for just about all of these. But if we end up playing Alone in the Dark I may just end up playing the 2008 self-titled remake/reimagining/sequel instead as a “mistake” because it’s a dirty pleasure of mine. It’s such a great kusoge!
Also if I play 5 Days a Stranger I will end up playing the entire Chzo Mythos. It’s a rule. Here’s hoping it’s easy to get AGS to work on a Mac these days.
Resident Evil (REmake)
I think REmake is perfect for CGA. It's an amazing game that I think many people might not try on their own, which is exactly what our group is all about. It's also highly influential, relatively short, has aged remarkably well, and is available on dozens of retro and modern platforms. We also have October coming up, which is the perfect time to play this game.
What makes it strong isn't purely the horror anyway. The fun is in exploring the mansion, learning its layout, managing limited resources (including saves), and solving puzzles to gradually open up more of the map. The pacing is excellent throughout.
It's also very campy and more fun than a "horror game" might suggest on the surface. It has zombies, giant snakes, rocket launchers, grenade launchers, flamethrowers, B-movie dialogue, and more.
Even if you finish it and decide Resident Evil isn't for you, I think it's worth experiencing at least once. I originally went into the game strongly disliking horror and came out of it with an entirely new appreciation for a genre I had categorically written off.
DESCENT
I got this game (the full version - had the shareware one and played the heck outta it) for graduation back in 1995 I believe. It was amazing because with two hands on a keyboard, you could control your spacecraft better than any game with a mouse in I've encountered in a fully 3d environment since. (This includes joysticks with extra items. The only thing it lacked was the gradient movement, but honestly the game didn't really need it at all.) Additionally, the whole game was intriguing and almost got a little easy once the controls were fully integrated into my muscle memory. My brother and I put so many hours into this, and still we'll reference it in reminiscing by the resulting "gabbagabbahey" sultry voice cheater.
Edit: also the soundtrack still slaps.
Tetris
So you know Tetris but do you know Tetris?
I bet you didn't knew that Tetris is not a game but a genre? And that there's several lineages of games with distinct game design goal and approaches. I'll help you discover the meticulousness of NES Tetris, the relentless pace of Tetris the Grand Master, and the franic race of guideline Tetris
And you play Tetris but do you really play Tetris? There's a fundamental theorem of Tetris playing that valid for all games yes, but then there's loads of subtle mechanisms to know that can drastically change the character of the game.
But then maybe you just want to play the original Tetirs. But which original one? The gameboy one you grew up with? The IBM port that got released to the west? The elusive Electronica60 that's somehow playable with lots of emulation ?
But did you even know Korobeiniki before Tetris?
Also, what does your dishwasher packing look like?
Inquiring minds want to know!
Tetris is a classic of course, but I am not sold on this candidate purely based on how ubiquitous it has been since it became popular as the Gameboy pack-in game. Hack, I've written at least two Tetris clone games over the years. I think I'd support this for CGA more if it was pushing people to try a specific iconic or unique version of Tetris.
That’s actually @PetitPrince’s vision for the month!
I kept it as Tetris (generic) for accessibility purposes, but my thought was that, if it does get picked, the host and others can use the Insert Cartridge topic to recommend specific versions/eras/etc.
I think something like Tetris could offer a slightly different approach to CGA than what we have had until now. So far, discussion in the club has largely focused on personal reactions to the games we have played, both past and present. And there is absolutely nothing wrong with that. I love reading about people's recollections and reactions to what we are playing. And in many ways it's understandable that discussion focuses on this when the games we have played take longer to get through.
But shorter titles like Tetris, which you either already know or can get a feel for in a matter of an hour or two, might offer more time for people to explore broader topics related to the game. Tetris, for instance, would be a brilliant starting point to explore and discuss games developed in Soviet countries, how games travelled across the iron curtain (in both directions), the "Tetris effect" in psychology, competitive Tetris and e-sports, the lineage of Tetris clones and Tetris likes, or just Alexey Pajitnov's other games. There are also plenty of documentaries, and a fairly recent feature film, that we could watch. In other words: less time spent playing the game itself, more time spent exploring, researching and reporting your findings.
Before we started CGA, I somehow expected there to be more of this kind of discussion, but for whatever reason, it hasn't really happened. And it could of course be just me who would be interested in something like it.
I think we do get more of those meta discussions in the "remove cartridge" posts, but I guess I get what you're going for. Thanks for taking the time to explain your rationale.
Edit: If Tetris does get selected I'm going to play my NES Tetris, but not the one from Nintendo. I have the black Tengen Tetris cartridge from the (I believe) original Tetris creator that was in a long legal battle with Nintendo in the 80s. I mostly got it because the Tengen games were unlicensed and they really passed the savings on to you (I paid $20 brand new at the time).
Ratchet & Clank
Simply put, a fun third person shooter with a variety of unique weapons giving different gameplay options, all wrapped up in an art style that makes the game age gracefully.
I grew up on these games, and have recently been going back and playing through them. One of the most interesting things about the first game is how well polished the gameplay is for the first iteration. The gameplay loop feels tight and establishes mechanics for the series. I would equate it to the first season of Community, where they get it right at the first attempt, and further games are just making minor tweaks to refine it
Crystalis
Crystalis is an action RPG for the original NES. It was clearly inspired by The Legend of Zelda (similar viewpoint and general movement), but it has an actual pretty interesting plot for a game of the era and more variety in gameplay. I have never quite understood why it didn't become more well known as it was such a solid game back then. Maybe Nintendo didn't like SNK for making a better Zelda and didn't promote it much via Nintendo Power :). There was also a port later for the Gameboy Color which maybe be the better one to play if you are playing via emulation. I haven't played the GBC version so I can't verify which is better.
Sonic the 3D Hedgehog
In the late '80s and early '90s, Sonic defined 2D momentum platforming: levels that mixed high-speed runs with careful platforming, using downtime to balance the pace and reward speed buildup.
When 3D arrived in the fifth console generation, SEGA's big challenge was translating that design philosophy into three dimensions. Needless to say, this was a lot harder than it sounded.
Amid executive tug‑of‑war between SEGA of America and SEGA of Japan, Sonic X‑Treme was meant to launch on the Saturn. It never did. What Sonic Team produced leaned more toward labyrinthine layouts and a fixed, front‑facing camera (closer to fan game Sonic Robo Blast 2) than the seamless, speed‑first experience fans expected.
That transition finally clicked in 1998–99 with Sonic Adventure on Dreamcast: the first proper 3D Sonic not hobbled by late, rushed 3D hardware. The generous draw distance let you see far ahead, making it actually possible to plan moves at speed.
What I love most about Sonic Adventure and Sonic Adventure 2 (more than later entries) is how they deliver both freedom and speed without sacrificing tight, compact level design with some breathing room. Unlike the on‑rails Boost games, the inconsistent Lost World, or the sprawling Frontiers, you aren't locked into predetermined lanes. You can veer off the main path, explore a bit, and often find hidden shortcuts and rewards through keen discovery or mastery of character's physics.
And that's just from playing as Sonic and Shadow, the standout characters in both games. Sonic Team kept things fresh by adding more characters with very different roles:
On top of all that, Sonic Team included a surprisingly deep pet‑raising sim: the Chao Garden. You could:
It's rare to see that much care poured into what could've been throwaway side content, especially by today's AAA standards.
To further seal the deal, Jun Senoue's score ties everything together. Both games, especially SA1, have a cool, dreamy, energetic vibe that perfectly captures that early‑2000s "bold new future" feeling.
Put it all together and you get a duology whose charm and earnestness left an optimistic and lasting impression on my younger self for years after finishing them. Will they stand the test of time? Maybe. But what they set out to do, and largely achieved, is what matters to me.
The Genesis of Treasure
A little over six months ago, I posted a brief overview of why nearly all of Treasure's high‑energy, inventive Genesis/Mega Drive titles, the ones that helped the studio step out of Konami's shadow, deserve your attention. Since that post was easy to miss, I'll bring those writeups back here:
I nominated StarCraft, which I still think is a very solid choice. We could set up some 4v4 matches or a tournament after people play the campaign. StarCraft was one of the main games of my childhood, and was my introduction to online gaming... If you've never played it, I would highly recommend trying it out someday. I've heard it described as the chess of the future.
In retrospect, I probably should have gone with WarCraft due to the fact that WC3 just got a new expansion like 23 years later. Damn shadow drops!
Mother 3
I’m not as eloquent as many here, but I’ll still lobby for this game!
It’s a quirky, unique RPG with a great story. It has feels, adventure, humour, and it’s still relevant today because it’s “pixel/sprite” art style is in fashion.
The combat system is unique, where you have to listen for a more or less hidden rythm (depending on the mob) to tap your attacks in rythm and make insane combos. But you don’t have to, it also works without.
One of the few games I think back about randomly because it was such a pleasant and unique experience.
I kind of think this might not be the right group to play this because we didn’t end up having great reception to the RPGs we did last round but I kind of want to do this one! I have a friend who is the Mother 3 mega-fan and if he finds out we are doing this he will probably join Tildes just for it.
FWIW I’m not into JRPGs, but Mother 3 isn’t one. You can’t even choose which stats to level up it’s done for you as you level up. Same with items, there aren’t that many and there is only a limited set of stats you can influence with equipment.
Mother 3 is like, as JRPG as they get.
That's very common, it happens in the vast majority of JRPGs, from the original Final Fantasy to Final Fantasy Resonance which is coming out next month.
One of the definitional differences between JRPGs and CRPGs (say, the OG baldur's gate) is that JRPGs are more interested in telling a particular story with the framework of table-top RPG statistics, rather than trying to emulate the TRPG experience.
Ooof that shows how much I know about JRPGs… or maybe it goes to my point: I don’t know much about JRPGs because I don’t like playing them (and so haven’t) but I loved Mother 3. So if you don’t like JRPGs like me, maybe you’ll like Mother 3 like I did.
Serious question: what exactly defines a JRPG versus other RPGs? The definition seems fairly variable and dependent on who you ask. I could swear I've seen Japanese developers express distaste at that classification, too, since... Well, the "J" is literally "Japanese", and not all of them agree their RPGs fit whatever standards are used to define JRPGs.
Like all other genres, mostly vibes.
Some attributes which are common, but not applicable to all JRPGs
Non-japanese developed games are a useful lens. Baldur's Gate 3, for instance, is much more clearly in the CRPG camp, whereas something like Expedition 33 is often (mockingly, or sardonically, but still) called a JRPG.
That's JRPGs for you.
Well it didn’t feel like one to me!
To be fair, it does feel significantly more like a cross between an adventure and rhythm game than an RPG.
Wizball
Quoting from the Commodore 64 gaming magazine Zzap64!, page 106 of issue 043, November 1988: