21
votes
Colossal Game Adventure: February 2026 Voting Topic
Welcome to the voting topic for CGA!
Anyone can participate. CGA does not require membership and is always open to all.
Ballot Formatting
- Ballot entries are
NAME (VOTES)e.g.Pong (3) - Copy and paste the game titles from the list so they match exactly.
- The ballots will be tallied using this script from u/Spore_Prince.
- Any improper ballots will not be counted (but you will get a polite message from me or someone else asking you to fix them beforehand).
Topic Rules
- All top-level comments must be ballots and ballots only.
- Child comments can be anything -- feel free to talk about why you chose what you did.
Voting Process
- Each person has 20 votes to distribute among games as they see fit.
- Each person can allocate a maximum of 5 points per Single Game/Arcade Special.
- Arcade Specials count as one block (do not vote for each game in them individually).
Voting closes 96 hours (4 days) from the posting of this topic.Voting has been extended as a result of rule changes. It will now close in 48 hours from the time of this comment.
Example Ballot 1 - Valid Ballot
Big Rigs: Over the Road Racing (5)
Portal 3 (5)
Half-Life 3 (3)
Team Fortress 3 (2)
Night Trap (2)
Xexyz (1)
Zelda: The Wand of Gamelon (1)
Left 4 Dead 3 (1)
Uses 20 points total, and no game exceeds 5 points
Example Ballot 2 - Invalid Ballot
Big Rigs: Over the Road Racing (10)
Protal 3 (7)
Wand of Gamelon (5)
Uses more than 20 points; games exceed 5 points; titles do not match
Voting Outcomes
- The top 6 games/Arcade Specials will become the next 6 months of CGA (or more in case of a tie).
- Of the remaining games, the bottom 50% will be cut from the list.
- The remaining 50% will stay on the list and will enter the next voting round starting at their current point totals instead of 0.
Game List
| Game | Rollover Votes |
|---|---|
| Another World | 8 |
| Back in a Flash Bloons Tower Defense Line Rider Motherload QWOP Stick RPG |
13 |
| Behind the Wheel Lego Island Rally-X Sega Rally Championship |
6 |
| Beneath a Steel Sky | 6 |
| Castlevania: Aria of Sorrow | 11 |
| The Colonel’s Bequest | 6 |
| Crystalis | 6 |
| Descent | 8 |
| Freddy Pharkas: Frontier Pharmacist | 5 |
| The Genesis of Treasure Gunstar Heroes McDonald's Treasure Land Adventure Dynamite Headdy Alien Soldier Light Crusader |
0 |
| The Grue That Binds Border Zone Twisted! Zork |
8 |
| JSRF: Jet Set Radio Future | 5 |
| The Legend of Zelda: A Link to the Past | 8 |
| Lode Runner | 5 |
| Lufia II: Rise of the Sinistrals | 14 |
| Maniac Mansion | 0 |
| Metroid | 6 |
| Metroid Prime | 8 |
| Mother 3 | 0 |
| Red Dead Redemption | 0 |
| Resident Evil (REmake) | 0 |
| Scroll Lock-on Einhander Ikaruga Paradroid Raid on Bungeling Bay Thunder Force IV |
6 |
| Sid Meier’s Pirates! | 15 |
| Space Rogue | 0 |
| StarTropics | 7 |
| Tetris | 6 |
| Threads of Fate | 6 |
| Tony Hawk’s Pro Skater 2 | 5 |
CGA Announcement: 2026-03-03 Patch Notes
Hi CGA players! Current nominations were getting steamrolled by rollover votes, so our dev team has been hard at work implementing our most recent balance patch based on player feedback.
What This Means for You:
If you haven’t already voted and would like to, nothing changes. Vote as you see fit!
If you have already voted, please check the updated table and edit your ballot if necessary.
Voting will now close 48 hours from the time of this post.
I apologize for the confusion! Such are the perils of running a live service Tildes event. I thank everyone for their patience, and a huge thank you to the devs, especially @Boojum, who collaborated with me on identifying the problem and finding a solution.
Also, if someone could check my work on the updated numbers, I’d appreciate it. I put them in hastily from my phone at work, so I might have messed some up. If there are any errors let me know and I’m happy to correct them.
Notification List
@1338
@Akir
@ali
@arctanh
@AriMaeda
@atomicshoreline
@avirse
@balooga
@BeardyHat
@Boojum
@Bwerf
@CannibalisticApple
@chocobean
@clayh
@datavoid
@Debook
@DistractionRectangle
@dotsforeyes
@dozens
@Dr_Amazing
@endymiion
@granfdad
@Gummy
@hamstergeddon
@IsildursBane
@J-Chiptunator
@JCPhoenix
@jmpavlec
@joshbuddy
@kaiomai
@Kawa
@kej
@kfwyre
@kingofsnake
@Kirisame
@Lapbunny
@mayonuki
@Mendanbar
@mysterylevel
@PancakeCats
@Pavouk106
@PetitPrince
@Plattypus
@polle
@preposterous
@psi
@rosco
@rubix
@Rudism
@SloMoMonday
@Sodliddesu
@Soggy
@sotix
@Spore_Prince
@SpruceWillis
@squidwiz
@talklittle
@ThatMartinFellow
@tildes-user-101
@Timwi
@tomorrow-never-knows
@Trobador
@Venko
@vili
@Weldawadyathink
@xk3
@zod000
If you would like to be added or removed from the Notification List, please PM u/kfwyre.
Patch notes! Hah! I love it! (You could call it a hotpatch.)
I checked the updated numbers, and they look correct to me except for the last two. Each of those are one lower than they ought to be:
Current tally with 14 ballots, as of this comment
Meta: One thing that I've just realized about the heavier decay is that, while it does help with new nominations not being at such a disadvantage, it also means that any games that get cut now can be renominated next time and still have a fighting chance. Getting cut right now would cost at most 4 rollover votes, which a single ballot could undo.
Thanks for the additional bugfixes!
And I definitely want CGA to be a place where re-nominating games is possible. I figure the population and their interests will shift over time (we’re already seeing the effects of a significant shift since last time!). So, a game that didn’t do well in a previous round of voting might do better if re-nominated again later, especially if someone goes to bat for it.
Last call for votes!
The polls close in 12 hours.
CGA Announcement: The voting topic is now live. Please read the topic text to see how it will work. Feel free to consult the lobbying topic when making your choices.
For this topic, top-level posts are reserved for ballots, so please put any meta comments about CGA in this thread.
Child comments on your own ballots or others' are fully allowed and encouraged.
Notification List
@1338
@Akir
@ali
@arctanh
@AriMaeda
@atomicshoreline
@avirse
@balooga
@BeardyHat
@Boojum
@Bwerf
@CannibalisticApple
@chocobean
@clayh
@datavoid
@Debook
@DistractionRectangle
@dotsforeyes
@dozens
@Dr_Amazing
@endymiion
@granfdad
@Gummy
@hamstergeddon
@IsildursBane
@J-Chiptunator
@JCPhoenix
@jmpavlec
@joshbuddy
@kaiomai
@Kawa
@kej
@kfwyre
@kingofsnake
@Kirisame
@Lapbunny
@mayonuki
@Mendanbar
@mysterylevel
@PancakeCats
@Pavouk106
@PetitPrince
@Plattypus
@polle
@preposterous
@psi
@rosco
@rubix
@Rudism
@SloMoMonday
@Sodliddesu
@Soggy
@sotix
@Spore_Prince
@SpruceWillis
@squidwiz
@talklittle
@ThatMartinFellow
@tildes-user-101
@Timwi
@tomorrow-never-knows
@Trobador
@Venko
@vili
@Weldawadyathink
@xk3
@zod000
If you would like to be added or removed from the Notification List, please PM u/kfwyre.
Random question, what year am I allowed to nominate dark souls?
If Red Dead Redemption, a 2010 game managed to be nominated for CGA in 2026, then surely the very first Dark Souls released in 2011 can make its way to the next CGA voting topic too.
I feel attacked!
Remember to dodge-roll!
What Chippy said!
There aren't any hard and fast rules on what counts as "retro." If it's retro to you, feel free to nominate it.
One thing I forgot to mention:
This round will be a chance to see how the calibration on vote decay works and whether we need to tweak it up or down.
The intent is for popular games from last time to carry some of that popularity forward, but I also don't want to make it so that new nominations don't stand a chance of winning.
I set the decay at 30% last time simply based on vibes, and I feel like the outcome of this voting can help us determine if that's right or needs to change.
I wonder if in the future (preferably by 2312, which coincidentally is the year in which Space Rogue takes place) it might make sense to take the number of active voters into account when counting how many points carry over. Say, after decaying the points, divide each game's points haul with the number of voters that participated to get a "per voter" score, and then use that, multiplied by the number or voters in the next round, to get their carry-over score.
I believe we had over 50 people voting in the first round. I have the feeling that fewer people have participated in the discussions since, which is normal with clubs like these. If this second round gets, say, 20 people voting, the first round's votes, even with decay, will now dictate much of what gets through. On the other hand, if we get over 100 people voting this time around because Space Rogue is on the list, the importance of our first round votes is diminished.
Similarly, if fewer people participate now (perhaps because they are so busy already playing Space Rogue), new nominations will need to do exceptionally well to get to the top 50% to even qualify for the next vote, not to mention to get selected. This is also affected by the mechanic by which you can points-boost old nominations but not new ones.
Not that I mind, really. It's all good fun and the list of games on offer is very strong. Although, naturally, one is much stronger than the others. And I of course mean Mother 3.
First off, absolutely hilarious. I’m cackling.
Second off, you have a great point about standardizing the system. I don’t want to make things TOO complicated, but I also don’t want it to be where we’re always playing old nominations that might not even have strong interest anymore and are just riding on momentum.
I am thinking the normalization might not need to happen long-term. I suspect our initial flurry of interest in the first round was the outlier, and that from now forward we’re likely to see roughly the same amount of participation. This is the track that the Backlog Burner has followed — it has been pretty consistent from event to event, neither growing nor shrinking by a huge amount.
I’ll be curious to see how this voting round shakes out, and I’m excited to run the numbers after
Space Rogue blows every other nominee out of the waterall ballots are in.Thanks as always! I want to play all the games in your example ballot, can I just vote for those?
Of course!
After all, it only makes sense that after Wind Waker we should dive into the other Most Controversial Zelda Game.
Also if you type Big Rigs backwards in your ballot, you can overcome the 5 vote limit and it'll win easily.
@balooga
@Boojum
@CannibalisticApple
@JCPhoenix
@J-Chiptunator
@Lapbunny
@PetitPrince
@sotix
@vili
@xk3
A quick poll to all people who have already voted in this CGA round:
There is no right/wrong answer, by the way. I’m just trying to get a feel for things.
The Issue:
There’s a big imbalance between the number of participants from our first round of voting and our current round. As such, the rollover votes are carrying a LOT of weight.
For example: Back in a Flash is currently tied for 7th place, but it has received NO votes this round.
Meanwhile, Space Rogue is tied for 16th place, and it’s got the most votes this round and showed up on 6/11 ballots so far.
I’m worried that, right now, rollover votes are so strongly weighted that they’re effectively negating current votes.
On the other hand, if a lot of people who wanted to play Back in a Flash saw that it was likely to win anyway, they might have decided to put their points elsewhere. I don’t know if the lack of votes on it actually indicates a lack of interest in it or not.
Potential Solutions:
This is the simplest option, but I fear it might be unsatisfying. I’m not sure the games at the top are indicative of everyone’s interests, so that’s also why I’m interested in hearing about how people voted (because maybe they actually are?)
Perhaps we change the decay value to, say, 50% or 70%? Or we go with @vili’s suggestion of normalizing it per-person?
It admittedly would feel bad to change up the rules mid-process. I don’t want anyone to feel cheated by that, but I also don’t want anyone to feel cheated by the rollover votes either.
I’m open to ideas! CGA is collaborative, so if you have another potential solution, I’d love to hear it.
Let me know your thoughts on your own voting process, as well as the potential changes (if any). I want to make sure we’re having this conversation out in the open so that I’m not pulling the rug out under from anyone.
I voted for games that I wished to play!
I'll admit that back in August, I voted more strategically since there were so many more games and not enough votes to go around. So I cut my votes for clear losers and reassigned those votes to games that were on the threshold of either top six or the rollover-cutoff.
This time, though, I kept it very simple and just maxed 5 points to my top choice, with the remaining 15 divided as evenly as possible among other games that interest me (largely based on successful lobbying). The only case where the current scores affected my vote was in choosing which game drew the short straw to go a vote short - I picked Lufia II, since it looked like that was already in the lead.
I'd be fine with retconning rollover votes, but it's possible I might want to be allowed to switch up my votes if so.
Regarding /u/vili's suggestion, we had 49 voters in August, and 11 right now. So with that, we'd currently decay the rollovers an additional 78% (i.e., apply an 0.22 multiplier on them). Rounding that to the nearest, here's what the current standings would look like if we did that:
Current standings with vili's scheme
I appreciate all the feedback, y’all! It sounds like adjusting the votes is the best way forward.
I’d like to keep things relatively simple. I also don’t want vote normalization to be dependent on a current number of voters, because I want people to be able to go into voting knowing what the scores are, rather than the outcome potentially changing based on how many people participate that round.
I played around with a couple different person-dependent formulas but couldn’t really find an elegant solution. I think just having a higher flat decay will work independent of population size, simply by nature of it cutting out so much?
With that in mind:
Current Proposal:
The raw votes for returning games from last time ranged from 17-32.
At 30% decay, this brought their rollover range to 12-22.
A 70% decay instead compresses the range down to 5-10. Not nothing, but not insurmountable either (equivalent to 1-2 people maxing out their votes on them). It’s an additional support but a game won’t win on that alone.
The nominations round is current and it definitely doesn’t feel right to me to adjust these, so I say we keep them as is.
Lufia II got +9
Sid Meier’s Pirates! got +6
Aria of Sorrow, A Link to the Past, The Grue That Binds, and Back in a Flash all got +3
People are always welcome to edit their ballots up until voting closes, but in this case we can formalize it as an option. I can ping everyone and extend the deadline.
Let me know your thoughts on this.
I haven’t run the numbers officially with this plan yet and won’t be able to do so until later, so if anyone has the time and wherewithal to do that before I get to it, feel free. I feel like seeing the current standings that way could give us a better lay of the land and whether or not 70% is a good target.
For a not quite exact reference, I suspect it’ll look a lot like @Boojum’s table here which used a slightly higher decay.
Also, big credit to Boojum for running the numbers and raising the issue with me in the first place.
As of the time I post this comment, here's the current tally under that plan:
Standings
Thanks again, Boojum! You saved me a ton of time. Also, the breakdown of the different columns is very illuminating.
I think this is a much more reasonable outcome than what we had before.
Unless I hear any counters, I’m going to move forward with this. I’ll ping everyone tomorrow, note the changes, encourage people to edit their ballots if necessary, and extend the deadline.
Sounds good to me. Thanks for putting so much of your time and effort and love into this!
Sounds good to me. Thanks @kfwyre and @Boojum!
Sounds good !
(for the record, I voted for the game I'd like to play; but I tend to be slow reacting with social media)
My instinct is to do something like this:
100 / 180 ≈ 0.56which becomes the weight to apply to (multiply by) all rollover votes. Round to the nearest whole number for every title.Edit: I forgot to answer your first question. I voted for games I want to play! Of course my first ballot was invalid and that one was specifically intended to get Space Rogue on the charts lol
Thanks for raising this. It was certainly on my mind while voting. I tried to prioritize new games in my votes since they started from zero votes. However, I did choose games I ultimately wanted to play rather than vote strategically, which is why I voted for Castlevania despite its head start.
I think the decay should likely be much more severe. Those games received votes months ago. The people that voted for them may not be as interested now or may not have even participated in this round of voting. I'm in favor of option 2; either going with @villi's suggestion or making the decay ~75%. Further, I am wondering if a game that's in the lead with rollover votes should make it if it doesn't receive any votes this round. I'm leaning towards it still should make it to allow for strategic voting, but it does feel a bit funny if we end up with no one wanting to play it this round. But maybe that would lead to a hidden hit!
I wouldn't feel cheated by rule changes mid-process. I think it's pragmatic and appreciate your proactiveness. I really want Mother 3 to win, and the disparity in current votes vs. votes including rollover does highlight an issue with the current system in my opinion.
I took existing points into account in my vote. I didn’t vote for a couple of titles that seemed to be doing well already and I tried to give more points to fewer games rather than spreading my votes too thin. The voting system also affected my choices in the nominations and lobbying rounds.
I’m ok with anything, but for the sake of simplicity would lean more towards proceeding with the system as planned and fine tuning it for the next round. The list is very strong and whatever gets selected is surely worth playing.
I did wonder if the rollovers might be too strongly weighted. Out of curiosity, what are the current votes? Because a game being in 7th place with no votes this round sounds off to me, so I'm curious about the other games' standings.
I for one would be alright with changing up the voting rules mid-vote. We do have a month until the next round, so we have time to figure it out if people agree the current setup doesn't work.
Here are the standings by a couple of different measures, current as of the time of this comment:
With rollover votes / boosts
Without rollover votes / boosts
By current ballots
(I had raised the issue to /u/kfwyre last night via PM, on noticing that the then-#7 was close to making the top six, despite having only rollover votes and one boost, with no immediate votes this round. It has now fallen to #8. He replied this afternoon that he'd noticed that too.)
(Sadly, my beloved ALttP has fallen a place today as well, and is no longer in the top six.)
I cast my votes based on the original rollover and boost system. That meant I didn’t need to vote for some games, since they already had plenty of points and were likely to be selected anyway.
The only game where I might have voted more but saw that there were a lot of rollover votes is "Sid Meier’s Pirates!"
I think we could increase the vote decay more strongly based on the difference of participants so fewer participants would decrease the rollover votes but if there are many more participants we should increase the rollover votes to compensate
I strictly voted for the games I wanted to play.
I don't have a solution, but I also don't mind if past rollovers were re-weighted in the middle of things if that's what makes sense.
Castlevania: Aria of Sorrow (5)
Mother 3 (5)
Tony Hawk's Pro Skater 2 (5)
Tetris (4)
Resident Evil (REMake) (1)
Can you change your THPS2 vote to include the hyphen between Pro and Skater?Disregard, I’m wrong!
If I could be that guy, the game title isn’t hyphenated so we should probably correct it on our end?
I’m having my own Mandela effect moment.
My entire life I could have sworn it was hyphenated.
Like, I was certain that was how it was punctuated.
Anyway, I fixed it on my end. Great catch! I wonder what else I’m wrong about…
I wouldn't complain if this was the winning ballot. Interested in all of these games. And I love the vote for REmake!
The Genesis of Treasure (4)
The Grue that Binds (4)
Behind the Wheel (3)
Space Rogue (3)
Scroll Lock-On (2)
Descent (1)
The Legend of Zelda: A Link to the Past (1)
Metroid (1)
Threads of Fate (1)
Tough vote for me. We've got a good collection of games! There are very few of these that I have no interest in -- nearly all of them ping for me.
@vili and @Boojum were successful in their lobbying for Space Rogue and A Link to the Past respectively. I honestly wasn't planning on voting for either, but they sold me.
Another World (5)
The Genesis of Treasure (5)
Maniac Mansion (3)
Resident Evil (REMake) (5)
The Legend of Zelda: A Link to the Past (2)
Leaving some votes blank, and open to suggestion! I voted Genesis of Treasure because it does seem like a fun collection for an Arcade Special. And I made my case for Another World in the lobbying thread.
Space Rogue (5)
The Grue That Binds (5)
Red Dead Redemption (5)
Tony Hawk’s Pro Skater 2 (5)
You have to make sure you enter the cheat code on the main menu first, otherwise the invalid ballot exploit doesn’t work.
Ah whoops, lol, I shouldn't have skimmed over the fine print. Can I edit my ballot or do I have to post another?
I 100% thought you did that on purpose. XD
Editing your ballot is fine!
I mean, I'd been chewing on vili's awesome pitch and thought it could be a fun wildcard. Forgot about the vote max (which is quite sensible) and figured I'd try putting a finger on the scale for that one. C'est la vie! I've corrected my ballot.
No worries! The new ballot look great…
…except for THPS2. Is it just me or is it missing a hyphen? 🤔😂
Descent (5)
Resident Evil (REmake) (5)
Sid Meier's Pirates! (5)
The Legend of Zelda: A Link to the Past (5)
Been meaning to vote, but life has been a lot lately. I guess it always is, but I've not been commenting much lately.
We use a script to tally the votes so they have to be formatted in a specific way.
Can you make sure your titles match the ones in the table and the votes go in parentheses so they’ll get counted?
Example:
Descent (5)Fixed?
Fixed!
Descent needs a s between De and cent.
Ah, good catch! I forgot to check that.
Thanks, fixed.
The Genesis of Treasure (5)
Space Rogue (4)
The Grue That Binds (3)
Mother 3 (3)
Sid Meier's Pirates! (3)
Crystalis (2)
In the light of strengthened rollover decay, I've adjusted my ballot by removing two titles in favor of Space Rogue. I realized that spreading my votes thin for both StarTropics and Threads of Fate won't help them get out of the bottom 50% this time around.
The Genesis of Treasure
In the last nomination thread, I highlighted nearly all of Treasure's high-energy and inventive Genesis/Mega Drive games, the titles that helped the studio break free from Konami's shadow. Now, let's take a closer look at why each of these games deserves your attention.
Gunstar Heroes
Treasure's debut title, Gunstar Heroes, regularly appears on lists of the best Genesis games, and for good reason. While it takes cues from Contra with its run-and-gun gameplay and classic power-ups, it also pushes the genre forward through clever stage design and inventive mechanics rather than relying solely on punishing difficulty.
At the start, you choose between two characters: one can shoot while moving, and the other can aim freely in eight directions. You also select one of four weapon types: rapid-fire, laser, homing, or flamethrower, and later combine them for stronger or hybrid attacks.
The arsenal doesn't stop at guns. You can perform sliding kicks, body slams, and even throw enemies (or your co-op partner!) for explosive damage.
The early game lets you tackle four opening stages in any order, each with its own unique twist. The Strange Fortress, for example, features a creative board-game sequence where dice rolls determine what type of challenge or mini-boss you'll face next.
Despite the Sega Genesis's technical limitations, Treasure found ingenious ways to push its hardware. By stitching sprites together and using rotation effects, they created massive, articulated bosses that felt alive. One of the most famous is the humanoid form of the Seven Force boss, an impressive showcase of both creativity and technical mastery.
If you only have time for one title from The Genesis of Treasure Arcade Special, make it Gunstar Heroes. It perfectly captures the balance of challenge, spectacle, and inventiveness that defines Treasure's best work.
McDonald's Treasure Land Adventure
If you thought Grimace's Birthday, that charming free Game Boy Color game from the 2020s, was the only good McDonald's console title, think again. Back in the early '90s, McDonald's Treasure Land Adventure proved that even a corporate mascot could star in a genuinely fun platformer.
Commissioned by Sega, the project gave Treasure a chance to show off their game design chops under a familiar brand. It was meant to be a safer, attention-grabbing debut, but Gunstar Heroes' huge success quickly made that safety net unnecessary.
What sets this seemingly standard platformer apart is its clever HP system. Throughout the journey, Ronald McDonald can spend some of his health gems to unlock new areas or even damage bosses, adding a light strategic layer to an otherwise straightforward adventure.
While it's much easier than Treasure's usual fare, it still delivers the studio's signature mix of lively setpieces, imaginative stages, and tight mechanics. It's the perfect entry point for players who found Gunstar Heroes a bit too intense, offering a gentler taste of Treasure's creative spark.
Dynamite Headdy
This is Treasure at their most chaotic, colorful, and completely unrestrained. Dynamite Headdy bursts with theater-inspired visuals, hyperactive sound design, and wild gameplay that never lets up.
As the name suggests, Headdy literally fights with his head, tossing it in eight directions to attack enemies or latch onto nodes for platforming tricks. Throughout the adventure, you'll collect more than a dozen alternate heads, each granting unique abilities like the powerful Hammer Head, the Vacuum Head that pulls in enemies and items, or the Invisible Head for stealthy moments.
The real magic, though, lies in its variety. Nearly every stage introduces fresh mechanics or visuals without ever feeling disconnected from the core gameplay. Whether you're in a side-scrolling shooter segment or an offbeat platforming challenge, the game's consistency in physics and control keeps the mayhem manageable.
Take one standout sequence: during a tense fight with Trouble Bruin, Headdy must keep attacking while restrained by his foe's grip, a claustrophobic twist that still feels true to the game's logic. Moments earlier, you were navigating a swaying 3D-like platform section, showcasing Treasure's boundless imagination within Genesis hardware limits.
With its dazzling creativity, strong level design, and dynamic pacing, Dynamite Headdy is a highlight of The Genesis of Treasure Arcade Special lineup. For the best balance of challenge and fun, stick with the Japanese version; it avoids the artificial difficulty spikes added to the Western release to deter rentals.
Alien Soldier
Arguably the toughest game of the bunch, but also one of the most exhilarating. Alien Soldier takes the intense 2D run-and-gun formula of Gunstar Heroes and distills it into a near-endless parade of boss battles. Most stages are just a short prelude before you’re thrown into another showdown against one of 25 strikingly designed foes, ranging from the cool to the downright grotesque.
At the start, you choose four weapons from a set of six for your bird-like super-soldier. Each has different ranges, spreads, and strengths, and taking duplicates increases ammo reserves. You can swap weapons mid-game whenever you find a pickup, and matching icons refill your ammo while boosting capacity.
Survival hinges on mastering two key mechanics: the counter and the teleport. The counter (performed by double-tapping the shoot button) absorbs enemy projectiles and converts them into health pickups, occasionally deflecting attacks back at the boss, a lifesaving move since most bosses fill a third of the screen and can shred your HP bar in seconds. The teleport lets you zip across a quarter of the screen in an instant; when your health is full, crashing into a boss during a teleport deals heavy damage at the cost of some of your life.
For your own sanity, it's worth switching from Superhard to Supereasy mode in the Options menu. You'll get unlimited continues and a password save system. It won't make the fights themselves much easier, but at least you won't have to start all over every time Alien Soldier humbles you.
Light Crusader
Did you know Treasure also made a top-down, isometric dungeon crawler for the Genesis? Light Crusader is the oddball in their otherwise explosive action catalog, and all the more interesting for it.
You play as Sir David, a knight investigating a sprawling underground crypt linked to mysterious disappearances in a nearby town. The sparse storytelling does its job, leaving most of the focus on exploration and gameplay.
Unlike many isometric games of the era (like Landstalker) that restrict movement to four diagonal directions, Light Crusader lets you move freely in all eight. Sir David feels nimble, with snappy walking speed and long, floaty jumps that make navigation smooth and responsive.
Combat, however, can be awkward. His short sword forces you to get uncomfortably close to enemies, relying on hit-and-run tactics unless you use your limited stock of magic. Fortunately, the spell system adds some depth; you can combine up to four elemental spells for unique effects, like mixing fire and earthquake to create a devastating meteor strike.
The game's physics engine also adds charm and personality. Pushable blocks follow gravity and can fall off ledges, and yes, you can cheekily shove around townsfolk too.
While Light Crusader doesn't rank among Treasure's best-known titles, it's a fascinating experiment that proves the studio's willingness to step outside their comfort zone. It's a solid, imaginative dungeon crawler that shows even Treasure's lesser-known works were brimming with creative curiosity.
The Grue That Binds
What better way to celebrate the Colossal Game Adventure event, inspired by the original text adventure, than with a buffet of games built around heavy reading and thoughtful decision-making? Now we're talking.
Mother 3
Ever since its 2006 release on Game Boy Advance, Mother 3 has built a reputation as an even more powerful experience than EarthBound, thanks to its emotional storytelling and commentary on modern life. Rather than just riffing on Western culture, it dives into heavier, more relevant themes that still resonate today.
A strong pick for CGA, since its narrative depth and subject matter are guaranteed to spark plenty of discussion.
Sid Meier's Pirates!
In an era where roguelites are everywhere, the structure of Sid Meier's Pirates! feels refreshingly different. Your career doesn't end with a random death; instead, time and age are your real limits, and your pirate ultimately retires as their body gives out. Each career plays out differently, with shifting political alliances, opportunities, and world conditions that keep every run feeling distinct.
That sense of evolving possibility nails the adventurous spirit that fits Colossal Game Adventure perfectly.
Crystalis
Crystalis is a snappy, top-down 8-bit action RPG where you can move freely in eight directions and slash your way through enemies with style, all backed by energetic music. Its mix of brisk pacing, accessible combat, and strong atmosphere gives it a timeless quality that still feels easy to get into today.
Space Rogue
vili's write-up really sells Space Rogue as something special. Its seemingly clunky quirks by modern standards actually help the game feel more like managing a "real" ship, capturing the fiddly, systems-heavy charm of classic sci-fi spacefaring. The result is an experience that feels closer to wrestling with an actual spacecraft than piloting a slick modern UI abstraction.
StarTropics
I already knew StarTropics from dabbling in its sequel, but revisiting the original makes its identity clearer. It plays like a more action-focused, Americanized twist on the original Legend of Zelda, with a stronger emphasis on jumping and plenty of contemporary, US-flavored visual touches.
The fact that Nintendo itself developed this oddball, more Western-feeling adventure just makes it all the more intriguing.
Threads of Fate
Here's another of Squaresoft's experimental late-PS1 projects. Threads of Fate offers a simpler, breezier take on the action RPG formula, somewhat reminiscent of Brave Fencer Musashi but with a more streamlined approach.
You choose between two protagonists, each with their own storyline: Rue, who can transform into defeated monsters, and Mint, who fights with ring-shaped blades and mixes different types of magic. That combo of dual perspectives and lighthearted tone makes it an easy one to want to try.
Freddy Pharkas: Frontier Pharmacist (5)
Threads of Fate (1)
Mother 3 (1)
Sid Meier's Pirates! (2)
Red Dead Redemption (2)
Beneath a Steel Sky (2)
The Genesis of Treasure (3)
JSRF: Jet Set Radio Future (2)
Tony Hawk’s Pro-Skater 2 (2)
The Colonel's Bequest (4)
Space Rogue (4)
Mother 3 (3)
Another World (2)
Castlevania: Aria of Sorrow (2)
The Grue That Binds (2)
Maniac Mansion (2)
Tetris (1)
Lufia II: Rise of the Sinistrals (5)
Freddy Pharkas: Frontier Pharmacist (5)
Maniac Mansion (3)
Beneath a Steel Sky (3)
The Legend of Zelda: A Link to the Past (2)
Threads of Fate (2)
What a lucky number for Lufia II! Too bad that doesn't work in the CGA voting threads, because each game/Arcade Special can receive up to 5 votes per user.
Ugh, I can't believe you'd call me out like this for my inability to read.
But thank you nonetheless lol
Oh shoot, I didn't mean that to come off as rude! I was just trying to make a funny comment about the mistake. 😅 Hope it didn't sound harsh.
Lol, no no! I was just joking! All good!
The Legend of Zelda: A Link to the Past (5)
Space Rogue (2)
Another World (2)
Castlevania: Aria of Sorrow (2)
Crystalis (2)
Maniac Mansion (2)
StarTropics (2)
Lode Runner (2)
Lufia II: Rise of the Sinistrals (1)
Rationale and thoughts:
Meta: Voting felt easier this time around than last time due to the shorter list. Counting, I see 28 nominees this time vs. 51 last time. I recall trying to make a short list to figure out how to allocate my votes and then realizing that even if I gave them only one vote each, I still wouldn't have enough votes.
I don't know if it was me that originally nominated Crystalis, but your description is essentially what I would have said. It was an exceptional game for the time, it should have been more popular IMO.
Resident Evil (REmake) (5)
Mother 3 (5)
Tony Hawk's Pro Skater 2 (4)
Maniac Mansion (3)
Space Rogue (1)
Castlevania: Aria of Sorrow (1)
Sid Meier's Pirates! (1)
I wish I had more time to write up a good lobbying post for REMake, but I'll leave some of my highlights for the game.
Tetris (5)
Tony Hawk’s Pro Skater 2 (5)
Castlevania: Aria of Sorrow (5)
Space Rogue (4)
Descent (1)
You’ve got three more votes on your ballot if you want to use them.
Lufia II: Rise of the Sinistrals (5)
Castlevania: Aria of Sorrow (5)
Crystalis (3)
The Legend of Zelda: A Link to the Past (3)
Metroid (2)
Scroll Lock-on (2)
FWIW, there's a typo in your Lufia II that was picked up by the tallying script. It should be Sinistrals.
Thanks, if there is one thing I am good at it is making typos :) I'll fix it.
Red Dead Redemption (5)
Back in a Flash (5)
The Legend of Zelda: A Link to the Past (3)
Another World (2)
Beneath a Steel Sky (2)
Descent (1)
Tetris (2)