Feature overview Previous beta discussion Seems quite well thought out; the timeline features and the ability to transfer video files through a QR or directly through the Steam mobile app...
Seems quite well thought out; the timeline features and the ability to transfer video files through a QR or directly through the Steam mobile app especially look quite neat.
Also particularly excited for the Linux support, as most of the current "instant replay" options are not very efficient. GPU Screen Recorder is the current go-to option but it's a bit janky.
I beta tested it for a few weeks. I love the features such as timelines integration with steam API, can't wait until more and more games start making use of it. Unfortunately as of now it doesn't...
I beta tested it for a few weeks. I love the features such as timelines integration with steam API, can't wait until more and more games start making use of it.
Unfortunately as of now it doesn't work very well on Linux for me. I experienced a few bugs that make it (quite literally) unusable for me, such as when the interface hogs down to a halt.
I wasn't aware of the launch, so hopefully those things have improved.
Linux support is indeed a bit spotty. With most games I played, it worked fine, but, with at least one, it would crash when I switched away from the game to another app/window. Also, with some...
Linux support is indeed a bit spotty. With most games I played, it worked fine, but, with at least one, it would crash when I switched away from the game to another app/window. Also, with some games it would strain the computer noticeably. FPS would drop a bit, CPU/GPU fans would engage earlier, that sort of thing. I'll still use it from time to time, but I've disabled the "always recording" mode, and switched to on-demand.
With all the features that come with Steam, it's genuinely a wonder this wasn't there before. Oh well, I say it's a great addition. Making it easy for end users to share video clips of gameplay is...
With all the features that come with Steam, it's genuinely a wonder this wasn't there before.
Oh well, I say it's a great addition. Making it easy for end users to share video clips of gameplay is a no-brainer and is basically a free marketing tool for video game companies (or the thing that tanks them if their game is buggy as hell).
I've been beta testing this for a couple of months now and I've noticed limited to no performance impact with the recording service being enabled. It saves two hours of footage and overwrites the...
I've been beta testing this for a couple of months now and I've noticed limited to no performance impact with the recording service being enabled.
It saves two hours of footage and overwrites the older content as you continue, so it's up to the user to pick and save what they need otherwise it'll be overwritten. It overwrites whatever game you played last, so it doesn't save anything per game, just your last two hours.
I'm surprised this wasn't a thing sooner. Game recording was one of the few reasons well over a decade ago to use XFire or WeGame. We now have shitloads of game recording solutions.
I'm surprised this wasn't a thing sooner. Game recording was one of the few reasons well over a decade ago to use XFire or WeGame. We now have shitloads of game recording solutions.
Feature overview
Previous beta discussion
Seems quite well thought out; the timeline features and the ability to transfer video files through a QR or directly through the Steam mobile app especially look quite neat.
Also particularly excited for the Linux support, as most of the current "instant replay" options are not very efficient. GPU Screen Recorder is the current go-to option but it's a bit janky.
I beta tested it for a few weeks. I love the features such as timelines integration with steam API, can't wait until more and more games start making use of it.
Unfortunately as of now it doesn't work very well on Linux for me. I experienced a few bugs that make it (quite literally) unusable for me, such as when the interface hogs down to a halt.
I wasn't aware of the launch, so hopefully those things have improved.
Linux support is indeed a bit spotty. With most games I played, it worked fine, but, with at least one, it would crash when I switched away from the game to another app/window. Also, with some games it would strain the computer noticeably. FPS would drop a bit, CPU/GPU fans would engage earlier, that sort of thing. I'll still use it from time to time, but I've disabled the "always recording" mode, and switched to on-demand.
With all the features that come with Steam, it's genuinely a wonder this wasn't there before.
Oh well, I say it's a great addition. Making it easy for end users to share video clips of gameplay is a no-brainer and is basically a free marketing tool for video game companies (or the thing that tanks them if their game is buggy as hell).
I've been beta testing this for a couple of months now and I've noticed limited to no performance impact with the recording service being enabled.
It saves two hours of footage and overwrites the older content as you continue, so it's up to the user to pick and save what they need otherwise it'll be overwritten. It overwrites whatever game you played last, so it doesn't save anything per game, just your last two hours.
The feature functions well.
I'm surprised this wasn't a thing sooner. Game recording was one of the few reasons well over a decade ago to use XFire or WeGame. We now have shitloads of game recording solutions.