Crestwave's recent activity

  1. Comment on United States Department of Justice will push Google to sell Chrome to break search monopoly in ~tech

    Crestwave
    Link Parent
    From my understanding, it used Shadow DOM v0 specifically, which was an experimental spec and deprecated at the time of the article*. V1 was in-development at Firefox Nightly and could be turned...

    From my understanding, it used Shadow DOM v0 specifically, which was an experimental spec and deprecated at the time of the article*. V1 was in-development at Firefox Nightly and could be turned on with a config.

    * I don't recall for sure whether it was deprecated at the time of the redesign, but as you mentioned, it was experimental and should not have been used. Malicious or not, I think it's clear that they design for Chrome as a target platform and give it preferential treatment. They would never adopt an experimental Firefox technology and put a 5x slower placeholder for Chrome.

    8 votes
  2. Comment on United States Department of Justice will push Google to sell Chrome to break search monopoly in ~tech

    Crestwave
    Link
    I am definitely in favor for dismantling Google's monopoly on the web, but I can't help but be puzzled by this decision. The article only mentions Chrome, so will Chromium remain as-is? It's quite...

    I am definitely in favor for dismantling Google's monopoly on the web, but I can't help but be puzzled by this decision. The article only mentions Chrome, so will Chromium remain as-is? It's quite a weird choice if so, since Chrome is basically Chromium with extra Google branding.

    What would stop Google from making another Chromium-based browser to replace it? I doubt they would keep Chrome as Android's default browser if they sold it off. And who would buy Chrome? It doesn't have much to provide for someone who's not Google, other than the existing user-base.

    2 votes
  3. Comment on United States Department of Justice will push Google to sell Chrome to break search monopoly in ~tech

    Crestwave
    Link Parent
    One infamous example was YouTube shifting to use a deprecated API* that was only implemented in Chrome, which made performance much worse (5x slower page loads) on other browsers. The linked...

    One infamous example was YouTube shifting to use a deprecated API* that was only implemented in Chrome, which made performance much worse (5x slower page loads) on other browsers. The linked article also mentions some examples of other Google services that have blocked Firefox and other browsers in the past.

    * Yes, they moved from a completely fine implementation to a deprecated API.

    31 votes
  4. Comment on In praise of Arcane season 2 in ~tv

    Crestwave
    Link Parent
    Spoilers Yes, they used Isha and the return of Vander to mend their sisterhood and enact a family reunion. But at the end of the act, Isha seems to unnecessarily blow herself and Warwick up using...
    Spoilers

    Yes, they used Isha and the return of Vander to mend their sisterhood and enact a family reunion. But at the end of the act, Isha seems to unnecessarily blow herself and Warwick up using three hex crystals (the exact same thing Powder did), which could potentially put us back to square one. Hopefully the writers do something more interesting with it rather than just rehashing Jinx's transformation again. I do realize there's quite a lot of routes they could take in act 3 other than the obvious outcome, especially with all the crazy stuff that's concurrently happening.

  5. Comment on In praise of Arcane season 2 in ~tv

    Crestwave
    Link
    I'm glad you like it, though personally I have found it quite a mixed bag. I loved season 1 for all the reasons you mentioned and more; the writing was incredibly tight and every scene was woven...

    I'm glad you like it, though personally I have found it quite a mixed bag. I loved season 1 for all the reasons you mentioned and more; the writing was incredibly tight and every scene was woven together into perfection. Season 2 has some amazing moments and incredible animation as always, but it feels much messier. Still, I enjoyed it and will definitely be seated for act 3.

    Complaints - Act 1-2 spoilers

    There are so many plot-lines, with even more being introduced on the fly, and several of them are going in circles. I'm getting whiplash from how many times they spontaneously go back and forth between peace and war—whether it's Piltover vs Zaun, Caitlyn vs Vi, Vi vs Jinx, etc. Mel's scenes are really cool, but she's practically in a completely different show.

    The entire point of season 1 was to kill off Powder and create Jinx, exploring and grounding the transformation in great detail before the final point of no return in the ending. But this season randomly reverses it with the addition of a new character, then seems to be reversing that reversal by killing them off.

    Every song in season 1 was memorable and felt integral to the story, but here it feels almost shoe-horned in sometimes (with some exceptions, of course, like Remember Me) with the constant music video openings. The scenes move by so fast that you can't really take them in anymore.

    1 vote
  6. Comment on Kagi Translate in ~tech

    Crestwave
    Link Parent
    Considering that it happily spits out many standard curses, I'm guessing that it's not necessarily restrictions like swear filters or instructions in the system prompt, but rather that its...

    Considering that it happily spits out many standard curses, I'm guessing that it's not necessarily restrictions like swear filters or instructions in the system prompt, but rather that its training data contained censored words as well as uncensored ones.

    I personally think that translation is one of the few suitable use-cases for LLMs (they do it pretty well and support an incredible amount of languages), so I'm glad to see services like this being implemented instead of shoving AI in random places.

    8 votes
  7. Comment on Steam game recording - Available now in ~games

    Crestwave
    Link
    Feature overview Previous beta discussion Seems quite well thought out; the timeline features and the ability to transfer video files through a QR or directly through the Steam mobile app...

    Feature overview
    Previous beta discussion

    Seems quite well thought out; the timeline features and the ability to transfer video files through a QR or directly through the Steam mobile app especially look quite neat.

    Also particularly excited for the Linux support, as most of the current "instant replay" options are not very efficient. GPU Screen Recorder is the current go-to option but it's a bit janky.

    8 votes
  8. Comment on Valorant is winning the war against PC gaming cheaters in ~games

    Crestwave
    (edited )
    Link Parent
    Valorant does not work on macOS in any way, shape or form. As for LoL, this is their justification for not porting Vanguard to macOS yet: ...which seems an awful lot like the situation of EAC on...

    This gets to the crux of what I’d prefer. Actual proper isolation and sandboxing. Macs have made a similar great effort here, and it’s why Riot are fine having a significantly less intrusive solution on that platform.

    Valorant does not work on macOS in any way, shape or form.

    As for LoL, this is their justification for not porting Vanguard to macOS yet:

    There isn't yet as much tooling on OSX for script development, although the "need" is growing. For now, Mac won't have Vanguard, but we've still got a few bullets in the chamber for when cheaters inevitably try to exploit this.

    ...which seems an awful lot like the situation of EAC on Linux.

    3 votes
  9. Comment on Valorant is winning the war against PC gaming cheaters in ~games

    Crestwave
    Link Parent
    Don't worry, this kind of cheating is rare so it can be ignored for now. And when it inevitably grows due to other avenues for cheating being closed off, they can force their hand by requiring a...

    Don't worry, this kind of cheating is rare so it can be ignored for now. And when it inevitably grows due to other avenues for cheating being closed off, they can force their hand by requiring a camera focused on your face and another focused on your hands to play. AI can then track and analyze your hand and eye movements to see if it matches your input, thereby ensuring competitive integrity! Yay!

    8 votes
  10. Comment on Apex Legends dev team update: Linux and anti-cheat in ~games

    Crestwave
    Link
    Unfortunately, this was kind of inevitable when Epic made EAC available but refused to enable it for Fortnite. It was clear that they didn't trust the implementation and didn't particularly care...

    Unfortunately, this was kind of inevitable when Epic made EAC available but refused to enable it for Fortnite. It was clear that they didn't trust the implementation and didn't particularly care about making it more than a nerfed version of the Windows version.

    As far as user-mode AC goes, CS:GO used to have a good reputation for their anti-cheating measures but seem to have completely lost it on the move to CS2. Overwatch (the game, not the CS review program) seems to be a better example currently; I can't recall seeing cheaters at all, although it might be biased by the fact that various abilities can counter good aim.

    People say that cheaters just turn to subtle cheats, with mouse corrections that are realistic and inaccurate enough to mimic human movements. But personally, if a cheater's aim is weak enough that I don't even suspect they're cheating, it doesn't really ruin my experience. MMR will just place them in lobbies where their "enhanced" aim is completely normal, so they're kind of playing themselves.

    9 votes
  11. Comment on Paper: Feminism in Programming Language Design in ~comp

    Crestwave
    Link Parent
    The Turing-completeness of HTML+CSS is actually quite controversial, since it requires user input. Repetition, whether its through recursion, loops, jumps, etc. is usually considered to be key to...

    The Turing-completeness of HTML+CSS is actually quite controversial, since it requires user input. Repetition, whether its through recursion, loops, jumps, etc. is usually considered to be key to Turing machines.

    SQL was in a similar boat until SQL-99, which added CTEs and thus a form of recursion.

    That said, there's a recent response buried in the thread you linked that operates through hover events, such that the user can leave their cursor and go hands-off during execution, which seems like a more convincing proof to me.

    12 votes
  12. Comment on Paper: Feminism in Programming Language Design in ~comp

    Crestwave
    Link Parent
    It's true that "$lang is not a real programming language" is often used as elitism, but some people legitimately do care about the semantics. HTML especially is a common pet peeve, since its name...

    It's true that "$lang is not a real programming language" is often used as elitism, but some people legitimately do care about the semantics. HTML especially is a common pet peeve, since its name specifies that it is a markup language.

    The complete web stack includes HTML, CSS and JavaScript, which is definitely a programming language, so a) I don't think it's necessarily a dig at web developers, and b) their interpretation of it as HTML in isolation makes sense to me.

    18 votes
  13. Comment on Switch emulator Ryujinx is shut down in ~games

    Crestwave
    Link Parent
    This is the most likely option, although I find it strange why they wouldn't say anything; contributors and forks need to be informed if there is a possible case against the project.

    This is the most likely option, although I find it strange why they wouldn't say anything; contributors and forks need to be informed if there is a possible case against the project.

    5 votes
  14. Comment on Using YouTube to steal your files in ~tech

    Crestwave
    Link
    Very lovely write-up about an exploit chain through Google Slides' YouTube integration, complete with interactive HTML/CSS demos!

    Very lovely write-up about an exploit chain through Google Slides' YouTube integration, complete with interactive HTML/CSS demos!

    10 votes
  15. Comment on Filipinos are embracing electric three-wheelers faster than officials can regulate them in ~transport

    Crestwave
    Link Parent
    Electricity is expensive and labor is cheap in the Philippines, hence the lack of dryers and dishwashers. But gas is even more expensive, so electric tricycles are seen as the cheaper choice in...

    Electricity is expensive and labor is cheap in the Philippines, hence the lack of dryers and dishwashers. But gas is even more expensive, so electric tricycles are seen as the cheaper choice in the long run. They are also much easier to obtain and operate, hence the fact that many drivers don't even have licenses.

    6 votes
  16. Comment on How to succeed in Mr Beast production (leaked PDF) in ~tech

    Crestwave
    Link
    I find this section interesting because they state over and over that YouTube is and will always be their only focus. Meanwhile, they recently developed a game show with Amazon and are currently...

    Your goal here is to make the best YOUTUBE videos possible. That’s the number one goal of this production company. It’s not to make the best produced videos. Not to make the funniest videos. Not to make the best looking videos. Not the highest quality videos.. It’s to make the best YOUTUBE videos possible. Everything we want will come if we strive for that. Sounds obvious but after 6 months in the weeds a lot of people tend to forget what we are actually trying to achieve here.

    I find this section interesting because they state over and over that YouTube is and will always be their only focus. Meanwhile, they recently developed a game show with Amazon and are currently being sued by the contestants. Seems like they should have stuck with their manifesto, as this kind of stuff tends to get easily swept under the rug in the YT world.

    4 votes
  17. Comment on Which debut albums from the 2020s do you recommend? in ~music

    Crestwave
    Link
    Rina Sawayama - SAWAYAMA: Blends a diverse set of sounds and topics into a stylish, immaculately produced package. For example, in the first three tracks we get: Dynasty: A sweeping epic with...

    Rina Sawayama - SAWAYAMA: Blends a diverse set of sounds and topics into a stylish, immaculately produced package.

    For example, in the first three tracks we get:

    • Dynasty: A sweeping epic with powerhouse vocals that deals with generational trauma (I'm a dynasty / The pain in my veins is hereditary).
    • XS: A nu metal-infused bop about overconsumption and eXceSs under capitalism.
    • STFU!: A cathartic track about racial microaggressions, switching between nu metal manic rage and cheerfully aggressive bubblegum pop.

    ...and I could go on and on about the rest of the album.

    Ethel Cain - Preacher's Daughter: A self-produced album expressing religious trauma using emotional hymn motifs. Somehow splits into a horror storyline half-way through with Ptolmaea.

    Chappell Roan - The Rise and Fall of a Midwest Princess: A "queer coming-of-age" pop album which had a meteoric rise in the recent months. Just pure fun, and I highly recommend her Tiny Desk Performance.

    4 votes
  18. Comment on Deadlock breaks 100,000 concurrent players with new peak in ~games

    Crestwave
    (edited )
    Link Parent
    I've found it to be super fun so far, as someone who has never been interested in DOTA/LOL. It's true that it's more of a MOBA than a typical hero shooter, but I personally invited my Overwatch...
    • Exemplary

    I've found it to be super fun so far, as someone who has never been interested in DOTA/LOL. It's true that it's more of a MOBA than a typical hero shooter, but I personally invited my Overwatch friends to play it and basically all of them have gotten addicted to it. I wouldn't necessarily say it would kill hero shooters, but there is definitely some cross-over appeal, especially for the players who like them for the characters and abilities rather than the gunplay itself.

    The game is clearly still in development and has a bunch of placeholders, but it's quite polished overall. The universal mechanics like melee, parry, dash{,/jump}, sliding and, more recently, wall jumping add a lot of fun movement and potential skill expression to basically every character while not feeling overwhelming. The zip lines are super fun and tie in perfectly with the MOBA laning elements. The character design and aesthetic is great and pretty much everyone I've tried feels powerful and impactful.

    Another thing I wanted to mention is how much the developers are killing it on the meta-side of the game. Even from this early period, the game already has an in-game build browser where builds can easily be shared and used, which is huge for new player accessibility. It has everything you need, supporting both the shop and the in-game abilities/upgrades + coming with comments/advice.

    Valve also seems committed to punishing cheaters and toxicity, issuing hardware bans even for "regular toxicity" (i.e., w/o slurs), which is super refreshing. Finally, the official forums are just a regular XenForo website instead of being hosted on Steam or Reddit. Which is a green flag, in my opinion. :-)

    12 votes