moocow1452's recent activity

  1. Comment on Will Microsoft want to introduce a subscription fee to their Windows OS in the future? in ~tech

    moocow1452
    Link Parent
    SteamOS, how does it pivot from the console gaming backbone to general use?

    SteamOS, how does it pivot from the console gaming backbone to general use?

  2. Comment on Wake Up Dead Man: A Knives Out Mystery | Title announcement in ~movies

    moocow1452
    Link Parent
    The Knives Out Mysteries have a deal with the murders not being what they seem. Spoilers for the first two movies This isn't unique to the franchise, lot of murder mysteries play with it, but...

    The Knives Out Mysteries have a deal with the murders not being what they seem.

    Spoilers for the first two movies

    This isn't unique to the franchise, lot of murder mysteries play with it, but Knives Out has a murder that's not a murder where it was in question if the victim was in on it or if the suspect was an unsuspecting pawn. Glass Onion had someone dress up as the victim to throw confusion on the murderer if there was a murder after all.

    This movie might play with the idea where the victim isn't dead, which has been done before, but I'm interested to see this particular take.

    3 votes
  3. Comment on Wake Up Dead Man: A Knives Out Mystery | Title announcement in ~movies

    moocow1452
    Link
    Looks good, we're going with the theme of song title, and murder mystery that maybe never had a murder in it? Will this hit theaters like Glass Onion? How do we tag a Knives Out mystery?

    Looks good, we're going with the theme of song title, and murder mystery that maybe never had a murder in it? Will this hit theaters like Glass Onion? How do we tag a Knives Out mystery?

    2 votes
  4. Comment on Will Microsoft want to introduce a subscription fee to their Windows OS in the future? in ~tech

    moocow1452
    Link Parent
    They're already halfway there with Windows just having the watermark on non-activated copies. They could easily turn that into a Windows Lite experience.

    They're already halfway there with Windows just having the watermark on non-activated copies. They could easily turn that into a Windows Lite experience.

    10 votes
  5. Comment on Will Microsoft want to introduce a subscription fee to their Windows OS in the future? in ~tech

    moocow1452
    Link Parent
    How does that play out? Something like ChromeOS Desktop that's centered around a Browser but can easily swap into Big Picture Mode? Desktop mode is something of the weak link for SteamOS, so I'm a...

    How does that play out? Something like ChromeOS Desktop that's centered around a Browser but can easily swap into Big Picture Mode? Desktop mode is something of the weak link for SteamOS, so I'm a little surprised there hasn't been more work done in that area, but if the whole draw of Steam Deck is the console experience, tuning the bit only for power users won't help the main draw.

    1 vote
  6. Comment on Save Point: A game deal roundup for the week of May 19 in ~games

  7. Comment on What programming/technical projects have you been working on? in ~comp

    moocow1452
    Link
    Currently I’m working on porting SDL to Playdate. And by working on, I mean that I have no idea what I’m doing. I’m using this branch that I found for a port attempt that was brought up to speed...

    Currently I’m working on porting SDL to Playdate. And by working on, I mean that I have no idea what I’m doing. I’m using this branch that I found for a port attempt that was brought up to speed with this pull request and running it with the described “hack” of a make file attached in the pull to get around support not being added and the official build hard stopping when the compiler doesn’t have multithreaded support.

    Makefile
    HEAP_SIZE      = 8388208
    STACK_SIZE     = 61800
    
    PRODUCT = gnu.pdx
    
    SDK = ${PLAYDATE_SDK_PATH}
    ifeq ($(SDK),)
    	SDK = $(shell egrep '^\s*SDKRoot' ~/.Playdate/config | head -n 1 | cut -c9-)
    endif
    
    ifeq ($(SDK),)
    $(error SDK path not found; set ENV value PLAYDATE_SDK_PATH)
    endif
    
    SRC = \
    	SDL/src/stdlib/SDL_malloc.c \
    	SDL/src/main/playdate/SDL_playdate_main.c \
    	SDL/src/SDL.c \
    	SDL/src/SDL_assert.c \
    	SDL/src/SDL_dataqueue.c \
    	SDL/src/SDL_error.c \
    	SDL/src/SDL_hints.c \
    	SDL/src/SDL_log.c \
    	SDL/src/audio/SDL_audio.c \
    	SDL/src/audio/SDL_mixer.c \
    	SDL/src/audio/SDL_wave.c \
    	SDL/src/audio/SDL_audiocvt.c \
    	SDL/src/audio/SDL_audiotypecvt.c \
    	SDL/src/audio/dummy/SDL_dummyaudio.c \
    	SDL/src/atomic/SDL_atomic.c \
    	SDL/src/atomic/SDL_spinlock.c \
    	SDL/src/cpuinfo/SDL_cpuinfo.c \
    	SDL/src/events/imKStoUCS.c \
    	SDL/src/events/SDL_clipboardevents.c \
    	SDL/src/events/SDL_displayevents.c \
    	SDL/src/events/SDL_dropevents.c \
    	SDL/src/events/SDL_events.c \
    	SDL/src/events/SDL_gesture.c \
    	SDL/src/events/SDL_keyboard.c \
    	SDL/src/events/SDL_mouse.c \
    	SDL/src/events/SDL_quit.c \
    	SDL/src/events/SDL_touch.c \
    	SDL/src/events/SDL_windowevents.c \
    	SDL/src/file/SDL_rwops.c \
    	SDL/src/joystick/SDL_gamecontroller.c \
    	SDL/src/joystick/SDL_joystick.c \
    	SDL/src/joystick/virtual/SDL_virtualjoystick.c \
    	SDL/src/joystick/playdate/SDL_sysjoystick.c \
    	SDL/src/power/playdate/SDL_syspower.c \
    	SDL/src/power/SDL_power.c \
    	SDL/src/render/SDL_d3dmath.c \
    	SDL/src/render/SDL_render.c \
    	SDL/src/render/SDL_yuv_sw.c \
    	SDL/src/render/software/SDL_drawpoint.c \
    	SDL/src/render/software/SDL_blendfillrect.c \
    	SDL/src/render/software/SDL_blendline.c \
    	SDL/src/render/software/SDL_blendpoint.c \
    	SDL/src/render/software/SDL_drawline.c \
    	SDL/src/render/software/SDL_render_sw.c \
    	SDL/src/render/software/SDL_rotate.c \
    	SDL/src/render/software/SDL_triangle.c \
    	SDL/src/sensor/playdate/SDL_playdatesensor.c \
    	SDL/src/sensor/SDL_sensor.c \
    	SDL/src/stdlib/SDL_crc32.c \
    	SDL/src/stdlib/SDL_getenv.c \
    	SDL/src/stdlib/SDL_iconv.c \
    	SDL/src/stdlib/SDL_qsort.c \
    	SDL/src/stdlib/SDL_stdlib.c \
    	SDL/src/stdlib/SDL_string.c \
    	SDL/src/stdlib/SDL_strtokr.c \
    	SDL/src/libm/e_atan2.c \
    	SDL/src/libm/e_exp.c \
    	SDL/src/libm/e_fmod.c \
    	SDL/src/libm/e_log.c \
    	SDL/src/libm/e_log10.c \
    	SDL/src/libm/e_pow.c \
    	SDL/src/libm/e_rem_pio2.c \
    	SDL/src/libm/e_sqrt.c \
    	SDL/src/libm/k_cos.c \
    	SDL/src/libm/k_rem_pio2.c \
    	SDL/src/libm/k_sin.c \
    	SDL/src/libm/k_tan.c \
    	SDL/src/libm/s_atan.c \
    	SDL/src/libm/s_copysign.c \
    	SDL/src/libm/s_cos.c \
    	SDL/src/libm/s_fabs.c \
    	SDL/src/libm/s_floor.c \
    	SDL/src/libm/s_scalbn.c \
    	SDL/src/libm/s_sin.c \
    	SDL/src/libm/s_tan.c \
    	SDL/src/thread/SDL_thread.c \
    	SDL/src/thread/generic/SDL_syscond.c \
    	SDL/src/thread/generic/SDL_sysmutex.c \
    	SDL/src/thread/generic/SDL_syssem.c \
    	SDL/src/thread/generic/SDL_systhread.c \
    	SDL/src/thread/generic/SDL_systls.c \
    	SDL/src/timer/SDL_timer.c \
    	SDL/src/timer/playdate/SDL_systimer.c \
    	SDL/src/video/SDL_blit.c \
    	SDL/src/video/SDL_blit_0.c \
    	SDL/src/video/SDL_blit_1.c \
    	SDL/src/video/SDL_blit_A.c \
    	SDL/src/video/SDL_blit_auto.c \
    	SDL/src/video/SDL_blit_copy.c \
    	SDL/src/video/SDL_blit_N.c \
    	SDL/src/video/SDL_blit_slow.c \
    	SDL/src/video/SDL_bmp.c \
    	SDL/src/video/SDL_clipboard.c \
    	SDL/src/video/SDL_egl.c \
    	SDL/src/video/SDL_fillrect.c \
    	SDL/src/video/SDL_pixels.c \
    	SDL/src/video/SDL_rect.c \
    	SDL/src/video/SDL_RLEaccel.c \
    	SDL/src/video/SDL_shape.c \
    	SDL/src/video/SDL_stretch.c \
    	SDL/src/video/SDL_surface.c \
    	SDL/src/video/SDL_video.c \
    	SDL/src/video/SDL_vulkan_utils.c \
    	SDL/src/video/SDL_yuv.c \
    	SDL/src/video/yuv2rgb/yuv_rgb.c \
    	SDL/src/video/playdate/SDL_playdate_events.c \
    	SDL/src/video/playdate/SDL_playdate_framebuffer.c \
    	SDL/src/video/playdate/SDL_playdate_video.c \
    	main.c
    
    ASRC = # setup.s
    
    # List all user directories here
    UINCDIR = SDL/include
    
    # List all user C define here, like -D_DEBUG=1
    UDEFS =
    
    # Define ASM defines here
    UADEFS =
    
    # List the user directory to look for the libraries here
    DINCDIR = SDL/include
    
    # List all user libraries here
    ULIBS =
    
    CLANGFLAGS = -DPLAYDATE=1 # needed for SDL2
    
    include $(SDK)/C_API/buildsupport/common.mk
    

    When I try to run this with make, I get this error.

    Output
    user@user-reks:~/Projects/VVVVVV/third_party$ make
    detected_OS is "Linux"
    mkdir -p build
    mkdir -p build/dep
    mkdir -p `dirname build/SDL/src/joystick/playdate/SDL_sysjoystick.o`
    /usr/bin/arm-none-eabi-gcc -g3 -c -mthumb -mcpu=cortex-m7 -mfloat-abi=hard -mfpu=fpv5-sp-d16 -D__FPU_USED=1 -O2 -falign-functions=16 -fomit-frame-pointer -gdwarf-2 -Wall -Wno-unused -Wstrict-prototypes -Wno-unknown-pragmas -fverbose-asm -Wdouble-promotion -mword-relocations -fno-common -ffunction-sections -fdata-sections -Wa,-ahlms=build/SDL_sysjoystick.lst -DTARGET_PLAYDATE=1 -DTARGET_EXTENSION=1  -MD -MP -MF build/dep/SDL_sysjoystick.o.d -I . -I . -I /home/user/Downloads/PlaydateSDK-2.4.2/C_API -I SDL/include SDL/src/joystick/playdate/SDL_sysjoystick.c -o build/SDL/src/joystick/playdate/SDL_sysjoystick.o
    SDL/src/joystick/playdate/SDL_sysjoystick.c: In function 'PLAYDATE_JoystickUpdate':
    SDL/src/joystick/playdate/SDL_sysjoystick.c:54:9: error: 'pd' undeclared (first use in this function)
       54 |         pd->system->getButtonState(&current, NULL, NULL);
          |         ^~
    SDL/src/joystick/playdate/SDL_sysjoystick.c:54:9: note: each undeclared identifier is reported only once for each function it appears in
    SDL/src/joystick/playdate/SDL_sysjoystick.c: At top level:
    SDL/src/joystick/playdate/SDL_sysjoystick.c:198:5: warning: initialization of 'const char * (*)(int)' from incompatible pointer type 'int (*)(int)' [-Wincompatible-pointer-types]
      198 |     PLAYDATE_JoystickGetDevicePlayerIndex,
          |     ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    SDL/src/joystick/playdate/SDL_sysjoystick.c:198:5: note: (near initialization for 'SDL_PLAYDATE_JoystickDriver.GetDevicePath')
    SDL/src/joystick/playdate/SDL_sysjoystick.c:199:5: warning: initialization of 'int (*)(int)' from incompatible pointer type 'void (*)(int,  int)' [-Wincompatible-pointer-types]
      199 |     PLAYDATE_JoystickSetDevicePlayerIndex,
          |     ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    SDL/src/joystick/playdate/SDL_sysjoystick.c:199:5: note: (near initialization for 'SDL_PLAYDATE_JoystickDriver.GetDeviceSteamVirtualGamepadSlot')
    SDL/src/joystick/playdate/SDL_sysjoystick.c:200:5: warning: initialization of 'int (*)(int)' from incompatible pointer type 'SDL_JoystickGUID (*)(int)' {aka 'SDL_GUID (*)(int)'} [-Wincompatible-pointer-types]
      200 |     PLAYDATE_JoystickGetDeviceGUID,
          |     ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    SDL/src/joystick/playdate/SDL_sysjoystick.c:200:5: note: (near initialization for 'SDL_PLAYDATE_JoystickDriver.GetDevicePlayerIndex')
    SDL/src/joystick/playdate/SDL_sysjoystick.c:201:5: warning: initialization of 'void (*)(int,  int)' from incompatible pointer type 'SDL_JoystickID (*)(int)' {aka 'long int (*)(int)'} [-Wincompatible-pointer-types]
      201 |     PLAYDATE_JoystickGetDeviceInstanceID,
          |     ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    SDL/src/joystick/playdate/SDL_sysjoystick.c:201:5: note: (near initialization for 'SDL_PLAYDATE_JoystickDriver.SetDevicePlayerIndex')
    SDL/src/joystick/playdate/SDL_sysjoystick.c:202:5: warning: initialization of 'SDL_JoystickGUID (*)(int)' {aka 'SDL_GUID (*)(int)'} from incompatible pointer type 'int (*)(SDL_Joystick *, int)' {aka 'int (*)(struct _SDL_Joystick *, int)'} [-Wincompatible-pointer-types]
      202 |     PLAYDATE_JoystickOpen,
          |     ^~~~~~~~~~~~~~~~~~~~~
    SDL/src/joystick/playdate/SDL_sysjoystick.c:202:5: note: (near initialization for 'SDL_PLAYDATE_JoystickDriver.GetDeviceGUID')
    SDL/src/joystick/playdate/SDL_sysjoystick.c:203:5: warning: initialization of 'SDL_JoystickID (*)(int)' {aka 'long int (*)(int)'} from incompatible pointer type 'int (*)(SDL_Joystick *, Uint16,  Uint16)' {aka 'int (*)(struct _SDL_Joystick *, short unsigned int,  short unsigned int)'} [-Wincompatible-pointer-types]
      203 |     PLAYDATE_JoystickRumble,
          |     ^~~~~~~~~~~~~~~~~~~~~~~
    SDL/src/joystick/playdate/SDL_sysjoystick.c:203:5: note: (near initialization for 'SDL_PLAYDATE_JoystickDriver.GetDeviceInstanceID')
    SDL/src/joystick/playdate/SDL_sysjoystick.c:204:5: warning: initialization of 'int (*)(SDL_Joystick *, int)' {aka 'int (*)(struct _SDL_Joystick *, int)'} from incompatible pointer type 'int (*)(SDL_Joystick *, Uint16,  Uint16)' {aka 'int (*)(struct _SDL_Joystick *, short unsigned int,  short unsigned int)'} [-Wincompatible-pointer-types]
      204 |     PLAYDATE_JoystickRumbleTriggers,
          |     ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    SDL/src/joystick/playdate/SDL_sysjoystick.c:204:5: note: (near initialization for 'SDL_PLAYDATE_JoystickDriver.Open')
    SDL/src/joystick/playdate/SDL_sysjoystick.c:205:5: warning: initialization of 'int (*)(SDL_Joystick *, Uint16,  Uint16)' {aka 'int (*)(struct _SDL_Joystick *, short unsigned int,  short unsigned int)'} from incompatible pointer type 'Uint32 (*)(SDL_Joystick *)' {aka 'long unsigned int (*)(struct _SDL_Joystick *)'} [-Wincompatible-pointer-types]
      205 |     PLAYDATE_JoystickGetCapabilities,
          |     ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    SDL/src/joystick/playdate/SDL_sysjoystick.c:205:5: note: (near initialization for 'SDL_PLAYDATE_JoystickDriver.Rumble')
    SDL/src/joystick/playdate/SDL_sysjoystick.c:206:5: warning: initialization of 'int (*)(SDL_Joystick *, Uint16,  Uint16)' {aka 'int (*)(struct _SDL_Joystick *, short unsigned int,  short unsigned int)'} from incompatible pointer type 'int (*)(SDL_Joystick *, Uint8,  Uint8,  Uint8)' {aka 'int (*)(struct _SDL_Joystick *, unsigned char,  unsigned char,  unsigned char)'} [-Wincompatible-pointer-types]
      206 |     PLAYDATE_JoystickSetLED,
          |     ^~~~~~~~~~~~~~~~~~~~~~~
    SDL/src/joystick/playdate/SDL_sysjoystick.c:206:5: note: (near initialization for 'SDL_PLAYDATE_JoystickDriver.RumbleTriggers')
    SDL/src/joystick/playdate/SDL_sysjoystick.c:207:5: warning: initialization of 'Uint32 (*)(SDL_Joystick *)' {aka 'long unsigned int (*)(struct _SDL_Joystick *)'} from incompatible pointer type 'int (*)(SDL_Joystick *, const void *, int)' {aka 'int (*)(struct _SDL_Joystick *, const void *, int)'} [-Wincompatible-pointer-types]
      207 |     PLAYDATE_JoystickSendEffect,
          |     ^~~~~~~~~~~~~~~~~~~~~~~~~~~
    SDL/src/joystick/playdate/SDL_sysjoystick.c:207:5: note: (near initialization for 'SDL_PLAYDATE_JoystickDriver.GetCapabilities')
    SDL/src/joystick/playdate/SDL_sysjoystick.c:208:5: warning: initialization of 'int (*)(SDL_Joystick *, Uint8,  Uint8,  Uint8)' {aka 'int (*)(struct _SDL_Joystick *, unsigned char,  unsigned char,  unsigned char)'} from incompatible pointer type 'int (*)(SDL_Joystick *, SDL_bool)' {aka 'int (*)(struct _SDL_Joystick *, SDL_bool)'} [-Wincompatible-pointer-types]
      208 |     PLAYDATE_JoystickSetSensorsEnabled,
          |     ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    SDL/src/joystick/playdate/SDL_sysjoystick.c:208:5: note: (near initialization for 'SDL_PLAYDATE_JoystickDriver.SetLED')
    SDL/src/joystick/playdate/SDL_sysjoystick.c:209:5: warning: initialization of 'int (*)(SDL_Joystick *, const void *, int)' {aka 'int (*)(struct _SDL_Joystick *, const void *, int)'} from incompatible pointer type 'void (*)(SDL_Joystick *)' {aka 'void (*)(struct _SDL_Joystick *)'} [-Wincompatible-pointer-types]
      209 |     PLAYDATE_JoystickUpdate,
          |     ^~~~~~~~~~~~~~~~~~~~~~~
    SDL/src/joystick/playdate/SDL_sysjoystick.c:209:5: note: (near initialization for 'SDL_PLAYDATE_JoystickDriver.SendEffect')
    SDL/src/joystick/playdate/SDL_sysjoystick.c:210:5: warning: initialization of 'int (*)(SDL_Joystick *, SDL_bool)' {aka 'int (*)(struct _SDL_Joystick *, SDL_bool)'} from incompatible pointer type 'void (*)(SDL_Joystick *)' {aka 'void (*)(struct _SDL_Joystick *)'} [-Wincompatible-pointer-types]
      210 |     PLAYDATE_JoystickClose,
          |     ^~~~~~~~~~~~~~~~~~~~~~
    SDL/src/joystick/playdate/SDL_sysjoystick.c:210:5: note: (near initialization for 'SDL_PLAYDATE_JoystickDriver.SetSensorsEnabled')
    SDL/src/joystick/playdate/SDL_sysjoystick.c:211:5: warning: initialization of 'void (*)(SDL_Joystick *)' {aka 'void (*)(struct _SDL_Joystick *)'} from incompatible pointer type 'void (*)(void)' [-Wincompatible-pointer-types]
      211 |     PLAYDATE_JoystickQuit,
          |     ^~~~~~~~~~~~~~~~~~~~~
    SDL/src/joystick/playdate/SDL_sysjoystick.c:211:5: note: (near initialization for 'SDL_PLAYDATE_JoystickDriver.Update')
    SDL/src/joystick/playdate/SDL_sysjoystick.c:212:5: warning: initialization of 'void (*)(SDL_Joystick *)' {aka 'void (*)(struct _SDL_Joystick *)'} from incompatible pointer type 'SDL_bool (*)(int,  SDL_GamepadMapping *)' {aka 'SDL_bool (*)(int,  struct _SDL_GamepadMapping *)'} [-Wincompatible-pointer-types]
      212 |     PLAYDATE_JoystickGetGamepadMapping
          |     ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    SDL/src/joystick/playdate/SDL_sysjoystick.c:212:5: note: (near initialization for 'SDL_PLAYDATE_JoystickDriver.Close')
    make: *** [/home/user/Downloads/PlaydateSDK-2.4.2/C_API/buildsupport/common.mk:149: build/SDL/src/joystick/playdate/SDL_sysjoystick.o] Error 1
    

    Going to assume that error: 'pd' undeclared (first use in this function) is pretty key, I’m assuming that I’m not referencing the Playdate SDK correctly unless SDL references a PD elsewhere. Do I need to specify the SDK files in include specificly?

    2 votes
  8. Comment on It’s time to bury the defective detective in ~tv

    moocow1452
    Link
    It's kind of weird that Monk goes without mention in that his show was if not the first, then was marketed as "the defective detective," and what I remember about him is that he was a lot to work...

    It's kind of weird that Monk goes without mention in that his show was if not the first, then was marketed as "the defective detective," and what I remember about him is that he was a lot to work with and made his friends lives a bit more difficult, he did have friends and he went out of his way to be upfront with them about his needs, and continue to do his job to the best of his ability. I think there is some combination of the premise being novel in its time and Monk being an extremely sincere character that made the show work where it's successors don't.

    13 votes
  9. Comment on X-Men '97 - Season 1 Discussion in ~tv

    moocow1452
    Link Parent
    The show definitely doesn't give a lick about pacing or trying to build a mystery arc, and Inferno was kind of ridiculous because of it, but the show is intended to be an adaptation of a bunch of...

    The show definitely doesn't give a lick about pacing or trying to build a mystery arc, and Inferno was kind of ridiculous because of it, but the show is intended to be an adaptation of a bunch of story lines that are well documented online, plus a continuation of a 25 year old show, plus a new jumping on point for people. I think it splits the difference on this pretty well, and it brings in the context of what racism and bigotry looks like now that we're out of the "end of history" and it turns out that maybe Magneto was right about a lot of stuff. It's more of a vibe show than a flawless depiction of events, and if it's not doing it for you, then it's not doing it for you.

    1 vote
  10. Comment on The most misunderstood philosopher in the world | Philosophy Tube in ~humanities

  11. Comment on Donald Trump - Joe Biden US Presidential debates to take place on June 27th and September 10th in ~misc

    moocow1452
    Link Parent
    But without the CoPD, it's just an agreement between the two parties to have a one on one debate and they aren't obligated to have third parties at their event.

    But without the CoPD, it's just an agreement between the two parties to have a one on one debate and they aren't obligated to have third parties at their event.

    10 votes
  12. Comment on Save Point: A game deal roundup for the week of May 12 in ~games

    moocow1452
    Link
    Braid: Anniversary Edition is half off if you have the original. Also, Braid has an Anniversary Edition. Netflix has the mobile distribution rights.

    Braid: Anniversary Edition is half off if you have the original. Also, Braid has an Anniversary Edition. Netflix has the mobile distribution rights.

    3 votes
  13. Comment on Donald Trump - Joe Biden US Presidential debates to take place on June 27th and September 10th in ~misc

    moocow1452
    Link Parent
    Biden has to debate since he's the incumbent, debates are tradition, and if he dips out, press will raise hell. Trump has to debate because he can't blow off a debate with the incumbent, and he...

    Biden has to debate since he's the incumbent, debates are tradition, and if he dips out, press will raise hell. Trump has to debate because he can't blow off a debate with the incumbent, and he thinks he can pants Biden on stage. Both of them don't want to share a stage with RFK Jr, so it's in both of their interests for them to cooperate here rather than let it fall to the CoPD who may give RFK the time of day.

    15 votes
  14. Comment on Donald Trump - Joe Biden US Presidential debates to take place on June 27th and September 10th in ~misc

    moocow1452
    Link
    Notable details: These dates were agreed to without input from the Commission on Presidential Debates, which is usually in charge of such things. Because the CoPD isn't involved, their...

    Notable details:

    • These dates were agreed to without input from the Commission on Presidential Debates, which is usually in charge of such things.
    • Because the CoPD isn't involved, their requirements for third party candidates aren't necessarily in play.
    12 votes
  15. Comment on Save Point: A game deal roundup for the week of May 12 in ~games

  16. Comment on X-Men '97 - Season 1 Discussion in ~tv

    moocow1452
    Link Parent
    I think the first half of the season plays into the Nostalgia farming a bit, and contextualizes it in the trip to Mojoworld, but then the next episode is Genosha, and you realize this show has...

    I think the first half of the season plays into the Nostalgia farming a bit, and contextualizes it in the trip to Mojoworld, but then the next episode is Genosha, and you realize this show has something to say about contemporary times.

    5 votes
  17. Comment on X-Men '97 - Season 1 Discussion in ~tv

    moocow1452
    Link Parent
    Yeah, I noticed that you started the show from the weekly thread and were really into it from episode three, and wanted so badly to say "Just you wait."

    Yeah, I noticed that you started the show from the weekly thread and were really into it from episode three, and wanted so badly to say "Just you wait."

    3 votes