6 votes Balancing act: How developers approach making games feel "fair" Posted January 23, 2020 by Deimos Tags: psychology, gamedev, gameplay, difficulty, author.richard moss, long read, game design https://egmnow.com/balancing-act-how-developers-make-games-fair/ Link information This data is scraped automatically and may be incorrect. Authors Richard Moss Published Jan 22 2020 Word count 3783 words