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17 votes
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I had an idea for a Crusader Kings, but about rich families in Victoria-Modern Era. What could go wrong?
I had an idea for a game some weeks ago, just as the title says. It would be something like Crusader Kings, it's all about dinasties and roleplay, but set in more modern eras, from the beginning...
I had an idea for a game some weeks ago, just as the title says. It would be something like Crusader Kings, it's all about dinasties and roleplay, but set in more modern eras, from the beginning of the industrial revolution until today, or maybe the future, we'll see. And instead of kingdoms, it's all about businesses. It's all about owning global company empires. Being a kind hearted local chain owner, or a sociopathic cutthroat in the 1% that owns the world. Up to you.
And this idea is still stuck with me, and I wanted to get back into game development, so I might as well just try it for fun and see what happens.
I picked Godot, 1) because it's open source, 2) it's going to be fun to see how much it developed in the last decade and 3) it's free, and especially 4) I don't want to use commercial engines and risk being affected by something similar to the runtime fee fiasco
I still have to finish some tutorials and make some simple games to get a grip on the engine and see how everything works, but as a data analyst I already have programming foundations and, I think, this project is monumental for someone like me, but I also think it's doable.
I have a very rough idea of how the code will work for the AI. It will incorporate "ticks" like CK, each tick being a day, and some events fire weekly or monthly, where based on the stats and traits, each individual character will calculate how likely they are to accept or reject that event. This event can be about buying shares, accepting proposal marriages, going on a trip, etc.
My main worry here is if GDScript is good enough to handle "intensive" algorithms. If not, I can always use C#, or C++ if I really have to, and adapt the problematic algorithms.
Another is what would be the best database manager for this, but I'll cross that bridge when I get there.
As for the world, initially I was thinking about being about the real one, but I realized that I may not want to deal with... Well, accuracies. For example, I don't want these businesses to exist in a vacuum, I'm going to try to make a system that interacts both the world's political events and these businesses. I want to create events, like, a country invades another, which creates demands for weapons, and if you own a weapon factory, good news for you! If you own businesses in the invaded country, well, sucks to be you.
So, I want to do those kind of events, but without needing to worry about things like "Portugal would never invade Japan. What is your AI thinking!?" or "Why is Greece an industrial power house?". If a big studio like Paradox has trouble fine tuning their hundreds of nations in their games, me by my alonesome certainly will not be able to do it.
So I'm thinking just making a fictional world, populated by several countries and empires but not as many as the real world. This way I can fine tune it to my liking and without worrying about being accurate with the real world. This is another challenge by itself, with its own cliffs, but it's more doable.
And so far, that's it. After I'm done with the learning phase, I'm going to start a proper planning phase, lay down some key mechanics and develop a prototype.
I wrote this post as a way to put my thoughts down, double check with myself if the idea is good.
But also, to check with the tildes community if you have any inputs. It can be anything: ideas, suggestions, warnings, problems that you know that I'll face, etc. I'll appreciate anything that you can give me
22 votes -
Remedy Entertainment will be blowing out thirty candles on the birthday cake in August – celebrating thirty years of independently making video games
15 votes -
Tim Rogers - The best games I never made (2018)
6 votes -
Kenshi - Meet the makers
12 votes -
Remedy is "unsatisfied" with the sales of its live-service shooter FBC: Firebreak, as the game underperformed on Steam
19 votes -
Sony has seen enough: Three years after acquiring Bungie, Sony says the days of independence are 'getting lighter' and its future 'is to become part of PlayStation Studios'
28 votes -
Atari has agreed to acquire Thunderful Games for roughly €4.5 million – will own around 82% of shares, subject to shareholder approval next month
16 votes -
Julian LeFay, 'Father of The Elder Scrolls,' has died aged 59, a week after stepping back from game development due to cancer
23 votes -
Stop Killing Games petitions hit the target for both UK and EU
66 votes -
Desmos: The game engine that no one talks about
8 votes -
Peak went from a cancelled game that couldn't get funding to selling millions on Steam – result of a killer collaboration between Aggro Crab and Landfall Games
19 votes -
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5 votes -
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10 votes -
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7 votes -
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9 votes -
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13 votes -
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35 votes -
Vancouver indie studio, Sunset Visitor, just won a Peabody Award for 1000xResist
10 votes -
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10 votes -
If you enjoy very difficult puzzle games, try Epigraph
Epigraph has been a joy, especially when you consider that it's only $3. I love puzzle games like Portal, The Outer Wilds, Etc., but when I try to explore further in the genre, I often struggle to...
Epigraph has been a joy, especially when you consider that it's only $3.
I love puzzle games like Portal, The Outer Wilds, Etc., but when I try to explore further in the genre, I often struggle to find many that provide a sufficient challenge.
I found that Epigraph, while short overall, provided a solid 4-6 hours of playtime.
The goal in the game is decipher a series of stones and tablets containing a totally unknown language.
The Zachtronics games are also phenomenal and probably even more difficult overall if you're like me and looking for a challenge.
37 votes -
Apple adds official Vision Pro support to Godot game engine
17 votes -
Final Rush is great for all the wrong reasons (Sonic Adventure 2: Battle level analysis)
12 votes -
The Lego Group has asked for the fan-made game Bionicle: Masks of Power to be shut down entirely
39 votes -
The 'deprofessionalization of video games' was on full display at PAX East
32 votes -
Palworld patching out more gameplay features as it seeks to invalidate Nintendo/Pokémon patents
28 votes -
Why the video games industry is struggling to stay profitable
29 votes -
Level-5 CEO says games are now being made 80-90% by AI, making “aesthetic sense” a must for developers
24 votes -
Starbreeze Studios has agreed to fully acquire the publishing rights for Payday 3 from Plaion to "pursue broader strategic opportunities" for the embattled franchise
12 votes -
What game invented jumping on enemies?
16 votes -
Electronic Arts lays off hundreds, cancels ‘Titanfall’ game
40 votes -
Who was the first video game boss? (And why do we call them that?)
10 votes -
Is Anarchy Online the worst MMO ever?
12 votes -
Paradox Interactive's return-to-office policy may be driving employees away from the studio
25 votes -
Split Fiction's writing is bad, so let's fix it | Semi-Ramblomatic
10 votes -
Minecraft’s problems aren’t just the new features
28 votes -
The origins of Dwarf Fortress (episode one)
30 votes -
Blizzard reportedly receiving new StarCraft game pitches from well-known Korean developers
9 votes -
The best game animation of 2024
16 votes -
Video game workers launch industry-wide union with Communications Workers of America
65 votes -
Dudelings: Arcade Sportsball postmortem and FOSS announcement
6 votes -
Housemarque's next game, Saros, would never have been possible if the studio remained independent, according to its CEO Ilari Kuittinen
5 votes -
Two Split Fiction players invited to Stockholm to see Hazelight Studios' next game after beating rock-hard secret level Laser Hell
10 votes -
Google is bringing every Android game to Windows in big gaming update
26 votes -
Intel XeSS 2 SDK released for Arc GPU
7 votes -
The making of Animal Well | Documentary
24 votes -
The Digital Antiquarian: Half-Life
13 votes -
How UI helps you hate breakable weapons a bit less
15 votes -
The making of Minecraft
9 votes -
100 Slaps: The breaking news the games industry ignored in 2024
9 votes