I love Godot and I love VR, so this is great to see! I'm especially glad that everybody is getting behind OpenXR. In the early days it really wasn't clear if we'd have a single standard. Khronos...
I love Godot and I love VR, so this is great to see!
I'm especially glad that everybody is getting behind OpenXR. In the early days it really wasn't clear if we'd have a single standard. Khronos has done a really great job with OpenXR, and the big players should be applauded for getting on board. Even icky Facebook.
I know this is a niche within a niche, but I'm hopeful the further adoption of OpenXR means better VR support on Linux as well. It's a bit of a crapshoot right now, with only the SteamVR ecosystem really making an effort. Oculus doesn't support it as a platform, and obviously Windows Mixed Reality is out.
I love Godot and I love VR, so this is great to see!
I'm especially glad that everybody is getting behind OpenXR. In the early days it really wasn't clear if we'd have a single standard. Khronos has done a really great job with OpenXR, and the big players should be applauded for getting on board. Even icky Facebook.
I know this is a niche within a niche, but I'm hopeful the further adoption of OpenXR means better VR support on Linux as well. It's a bit of a crapshoot right now, with only the SteamVR ecosystem really making an effort. Oculus doesn't support it as a platform, and obviously Windows Mixed Reality is out.
Good feelings all around on this one.