[SOLVED] Bug: Text labels disappear in settings menu
I'm touching up a game with a dev who is getting their code ready for a FOSS build of their game. One of the more persistent bugs is something weird in the settings menu, where an option is...
I'm touching up a game with a dev who is getting their code ready for a FOSS build of their game. One of the more persistent bugs is something weird in the settings menu, where an option is focused and checked off, the text label disappears. Color override doesn't seem to affect the behavior, but if I go into the game editor and uncheck Clip Content and Follow Focus, the behavior flips and now it's focused and UNchecked text labels that disappear. I'm putting feelers out for advice on the usual haunts, and I thought I would ask here too.
Godot version is 3.6, the only modification is that it uses Godotsteam.
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