AI52487963's recent activity

  1. Comment on What games have you been playing, and what's your opinion on them? in ~games

    AI52487963
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    This week we played the first person puzzle game Blue Prince for our podcast on roguelike games Overall we really liked it! Very innovative merging of old school point-and-click adventure games...

    This week we played the first person puzzle game Blue Prince for our podcast on roguelike games

    Overall we really liked it! Very innovative merging of old school point-and-click adventure games with deckbuilding randomization mechanics. I think if you’re remotely interested in either, you’ll have a lot of fun with Blue Prince.

    My main criticisms are twofold: RNG and note taking. I think the complaints about the games RNG are valid. I tested some nexus mods that give you a bit of help with rerolls and it helped immensely. You can bend the randomization to your will a little bit, but I don’t think you’re given enough meta progression tools to counter it.

    A major part of the game is taking notes yourself in an actual physical real world notebook. This is fun to compare notes with others, but if you think you have a solution to something and it turns out wrong, it could be days until you find out by either someone else telling you or looking up the answer in the wiki.

    The Outer Wilds has a genius system of in-game reference manual design that helps to keep your focus and guide you along the main quest and story. If something like that existed for Blue Prince, it would help me a ton. My podcast cohosts had no problem with many of the puzzles, so it’s likely a me thing, though.

    In the end, I had a great time with Blue Prince. It definitely plays better as a “two brain game” where you can turn your steam deck screen to the person next to you on the voice and ask “what is this painting?” I like the cutscenes, art direction, and narrative a lot. I just sort of wish there was more of it.

    I’m excited to see devs take this formula of randomized building design and apply it to other genres like survival horror or classic dungeon crawls like Legend of Grimrock. I think there’s a lot of potential to run with the formula and open up new gameplay styles from this, so kudos to Blue Prince for innovating it!

    1 vote
  2. Comment on What games have you been playing, and what's your opinion on them? in ~games

    AI52487963
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    This week we played the first person puzzle game Blue Prince for our podcast on roguelike games Overall we really liked it! Very innovative merging of old school point-and-click adventure games...

    This week we played the first person puzzle game Blue Prince for our podcast on roguelike games

    Overall we really liked it! Very innovative merging of old school point-and-click adventure games with deckbuilding randomization mechanics. I think if you’re remotely interested in either, you’ll have a lot of fun with Blue Prince.

    My main criticisms are twofold: RNG and note taking. I think the complaints about the games RNG are valid. I tested some nexus mods that give you a bit of help with rerolls and it helped immensely. You can bend the randomization to your will a little bit, but I don’t think you’re given enough meta progression tools to counter it.

    A major part of the game is taking notes yourself in an actual physical real world notebook. This is fun to compare notes with others, but if you think you have a solution to something and it turns out wrong, it could be days until you find out by either someone else telling you or looking up the answer in the wiki.

    The Outer Wilds has a genius system of in-game reference manual design that helps to keep your focus and guide you along the main quest and story. If something like that existed for Blue Prince, it would help me a ton. My podcast cohosts had no problem with many of the puzzles, so it’s likely a me thing, though.

    In the end, I had a great time with Blue Prince. It definitely plays better as a “two brain game” where you can turn your steam deck screen to the person next to you on the voice and ask “what is this painting?” I like the cutscenes, art direction, and narrative a lot. I just sort of wish there was more of it.

    I’m excited to see devs take this formula of randomized building design and apply it to other genres like survival horror or classic dungeon crawls like Legend of Grimrock. I think there’s a lot of potential to run with the formula and open up new gameplay styles from this, so kudos to Blue Prince for innovating it!

    2 votes
  3. Comment on Favorite mobile games for short play sessions? in ~games

    AI52487963
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    Slice & Dice can’t be recommended enough. Really well done mobile interface and super deep turn based synergy dice building design. Very challenging, but there are some easier modes that still...

    Slice & Dice can’t be recommended enough. Really well done mobile interface and super deep turn based synergy dice building design. Very challenging, but there are some easier modes that still offer a lot of neat fun. I think there’s an unlock all button as well.

    We did a review of Slice & Dice last year for our podcast on roguelike games and had a great time with it.

    5 votes
  4. Comment on What games have you been playing, and what's your opinion on them? in ~games

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    This week we played two short ones for our podcast on roguelike games: Forty-Five and Buckshot Roulette. Forty-Five I’m conflicted on. It’s a student project game and it shows but the steam...

    This week we played two short ones for our podcast on roguelike games: Forty-Five and Buckshot Roulette.

    Forty-Five I’m conflicted on. It’s a student project game and it shows but the steam reviews catapulted it into a category that I don’t think it’s ready for at all yet, largely driven by the YouTuber effect. I want to give the student devs credit, but I simultaneously feel bad that it’s in the same “Overwhelmingly Positive” review category as Slay the Spire and Monster Train.

    It’s a free game, so there’s a low bar to clear, but I feel like there’s already an amazing swath of free roguelike games on steam that do deserve their reviews. Holocure, Moonring, and Disfigure come to mind.

    I think we tried hard to constructively criticize the game instead of just dunking on it the whole time, but it’s tough when the store page sets the expectation that “this is so good I wish I could pay for it”. It’s not, but it’s not the fault of the devs.

    Buckshot Roulette I had a lot of fun with. Great atmosphere, design, aesthetic, and gameplay. I just wish there was more depth to it to some degree. For under $5 you can’t really go wrong, and it’s maybe more fun to play with friends, but it is absolutely more of a tabletop game than any roguelike or roguelite despite being tagged as such.

    I do think the issue with multiplayer is the player elimination aspect and just sitting around waiting for the round to finish. There’s a lot of other tabletop games on steam that do this better I think. But also physical board games maybe? If there was a Buckshot Roulette 2 that had the same gritty, industrial theme but played more like Cash n’ Guns and had some kind of more in depth single player mode, maybe my cohosts would have rather it better. I’m happy to be the positive outlier in that case.

    1 vote
  5. Comment on What games have you been playing, and what's your opinion on them? in ~games

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    Most recently played the traditional roguelike Path of Achra for my podcast on the genre. I really love this game. From its unusual theme rooted in a fantastical version of Akkadian/Sumerian...

    Most recently played the traditional roguelike Path of Achra for my podcast on the genre.

    I really love this game. From its unusual theme rooted in a fantastical version of Akkadian/Sumerian mythology, to the silly low-fi pixel art, to the totally insane synergies you can make with the builds. There’s a lot of subtle and smart game design ideas in Path of Achra, one of which is the search bar.

    It kind of makes me mad that having a search bar to find abilities that sync with each other isn’t as common in other games like this. Rift Wizard and Tales of Maj’Eyal also have a mile long list of spells and synergies, but finding which ones work with each other can take a lot of planning to accomplish.

    I think Path of Achra also returns traditional roguelikes more to their roots of coffeebreak length games instead of having runs than go for 20+ hours. TOME and ADOM (possibly also Nethack?) are examples where the game being half as short would make it twice as good. The streamlined focus in Path of Achra with not having to worry about a food clock or backtracking helps a ton for keeping the game moving forward and not getting bogged down into a grind or farm fest.

    Path of Achra is almost like a parody of those archaic 90s roguelikes. The action speed in Achra is so fast that you almost can’t process what’s going on, versus bump attacking the same kobold for 60 seconds straight and moving on to the next one.

    Really enjoy the game and I’m very much looking forward to the 4X design for its sequel in Lands of Achra.

    1 vote
  6. Comment on What games have you been playing, and what's your opinion on them? in ~games

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    We recently played Reignbreaker for our podcast on roguelike games. A sadly mediocre copycat of Hades, I feel like it would have been better if there was more budget behind it. And that’s the...

    We recently played Reignbreaker for our podcast on roguelike games.

    A sadly mediocre copycat of Hades, I feel like it would have been better if there was more budget behind it. And that’s the problem with Hades-likes: you’re going up against such a juggernaut of quality that you’re almost doomed to fail out of the gate.

    The voice acting is bad, there’s almost no depth to the variety in content and the studio wasn’t bankrupt so there isn’t even a hope that they’ll add more content later on.

    The game feels too “safe” theme wise as well. Your character is supposed to be a badass anarchy punk, but I most just got the vibe of “concerned older sister”. I really wanted a Furiosa or a Tank Girl instead.

    The gameplay is fine but extremely repetitive. The only case I could see someone going deep on it is if you liked Hades combat but not the story. Even then there’s a half dozen better approaches on that design front.

    5 votes
  7. Comment on Podcast recommendations thread in ~talk

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    If shilling my own podcast is acceptable: since 2022 I've been running the GROGPOD Roguelike Podcast where we cover roguelike/roguelite games ranging from recent, super popular ones like Hades or...

    If shilling my own podcast is acceptable: since 2022 I've been running the GROGPOD Roguelike Podcast where we cover roguelike/roguelite games ranging from recent, super popular ones like Hades or Slay the Spire to ancient, obscure ones like Azure Dreams or Tales of Maj'Eyal.

    My three other co-hosts and I have known each other for like 15 years but we each have different preferences for games, so when it comes time to rank them at the end of each episode, opinions can vary wildly. Some of us are more action-game leaning while others more turn-based strategy. It allows us to take those diverse rankings and revisit them at the end of the year for a playoff tournament recap of the games we've covered.

    We've also done a number of interviews with roguelike developers ranging from text-based ones, to long-form singular interviews, to roaming the PAX show floor and interviewing lots of devs.

    The podcast also takes a summer break session to cover music from roguelike games, which is always fun.

    1 vote
  8. Comment on What games have you been playing, and what's your opinion on them? in ~games

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    This week we played Cube Chaos for our podcast on roguelike/lite games. A bizarre but fun and unique mix of something like Dwarf Fortress meets StarCraft, it’s a real-time-with-pause tower defense...

    This week we played Cube Chaos for our podcast on roguelike/lite games.

    A bizarre but fun and unique mix of something like Dwarf Fortress meets StarCraft, it’s a real-time-with-pause tower defense with something like 1000+ unit types.

    There’s a bottomless pit of synergies, curses, special events, and enemy fights but there’s a certain flavor of creativity I haven’t seen elsewhere in rogue games that’s really refreshing here.

    Purposefully going into debt in store zones, shooting out glass ceilings above your opponent and dropping acid on them, or battling on a landscape made out of two giant robot heads are some of the more standard experiences here. The game really delivers on the Chaos aspect.

    I had a lot of fun with it, but it probably won’t be everyone’s jam. I think if you’re the type that loved Dwarf Fortress, there’s a lot to love here for similar reasons.

    4 votes
  9. Comment on What games have you been playing, and what's your opinion on them? in ~games

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    This week for our podcast on roguelike/lite games we played the very interesting game Diceomancer. The hook here is being able to roll a dice to change any number on screen like enemy health, card...

    This week for our podcast on roguelike/lite games we played the very interesting game Diceomancer.

    The hook here is being able to roll a dice to change any number on screen like enemy health, card damage, energy pool, etc. It kind of seems like a gimmick at first, but there’s a deceptive amount of depth to it.

    You start with a D4 which is great for re-rolling enemy damage from 10 down to 1 for example. But as you upgrade you’ll get a D20 and all of a sudden you’re second guessing that strategy in favor of boosting your stats instead.

    It has a great, low-framerate hand drawn art style art that looks right out of a fairytale book. A lot of the card art is well done with some fun pop culture references as well.

    I think the biggest drawback is the complexity of the cards. Slay the Spire and Monster Train master the balance of simplicity of what the cards do while building this subtly intricate synergy engine. Diceomancer can get there, but it requires a lot more study of the card descriptions.

    2 votes
  10. Comment on What games have you been playing, and what's your opinion on them? in ~games

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    Played Noita this week for our podcast on roguelike games. I was glad to finally cover this one as I’ve been dabbling with it off and on since early access. Phenomenal game that I’m phenomenally...

    Played Noita this week for our podcast on roguelike games.

    I was glad to finally cover this one as I’ve been dabbling with it off and on since early access. Phenomenal game that I’m phenomenally bad at, but the bottomless pit of mods help a lot with some accessibility to help you get familiarized with the systems and difficulty.

    The wand programming logic is fascinating, I just wish it was more visually clear how your spells are grouped and triggered sequentially. The Spell Lab mod helps with this and there are some external tools as well that are amazing, I just wish I didn’t need those as a crutch. Though once I got some simple spells going on good wands, the learning curve started to be more approachable.

    More roguelikes need the Daily Practice Challenge mode that Noita has. Random start location with random equipment. Great way to learn later stages with new toys. Something I desperately wish Caves of Qud had.

    All in all, amazing game with more content than I could ever dream to fully see, but maybe one day when I figure out the perfect black hole teleport digging wand so I can easily visit every biome outside the critical path.

    6 votes
  11. Comment on What games have you been playing, and what's your opinion on them? in ~games

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    Played the cult classic PS1 game Azure Dreams for my podcast on roguelike games. Overall: it’s neat and worth a look if you’re into tinkering with emulators. There’s a strong nostalgia factor that...

    Played the cult classic PS1 game Azure Dreams for my podcast on roguelike games.

    Overall: it’s neat and worth a look if you’re into tinkering with emulators. There’s a strong nostalgia factor that might be missing for people coming to it the first time, but if you’re a fan of original PS1 games, it feels way ahead of its time.

    Some of the games systems are janky, some of the mechanics don’t quite come together perfectly, but there’s a lot of interesting ideas presented that other games would polish on over roughly 30 years.

  12. Comment on What games have you been playing, and what's your opinion on them? in ~games

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    This week we played Terminus: Zombie Survivors for our podcast on roguelike games. One of my cohosts LOVED this game. I think the rest of us were mildly positive on it for different reasons, but...

    This week we played Terminus: Zombie Survivors for our podcast on roguelike games.

    One of my cohosts LOVED this game. I think the rest of us were mildly positive on it for different reasons, but he is very drawn to the zombie themed open world survival horror base building genre. For me, the complete opposite.

    One aspect of Terminus I liked was that there are multiple victory conditions, so I was always focused on just bee-lining straight to the end, which was fun enough.

    It feels like there's a lot of potential with Terminus and that future content updates will add a lot. Something to keep an eye on over time for sure.

    1 vote
  13. Comment on What games have you been playing, and what's your opinion on them? in ~games

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    Recently played the DS version of Mystery Dungeon: Shiren the Wanderer for our podcast on roguelike games. While my cohosts and I didn't grow up with Shiren and didn't have much nostalgia factor...

    Recently played the DS version of Mystery Dungeon: Shiren the Wanderer for our podcast on roguelike games.

    While my cohosts and I didn't grow up with Shiren and didn't have much nostalgia factor for it immediately, the game grew on us over time as the complexity and depth of its mechanics were slowly revealed. Emphasis on the slow, as in typical JRPG fashion, talking to NPCs and sorting out questlines can take a while.

    But wow the production value for a mid 90s roguelike game here is very welcome. Great art, great sound, just a joy to play really. Some of the gameplay aspects haven't aged super well in 30 years, but I'm willing to give a bit of a pass on things like hidden traps and such.

    So overall: definitely worth checking out, even on an emulator. I played it entirely on my Steam Deck and was pleasantly surprised how well it worked once I got everything configured. Thank goodness for save states!

    1 vote
  14. Comment on What games have you been playing, and what's your opinion on them? in ~games

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    Played Inscryption for our podcast on rogue games I wouldn't say this is a "true" roguelike/lite, but enough of one and impactful enough to warrant inclusion in the conversation at least. It was...

    Played Inscryption for our podcast on rogue games

    I wouldn't say this is a "true" roguelike/lite, but enough of one and impactful enough to warrant inclusion in the conversation at least.

    It was very interesting coming back to Inscryption after a couple years, having had mixed thoughts about it the first time I beat it. I think coming back to it the second time around gave me more appreciation for its mechanics and theme that I didn't fully get the first time around. Which is interesting, since some of my podcast co-hosts had the opposite experience!

    Inscryption is truly a magnificent game, and the standalone roguelike experience of Kaycee's Mod shows off just how good the first part of it really is by itself. The mod isn't as deep as something like Slay the Spire, but it's still very good for the experience it's going for. Certainly better that some of the other deckbuilding rogue games we've played for the podcast.

    1 vote
  15. Comment on What games have you been playing, and what's your opinion on them? in ~games

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    This week we played the fps looter shooter Void Bastards for our podcast on roguelike games. VB has a great aesthetic going for it. All the art design is on point from the cool comic book...

    This week we played the fps looter shooter Void Bastards for our podcast on roguelike games.

    VB has a great aesthetic going for it. All the art design is on point from the cool comic book animation take on 2.5D, to the high level of spaceship revurb, to stealthily listening in on eny footsteps to avoid. Narrator is from the Stanley Parable as well, which is fun.

    But that's about where the charm wears off I think. The gameplay loop of boarding a ship, frantically looting it while your oxygen runs out, and avoiding monsters is generally fun, but its the only gameplay loop available.

    There's a lot of promise from the Immersive Sim genre that could have helped add some depth to the gameplay, but I wonder if the studio ran out of time or money to implement. The ending to the game is also legitimately bad and frustrating.

    I do have high hopes for it's spiritual successor Wild Bastards, though. From what I remember of the nextfest demo I played, it may have solved a lot of issued we had with Void Bastards.

    3 votes
  16. Comment on What games have you been playing, and what's your opinion on them? in ~games

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    This week we played the turn-based colony sim dotAge for our podcast on roguelike games. I think there's a lot to like here from the graphics to the writing. A solo dev effort, you can really tell...

    This week we played the turn-based colony sim dotAge for our podcast on roguelike games.

    I think there's a lot to like here from the graphics to the writing. A solo dev effort, you can really tell a lot of hard work went into the systems in place. There's a lot of clever UI/UX design here which is much appreciated.

    It feels very much like a solo PVE board game similar to Agricola or Keyflower. Population as a resource that you place on things is very meeple-inspired. It is very nice to not have to micro all your units around.

    I think my cohosts and I were mixed on the late game though. dotAge is LONG. It takes maybe 10 hours or so for a run by default. There are options to shorten the game length considerably, but the games curses you have to overcome become crazy punishing in the end, many times in an unfun manner.

    One of my cohosts put it that the game is very fun to beat once, and after that you've sort of seen everything. dotAge hasn't been out for a super long time though and I could certainly see how the infrastructure in place would allow for all sorts of new elders, systems, and wacky writing.

    If you're a fan of Against the Storm, you'd likely be a fan of dotAge as well.

    1 vote
  17. Comment on What games have you been playing, and what's your opinion on them? in ~games

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    This week we played Slice & Dice for our podcast on roguelike games. Overall: we liked it, but there were some nitpicks. There actual gameplay itself is very straightforward: you roll dice and use...

    This week we played Slice & Dice for our podcast on roguelike games.

    Overall: we liked it, but there were some nitpicks. There actual gameplay itself is very straightforward: you roll dice and use the abilities to attack monsters. But the synergies between heroes and items you get is where the real complexity is at. There's over 100 heroes and over 400 items, so understanding the interplay between all of that can be pretty overwhelming.

    There's a big number of different styled game modes that, while all having the same core gameplay, really mix it up in terms of how you approach that gameplay. Simply adding one global debuff curse to your run completely changes your strategy and how you plan around it. Let alone other game modes adding additional curses after each boss or after each fight!

    I think we were all relatively bad at the game, but could still appreciate its design. At our skill level the runs go for around 60-90 minutes, but talented streamers can finish Classic Hard mode in about 30, which completely blows my mind. There's a very high skill ceiling to this game that will be extremely rewarding for those that take the time to invest into the symbology and synergies of everything it has to offer.

    2 votes
  18. Comment on What games have you been playing, and what's your opinion on them? in ~games

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    My co-hosts and I just reviewed both DoomRL and Jupiter Hell for our podcast on roguelike/lite games and thought you may enjoy the listen. DoomRL: I was pleasantly surprised by how high quality a...

    My co-hosts and I just reviewed both DoomRL and Jupiter Hell for our podcast on roguelike/lite games and thought you may enjoy the listen.

    DoomRL: I was pleasantly surprised by how high quality a freeware game from 20+ years ago this still is. There were a lot of mechanics I totally missed like dodge and assemblies, but careful perusing of the wiki has helped me beat the cyberdemon twice now (only to get bludgeoned immediately on Hell 1). Love the boss fights in DRL, the audio design soundscape, and the plethora of challenges. I even got it running on the steam deck and it works amazingly well.

    Jupiter Hell: You can really tell how much love and effort went into the remaster here. I wish more traditional roguelikes had the simultaneous move-action sequencing that JH does, and I still laugh every time a bunch of reavers go ragdoll flying when rocketed. The art design of Jupiter's moons and different environments here are great and well thought out. Only beat the Harbinger's Throne once, barely, with the aid of a supernova, armor piercing assault rifles, and zillions of grenades. Love playing this on the steam deck, as well as jumping between it and the desktop when I get home from the bus.

    Overall: many kudos to the solo dev for his work on these games, they're truly special and you can see the impact they've had on the tradRL landscape. Crossing fingers for Ganymede!

    3 votes
  19. Comment on What games have you been playing, and what's your opinion on them? in ~games

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    This week we reviewed Holocure: Save the Fans! for our podcast on roguelike/lite games. My cohosts and I aren't super familiar with the VTuber scene, but one of our friends and fellow VTuber was...

    This week we reviewed Holocure: Save the Fans! for our podcast on roguelike/lite games.

    My cohosts and I aren't super familiar with the VTuber scene, but one of our friends and fellow VTuber was kind enough to be a guest and walk us through all the lore around Shubangelion and Spiderchama.

    Overall: we really enjoyed it. We just recorded an episode on Vampire Survivors prior to Holocure, so it was interesting to compare the differences between them. I think the baffling amount of creativity and character that Holocure has really separates it apart from the rest of the Survivor-like games. You can really tell how much work the solo-dev Kay Yu has put in, and I'm excited to see what further updates bring!

  20. Comment on What gaming genre could use a renaming? in ~games

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    To be honest, I think to some degree genre theory is dead and tagging helped nail the coffin shut. In ages past, you used to have very well defined gaming categories between action, platformers,...

    To be honest, I think to some degree genre theory is dead and tagging helped nail the coffin shut.

    In ages past, you used to have very well defined gaming categories between action, platformers, racing, etc. But inevitably people will want to cross boundaries between genres and incorporate novel gameplay mechanics from other types of games. So if you combine platforming and racing to get the game Speedrunners, does that necessitate an entire new genre? Hard to say.

    Roguelikes are a particularly stand out example for this topic. They've gone from ascii-tiled, grid-based, turn-based, terminal-based games to something completely different. Part of that is because of the shift in the genre after Spelunky, Binding of Isaac, and Rogue Legacy. It's worth noting that the genre has been constantly evolving since the late 80s and, despite some attempts, is nearly impossible to nail down what exactly constitutes its definition. For my podcast on roguelikes, we did an almost two hour long deep dive on the topic specifically, not that our intent was to actually settle the question, since it's effectively impossible.

    Part of the broader discussion here is what exactly constitutes a genre of gaming, movies, literature, etc? In some sense, it's similar to cooking. How are desserts different than savory dishes? What constitutes a cake exactly? How are those ingredients different than getting a soufflé at the end? How much chocolate do you need in a cake to make it a chocolate cake? These questions are disturbingly similar to things like "how many of the 1980 rogue game mechanics need to be checked off for a game to be considered being labelled as a roguelike?" Is one enough? Two? Do we start descending in to a debate about Sorites Paradox for every discussion like this?

    Genre is helpful for broad classifications so casual folks know how to distinguish a racing game like Forza from a platformer like Mario. Tagging systems like with Steam, or Itch, or even for products on Amazon help to break those broad categories down into more atomic elements, so you can find the base ingredients that you like the most. I feel that if a game wants to market itself a certain way by calling itself a "roguelike" or "metroidvania" or "sim racer", that's perfectly okay. If a game winds up not being in that category, then the collective wisdom of time and people's feedback will reflect it as such.

    Tagging is problematic with many platforms, because they blend marketing materials with gameplay mechanics in an all-or-nothing inclusive selection mechanism. For example, with Steam if you hunt by "roguelike" you get games where the tag has been applied so many times it's in the top 5 that describe it, but you also get games that have the tag applied just once in the same result set. There's no good way to search by tag volume to eliminate those stragglers, yet. So when Steam says "ah you're looking at Caves of Qud, might I suggest Don't Starve? They're both tagged 'roguelike'", despite one of them being of a far different proportion than the other.

    Prior to 2010, roguelikes were basically all turn-based, grid-based, permadeath RPGs with tile (not sprite) based graphics. Spelunky and Binding of Isaac changed a lot of that by taking some of those elements and applying them to other genres (platformers, twin stick shooters). Is that enough to warrant an entire new genre by swapping out one board on the Ship of Theseus? As the gradation of replaced gameplay elements increases, I think we walk more from the originalist, "Traditional Roguelike" sphere of influence, towards "Rogue-lites".

    The term "Rogue-lite" was coined by the first Rogue Legacy game to mean the presence of a metaprogression aspect that made the game easier over time. But I think it's better suited for games that borrow some elements from traditional roguelikes. Effectively making games like Rogue-FP a "Rogue-lite", since it ticks all the traditional roguelike boxes, except possibly for the Superhot-style "real-time" vs "turn-based" difference.

    All in all, I think the term "Roguelike" is fine as a super-genre that encapsulates the originalist formula of games like Cogmind, Tales of Maj'Eyal, and Caves of Qud into a category of "traditional roguelikes", and things like Vampire Survivors and Hades into a category of "rogue-lites". It's a sliding scale that no one would be happy with, which is likely the best compromise. It establishes the difference between restrictive design principles that the naming was originally designed for, but allows room for remixes and new creative design choices.

    4 votes