Kerthulhu2019's recent activity

  1. Comment on GURPS Supers Campaign, could use feedback. in ~games.tabletop

    Kerthulhu2019
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    Good idea, mrbig.. I've heard good things about Delta Green and incorporating elements from there could do a lot to emphasize the mind-boggling alien-ness of it all.

    Good idea, mrbig.. I've heard good things about Delta Green and incorporating elements from there could do a lot to emphasize the mind-boggling alien-ness of it all.

    2 votes
  2. Comment on What games have you been playing, and what's your opinion on them? in ~games

    Kerthulhu2019
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    Tabletop: I've been playing and enjoying Gloomhaven. It's intricate like a Swiss watch but fascinating in execution, and the hexboards could make for a wonderful GURPS or Fantasy Trip scenario. I...

    Tabletop: I've been playing and enjoying Gloomhaven. It's intricate like a Swiss watch but fascinating in execution, and the hexboards could make for a wonderful GURPS or Fantasy Trip scenario.

    I also really like how failure is possible and likely, which brings me back to OSR days.

    Tabletop: I've been DMing a D&D 5E campaign but am in the process of winding it down.

    I'll freely admit that I find 5e to be frustrating as a system.. very easy to teach, very easy to run, but it feels like everything's been rounded off and pureed to a single consistency, hard to design anything besides Pink Slime Fantasy.

    Video gaming: Recently broke down and got the Diablo III collection for the Xbox One and it has been a genuine pleasure.

    It reminds me a little of D&D 4th or perhaps Earthdawn, where all the characters have similar types of abilities with different flavoring, but then it's nice to be able to do something other than 'hit monster very hard' and I get the feeling that when you hit 70 you can select whatever abilities feel best and do just fine with them.. nothing feels completely useless.

    5 votes
  3. GURPS Supers Campaign, could use feedback.

    So I've been tossing around a GURPS Atomic Horror/Supers/Space kind of game, the sort of thing where the players make 100-pointers in GURPS Lite to start out then add 350 points in advantages and...

    So I've been tossing around a GURPS Atomic Horror/Supers/Space kind of game, the sort of thing where the players make 100-pointers in GURPS Lite to start out then add 350 points in advantages and such after a session or two.

    Set in 1950, flying saucers, shooting for a classic appearance, using some updated versions of the species from GURPS Aliens.

    I'm tempted to use yet another classic (Nazis on the Moon) as a sort of tutorial once the PCs get their super-abilities, but.. is that too cliched?

    8 votes