8 votes

GURPS Supers Campaign, could use feedback.

So I've been tossing around a GURPS Atomic Horror/Supers/Space kind of game, the sort of thing where the players make 100-pointers in GURPS Lite to start out then add 350 points in advantages and such after a session or two.

Set in 1950, flying saucers, shooting for a classic appearance, using some updated versions of the species from GURPS Aliens.

I'm tempted to use yet another classic (Nazis on the Moon) as a sort of tutorial once the PCs get their super-abilities, but.. is that too cliched?

3 comments

  1. mrbig
    (edited )
    Link
    Nothing is too cliched but as a system Gurps scares me because of its complexity. Regardless, Delta Green (Cthulhu + X Files), ticks all your boxes and you should definitely use it at least as...

    Nothing is too cliched but as a system Gurps scares me because of its complexity. Regardless, Delta Green (Cthulhu + X Files), ticks all your boxes and you should definitely use it at least as inspiration.

    2 votes
  2. [2]
    Kerthulhu2019
    Link
    Good idea, mrbig.. I've heard good things about Delta Green and incorporating elements from there could do a lot to emphasize the mind-boggling alien-ness of it all.

    Good idea, mrbig.. I've heard good things about Delta Green and incorporating elements from there could do a lot to emphasize the mind-boggling alien-ness of it all.

    2 votes
    1. mrbig
      Link Parent
      I did a Delta Green campaign. It was weird, X-Filesque and deeply unsettling. All kinds of awesome.

      I did a Delta Green campaign. It was weird, X-Filesque and deeply unsettling. All kinds of awesome.

      1 vote