GURPS Supers Campaign, could use feedback.
So I've been tossing around a GURPS Atomic Horror/Supers/Space kind of game, the sort of thing where the players make 100-pointers in GURPS Lite to start out then add 350 points in advantages and...
So I've been tossing around a GURPS Atomic Horror/Supers/Space kind of game, the sort of thing where the players make 100-pointers in GURPS Lite to start out then add 350 points in advantages and such after a session or two.
Set in 1950, flying saucers, shooting for a classic appearance, using some updated versions of the species from GURPS Aliens.
I'm tempted to use yet another classic (Nazis on the Moon) as a sort of tutorial once the PCs get their super-abilities, but.. is that too cliched?
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