TGGames's recent activity

  1. Comment on This is How You Lose the Time War - I loved it but I understand why some hate it in ~books

    TGGames
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    This is one of my favourite books but interesting I've only listened to it as an audio book which has different narrators for Red and Blue. Means no issues in telling them apart and the different...

    This is one of my favourite books but interesting I've only listened to it as an audio book which has different narrators for Red and Blue. Means no issues in telling them apart and the different performances might also help in terms of making the characters more distinct than in text. Absolutely worth a go if you do listen to audio books.

    2 votes
  2. Comment on Steam 2023 Summer Sale: Hidden gems in ~games

    TGGames
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    I got into Destiny recently after briefly playing 2 at luanch. I'd only recommend the F2P as a demo, do the introduction and if you like it pick up the Lecacy Collection when it's on sale. You...

    I got into Destiny recently after briefly playing 2 at luanch. I'd only recommend the F2P as a demo, do the introduction and if you like it pick up the Lecacy Collection when it's on sale. You absolutely need the structure the expansions provide if you want any hope of really getting into the game in my opinion.

    As is the collection is on sale now for £20 which is well worth it if you enjoy the combat/world. Gets a bit grindy once you're out of expansions, even if you pay for the seasonal content, but I've ended up having a great time overall.

    2 votes
  3. Comment on How to discuss probability to/as devs and the community? in ~games

    TGGames
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    Warframe has introduced a pity system that surfaced to the player by turning it into a currency. Basic idea is that if you have a loot table for killing the boss at the end of dungeon you also...

    Warframe has introduced a pity system that surfaced to the player by turning it into a currency. Basic idea is that if you have a loot table for killing the boss at the end of dungeon you also have a dungeon specific currency that can be spent to buy loot from that table. You can then reward the currency in the dungeon (drops, gathering, side objectives etc) including a minimum amount on compilation. That minimum and the item costs place an easily understandable upper bound on the number of completions it takes to get any item or set of items.

    3 votes