xyz's recent activity
-
Comment on Modern multiplayer games making matches unfair by design, what are your thoughts on Engagement Optimized MatchMaking (EOMM)? in ~games
-
Comment on Google Authenticator now supports Google Account synchronization in ~tech
xyz It can be extremely difficult to recover an account on some services when you lose your 2FA device. Which is good because recovery measures by nature sidestep the purpose of 2FA. I have 20+...It can be extremely difficult to recover an account on some services when you lose your 2FA device. Which is good because recovery measures by nature sidestep the purpose of 2FA. I have 20+ services in my authenticator and it would be a nightmare to get that sorted out if my authenticator was lost or destroyed.
That said, I wouldn't use a cloud backup service with it, but a local backup on a flash drive in a safe makes sense to me. The downside is that it opens up the possibility of malware being able to export the private keys for your 2FA, but if you have malware with that level of privileges on the device with your authenticator it could generate codes anyway. The other alternative I can see would be to save the QR codes you use to set up 2FA on each service, so you can use it to set up a different device in an emergency.
I had much more fun when games weren't based on matchmaking. I'm fond of the days when most multiplayer games had private servers where you could enter and leave as you wanted. If you wanted a serious server, there were those. If you wanted a fun server there were those too. It was up to the player, and the stakes were much lower because how you played wasn't codified on a global profile that attempts to force you to take ever match seriously, lest your number and ranking go down.