14 votes

The classic arcade game that crashes itself for anti-piracy reasons

2 comments

  1. [2]
    actionscripted
    Link
    Super clever and very well-explained. Wasn’t expecting to learn about Atari’s POKEY chips but really cool how they check for those. I have a soft spot for the old school bit shifting/masking...

    Super clever and very well-explained. Wasn’t expecting to learn about Atari’s POKEY chips but really cool how they check for those.

    I have a soft spot for the old school bit shifting/masking shenanigans. We don’t need to worry as much about bits and bytes nowadays…and our RNG is a little more advanced.

    1 vote
    1. cfabbro
      Link Parent
      Yeah, RGME is very good at making difficult programming concepts understandable even to relative layman (such as myself). And ditto, I also have a soft-spot for hackish assembly level shenanigans....

      Yeah, RGME is very good at making difficult programming concepts understandable even to relative layman (such as myself). And ditto, I also have a soft-spot for hackish assembly level shenanigans. I don't always understand it all, but I still find it fascinating. :)