Oh, it's the guy who made Cube and Sauerbraten, and worked on the first Far Cry engine among other things. I was always a bit disappointed by the unfulfilled potential of Cube and Sauerbraten as...
Oh, it's the guy who made Cube and Sauerbraten, and worked on the first Far Cry engine among other things. I was always a bit disappointed by the unfulfilled potential of Cube and Sauerbraten as actual games, but engine-wise they seemed brilliant - original and well thought out. That makes any claims he makes about this project trustworthy for me.
Lobster is a programming language that tries to combine the advantages of static typing and compile-time memory management with a very lightweight, friendly and terse syntax, by doing most of the heavy lifting for you.
While it is a general purpose language, its current implementation is biased towards games and other graphical things, with plenty of “batteries included” functionality.
Lobster is Open Source (Apache v2 license) and can be found on github. Online copy of the full documentation.
Oh, it's the guy who made Cube and Sauerbraten, and worked on the first Far Cry engine among other things. I was always a bit disappointed by the unfulfilled potential of Cube and Sauerbraten as actual games, but engine-wise they seemed brilliant - original and well thought out. That makes any claims he makes about this project trustworthy for me.
This game is made with Lobster, and it looks very impressive: https://elbowgreasegames.substack.com/p/voxray-games-pushes-major-update
(https://tildes.net/~games/1t12/voxray_games_pushes_major_update_to_voxile_the_builders_update)
From the article: