Oh FINALLY. This is (in my opinion) one of the ugliest parts of game/graphics programming in zig. There’s an example in the release notes but I think a before & after makes it clearer: Before:...
Oh FINALLY. This is (in my opinion) one of the ugliest parts of game/graphics programming in zig. There’s an example in the release notes but I think a before & after makes it clearer:
Oh FINALLY. This is (in my opinion) one of the ugliest parts of game/graphics programming in zig. There’s an example in the release notes but I think a before & after makes it clearer:
Before:
After:
Oh that’s so much better. It’ll even help with my window manager some just w.r.t. scaling certain buffers.