hungariantoast's recent activity

  1. Comment on Bevy 0.19 in ~comp

    hungariantoast
    Link Parent
    I am creating a prototype for a game idea with Bevy. So far it's going well. I like Rust and the ECS pattern, so Bevy has been great for me. I previously tried to build the same prototype with...

    I am creating a prototype for a game idea with Bevy. So far it's going well. I like Rust and the ECS pattern, so Bevy has been great for me. I previously tried to build the same prototype with raylib and C++, but it was more challenging and less fun.

    The new scene notation and resources as components are cool, and certainly more important in the long run. However, for me, the most immediately exciting things from this release are the infinite grid and diagnostic overlay.

    I really wanted an infinite grid in my project for a while now, but they're surprisingly tricky to implement correctly. Having it built into the engine is nice.

    I am going to use the diagnostic overlays for so many things. My project has some brain melting "space math". Custom in-game diagnostic windows that I can use to track values and sanity check my code while it runs is going to be so much nicer than relying on terminal output.

    Are you using Bevy for anything?

    2 votes
  2. Comment on The room the economy can’t see in ~society

  3. Comment on User: ThreeCheersAppleTest in ~test

    hungariantoast
    Link
    Hello Apple Tester, welcome to Tildes. I moved this post to the ~test group, hopefully it didn't break any sort of automated testing on your end.

    Hello Apple Tester, welcome to Tildes. I moved this post to the ~test group, hopefully it didn't break any sort of automated testing on your end.

    3 votes
  4. Comment on If you are asking for human attention, demonstrate human effort in ~comp

  5. Comment on Friday Facts #442 - Flip, flow, and fresh paint in ~games

    hungariantoast
    Link
    RIP space casinos. I knew it was coming, but it still hurts. At least it's just a single change that will be trivial to write a mod to undo.

    And we are very sorry but it is too strong to leave it alone. We don't want to be fun killers, but it just makes any other approach to quality obsolete. So in 2.1 placing Quality modules in the asteroid reprocessing recipes is disallowed.

    There are other recipes we were considering tweaking, such as Low Density Structure in Foundries or such, but we are leaving those alone.

    RIP space casinos. I knew it was coming, but it still hurts.

    At least it's just a single change that will be trivial to write a mod to undo.

    4 votes
  6. Comment on USB power delivery: Plugging into the benefits in ~tech

    hungariantoast
    Link Parent
    A long time ago there was a discussion about how to tag such things: Self promotion vs. Original content vs. Own content vs. User created vs. ...? The result was that we mostly phased out the self...

    A long time ago there was a discussion about how to tag such things:

    Self promotion vs. Original content vs. Own content vs. User created vs. ...?

    The result was that we mostly phased out the self promotion and own content tags, but the original content and user created tags are both still used.

    It's years later and I am no longer sure how original content is supposed to be used versus user created, so that's why I tagged this topic with both.

    mycketforvirrad or cfabbro might have specific rules for when to use what, or maybe one day we will settle on a single tag lol

    7 votes
  7. Comment on If Claude Fable stops helping you, you'll never know in ~tech

  8. Comment on To my students in ~comp

    hungariantoast
    Link Parent
    As for not seeing "anything of value in the comments", really? You don't see anything valuable in a comment like this: https://lobste.rs/s/ly0vif/my_students#c_qy8yhh Or this:...

    As for not seeing "anything of value in the comments", really? You don't see anything valuable in a comment like this:

    https://lobste.rs/s/ly0vif/my_students#c_qy8yhh

    I am uncomfortable about "my camp" defending intellectual property now though.

    I think this is a manifestation of a second-order belief that a lot of people hold, even if they wouldn't articulate it as such: that the law should protect everyone equitably, not just equally. That is: they killed Aaron Swartz because he violated the copyright of a few big publishing houses, via the threat of a $1 million penalty and 35 years in prison. Even were the law applied equally to Anthropic, OpenAI, etc., a $1 million - or even $1.5 billion - would not have nearly such an effect on those companies. I think a lot of people see that as pretty screwed up.

    I would rather live in a world where copyright doesn't exist and in which it's possible to make a living as an author, artist, etc. That's a world that could exist; we could simply decide to stop starving people and denying them medical care for not fitting into value extraction structures, but we haven't.

    A world where nobody faces punishment for copying is preferable; one where massive companies face slaps on the wrist while we murder 26-year-olds for it is unacceptable. That seems like a pretty coherent view to me.

    Or this:

    https://lobste.rs/s/ly0vif/my_students#c_0zukjz

    this is good advice, I have done my fair share of awful choices (ad-tech, gambling, etc...) and here is my three bullet point summary from my personal experience about it:

    1. if you are honest with yourself, there is no way to work around it and these things will always hunt you morally through the years (not being a decision maker at these places, and/or having a big amount of debt to pay urgently won't make it better)
    2. companies that work in markets with dubious/shady practices, tend to reproduce and to some effect normalize those types of practices throughout their shit pyramid (this is where you will get hurt, even if not directly... knowing or working with colleagues who are being oppressed into leaving or upset is never good for you or the work environment)
    3. it will affect you, even if unnoticeably slowly, it will change you, even if slowly, it will demand an effort and a set of skills from you that will not make you a better person, only more defensive at best; these small but consistent psychological changes are hard to counter-balance and notice

    your mileage might vary, talking about my experience here

    The comments on Lobsters are filled with all kinds of people with all types of backgrounds and experiences, professional or otherwise, discussing the nuances of getting an education and eventually a job in an industry that's riddled with ethical issues, in a country world that, for many, feels like it's falling apart.

    18 votes
  9. Comment on To my students in ~comp

    hungariantoast
    Link Parent
    I started sharing the link to the submission on Lobsters for a few reasons: I like Lobsters (the website, the animals are okay too). I think people who visit ~comp on Tildes would like Lobsters. A...

    I started sharing the link to the submission on Lobsters for a few reasons:

    1. I like Lobsters (the website, the animals are okay too).
    2. I think people who visit ~comp on Tildes would like Lobsters.
    3. A lot of Tildes users who frequent ~comp already have accounts on Lobsters, so they might be interested to know there's a discussion going on over there too.
    4. Lobsters has a lot of users who are "notable". It's common for a blog post or project to be posted on Lobsters by one user, and for the author of that content to also have a Lobsters account and show up in the comments. For example, Andrew Kelley, creator of the Zig programming language, and Mitchell Hashimoto, creator of more things than I care to list, both have accounts and are active there.
    12 votes
  10. Comment on To my students in ~comp

  11. Comment on Premature optimization is fun sometimes in ~comp