22 votes

Starsector 0.98a released

20 comments

  1. hungariantoast
    Link
    Obligatory mention that you can download the game for free, it's just the activation key that costs $15. Also, you can use Sseth's key from the end of his video review:...

    Obligatory mention that you can download the game for free, it's just the activation key that costs $15.

    Also, you can use Sseth's key from the end of his video review: https://www.youtube.com/watch?v=acqpulP1hLo

    If you want to try the game out first.


    Just three days ago, I started a "mega modded playthrough" with all the mods I've meant to try out, in anticipation of this release coming soon. So it's pretty typical that the release would arrive now, when I expected it to be in like, June or something.

    Anyways, I'm playing with my usual roster of 60+ mods, but also all kinds of other ship, faction, and weapon mods. Plus Emergent Threats, Hivers, and several mods that buff the Remnants and Explorarium. It's been great fun so far. I had a lot of luck in the early game, and put together a strong fleet very quickly. The timeout on invasions has ended though, and the Hivers are starting to "come online" with nearly endless raids, invasions, saturation bombardments, etc. I've mostly been able to pre-empt their fleets, and even managed to found my own colony, but it looks like my focus for a while will basically be "shoot bug".

    I also realized last night that I won't be able to "just" fly into the Hiver systems and satbomb them into extinction, because then Sierra and the Dustkeepers will get mad. I'm going to have to... invade them, I guess? That sounds like a disaster waiting to happen.

    Doing a playthrough like this though, where you have to think more strategically about the sector and your place in it, rather than just flying around from battle to battle, is a lot of fun. Of course, I'm still mostly just flying around from battle to battle, but at least now there's strategy involved in my constant fire extinguishing.


    As for this release, it eliminates (at least) three mods from my modlist, so that's cool. I think Refit Filters is the last QoL mod I play with, that I would like to see integrated into the game.


    Final note:

    When the last devlog (back in December) announced the new Anubis-class cruiser coming in 0.98, a mod was posted that same day that recreated it in 0.97:

    https://fractalsoftworks.com/forum/index.php?topic=31189.0

    That mod has since been kept up-to-date as new info about the ship has come out. So if, like me, you're going to be playing 0.97 for a while, but want to try the new ship, then there you go.

    7 votes
  2. [15]
    mantrid
    Link
    Is this like Escape Velocity and Endless Sky? I used to love playing those games.

    Is this like Escape Velocity and Endless Sky? I used to love playing those games.

    6 votes
    1. [8]
      elight
      Link Parent
      It is not like either. The strategic portion is similar to Mount & Blade but in space. I cannot find a single comparison for the combat portion. It is eminently worth the buy. I put countless...

      It is not like either.

      The strategic portion is similar to Mount & Blade but in space. I cannot find a single comparison for the combat portion.

      It is eminently worth the buy. I put countless hours into the game, several releases ago. They just keep on chugging along making improvements! And the mods add so much more.

      3 votes
      1. [7]
        MimicSquid
        Link Parent
        As far as the mods go, do you have recommendations? I found the Mod Index, but it's a fairly large list with very little info up front. Any suggestions you have would be lovely.

        As far as the mods go, do you have recommendations? I found the Mod Index, but it's a fairly large list with very little info up front. Any suggestions you have would be lovely.

        1 vote
        1. [3]
          TMarkos
          Link Parent
          Starsector is worth doing at least one vanilla playthrough, imo, just to get a baseline. The major mod that is in most installs is Nexerelin, which massively enhances faction AI and strategy. It's...

          Starsector is worth doing at least one vanilla playthrough, imo, just to get a baseline. The major mod that is in most installs is Nexerelin, which massively enhances faction AI and strategy. It's one of those mods that is basically vanilla for most people. Most of my playthroughs are just Nex plus various faction and ship mods to suit my fancy.

          3 votes
          1. MimicSquid
            Link Parent
            Yeah, I think I last played it in 2020 or before, so a fresh vanilla run will be just the ticket. Thanks for the recommendation!

            Yeah, I think I last played it in 2020 or before, so a fresh vanilla run will be just the ticket. Thanks for the recommendation!

            2 votes
          2. elight
            Link Parent
            Yes, Nexrelin! Truly a game changer. Glad to hear it's still WIP. Nex turns SS into a 4x strategy game.

            Yes, Nexrelin! Truly a game changer. Glad to hear it's still WIP. Nex turns SS into a 4x strategy game.

            2 votes
        2. [2]
          hungariantoast
          Link Parent
          I'd also recommend doing another vanilla or maybe vanilla+Nexerelin playthrough if you haven't played in a while. That being said... Here are all the mods I am playing with in my current "mega...

          I'd also recommend doing another vanilla or maybe vanilla+Nexerelin playthrough if you haven't played in a while. That being said...

          Here are all the mods I am playing with in my current "mega modded playthrough":

          Mod table

          Off the top of my head, the only mods I wouldn't recommend for new players would be Hiver Swarm, and maybe Emergent Threats. I would also disable the Legio faction from the Tahlan Shipworks mod (you can do that from the mod's setttings menu in-game). Also, for the Ruthless Sector mod, I actually use its vanilla-defaults preset and tweak it to my liking, not the mod's default preset. Honestly, you could probably leave that mod out too. I only use it to add roaming [REDACTED] fleets in the fringes of Sector hyperspace.

          Note that all of these mod versions are for 0.97 or older.

          Mod Version Forum Link Git Repository
          All the Domain Drones+ New Drones 0.6D https://fractalsoftworks.com/forum/index.php?topic=25888.0
          All the Domain Drones+ Vanilla 0.1b https://fractalsoftworks.com/forum/index.php?topic=25888.0
          Amazigh's Ship Foundry 1.3.1 https://fractalsoftworks.com/forum/index.php?topic=24401.0 https://github.com/Bare-Poles/A_S-F
          Anubis-class Experimental Cruiser 1.6 https://fractalsoftworks.com/forum/index.php?topic=31189.0
          Apex Design Collective 1.2.12 https://fractalsoftworks.com/forum/index.php?topic=30074.0 https://github.com/theDragn/ApexDesignCollective
          Aptly Simple Hullmods 2.1.1d https://fractalsoftworks.com/forum/index.php?topic=24550.0 https://github.com/AudaxLudos/aptly-simple-hullmods
          Better Colonies 1.88 https://fractalsoftworks.com/forum/index.php?topic=17103.0 https://github.com/TechpriestEnginseer/solid-winner2
          BigBeans Ship Compilation 0.1.98.6 https://fractalsoftworks.com/forum/index.php?topic=21358.0
          Brighton Federation 0.0.3d https://fractalsoftworks.com/forum/index.php?topic=13236.0 https://bitbucket.org/King_Alfonzo/i-will-make-sindria-great-again
          Captain's Log 0.2.0 https://fractalsoftworks.com/forum/index.php?topic=20161.0 https://github.com/stormbringer951/CaptainsLog
          Carter's Freetraders 2.7 https://fractalsoftworks.com/forum/index.php?topic=24433.0
          Combat Chatter 1.14.2 https://fractalsoftworks.com/forum/index.php?topic=10399.0 https://github.com/Histidine91/SS-CombatChatter
          Console Commands 2024.10.04 https://fractalsoftworks.com/forum/index.php?topic=4106.0 https://github.com/LazyWizard/console-commands
          Content Unlocking Missions 1.14 https://fractalsoftworks.com/forum/index.php?topic=24771.0 https://github.com/TechpriestEnginseer/solid-winner6
          Dassault-Mikoyan Engineering 1.9ehijacked https://gitgud.io/Meiyu/sephira-conclave
          Detailed Combat Results 5.4.1 https://fractalsoftworks.com/forum/index.php?topic=11551.0 https://bitbucket.org/NickWWest/starsectorcombatanalytics
          Diable Avionics 2.9.2c https://fractalsoftworks.com/forum/index.php?topic=29432.0 https://github.com/CaymonJoestar/Diable-Avionics
          Domain EX-Derelict Accessories 0.0.21 https://fractalsoftworks.com/forum/index.php?topic=26432.0
          Domain Explorarium Expansion 0.0.21 https://fractalsoftworks.com/forum/index.php?topic=26432.0
          ED Shipyards 2.6.7 https://fractalsoftworks.com/forum/index.php?topic=24976.0 https://bitbucket.org/NickWWest/edshipyard
          Grand Colonies 2.1.a https://fractalsoftworks.com/forum/index.php?topic=20986.0 https://bitbucket.org/SirHartley/grand.colonies
          HMI Supervillains 0.0.5c https://fractalsoftworks.com/forum/index.php?topic=13236.0 https://bitbucket.org/King_Alfonzo/i-will-make-sindria-great-again
          Hazard Mining Incorporated 0.3.8f https://fractalsoftworks.com/forum/index.php?topic=13236.0 https://bitbucket.org/King_Alfonzo/i-will-make-sindria-great-again
          High Tech Expansion 2.0.4 https://fractalsoftworks.com/forum/index.php?topic=30075.0 https://github.com/theDragn/HTE
          Hyperdrive 2.5.2 https://fractalsoftworks.com/forum/index.php?topic=17157.0 https://github.com/NateNBJ/Hyperdrive
          Illustrated Entities 1.2.b https://fractalsoftworks.com/forum/index.php?topic=25649.0 https://bitbucket.org/SirHartley/illustrated.entites
          Industrial Evolution 3.3e https://fractalsoftworks.com/forum/index.php?topic=18011.0 https://bitbucket.org/SirHartley/deconomics
          Interesting Portraits Pack 1.2 https://fractalsoftworks.com/forum/index.php?topic=17066.0
          Iron Shell 1.18.3aj https://fractalsoftworks.com/forum/index.php?topic=18297.0 https://github.com/TechpriestEnginseer/solid-winner4
          JaydeePiracy 3.5.1 https://fractalsoftworks.com/forum/index.php?topic=31076.0
          Junk Yard Dogs 3.4.2 https://fractalsoftworks.com/forum/index.php?topic=22826.0
          Kyeltziv Technocracy 1.10.3 https://fractalsoftworks.com/forum/index.php?topic=22995.0 https://github.com/Bare-Poles/Kyeltziv-Technocracy
          Larger Zoom Out 1.1.1 https://fractalsoftworks.com/forum/index.php?topic=26616.0
          LazyLib 2.8b https://fractalsoftworks.com/forum/index.php?topic=5444.0 https://github.com/LazyWizard/lazylib
          Locked and Loaded 0.13.0 https://fractalsoftworks.com/forum/index.php?topic=23129.0 https://github.com/MagicLibStarsector/LockedAndLoaded
          Loulan Industries 2.1.6 https://fractalsoftworks.com/forum/index.php?topic=26367.0
          LowTech Armada 0.6.5d2 https://fractalsoftworks.com/forum/index.php?topic=13379.0
          Luddic Enhancement 1.2.6e https://fractalsoftworks.com/forum/index.php?topic=15084.0 https://bitbucket.org/King_Alfonzo/i-will-make-sindria-great-again
          Luddic Enhancement IED 1.2.6a https://fractalsoftworks.com/forum/index.php?topic=15084.0 https://bitbucket.org/King_Alfonzo/i-will-make-sindria-great-again
          LunaLib 1.8.7 https://fractalsoftworks.com/forum/index.php?topic=25658.0 https://github.com/Lukas22041/LunaLib
          Magic Achievements: Vanilla Pack 1.2.4 https://fractalsoftworks.com/forum/index.php?topic=28545.0 https://github.com/MagicLibStarsector/MagicAchievementsVanillaPack
          MagicLib 1.4.6 https://fractalsoftworks.com/forum/index.php?topic=25868.0 https://github.com/MagicLibStarsector/MagicLib
          Mayasuran Navy 11.0.0 RC5 https://fractalsoftworks.com/forum/index.php?topic=13239.0 https://github.com/KnightShii/Starsector
          Mikohime Java 23 27a https://fractalsoftworks.com/forum/index.php?topic=29320.0 https://github.com/Yumeris/Mikohime_Repo
          Mikohime Java 23 binaries jdk-24+26-ea-beta https://fractalsoftworks.com/forum/index.php?topic=29320.0 https://github.com/adoptium/temurin23-binaries
          Neoteric Advent 0.5.0 https://fractalsoftworks.com/forum/index.php?topic=27850.0
          Nes's ship and weapon 1.19.SSS https://fractalsoftworks.com/forum/index.php?topic=22827.0
          Nexerelin 0.11.3c https://fractalsoftworks.com/forum/index.php?topic=9175.0 https://github.com/Histidine91/Nexerelin
          Persean Chronicles 3.0.9 https://fractalsoftworks.com/forum/index.php?topic=19830.0 https://github.com/wispborne/persean-chronicles
          Pirate Mini Mod (PMMM) 1.7.6 https://fractalsoftworks.com/forum/index.php?topic=27893.0
          Planet Search 1.2.2 https://fractalsoftworks.com/forum/index.php?topic=23229.0 https://github.com/andylizi/starsector-planet-search
          Portrait Changer 1.0.1 https://fractalsoftworks.com/forum/index.php?topic=27381.0
          Progressive S-Mods 1.0.2 https://fractalsoftworks.com/forum/index.php?topic=23006.0 https://github.com/qcwxezda/Starsector-Progressive-S-Mods
          Random Assortment of Things 2.5.15 https://fractalsoftworks.com/forum/index.php?topic=26260.0 https://github.com/Lukas22041/Random-Assortment-of-Things
          Random Weapon Collection 0.0.16 https://fractalsoftworks.com/forum/index.php?topic=28822.0
          Refit Filters 2.0.0 https://fractalsoftworks.com/forum/index.php?topic=29327.0 https://github.com/Starficz/RefitFilters
          RetroLib 1.0.1 https://fractalsoftworks.com/forum/index.php?topic=29012.0 https://github.com/SafariJohn/Roider-Union
          Roider Union 2.1.1 https://fractalsoftworks.com/forum/index.php?topic=9547.0 https://github.com/SafariJohn/Roider-Union
          RotcesRats 0.3.3 https://fractalsoftworks.com/forum/index.php?topic=19787.0 https://github.com/Bare-Poles/rotcesrats
          ScalarTech Solutions 0.9.2 https://fractalsoftworks.com/forum/index.php?topic=18845.0 https://github.com/niatahl/tahlan-scalartech
          Scrapyard Armories 0.0.18 https://fractalsoftworks.com/forum/index.php?topic=25165.0 https://github.com/Fellout2/Scrapyard-Armories-0.0.2
          Scy Nation 1.8.4 https://fractalsoftworks.com/forum/index.php?topic=29535.0 https://github.com/Starficz/scy-nation
          Seafood Shipworks 0.0.8a https://fractalsoftworks.com/forum/index.php?topic=22885.0
          Secrets of the Frontier 0.14.2c https://fractalsoftworks.com/forum/index.php?topic=15820.0 https://github.com/InventRaccoon/secrets-of-the-frontier
          Seeker - Unidentified Contact 0.6.2 https://fractalsoftworks.com/forum/index.php?topic=29289.0 https://github.com/scardwell15/Seeker
          Sephira Conclave 1.7c https://gitgud.io/Meiyu/sephira-conclave
          Sephira Refits 1.0e https://gitgud.io/Meiyu/sephira-conclave
          Ship/Weapon Pack 1.15.1 https://fractalsoftworks.com/forum/index.php?topic=11018.0 https://bitbucket.org/modmafia/ship-weapon-pack
          Simple Player Faction Flags 1.0 https://fractalsoftworks.com/forum/index.php?topic=21706.0
          SpeedUp 1.2.0 https://fractalsoftworks.com/forum/index.php?topic=13394.0 https://bitbucket.org/DarkRevenant/speedup
          Star Lords 0.3.2 https://fractalsoftworks.com/forum/index.php?topic=30548.0 https://github.com/Deluth-git/Starlords
          Starsector Portr-Ai-t Pack 1.00 https://fractalsoftworks.com/forum/index.php?topic=25550.0 https://github.com/SeverianVoid/Starsector-Portr-Ai-t-Pack
          Support Ships Pack 0.8.0 https://fractalsoftworks.com/forum/index.php?topic=25186.0
          Tahlan Shipworks 1.3 https://fractalsoftworks.com/forum/index.php?topic=14935.0 https://github.com/niatahl/tahlan-shipworks
          Terraforming & Station Construction 9.0.11 https://fractalsoftworks.com/forum/index.php?topic=17094.0 https://github.com/boggledstarsector/TASC
          The Metelson Federation 2.0.3 https://fractalsoftworks.com/forum/index.php?topic=29549.0 https://github.com/KnightShii/Starsector
          The Star Federation 0.99-RC5 https://fractalsoftworks.com/forum/index.php?topic=19115.0 https://github.com/Foxer360/Star_Federation
          Too Much Information 0.98a https://fractalsoftworks.com/forum/index.php?topic=25485.0 https://github.com/TechpriestEnginseer/solid-winner8
          United Aurora Federation 0.7.5c https://fractalsoftworks.com/forum/index.php?topic=12709.0
          Unknown Skies 2.0.2 https://fractalsoftworks.com/forum/index.php?topic=29876.0 https://github.com/JamesTripleQ/Unknown-Skies
          Volkov Industrial Conglomerate 1.6.3a https://fractalsoftworks.com/forum/index.php?topic=19603.0 https://github.com/AstaratStarsector/VIC
          WhichMod 1.2.2a https://fractalsoftworks.com/forum/index.php?topic=22367.0 https://github.com/theDragn/whichmod
          Xhan Empire 2.51 Gramada https://fractalsoftworks.com/forum/index.php?topic=17972.0
          ZZ Audio Plus 1.2.1 https://fractalsoftworks.com/forum/index.php?topic=10985.0 https://bitbucket.org/modmafia/audio-plus
          zzz Mikohime Additionals Settings 2.0
          zz GraphicsLib 1.9.0 https://fractalsoftworks.com/forum/index.php?topic=10982.0 https://bitbucket.org/DarkRevenant/graphicslib
          Emergent Threats 0.9.7.a https://fractalsoftworks.com/forum/index.php?topic=27284.0 https://github.com/vice-grip/starsector-mod-emergent-threats
          Emergent Threats: IX Revival 0.9.7.a https://fractalsoftworks.com/forum/index.php?topic=27284.0 https://github.com/vice-grip/starsector-mod-emergent-threats
          Hiver Swarm 1.1.7 https://fractalsoftworks.com/forum/index.php?topic=22965.0
          Missing Auxillary Ships 2.0.0 https://fractalsoftworks.com/forum/index.php?topic=31181.0
          Missing Civillian Ships 2.0.0 https://fractalsoftworks.com/forum/index.php?topic=31181.0
          Missing Midline Ships 2.0.0 https://fractalsoftworks.com/forum/index.php?topic=31181.0
          Missing Path Ships 2.0.0 https://fractalsoftworks.com/forum/index.php?topic=31181.0
          Missing Pirate Ships 2.0.0 https://fractalsoftworks.com/forum/index.php?topic=31181.0
          Missing Super Ships 2.0.0 https://fractalsoftworks.com/forum/index.php?topic=31181.0
          Missing Weapons 2.0.0 https://fractalsoftworks.com/forum/index.php?topic=31181.0
          Ruthless Sector 1.6.2 https://fractalsoftworks.com/forum/index.php?topic=11002.0 https://github.com/NateNBJ/RuthlessSector
          Underworld 1.8.3 https://fractalsoftworks.com/forum/index.php?topic=11002.0 https://bitbucket.org/modmafia/underworld
          3 votes
          1. elight
            Link Parent
            This is me when I play Rimworld and was me when playing SS. I'm due to pick it up again as I assume the story has a bit more flesh on its bones. I played through it once before already.

            This is me when I play Rimworld and was me when playing SS.

            I'm due to pick it up again as I assume the story has a bit more flesh on its bones. I played through it once before already.

        3. elight
          Link Parent
          I'm so very behind the times so I'd give poor advice.

          I'm so very behind the times so I'd give poor advice.

          1 vote
    2. balooga
      Link Parent
      Okay that piqued my interest. I still play those old games from time to time. I’m also a backer of Cosmic Frontier, for which development has been slow but they do post updates on Discord that...

      Okay that piqued my interest. I still play those old games from time to time. I’m also a backer of Cosmic Frontier, for which development has been slow but they do post updates on Discord that continue to show progress. That’s the closest thing to an “official” modern EV game I’m aware of. But I’m always interested to hear about more in that genre.

      2 votes
    3. overbyte
      Link Parent
      There's jump points but FTL is not portrayed like Escape Velocity or Stellaris where systems are linked to another with hyperspace lanes. Starsector is more like an open world game where you're...

      There's jump points but FTL is not portrayed like Escape Velocity or Stellaris where systems are linked to another with hyperspace lanes. Starsector is more like an open world game where you're dropped into the eponymous sector and you're free to move your fleet between systems from the get go.

      Navigating through hyperspace and the moment to moment traversal forms a huge part of Starsector's gameplay whenever you're not in combat.

      2 votes
    4. Eji1700
      Link Parent
      Ok you're getting a lot of "it's not like either" when my first reaction to the game was "oh thank god it's just like EV!". It's not 1 to 1 by far, but there's missions, trading, and building of...

      Ok you're getting a lot of "it's not like either" when my first reaction to the game was "oh thank god it's just like EV!".

      It's not 1 to 1 by far, but there's missions, trading, and building of fleets. Fights aren't on the same map (there's a sub battlefield so you're not aggroing the entire damn system), but if you liked those games you really should check it out.

      2 votes
    5. [3]
      carsonc
      Link Parent
      Are those also spiritual successors of Star Control? Because this looks like the spiritual successor of Star Control.

      Are those also spiritual successors of Star Control? Because this looks like the spiritual successor of Star Control.

      1. overbyte
        Link Parent
        A lot of Starsector's mechanics feels heavily inspired by Star Control 2. From the starmap that shows your FTL range, how ships move and rotate in combat (entire fleets in Starsector instead of...

        A lot of Starsector's mechanics feels heavily inspired by Star Control 2.

        From the starmap that shows your FTL range, how ships move and rotate in combat (entire fleets in Starsector instead of just 1v1), how you physically move between systems by going through hyperspace (red in Star Control, blue in Starsector) and how you fall into a star's gravity well to approach your destination.

        2 votes
      2. Reapy
        Link Parent
        It combines my three favorite games of all time, star control, mount and blade, and mech warrior. You navigate the world similarly to mount and blade, just with all the theming of being a...

        It combines my three favorite games of all time, star control, mount and blade, and mech warrior. You navigate the world similarly to mount and blade, just with all the theming of being a spacecraft. Last I played they were just adding to the world, so honestly I'm probably 10 years behind stuff that has been put in the campaign, but it looks like there are a lot of systems in the world to interact with.

        For combat, you have the inertia movement of star control, but add in fleets of a large variety of ships to command. There are systems in place to limit your micromanagement of the battles as well so you don't have to feel compelled to babysit the action and just give general directives for capture an area or escort a ship etc. The AI is honestly quite good at piloting, much better than I ever was, and will do a great job avoiding or engaging ships as needed.

        The mech warrior part is basically the combat systems of a mech except on a spaceship. There is hull armor and shields. Weapons have properties like kinetic (missiles) that hurt shields but less to armor, or high explosive that does armor but not as much to shields, and a few in-between. Ships have hardpoints for the types they can mount at different points on it. Shooting generates flux, which is essentially heat. The flux is also used to power your shields. If your flux goes too much you overload, just like shutting down in mech warrior when you blow your heat.

        Starsector takes the great systems from many game and builds on to them and does it's own thing, it's one of those special kinda games not enough people have heard about and really worth experiencing at some point, even if you just do the preset battles a few times, it's totally worth it IMHO.

        2 votes
  3. maple
    Link
    I used to love EV Nova, so I’d totally be up for this - can anybody tell me if you can dial back the combat? I’m an old man now with not much time for gaming, I much prefer the...

    I used to love EV Nova, so I’d totally be up for this - can anybody tell me if you can dial back the combat? I’m an old man now with not much time for gaming, I much prefer the story/trading/strategy aspects of these games. A little combat is ok but I can never dedicate enough time to become satisfyingly good at it anymore #casuslgamer

    3 votes
  4. MimicSquid
    Link
    Man, it's been ages since I played it. I should go back and see how the latest updates have changed things.

    Man, it's been ages since I played it. I should go back and see how the latest updates have changed things.

    1 vote
  5. kaffo
    Link
    I love Starsector but I am shit at the combat. I always get to kinda late mid game when I have a fleet with a battleship, a couple cruisers and chaff then get totally destroyed by literally...

    I love Starsector but I am shit at the combat. I always get to kinda late mid game when I have a fleet with a battleship, a couple cruisers and chaff then get totally destroyed by literally everything because of the balancing.
    I dunno what I'm doing wrong, if it's my fleet composition, builds or just me flying personally in combat, but I've always had this difficulty spike that made the game super unfun suddenly.

    Except for that, it's a top tier game, I used to really like it.

    1 vote
  6. Eji1700
    Link
    A general note on difficulty/combat for those having trouble: The economy is not very hard to break wide open if you want to look at ways to do it. I'm not going to spoil anything in this topic,...

    A general note on difficulty/combat for those having trouble:

    1. The economy is not very hard to break wide open if you want to look at ways to do it. I'm not going to spoil anything in this topic, but there's lots of ways to functionally make tons of money and brute force your way through combat. Further theres some mods that let you choose how you start the game, (one big one that escapes my mind at the moment that's about making it more open world). You can start with a much bigger, and well rounded/built, force to help ease past some of the growing pains. Also with a bunch of money and skills if you want.

    2. That said, it does take a little getting used to because you can easily over extend, and it helps if you properly group your ships in the mid to late game. With that in mind:

    A. Make sure you get that things like harpoon missiles are very very good vs ships that have overloaded their shields. A very simple strategy is to have some missiles on your ship along with some railguns (like the default hammerhead). Let the railguns autofire at your target until they overload/are close to overloading, adn then let the missiles rip them apart. You'll notice the AI is smart enough that if you've got a missile boat just sitting on harpoons, they'll normally wait until something gets overloaded and then just dump missiles into it until its dust.

    B. With that in mind, try to think of fleet composition. Carriers are VERY good generally, as are missile boats. Having a few ships that can hold the front line is of course nice, and I also like to have small packs of highly mobile ships like the wolfs all grouped up to send out to hold control points or hunt down weaker/support ships.

    C. This brings up formation. An eaaaasy way to do it is to just have everything group up on you right at the start of a fight. That way everything stays centered and you don't wind up splitting your forces and wiped out. You can then split off small groups as you feel necessary, or just set things to "murder this ship" when you're sure you've got the superiority.

    I know I saw at least @maple @kaffo worrying about combat, so I hope some of this helps. It really is a game that can reward skill if you want to try and be some expert pilot, but "meh fuck it i'll just throw more at them" is viable as well, and once you start understanding what ships/weapons are very good and where to find them, you can often run away with the game outside of fringe situations.

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