overbyte's recent activity
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Comment on What's an itch you were finally able to scratch? in ~talk
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Comment on 4 × 3 in ~games
overbyte LinkHank's video about the game.Hank's video about the game.
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Comment on Bot web traffic has overtaken human web traffic in ~tech
overbyte LinkThe quotes likely come from a combination of Cloudflare's live dashboard on bot traffic when it tipped over and Imperva's Bad Bot Report. Cloudflare also have a glossary on what the terms on the...The quotes likely come from a combination of Cloudflare's live dashboard on bot traffic when it tipped over and Imperva's Bad Bot Report.
Cloudflare also have a glossary on what the terms on the page mean. Given their position on the internet as the front door of many online services, they have unique insights on this metric (and one of the reasons why they bought 1.1.1.1 which also doubles as a large-scale research endpoint).
So if that was me, I'd start at the companies like Cloudflare bearing the brunt of the problem and mitigating it head-on. Other heavyweights in the field have similar press releases and the usual reports seguing into selling their service, but it is a needed service. As a starting mix:
- The OWASP Automated Threats to Web Applications
- F5 Networks case study on an airline fighting fare scrapers.
- Akamai is the king of live events and manages an equally massive CDN before Cloudflare came along.
- Imperva, a popular security product deployed by many enterprises like banks, and the report combined with the Cloudflare dashboard is where most of the soundbites originate from. This is the 2025 version if you don't want to put up with the sales form.
- Fastly, another popular CDN
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Comment on What games have you been playing, and what's your opinion on them? in ~games
overbyte LinkJust finished up 007 First Light and had a good look at the whole thing. More favorite details: the occasional one-liners after a fistfight, and how Bond apologizes when you bump into people or...Just finished up 007 First Light and had a good look at the whole thing.
More favorite details: the occasional one-liners after a fistfight, and how Bond apologizes when you bump into people or excusing himself when you move through a crowd. One quick line but that kind of detail really helps sell the immersion and the world without making the character too talkative nor spoiling puzzle solutions outright.
Spoilers within
Started off really strong with the cold open, playable training montage and the first 2 missions up to Slovakia, but it kind of sputters and just abruptly ends. Also I feel the final gadget slot is weirdly unlocked very late in the game.
Meet the antagonist of the game, he stabs Moneypenny, Q comes and stabilizes her wounds while giving you an 11th hour superpower with the prototype watch. You catch up and do the multi-phase final boss fight:
- Two phases of "run around triggering things that will actually deplete the boss health bar" because the weapons and gadgets you've been using all game should be made useless at this point. At least you're used to this one given that's how a lot of the game's boss fights go.
- Introducing a somewhat completely new late-game mechanic where you hack turrets which then aim at where you shoot, but at least this section is relatively short.
- Cinematic brawl which is a series of QTEs
- Cutscene where boss finally dies
- Short cutscene right after with M and Bond getting the 00, bam credits.
No last dialog nor chat with Moneypenny and Q who you have been talking to all game, nor any post-game dialog with any of the MI6 staff including side characters like the accountant and the propaganda guy, no news clips or staff chatter about what happened to Webb the company. At least a post-game roam around MI6 would've been nice.
Did not like the levels after Vietnam getting more linear, straightforward and more platformer when it started off strong as Hitman Lite. Also the Webb building mission where the game turns into a whole lot of platforming and puzzle solving with no enemies around felt like the Library in Halo, just went on forever when you've thought it would already move the plot forward with a cutscene.
All in all, still like what's there as a whole package even if it feels frontloaded. Given IOI are kings of post-launch content I'm curious what they do with the Tac-Sim.
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Comment on Steam Next Fest June 2026 in ~games
overbyte LinkRan through a bunch of them last night, my current standouts: Iron Nest - PVKK before PVKK. You're locked in this giant dieselpunk walking turret with barely any view of the outside, and have to...Ran through a bunch of them last night, my current standouts:
- Iron Nest - PVKK before PVKK. You're locked in this giant dieselpunk walking turret with barely any view of the outside, and have to plan out, calculate, and take your artillery shots from the diegetic tools the game gives you. Compared to most "plot things on a map and fire" games like the sub simulation genre, the game actually does the bulk of the calculating for you but make you do the task of entering it in the calculator. The quality of life highlight here is the diegetic notepad for taking important numbers like bearing and range from one station to another so you don't have to scramble back and forth while getting shot at by counter-battery fire. I could see someone modding a Warhammer 40K Titan into this game. And while it's singleplayer, what's there would make for an amazing base for co-op since the interior is quite roomy. I for one welcome this new sub-genre of artillery cannon simulators.
- Drone Sector - So you liked the AC130 missions in Call of Duty? Here's an entire game of that. You get to equip a futuristic drone with weapons of your choice, and they take a while to aim so you can't just point and shoot at things at where you're looking immediately. To add to the multitasking, also have to switch up directing forces on the ground in between shooting at targets. Slight downside is how very chatty your drone operators are commenting on nearly every action and it can get grating.
- Dust Front - Significantly polished than most Next Fest demos and takes a lot of things from the golden age of RTS, especially from Command & Conquer. Sounds have oomph and promising longevity wise with the procedural maps and non-linear campaigns. Pet peeve of mine is large-scale RTS games set to cooking show camera zoom, kept trying to zoom it out to AoE2 levels to see more of the battlefield because you control a lot of units and the map is quite big. Also had to cut my own playtime short due to the UI contrast. Everything is light grey, dark grey with red accents making it hard to see your own units against the background once you get enough of them.
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Comment on Godot 4.7 released in ~games
overbyte Link ParentFellow Godot amateur, do code of Python scripts at the job but also write my own simple games in Godot for fun. If you know Python, GDScript is an incredibly easy translation since a lot of the...Fellow Godot amateur, do code of Python scripts at the job but also write my own simple games in Godot for fun. If you know Python, GDScript is an incredibly easy translation since a lot of the constructs are the same. I'd go as far as recommend learning Python (and the Harvard CS50) as a programming base.
I also generally stick to 2D for now until I get the hang of advanced trigonometry, I find 2D is plenty as it is.
I'll throw a few that helped me in addition to the resources above:
- Tune out the online noise about GDScript vs C# if you're not used to both. I think like a hungry startup, the goal is to crank out a minimum viable product (MVP), in this case a fully playable game. Having a finished project no matter how small is incredibly satisfying progress wise.
- More first principles, but learn to think and have a default mindset of radians over degrees. This makes a lot of trigonometry that you have to code for the game a lot simpler.
- Kenney's assets since I'm a terrible art person and would rather code than draw pixels or mess around in Blender on top of already coding, but don't want to stare at boring boxes. Enough variety for the things I want before I start looking for more assets and no complicated walls to get a download.
- This video as an intro to shaders (AI voice warning), and Godot Shaders for a quick, copy pastable reference when I want a very specific look for something and I need it now.
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Comment on What do you think the top three most used apps on your phone for the past week are? in ~tech
overbyte LinkAssumption and actual are on point: Safari (on Reddit) Messenger Todoist Average of 35 phone pickups a day, 22% drop from last week. Only use Reddit now as a reference due to the wealth of...Assumption and actual are on point:
- Safari (on Reddit)
- Messenger
- Todoist
Average of 35 phone pickups a day, 22% drop from last week.
Only use Reddit now as a reference due to the wealth of information in niche and hobby subreddits. I'll end up on 10-year-old threads when searching for things and a single karma comment from a long deleted account solves exactly what I was looking for.
Messenger mostly for SO and relatives. Don't have Facebook and Instagram installed on the phone.
Don't really watch YouTube on the phone nor majority for entertainment anymore, only on the desktop and mostly only lecture-type videos around tech. Only the occasional game trailer or looking up short gameplay on something that piques my interest.
I've basically outsourced all my short term memory and the entirety of life planning to Todoist (and various todo lists before that), so this one is not a surprise.
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Comment on What’s something that didn’t work for you? in ~talk
overbyte Link ParentFunny thing is despite being written like that, I don't really enforce my itinerary to that level. It's more like a list of places I can do sorted by walking distance along the route. Scheduled...Funny thing is despite being written like that, I don't really enforce my itinerary to that level. It's more like a list of places I can do sorted by walking distance along the route. Scheduled things I do want to do punctuated by fillers I can pick and choose to the next main quest, much like an open world game. I've been on a plane and a hotel more than most people who purely travel for leisure would experience in their lives and would only be beaten by flight/cabin crew, so there's an element of prior experience especially to cities I've been to multiple times especially with public transport.
I'd be in Tokyo for a 3-day technical conference early in the year, then be back a few months later doing what I actually wanted to see there. And as I noted I specifically plan in slower and more spontaneous days where I can freewheel whatever I fancy on the spot instead of full-throttle "must 100% the list for the entire trip" mode. Even on trips where I'd mostly just lounge around a fancy resort in Bali for I still have a itinerary. Aside from the quaint experience of a mountain cabin, I come from the side of "if I wanted to relax I'd be at home (or at the hotel)".
On the planning side that's also why I frontload the "main thing" to get it out of the way. Cambodia? First day to the Angkor Wat. Hong Kong with friends? Wake up early for Disneyland tomorrow as we have tier 0 early park entry so people can finally shut up about Disneyland, which is not the first place I specifically wanted to see when I'm in Hong Kong.
Leave hotel 7am, see a nearby park so deviate and take a look, head to harbor for views, take southbound yellow line train and exit B so I could meet up with this walking tour at 1pm, tour guide mentioned an interesting restaurant so mark that for dinner later, etc.
To me wandering around Europe with a vague plan might be fun and doable, but I've been lost at night at dodgy parts of cities around Asia before where there's a real chance of being robbed if you stick out. Add an upbringing where I had to apply for visas to nearly every global north country, where you have to have a near-concrete plan and proof of income lined up instead of just booking a flight and showing up, on top of getting grilled at departure by a border agent. Passport power is real and originally coming from a weaker passport I vowed to never experience any of that again. Plus all the airline and hotel miles, status and points built up from work I'd be remiss to not take full advantage of that for personal trips.
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Comment on So I fell for a phishing in ~comp
overbyte Link ParentIt reminds me of the fact that Google is one of those original companies who absolutely do not want to let you ever talk to a human, so having someone call claiming to be from them is suspicious...It reminds me of the fact that Google is one of those original companies who absolutely do not want to let you ever talk to a human, so having someone call claiming to be from them is suspicious enough. But a scammer only has to be successful at least once.
Seconding being vigilant about any changes to MFA as well. Google lets you also skip password logins in favor of passkeys when you have one attached to the account. If you're concerned about portability, you can put a passkey on a password manager like Bitwarden. I'm personally in favor of separating your store of passwords out of systems you need them to, so Google, the iCloud keychain, and browsers being helpful with storing passwords are out.
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Comment on What games have you been playing, and what's your opinion on them? in ~games
overbyte LinkPlayed a few missions of 007 First Light after letting it simmer for a bit after launch and get some patches in. Background: casual fan of the Bond movies, the last Hitman game I played was Blood...Played a few missions of 007 First Light after letting it simmer for a bit after launch and get some patches in. Background: casual fan of the Bond movies, the last Hitman game I played was Blood Money and burnt out on the Sony Open World Singleplayer Game format.
- I love how it has the bones of a classic, old school single player game. You go from place to place and occasionally given the Hitman style freedom to tackle the levels (with less fiber wire and bombastic accidents). Many missions play like the third act of a Bond film. He infiltrates a big place, does the objective, something happens and maybe Bond's cover is blown, then he has to fight his way to safety. All gadgets are hotkeyed with a quick shortcut and everything you need is within reach. Might feel weird playing a modern game where you're not constantly walking from A to B, filling progress bars or killing the story pace because of inventory juggling. After playing the intro, you get the sense that Amazon MGM and EON are also treating it as a serious Bond entry as well, not some random tie-in game attached to a "proper" entry reminiscent of the late 90s and 2000s.
- There are moments where you expect a loading screen. Like with Indiana Jones, load times are fast enough you're wondering how IOI pulled these off.
- The bluffing mechanic should be shamelessly put into more games with social stealth or an open level where you can talk your way through, but the game has to have a charismatic and likeable lead to pull it off. It feels smooth here because it never interrupts active gameplay and it's short enough it doesn't cut into an RPG-style dialog scene with awkwardly standing characters. I feel the bluffing also works here because of the quintessentially British writing and Patrick Gibson's acting. There's plenty of understated quips and obligatory Bond one-liners, and it doesn't cross Joss Whedon and Disney/MCU territory.
- Graphics scaling is weird, there's no overall presets and most changes don't seem to make a difference FPS or frame time wise. Settings menu is atrocious on PC and clearly designed to be played with a controller, but you don't have to deal with it much after initial setup. In-game controls at least is fine, climbing and descending ledges felt weird at first but you get used to it quick. Texture work especially people's faces looks off from videos, but I got used to it quick after playing the game. I feel if this game had the skin shaders of at least Uncharted 4 or TLOU 2 since you meet so many people in the game, it's going to absolutely take it to the next level since the gameplay is already up there.
- Highlight goes to the combat system. A great scrappy blend of hand-to-hand and gun combat on top of letting you pick up any random object you can get and throwing at the enemy. There's also plenty of contextual animations too, like if a mook you're fighting is close enough Bond will smash their head in with the object instead of just a default throw. Or how he hip fires if you throw an enemy then immediately shoot with a pistol after. Love the little flairs like catching a pistol in the air or kick flipping a shotgun lying on the ground that reminds you you're still playing a Bond game after all. If it had more contextual grapples and takedowns while letting you shoot, it is very close to how I imagine a big-budget Jason Bourne or a John Wick game would play.
- Highlight also goes to the stealth system. Enemy awareness is localized, so you don't get something like a body being discovered then the entire city is looking out for you. It can get hilarious in easier difficulties when you're taking down a dude behind a thin wall while his buddies are blissfully unaware chatting about something else. Heaps of ways to distract enemies, my favorites so far is kicking a pushcart and pushing down shelves. You are also not hard penalized for breaking stealth, it encourages you to be brash in short bursts and use whatever you have at hand to contain the situation as long as you're able to actually contain it. It's a great gameplay analog to Bond's attitude to dealing with things.
- You love ambient dialog? This game has so many. There's a room you have to go through before you get your mission briefing, I always spend at least 10-15 minutes there to soak it all in and also see if there's new collectibles around. Soak in the understated snark of nearly everyone at MI6 putting up with Bond's stubbornness, the sighs of the scientists when you mess around with the prototypes at Q-Branch, and how the characters down to even generic NPCs at MI6 are confident at their job and not pushovers.
For all the game discourse about "cinematic" games, this hits the balance just right while still having enough gamey game in there where you can make your own moments. The individual gameplay systems alone can be spun off into their own games, but here they come together into something greater than the sum of their parts. This and Indiana Jones are now 2 great single player games based off long-running franchises that also buck the trend on how a modern game is designed.
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Comment on Favorite recipes you've come up with in ~food
overbyte Link ParentIf it's the little jars from Asian stores, I start from 2 tbsp with 4L of soup and work my way up. I balance it with an acid like lime juice to brighten it up as adding more tamarind doesn't...If it's the little jars from Asian stores, I start from 2 tbsp with 4L of soup and work my way up. I balance it with an acid like lime juice to brighten it up as adding more tamarind doesn't linearly make it more sour. The powder mixes are a lot more predictable and easier to dial in. Generally 1 pack is enough for the whole pot but I go with two. A good spot to hit is when the sourness of the tamarind smoothly blends in with the taste of the tomato in the soup and one doesn't overpower the other.
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Comment on Google Chrome to fully remove legacy support for manifest v2 in ~tech
overbyte Link ParentNot OP, but personally I'd consider the start around the late 90s and early 2000s. The perfect storm of growing commercialization of the Internet, this newfangled concept of online stores becoming...Not OP, but personally I'd consider the start around the late 90s and early 2000s. The perfect storm of growing commercialization of the Internet, this newfangled concept of online stores becoming mainstream, a new company called Google, and the global transition from dial-up to faster ADSL.
Also the reign of Internet Explorer 6, when every company had their own free toolbar that you could install and BonziBuddy on your desktop.
Before that I'd consider pop-unders the most insidious form of ads that I'd encounter. The good old days when what would become adblockers were still called "pop-up blockers", and I had to use a "download accelerator" to be able to use the high-tech feature of pausing/resuming a download.
There were plenty of banner ads (especially to anyone who hosted a Geocities or Angelfire site, including me) but they weren't nasty enough today that you wouldn't need to block them with zero tolerance, and dial-up was slow enough and Javascript was simple enough that they couldn't blast you with autoplaying video or obfuscated malware like now.
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Comment on Favorite recipes you've come up with in ~food
overbyte LinkRice and beans. An easy, solo-friendly "can't be bothered" recipe that has a million variations across the world, this one is what I like. At some point I've bought too much stuff and wanted to...Rice and beans. An easy, solo-friendly "can't be bothered" recipe that has a million variations across the world, this one is what I like. At some point I've bought too much stuff and wanted to clean out the pantry with the least amount of ingredients that I know will get used up.
- 2 bell peppers, diced (usuallly one red and one green)
- onion, diced
- 1 can kidney beans
- 1 can diced tomatoes
- 1/2 cup chicken stock
- cajun seasoning, or taco/fajita seasoning if you don't have it. Something with paprika and oregano basically.
- as many bay leaves as you can tolerate
This recipe is sized for 2 cups of uncooked rice.
Fry up peppers and onion, add the seasoning and let it bloom a bit until you can smell it, add tomatoes, stock and bay leaves. Simmer for 10 minutes, add canned beans at the end since I like them intact.
Variations: add lime juice at the end, celery powder or using up leftover celery would be good as well, throw in more paprika or spice if you want. If a little more meat is needed then ground chicken or turkey.
Filipino sinigang. This version is westernized using ingredients you can find at most western grocery stores, the hardest part is basically sourcing the right tamarind mix from an Asian store. Indian tamarind paste (the one they mix into a drink) leans on sweet, Thai on sour. We want the sour one here. I like it with lots of soup and real sour as God intended, the sourness should evoke a similar face puckering reaction as drinking vinegar.
I don't like the use of bok choy as a sub on some recipes, it has a very different texture from the water spinach in the traditional recipe. Also not a fan of using sliced tomatoes to simmer down as they disintegrate into these thin chunks that get stuck between teeth.
- Tamarind paste or mix at Asian stores, I double the normal dosage.
- Around 3L of water and stock - stock add depth but not the main star in this
- 1 bottle of passata or 2 cans of crushed tomatoes. Goal is around 3.5-4L of total liquid in a pot once you put everything in.
- Tomato paste
- 2x onions, sliced into large chunks
- Bag of green beans, ends trimmed
- Bag of spinach
- Fish sauce - main source of saltiness. Never used salt in this recipe.
- Lime juice - acidity to brighten up the tamarind sourness
If you can find them:
- Daikon, cut into thick chunks
- Taro, same cut
- Okra
If you want: eggplant, same thick cuts. At some point you'll have too much vegetables and will overflow the pot, so pick and choose.
Choice of meat:
- Salmon, cubed (my usual go-to)
- Pork belly, cubed (extremely decadent)
- Beef short ribs, anything with bones on it
This recipe will nearly overflow a 5L stock pot once you put the vegetables in and 3-4 cups of uncooked rice.
If using pork or beef, fry them up separately. Heat up liquids in a stock pot, tamarind mix, tomatoes and onions in. Near the end, soften up the root vegetables, then greens, and finish with lime juice. Adjust saltiness with the fish sauce to taste.
This generates a soup that's a rich, bright red from the tomatoes, slightly thickened from the root crops without turning it into chili, balanced sourness and acidity, lots of small chunks of vegetables for easy eating, and paired with lots of rice.
Variations: thicken the soup with tapioca or arrowroot starch, put half the spinach in earlier then half at the end for a texture difference, or spice up the soup. Traditionally green long chili is used, but whatever for the soup to give it an extra kick.
Relatively simple thin crust pizza dough doable on a generic home oven, hand knead since I don't have the space for a stand mixer or a bread maker. I'm not cooking at an Italian embassy, nor I don't give one iota of neurotransmitter capacity to authenticity on something nobody else will care about except me, especially if it comes at the expense of convenience. I don't double or halve the recipe, I just make and knead a separate batch to make more. It's as foolproof as I can get, but like most yeast-based recipes it's dependent on ambient temperature and humidity that you have to adjust for. I generally care about making a consistent base over making the fanciest crust, so it's intentionally simple and conservative.
No preferments, no autolyse, no fancy techniques, just something I can crank out in less than an hour. Hardest part of the recipe was running out of cheese and learning the dangerous skill of being able to make lots of homemade pizza (and bread by proxy). You will know why flour comes in big bags.
- 250g bread flour (>12% gluten-forming protein). Bust out the kitchen scale, not the time to eyeball it. Fluff up the flour too if it hasn't been used in a while and had compacted.
- 150ml warm water
- 1 tsp yeast
- 1 tsp salt
- whatever sauce, cheese and toppings you want
This should get you around 60% hydration which is easy to knead by hand. If it's difficult or the ambient humidity isn't cooperating, add 1-2 tbsp of olive oil. Knead until it passes the window pane test, put in covered oiled bowl to proof for ~30 mins or double in size. Meanwhile crank up the home oven as high as it will go, convection on.
Flatten and circularize the dough, then get to the fun part of putting your toppings in. Less cheese and toppings than you want, home ovens are pretty weak and it might turn to a soggy mess. I aim to still see the sauce underneath. Shove in oven and it should be done in less than 12 minutes.
Variations: halve the yeast, optionally add a 1/2 tsp of sugar and store the dough in the refrigerator. Like chili or pasta in the fridge, by day 2-3 that dough is even more delicious. Or play around with broiling the cheese, or blind/par-baking the dough so the pizza sauce doesn't dry out by the time the crust is cooked. Use the usual tricks like a stone, steel plate, or an inverted cast iron pan for the bottom of the crust. Never tried it, but some people like to mix in sourdough starter as well. Another is brushing olive oil at the edges so they brown up, as this gives you a quite pale crust even when cooked.
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Comment on What's a game you're dying to play that doesn't exist? in ~games
overbyte Link ParentI dipped out around the time the original conquest mode was shown and the pace of updates that seemed like it was leaning to cater to the PvP multiplayer crowd. I get what it's going for, but if...I dipped out around the time the original conquest mode was shown and the pace of updates that seemed like it was leaning to cater to the PvP multiplayer crowd.
I get what it's going for, but if there was one thing I wanted out of a singleplayer part was a system like in UBOAT where you can fine-tune how much automation you want to engage particular systems. Never sat right with me where games tell you that you're a commander or a captain of something with a full trained crew, yet you're also the one who has to manually curve your custom-built missiles around a rock to hit a target behind it. Even Soulslikes have a more gradual introduction of game systems leading to the skill check with the first boss. I'll have to see if the campaign here hits that.
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Comment on What's a game you're dying to play that doesn't exist? in ~games
overbyte LinkI have multiple: A smaller scale Homeworld, where I can manage a small persistent fleet of ships revolving around a capital ship where I can micromanage its systems. Also procedurally generated...I have multiple:
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A smaller scale Homeworld, where I can manage a small persistent fleet of ships revolving around a capital ship where I can micromanage its systems. Also procedurally generated missions and sectors that I can endlessly play. The games in this genre are either block-based type ship builders (Cosmoteer/The Last Starship/Avorion), single ship pirate/trade/mineathons (Star Valor/Endless Sky), or make you eventually run a big fleet of capitals to tackle the biggest threats in the game. Closest one to what I'm thinking are Star Wolves, Nexus: The Jupiter Incident and if you intentionally keep your fleet size small in Starsector.
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The original vision for House of the Dying Sun (Enemy Starfighter). It was supposed to be dynamic missions where you warp in with a fleet, do the job, and warp out. The final release is a fixed campaign and a wave-based defense mode.
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A modern day Jason Bourne simulator social stealth game. Lose Treadstone agents in a crowd, keep your mark alive in the most intense escort missions ever made, and using what you can when you have to fight. I want the crowd as an actual gameplay mechanic instead of just donning disguises or dark/light stealth. References: Radical Entertainment's cancelled Treadstone game, and the bluffing and melee mechanics in 007: First Light. Basically encourage the player to be scrappy by using whatever's at hand instead of having a magic inventory and turning the game into another open world third-person cover shooter.
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Comment on What are your gaming idiosyncracies? in ~games
overbyte LinkIn every game with a character creator, I make the same person. Woman, red short slightly wavy hair, green eyes. Forgot the origins of where I started it. It's not a person I know in real life nor...In every game with a character creator, I make the same person. Woman, red short slightly wavy hair, green eyes.
Forgot the origins of where I started it. It's not a person I know in real life nor an attempt to make the hottest character possible. Likely it came from a dream and it just stuck.
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Comment on What games have you been playing, and what's your opinion on them? in ~games
overbyte Link ParentI tell my coworkers that our benchmark for our internal Java microservices are Minecraft servers. They think I'm joking, I'm not. Because it makes sense - here's an entire community of people...I tell my coworkers that our benchmark for our internal Java microservices are Minecraft servers. They think I'm joking, I'm not. Because it makes sense - here's an entire community of people running their own servers on the cheapest hardware possible will run highly optimized Java setups. Want deep dives on the latest and greatest garbage collection tech with ZGC? Oh there are plenty of graphs.
If people can run Paper and Velocity, maybe lightly modded Fabric on a container with 4GB RAM, there's no excuse that a Spring Boot app that does relatively simpler work (basically expose an API, talk to a database behind it, maybe talk to a message broker) seriously needs more.
"App slow, need more RAM" "Upgrade to Java 25"
"App startup slow" "Upgrade to Java 25"
"Crashing after X hours, likely mem leak and need more..." "Upgrade to Java 25"
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Comment on Code is cheap(er) in ~comp
overbyte Link ParentTo me the whole natural language conversation format is a huge barrier to setting up context properly. It reminds me of the pre-2000 peak pseudocode days, except much more verbose and needlessly...To me the whole natural language conversation format is a huge barrier to setting up context properly. It reminds me of the pre-2000 peak pseudocode days, except much more verbose and needlessly conversational compared to terse, objective, and (generally) deterministic instructions that many programming languages are. Especially once you have built up a list of agent skills.
Luckily Claude can ingest
mermaiddiagrams so that's a mild win for not blowing through tokens I guess. -
Comment on I'm ever more annoyed with Steam in ~games
overbyte LinkGiven the origins of Steam launching with CS 1.6 (to much pushback during the beta) and HL2 after that, this would the absolute last thing I'd expect Valve to do with the platform aside from...Inability to turn off game updates
Given the origins of Steam launching with CS 1.6 (to much pushback during the beta) and HL2 after that, this would the absolute last thing I'd expect Valve to do with the platform aside from developers providing a workaround on their own via the beta functionality, as this is contrary to the principle of what they've built Steam for. I just don't expect them to provide it nicely when they can, even though syncing to a specific depot snapshot have been a thing for a while if you know how to use the debug console. More like begrudingly with finally renaming the beta section as "Game Versions & Betas" recently. Just like refunds, they have to be forced into it.
We just got versioning on the Steam Workshop this year, nearly 15 years after the Workshop launched.
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Comment on People who want less AI are breaking up with Google Search in ~tech
overbyte Link ParentMy main gripe with Google is their changes have a disproportionate impact to finding and presenting a lot of information on the web as a whole. People love to joke about winding stories on recipe...My main gripe with Google is their changes have a disproportionate impact to finding and presenting a lot of information on the web as a whole.
People love to joke about winding stories on recipe blogs and rambling YouTube videos to pad the time. The algorithms that surface these things on Google or YouTube search results are something Google have full control over and can tune anytime they please.
Someone, somewhere in this company has decided that making people chant your "like and subscribe", useless red circles and shocked facial expressions on thumbnails are the intended experience for YouTube.
A literal itch when I try to go for a casual run after weeks of not bothering. Not related to heat changes or clothing as walking and hiking doesn't trigger it no matter the duration. Casual self-diagnosis says it's due to capillaries expanding and histamine release. Popped some antihistamines on the first few weeks of C25K to make it bearable, but it's not a problem now as long as I do cardio consistently.
Frequent headaches and a stiff neck from a desk job and hours of sitting still, even accounting for hydration. Once I've been able to squat at least my bodyweight and put some meat on the traps, the headaches went away even when sitting with the most unergonomic head positions. Doing a ton of face pulls also fixed my shoulder posture, no more hunching over while typing at a computer.
Next overall goal is bringing up hip flexors and stabilizers, undoing the damage of decades of sitting around.