Reapy's recent activity

  1. Comment on What games have you been playing, and what's your opinion on them? in ~games

    Reapy
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    I'm still working my way through the calamity mod for terraria. We are at the last 5 or so bosses (according to the boss list mod we are using at least) and should be done sometime this week if we...

    I'm still working my way through the calamity mod for terraria. We are at the last 5 or so bosses (according to the boss list mod we are using at least) and should be done sometime this week if we have the time.

    I really have to say it is an amazing mod for terraria. It is so well made in the style of it that it feels like just 'more' terraria, even though the bosses, weapons, and damage numbers are getting ridiculous, it still is very much in line with the design and flow of vanilla terraria. Bringing bosses down has been a very good feeling where we have to consider our gear, the boss abilities, and then learning to play the boss. There also doesn't seem to be too many ways to cheese past a boss besides 'get gud', they seem to force the need to dodge through mechanics.

    One criticism I can level, and it is present in base terraria, but more present in calamity's 'bigger and better' combat, is that combat happens off screen frequently. The optimal way to play bosses for me has been looking primarily at the minimap. The boss is often off screen or zooming all over the place to the point I try to locate my mouse cursor and get it vaguely pointed in the direction of the boss while I have to watch for when and where they might crash through the screen. I would rather prefer to see all I need to see on my screen more often. Honestly this might just be a product of using the very fun, but very screen spamming end game calamity weapons and mysteriously sized bosses, but it's something interesting to consider in designs of future games like this, hoping kyora doesn't get too crazy off screen for example.

    But really all in all if you are a fan of terraria and have not played calamity, I highly recommend a play through with it.

    Once we are done I believe the next game we are going in is back to Vintage story, I have forgotten everything, so am looking forward relearning and experiencing it again.

    1 vote
  2. Comment on Are you a morning person or a night owl? in ~talk

    Reapy
    Link Parent
    I'm very much in agreement. I think a lot of my night owl habits are the 'revenge bedtime procrastination' reasoning now a days. As a kid it was when my dad went to bed and then I could use the...

    I'm very much in agreement. I think a lot of my night owl habits are the 'revenge bedtime procrastination' reasoning now a days. As a kid it was when my dad went to bed and then I could use the computer all night that started it and then I just sort of kept it up. Then either it is growing older and/or having kids but the ability to sleep late was removed by necessity, but I've just fell into sleep late, up early, probably destroying my health.

    But to further prove your point too, going on vacation has shown that I can very comfortably be a morning person. I think knowing that when you go to sleep you are waking up to a day of freedom it is easy to drift off and just go to bed. By then end of a week long trip I'm usually on a 11 to 8 kind of sleep pattern, but then going back home I fall back into the 2am to 830 pattern over the next few weeks.

    3 votes
  3. Comment on What games have you been playing, and what's your opinion on them? in ~games

    Reapy
    Link
    I have some time to write on the games I've been playing a bit. My current gaming habits are basically cycling a few gatcha games daily and then one co op game with a friend at night. In order of...

    I have some time to write on the games I've been playing a bit. My current gaming habits are basically cycling a few gatcha games daily and then one co op game with a friend at night. In order of caring my current gatcha games are wuthering waves, then genshin impact, and am still dragging girls frontline 2 around.

    Right now I feel like wuthering waves is the best one and I've been happily giving them my google rewards survey money for the 5 dollar a month subscription. I feel like they are pushing to continually up their quality as the game progresses still. The best way I feel demonstrates that is characters typically have a 4 hit attack string, and wuwa has given a unique 'exit' animation to each string with the latest characters, so if you stop on attack 2 vs attack 3 you will get a different exit, and not just easing back to neutral but some sort of character flare. The daily chores take about 5 minutes to complete, no overhead at all for me and I find it relaxing.

    Next in order is genshin impact, I have played it a long time now so it make it a comfort food. I have a lot of characters and parts of the game are places I've been years ago. At times going back to an old feeling has that same 'going back to westfall or elwynd forest' in wow. I was growing a bit jaded with fontaine (don't like theme) and natlan (too modern, really dislike archon as motercycle person design), but the newest area is back to form for me and am enjoying it again. Still, comparing the effort they put out to WUWA's and it is hard to think they are trying that hard. I still can't believe the game does not have lip sync for the english voice over, for example. But, at the least it is consistent, and that is still ok for the price of free to me. The music in the early areas is still some of the best game music ever made IMHO and even with Yu-Peng Chen having left the newer music is still great, and they do put together some really cool vistas still.

    GFL2 I am not sure why I keep playing it. I am a huge fan of tactical games, xcom 2 is one of my all time favorites, and I love games like Final fantasy tactics, fire emblem, and triangle strategy. GFL2 on the surface does so many things correctly from the game design pov. The UI is clear and snappy, the animations look good but are quick and in general it's very well assembled. On the other han, I don't even know wtf is going on with the plot if there even is one, the levels don't feel like places but blank rooms, and I personally don't like the aesthetic of the bad guys. In the end the game has been super generous with pulls and you can autoplay it in the background easily, so I've kept it up. A part of me feels like the game is like just on the cusp of being something great with some changes, however with the chinese version being well ahead of global you can see that they are mostly phoning it in and won't be doing that, but I just can't bring myself to drop it for some reason, I want to will it into a game I want to play somehow.

    Finally onto the real games, I'm currently playing through terraria calamity mod with my friend. We just came off a stint of Icarus, which got boring very quickly. Icarus has great sound design, the storms are also amazing, but that is about all it had going for it. The release of a new terraria patch got us looking at it again, and while calamity is still on 1.4 (tmod loader still 1.4), we hadn't gotten around to this. Previously we had completed a 1.4 play through and a throium mod in 1.3 playthrough.

    The calamity mod is actually fantastic, all of the new elements we have gotten to so far (we are post golem on hard mode currently) integrate into terraria perfectly, it's really just more terraria and doesn't feel out of place at all. This has really gotten me thinking about why I like terraria vs some other survival games for longer periods of time. I believe it comes down to the game throwing so many new things and challenges in front of you rather than relying on freeform entertainment. There is a cycle of finding a boss, dying a few times, then reluctantly deciding we have to dig out an arena to win. If that doesn't work then it is a revisit to our gear setups to see if we need to upgrade or try some other setups. Then the boss comes down and out pours a new set of items to look at along with the possibility of combining those with old trinkets along with new ore or some other zone changing in some way through the world. It is a really addicting cycle and I feel like the survival ones like valhiem that do this kind of thing really grab me. The other component is it does not force a pace on me, if I want to make a nice looking house or just dig things up then I can do that too.

    A key mod we are using is magic storage. I think without it or some form of craft from the box I would throw the game in the garbage. This is kind of a hot topic for me with survival games, especially since my friend and I are hoarders, I just want to drill in and break down and take everything, throw it in a box, and forget about it. IDK why I want to, but this is just what I need to do. I DO NOT want to memorize recipe list, organize everything so I can find it, and pick off the 5 things, then do my craft. My brain does not like to do this sort of short term recipe loading and starts to find it unpleasant. If I can just type into a list and find what is missing, go out and get it, then craft, I'm pretty hapy.

    Another 'issue' I have in survival games is coming back with a load of stuff and dashing around to put it in all the correct cabinets. I always end up making a dump box when I just can't handle it anymore and throw it all in that to sort later. What is nice is some games that design around that. In bellwright you can make a storage that bans all items, so the villagers will put them in the categorized stockpiles, and in necesse the same technique works there as well. I even recall in the starbound fracken u mod there was an item netowkr you could build that you could dump it into a bin an sort it all out as well. Honestly I really like when this feature is a part of the game and you can construct some sort of item sorting and storage devices instead of just dividing it all up in chests.

    Alright let me end off there but as usually engaging with terraria really gets me thinking on game design and I'll still hold to I think its an almost perfectly designed game that everyone should play at one point or another.

    5 votes
  4. Comment on What are you no longer a fan of? in ~talk

    Reapy
    Link Parent
    I followed the same chain and really learning about the work culture was the first strike. I hate people that have 100 percent agency over their lives trying to equate the time they put into...

    I followed the same chain and really learning about the work culture was the first strike. I hate people that have 100 percent agency over their lives trying to equate the time they put into things as equivalent to them forcing people to do insane hours who have no choice in doing so nor even what they are doing. They just never seem to fundamentally understand the difference between I choose to do this because I like it and am directly profiting from it vs I need to do this to survive and someone else will benefit from my labor.

    I think in the end like everything we were fooled by good PR and at least social media has made it much harder for the billionaire class to hide their insanity when they make the mistake of directly posting.

    9 votes
  5. Comment on Feeling weird about my career with respect to AI in ~life

    Reapy
    Link Parent
    I was going to write the same thing, i graduated college in 2002 an have been a software engineer since. I used to keep my collage notebook along with all my reference books with me in my desk...

    I was going to write the same thing, i graduated college in 2002 an have been a software engineer since. I used to keep my collage notebook along with all my reference books with me in my desk drawers. The older engineers I worked with had shelves of books behind them. I felt fancy when I got a html version of the orielly books to make searching for things faster.

    But here we are in 2026 and half the languages I used aren't used anywhere, or i'm at a place that doesn't sue them, the software I used is dead, many of the day to day issues that I figured out how to solve on my own are solved by the tooling and IDEs, many of the base level techniques are wrapped in api's and frameworks. Some days I still feel like a beginner as I step into a new language and try to make use of it, and it gets harder to switch gears.

    So for me AI is a super helpful way to investigate things then drill down for details and get custom explanations for things without having to look it up, most of the stuff I need to find are easily available so I can mostly trust the ai results and if they are shady asking for explanations and my own internal smell tests have been pretty good. I generally know what I want to do but am pretty tired of writing another XYZ along with all the support that makes it maintainable and good that you never get credit for (but makes my life easier), or, I just forget basic things like how to open a file in whatever language I'm using.

    The AI has also really helped me learn a lot more than stack overflow was teaching me. Asking it how to do XYZ it sometimes comes up with libraries or ways of doing things that i didn't know existed in my language. Generally all the things i'm coding with now were self taught as needed for the job as requirements change. I plowed through tutorials and the docs for the language but generally usually noted things that were like c++ or java (what I learned in) and didn't get too into the idioms of each language. I then would research how to do stuff as i worked through a program, then carry those solutions forward into every project I did.

    This way of learning gets things done, but it leaves a lot of holes if you don't go back and see what has been added to the language or keep piling up what is available. With the AI solutions dumping stuff at me I keep seeing new things that i didn't know were available, I then ask it about it, learn about the thing, and decide if I want it or not. It's super helpful if used that way IMHO.

    The big downside is it doesn't really know what you are building and what you need, and that it isn't deterministic. I think it's dangerous how it's being pushed to provide data and summaries to information that should be 100% correct. It also is a terrible trap for the beginner to just not learn, and a weapon of the fraudster to inject crazy AI stuff into code bases that are very hard to detect.

    I guess what I'm saying is that things are changing and yeah programming will always get more accessible, higher level, and hard won knowledge will become meaningless. I won't lie that it used to be 'easier' to be good at things as new tech emerged. Just knowing HTML you'd be considered wizard at one point in time. As fields get more saturated and common, the ability to stick out is harder and harder. However, while more people know about getting computers to do what they want, there are still so many people that just don't understand and don't care to, the knowledge will still be valuable. But, at the end of the day, only my immediate coworkers care if I write good code and they don't keep me hired. The people at the top have always only cared about results and solutions, so you always have had to be a person that can produce the correct results and solve problems and still will be.

    2 votes
  6. Comment on The 2025 Steam Winter Sale is live (runs Dec 18 - Jan 5) in ~games

    Reapy
    Link Parent
    V rising is good as people suggested and should give you the most playtime IMHO. State of decay 2 is also great for the opening hours, but it falls off a cliff and starts to feel very repetitive....

    V rising is good as people suggested and should give you the most playtime IMHO. State of decay 2 is also great for the opening hours, but it falls off a cliff and starts to feel very repetitive. Still the opening hours are very fun and make it worth trying regardless of longevity.

    1 vote
  7. Comment on Gift recommendations in ~life

    Reapy
    Link Parent
    You might enjoy this podcast, Designer Notes by Soren Johnson, who worked at firaxis and was the lead dev on one of the civs (I forget which) before going on to make his own independent games, I...

    You might enjoy this podcast, Designer Notes by Soren Johnson, who worked at firaxis and was the lead dev on one of the civs (I forget which) before going on to make his own independent games, I think their current game is old world. He has a really, really long interview with Sid Meier in early episodes that probably covers a lot of what is in the book, but is great to hear the info from sid himself, really great insight on a lot of things back then.

    He also has some episodes with jake solomon (of xcom fame) that are just as good, covering jake's early time starting as a jr dev with sid at firaxis, it was just as interesting hearing his point of view on everything.

    In general, I love the people he sits down to talk with and it is super nostalgic and insightful when he gets guests that were working in the games industry through the 90s as well as just great talks about game design in general. Highly recommend!

    2 votes
  8. Comment on Gift recommendations in ~life

    Reapy
    Link Parent
    I've suggested ember as gifts for people for a while now, it really is something you would look at and just not spend 100+ dollars on a coffee mug, however, if one landed in your lap for free, you...

    I've suggested ember as gifts for people for a while now, it really is something you would look at and just not spend 100+ dollars on a coffee mug, however, if one landed in your lap for free, you would use it every day. If your price points are around there for a gift, it's a pretty good one.

    I think sometimes the best gifts are really something a person could practically use, but never purchase on their own, either due to cost, not knowing about it, or being just superfluous due to say having an adjacent tool already. So for example the can opener listed above, people definitely have a can opener in their house, but maybe not one like that one, they might have seen the can opener but chose not to purchase it due to already having a functioning can opener, even though this one might be better in different situations.

    I've had a lot of luck giving gifts over the year trying to follow that philosophy.

    2 votes
  9. Comment on What games have you been playing, and what's your opinion on them? in ~games

    Reapy
    Link Parent
    The gallery was rough, I played streaming it to a friend and we managed to sucker his wife into looking at the pictures and she ended up solving them for us luckily, so we looked them up too heheh

    The gallery was rough, I played streaming it to a friend and we managed to sucker his wife into looking at the pictures and she ended up solving them for us luckily, so we looked them up too heheh

    1 vote
  10. Comment on What games have you been playing, and what's your opinion on them? in ~games

    Reapy
    Link Parent
    Do yourself a favor and run a wiki or note taking app that you can screenshot and paste straight into it as you are playing. Keep the notes by room name to organize it so you can reference it...

    Do yourself a favor and run a wiki or note taking app that you can screenshot and paste straight into it as you are playing. Keep the notes by room name to organize it so you can reference it later. I have not taken notes for years in a game but I happily did it for blue prince and it payed off greatly. This is the kind of game where searching for hints online can accidently wreck puzzles and the joy of discovering new things, so we have to do it the old school way for the most enjoyment.

    2 votes
  11. Comment on Part of me wishes it wasn't true but: AI coding is legit in ~tech

    Reapy
    Link Parent
    I have been coding for about 20 years myself and I also agree the stuff I see from just chatting with the AI is pretty good. A big part of it is that probably everything i learned and coded in the...

    I have been coding for about 20 years myself and I also agree the stuff I see from just chatting with the AI is pretty good. A big part of it is that probably everything i learned and coded in the first 10 years of my career is not even used anymore or the processes have evolved so much at this point it might as well be another language.

    I've been learning a lot of python this year starting to use AI more to ask it questions. I self taught myself python a few years back and so I got a broad overview of the language, but ultimately settled in on my solutions to problems. If I had a function or way of doing something that I researched and is working well, I just use that forever as long as it is applicable. I don't engage with developer social networks (I generally have found them unpleasant in the past) so don't have a finger on the pulse of the industry at large. I work at a mid to small sized company for a long while so once again there aren't a lot of people around unearthing new things.

    All this is to say is that as time goes on I get better as I solve problems on some specific things, but my knowledge as a whole doesn't really improve. Since I started asking AI questions about things I've learned a good amount of things each day that I didn't know existed, or, didn't know how to apply it to my work. When the AI shows me something new I find myself going off on mini learning trips to see if I want to use the thing or not, what it does, how it works etc. It is very relevant to what my mind is working on and so the lessons stick a lot more too.

    The other thing people don't mention is that if I have a task in another programming language, rather than needing a week or so to learn the language, with AI I can assume some basic understanding greater than my own and so can lean on it to learn specifically what I need to do rather than broadly learning the language and figuring it out on my own.

    I think LLMs have some deficiencies for sure, but they are really amazing search engines through our language and it would be foolish imho to dismiss their practical uses just because business is businessing and over promising/hyping them up.

    4 votes
  12. Comment on What games have you been playing, and what's your opinion on them? in ~games

    Reapy
    Link Parent
    I have a second to write some more finally and just wanted lore dump about mech warrior since it's kind of a meaningful game franchise to me the more I think about it. We had on the original EGA...

    I have a second to write some more finally and just wanted lore dump about mech warrior since it's kind of a meaningful game franchise to me the more I think about it. We had on the original EGA mechwarrior on our PC but I really didn't understand what was going on with it as I was pretty young, I only got pulled in on the fact that I could shoot of the limbs of the bad guys which was really cool tech at the time. We also had some of those older EGA battletech turn based games but I think I didn't quite understand them at all.

    But then with mech warrior 2, I was I guess 15/16ish, freshly playing games online (on kali), and mech warrior 2 hit like a truck. It was so captivating and amazing. We never got any of the 3dfx in the house so I only looked at the magazine pictures and drooled at what could be. But I remember on a weekend I decided to open up the lore section of mech 2 and was completely captivated by all of the lore.

    I tried to play mechwarrior 2 online but latency was so bad on modems that the strategy was shooting the air around the opponent and looking for where they actually were based on how much lag the two of us had, not very fun.

    I played mechwarrior 3 and had a little fun but I believe I was early in college now and caught up with some other things. By the time mechwarrior 4 rolled around I would say this is the one I spent the most time on. I really enjoyed the change to hardpoint loadouts for the design system as it gave each mech a lot of identity and they had fully working multiplayer, which I had eagerly been waiting for.

    Unfortunately it turned out that I didn't really enjoy it! Strategies involved jump sniping, staring at a building and popping up, alpha strike then back down, or, hill humping, which was the same thing, stare at the back of a hill, pop out, alpha, then go back. I had even joined a few clans and tried some organized matches, but to be honest the people I was with were not the best, getting really angry while playing, so that spoiled it a bit, but even then I was unfortunately not finding the 1st person gameplay compelling.

    So then we have a long stretch of time I didn't engage with the franchise. I did not want to get involved with MWO as I had already determined I don't like online PVP in mechs. When I did hear about MW5, I was able to play some good co op with a friend through the SP and had a bit of fun with it, but still the action gameplay didn't feel very engaging to me.

    At long last we get a kickstarter for battletech. I was so excited for it, and everything they did with it was just what I was looking for. In my mind I find the mech design, combat system ( armor systems, hardpoints, heat management, weapon designs etc) and economy management as the compelling parts of it. Placing the cursor on a slow moving object and alphastriking while you stare at a wall is not very. However in the turn based hiding behind a hill and playing radar tag feel much more engaging, as well as lance composition and trying to kill with the least damage etc.

    But the performance, especially at release, was atrocious. Just going through the menus had long stretches of pausing. I remember putting the game down until they fixed it because I didn't want to start feeling negatively about it. A lot of time passed and I did finally revisit it, along with some of the amazing mods people had made by then.

    With it fully modded out the game feels like the perfect battletech game, except, the performance. I remember it just taking way too long and being way too tedious to make it through a map. It's been a bit since I have had it installed but I remember reluctantly shelving it wishing that someone could just optimize what is already there and get the AI and turns to be a bit more snappy to resolve things.

    Then we get to the collapse of harebrained Shcemes, the last articles I see were the company was working battletech 2, but got told no by Paradox to work instead on a game they would trash before release and basically fired everyone.

    This is so typically mechwarrior/battletech that after like 30 years of this shit I am not surprised anymore. The IP has always been in some sort of ownership dispute hell, certain mechs owned by different people and companies at other times, it's a disaster to put it all together. I really though hairbrained had it for battletech but seems like once again it's in limbo and no battletech game for us. Luckly I don't plan to die anytime soon so I'm sure in the next 2 decades we may see one!

  13. Comment on What games have you been playing, and what's your opinion on them? in ~games

    Reapy
    Link Parent
    Battletech was such a nice surprise to get, but I was sad to not see a sequel anywhere in sight. As you said the game was plauged with issues but the IP is just so compelling. I personally don't...

    Battletech was such a nice surprise to get, but I was sad to not see a sequel anywhere in sight. As you said the game was plauged with issues but the IP is just so compelling. I personally don't like mechwarrior style gameplay as much as I used to back in the day and strongly prefer the tabletop version of it. A battletech to play that is as buttery smooth as say fire emblem would be amazing. Maybe in another decade or so...

    1 vote
  14. Comment on Tildes, I need your advice. Looking for Nintendo Switch 1 and NS2 games. in ~games

    Reapy
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    My kids really like fire emblem three houses. It did take me playing it in front of them but both eventually got very hooked on it and have done multiple play through over the years. They play on...

    My kids really like fire emblem three houses. It did take me playing it in front of them but both eventually got very hooked on it and have done multiple play through over the years. They play on easy / causal so they can get OP and play though the story. They early high school and late middle school ages, but have played it for a while. Maybe just that I was always so hyped up to play but they have taken the ball and run with the game for years so it had something appealing to both of them, may be worth a shot.

    4 votes
  15. Comment on What games have you been playing, and what's your opinion on them? in ~games

    Reapy
    Link Parent
    Started back in on POE2 as well. I had skipped .2 but the features from .3 got me to want to get back in. I'm still mid act 2 as I haven't had a lot of time, but I really like the sprint mechanic...

    Started back in on POE2 as well. I had skipped .2 but the features from .3 got me to want to get back in. I'm still mid act 2 as I haven't had a lot of time, but I really like the sprint mechanic and am re-enjoying the game again. I don't know that I will want to work on any maps through the end game and am more setting a goal for myself to see the new act and interludes.

    Overall i think the last epoch philosophy is more up my alleyway, but it just doesn't have enough content to grab me for very long yet. POE2's campaign is really great, the set pieces, voice acting, and overall graphic quality is peak. I'm going to see how the asyc trading works for me. I disliked trading heavily in poe, but even with the fix in general I'd rather play the game to get things rather than browse lists of items. Had much better time getting currency in the kingsmarch poe 1 with the marketplace, but hated the act of finding things to spend it on and quit.

    I'm dreading the upcoming trials mechanics as I see they haven't changed much since .1. I was big fan of the lab even though I sort of hated doing it as I'm a player prone to making big mistakes and disliking timeloss. I liked the idea of sanctum in POE1 but as side content you could choose to engage with if you felt like it, not as a major wall for getting ascendancies.

    All in all I'm very excited for POE2 still and looking forward to them filling out all the missing skills and classes as well as finishing off the acts, they are hugely fun to play through as they are right now, and the moment to moment action is great IMHO.

  16. Comment on What games have you been playing, and what's your opinion on them? in ~games

    Reapy
    Link Parent
    It's been a bit but I think at least from my recollection that I really liked dark souls 3 as the game that fulfilled the 'dark souls' vision for me. Most of the aspects of it fell filled out an...

    It's been a bit but I think at least from my recollection that I really liked dark souls 3 as the game that fulfilled the 'dark souls' vision for me. Most of the aspects of it fell filled out an developed, systems made sense, there felt like very little jank through the game. It doesn't have that really cool tight map of dark souls 1, but it is close enough to feel good.

    Even with elden ring I feel like there were some things about it that I didn't like, and I found the open world in it just not a great open world. I realized in elden ring that I much preferred the set pieces and discovering all the little traps and surprises along the way as you wound down into the bowls of some level.

    Sekiero is well defined on what it wants to be as well and is a great experience. I have not been able to get myself to play through sekiero multiple times though, it felt a little challenging to relearn all the bosses, however I have been able to get through dark souls 3 a few times due to being able to level up past difficulty if wanted.

    Overall great games, not sure if you had played them, but I feel like 3 was a great culmination of the dark souls formula.

    1 vote
  17. Comment on What's your current PC wallpaper? in ~tech

    Reapy
    Link Parent
    I haven't found a good wallpaper site like wallhaven for straight ease of browsing. I'm always running ad block so not sure if ad free. Generally I just set to my desktop resolution and sort by...

    I haven't found a good wallpaper site like wallhaven for straight ease of browsing. I'm always running ad block so not sure if ad free. Generally I just set to my desktop resolution and sort by toplists, if I see a game I like or something I'll search in its hashtag sometimes. The images just go right into standard windows folder and I point windows at the folder.

    I tried wallpaper engine a while back but I feel like I had some issues where I might have pulled down something that messed my pc up and didn't want to deal with learning the ins and outs to deal with it. I've been very happy with resolution matched images that rotate every now and then

    1 vote
  18. Comment on What's your current PC wallpaper? in ~tech

    Reapy
    Link Parent
    This is me. Every few months I go to wallhaven and browse around for stuff then chuck it in the gallery folder. When I start seeing pictures that do nothing for me I'll go trim the folder down....

    This is me. Every few months I go to wallhaven and browse around for stuff then chuck it in the gallery folder. When I start seeing pictures that do nothing for me I'll go trim the folder down.

    Mostly my pictures are what you mentioned and a lot of game stuff in there too depending what I can find. At work I have a few gaming landscape shots so it's kinda game but still work neutral.

    2 votes
  19. Comment on Always invest in good tires in ~transport

    Reapy
    Link Parent
    Grew up in Massachusetts here and when we had the snow tires on it was a huge difference, of course back then I had to drive into work and visit my girlfriend even in bad weather like an idiot. No...

    Grew up in Massachusetts here and when we had the snow tires on it was a huge difference, of course back then I had to drive into work and visit my girlfriend even in bad weather like an idiot. No snow tires and you could feel the car about to break loose at low speeds, snow tires and you almost didn't realize you were on unplowed roads.

    4 votes
  20. Comment on Gamescom 2025 megathread in ~games

    Reapy
    Link
    I haven't made my way through all the previews yet but poe 2 had their new season announcement and got me hyped up again, lot of posative seeming changes. Finally npc offline trading, I'll...

    I haven't made my way through all the previews yet but poe 2 had their new season announcement and got me hyped up again, lot of posative seeming changes. Finally npc offline trading, I'll actually get involved with it now.

    1 vote