I posted this video in ~comp because the video is a lot more than a mere announcement. It gets into the weeds of fixed performance issues encountered with the ARM port of RPCS3, such as busy-wait...
I posted this video in ~comp because the video is a lot more than a mere announcement. It gets into the weeds of fixed performance issues encountered with the ARM port of RPCS3, such as busy-wait optimizations and fixing codegen shortcomings in the recompiler.
This video was on my feed a few days ago and it was a much more interesting watch than I expected. Learning how they optimize different CPU calls and take advantage of features on host machine...
This video was on my feed a few days ago and it was a much more interesting watch than I expected. Learning how they optimize different CPU calls and take advantage of features on host machine CPUs to better emulate the PS3's CPU was so cool to see.
I didnt think I'd have any interest in this, but this video is excellent. I can't believe they digested all of that documentation.
I posted this video in ~comp because the video is a lot more than a mere announcement. It gets into the weeds of fixed performance issues encountered with the ARM port of RPCS3, such as busy-wait optimizations and fixing codegen shortcomings in the recompiler.
This video was on my feed a few days ago and it was a much more interesting watch than I expected. Learning how they optimize different CPU calls and take advantage of features on host machine CPUs to better emulate the PS3's CPU was so cool to see.