Interesting article and a different perspective. Maybe more relatable to most if you think of it in terms of video games (level design) rather than an armed conflict.
The commander describes his forces as acting “like a worm that eats its way forward, emerging at points and then disappearing. We were thus moving from the interior of homes to their exterior in a surprising manner and in places we were not expected, arriving from behind and hitting the enemy that awaited us behind a corner.” This is how the troops could “adjust the relevant urban space to our needs,” he explains, and not the other way around. Indeed, the commander thus exhorted his troops as follows: “There is no other way of moving! If until now you were used to moving along roads and sidewalks, forget it! From now on we all walk through walls!”
Interesting article and a different perspective. Maybe more relatable to most if you think of it in terms of video games (level design) rather than an armed conflict.
Interesting article and a different perspective. Maybe more relatable to most if you think of it in terms of video games (level design) rather than an armed conflict.