8 votes

Black Mesa: The sixteen year project to remake Half-Life

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  1. Tardigrade
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    I've not played black mesa but this really made me want to. It's really interesting seeing how they approached the design to make it coherantly flow without the ability to rely on...

    I've not played black mesa but this really made me want to. It's really interesting seeing how they approached the design to make it coherantly flow without the ability to rely on directions/cutscenes/maps. There's a fair few games I've played recently where the compass for where to go next has been needed more than I'd have liked but I'd never considered how hard it was to put together a coherant level with complex moving parts in a way that allows the game to flow and also be challenging.

    1 vote