11 votes

The curious case of a weapon in Wolfenstein: Enemy Territory that sounded so good players thought it was overpowered

3 comments

  1. [2]
    heady
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    While the weapons were identical, there are other plausible explanations for the difference in kill rates. ET was an objective based game with asymmetric map design. Map design elements could give...

    While the weapons were identical, there are other plausible explanations for the difference in kill rates.

    ET was an objective based game with asymmetric map design.

    Map design elements could give allies better peaking angles, or could have encouraged axis players to use different weapons besides smgs.

    The allies were also generally the aggressors which means they would often have peaker's advantage which was even more significant with the internet connections of the day.

    6 votes
    1. [2]
      Comment deleted by author
      Link Parent
      1. Macil
        Link Parent
        That was my impression too, though the video really breezes past that important detail. It seemed like it was just hinted to in a really quick and ambiguous way, which is really weird because the...

        The impression I was given by the person interviewed about the game was that they only changed the audio, and that the "problem" they were seeing with differences in kill rates on the servers went away after that, implying the audio was the primary contributing factor.

        That was my impression too, though the video really breezes past that important detail. It seemed like it was just hinted to in a really quick and ambiguous way, which is really weird because the whole story hinges on it.

        3 votes
  2. mat
    Link
    That's absolutely fascinating. Monkey brains are so messy and squishy and weird and cool.

    That's absolutely fascinating. Monkey brains are so messy and squishy and weird and cool.