• Activity
  • Votes
  • Comments
  • New
  • All activity
  • Showing only topics in ~games with the tag "game design". Back to normal view / Search all groups
    1. I was thinking about this question recently because I finished watching Game of Thrones and it made me want to play a game where I get to be a badass dragon. Unfortunately, it turns out there are...

      I was thinking about this question recently because I finished watching Game of Thrones and it made me want to play a game where I get to be a badass dragon. Unfortunately, it turns out there are surprisingly few games that tackle that experience.

      I also recently played a game called 1979 Revolution: Black Friday, which attempts to inform the player about a real event in history through Telltale-style adventure gameplay. Though it's fictionalized, I realized while playing that it's as close to a documentary as I've come in gaming, which I would argue is another unexplored area.

      That said, I'm curious to see what people here think.

      • What are some ideas/experiences that games haven't tackled, or have hardly scratched the surface of?
      • Why do you think this area has gone untouched for so long? Oversight? Tough to design around? Unfeasible? Unfun?
      • Are there any games that do fit your bill? Are they any good?
      • If you had to design a game to fill the niche you identified, what might it be like?
      25 votes
    2. I'm looking into making a 2D video game just for fun, and I'd like to know some books on the subject. Not necessarily technical, since I got that covered with Godot Engine materials, but...

      I'm looking into making a 2D video game just for fun, and I'd like to know some books on the subject. Not necessarily technical, since I got that covered with Godot Engine materials, but brainstorming, planning, narrative, theory, etc... You know, some big-picture stuff!

      For convenience and personal preference, I much prefer books instead of videos and articles.

      12 votes