I love this channel so much, his explanations and visualizations are the best, bar none. I've looked into Pacman's AI before, but this is the first time I think I really understand how it actually...
I love this channel so much, his explanations and visualizations are the best, bar none. I've looked into Pacman's AI before, but this is the first time I think I really understand how it actually works.
Oh, this is awesome. I actually wrote one of the articles listed as a source for the video over 8 years ago: Understanding Pac-Man Ghost Behavior (huh, did Tumblr break all of my images at some...
Oh, this is awesome. I actually wrote one of the articles listed as a source for the video over 8 years ago: Understanding Pac-Man Ghost Behavior(huh, did Tumblr break all of my images at some point? I wonder how long that's been messed up. I'll have to fix that, that's what I get for making a dumb blog-hosting decision so long ago)
This is a really well-done video version of the information, he did a great job of showing off things like how the target tiles move around, and being able to see the targets/paths while the game's in motion is really neat. I think he probably shouldn't have gone off on the tangent about the math overflow error though—it's a neat piece of trivia, but it's quite confusing. It's tough to resist though, it's an interesting thing to explain.
I love this channel so much, his explanations and visualizations are the best, bar none. I've looked into Pacman's AI before, but this is the first time I think I really understand how it actually works.
Oh, this is awesome. I actually wrote one of the articles listed as a source for the video over 8 years ago: Understanding Pac-Man Ghost Behavior (huh, did Tumblr break all of my images at some point? I wonder how long that's been messed up. I'll have to fix that, that's what I get for making a dumb blog-hosting decision so long ago)
This is a really well-done video version of the information, he did a great job of showing off things like how the target tiles move around, and being able to see the targets/paths while the game's in motion is really neat. I think he probably shouldn't have gone off on the tangent about the math overflow error though—it's a neat piece of trivia, but it's quite confusing. It's tough to resist though, it's an interesting thing to explain.